Virtua Fighter 5 REVO · v1.10 · Region: Asia
r-i-a-r-a
Characters played — VF5's own record
| Sarah | 31 | 971 | 510 | 461 | 52.5% |
|---|---|---|---|---|---|
| Pai | 32 | 715 | 393 | 322 | 55.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 12 | 5 | 7 | 41.7% | -13.0 |
|---|---|---|---|---|---|
| El Blaze | 8 | 4 | 4 | 50.0% | -1.1 |
| Jacky | 8 | 4 | 4 | 50.0% | +6.6 |
| Wolf | 7 | 7 | 0 | 100.0% | +40.4 |
| Kage | 6 | 2 | 4 | 33.3% | -14.6 |
| Aoi | 4 | 1 | 3 | 25.0% | -12.3 |
| Pai | 4 | 2 | 2 | 50.0% | +10.5 |
| Sarah | 4 | 2 | 2 | 50.0% | +8.2 |
| Goh | 3 | 1 | 2 | 33.3% | -3.8 |
| Lion | 3 | 0 | 3 | 0.0% | -48.5 |
| Shun | 3 | 1 | 2 | 33.3% | -3.8 |
| Jeffry | 2 | 1 | 1 | 50.0% | +1.0 |
| Brad | 1 | 1 | 0 | 100.0% | +51.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 14 | 7 | 7 | 50.0% | +7.8 |
|---|---|---|---|---|---|
| Single Wall | 12 | 4 | 8 | 33.3% | -13.4 |
| Full Fence | 9 | 7 | 2 | 77.8% | +28.8 |
| Half Fence | 9 | 3 | 6 | 33.3% | -13.2 |
| Breakable Full Fence | 3 | 1 | 2 | 33.3% | -7.1 |
| Breakable Half Fence | 3 | 1 | 2 | 33.3% | -18.6 |
| Low Fence | 3 | 3 | 0 | 100.0% | +59.6 |
| Octagon | 3 | 0 | 3 | 0.0% | -55.7 |
| Open | 3 | 1 | 2 | 33.3% | -21.9 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +39.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 41 | 46.3% | 47.0% | -0.6 |
| No walls | 18 | 44.4% | 45.7% | -1.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| nanami.madogiwa (Rank 31) | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|
| ヒジリキホッキョッ (Rank 31) | 8 | 3 | 5 | 37.5% |
| a_h_i_k_o (Rank 28) | 7 | 4 | 3 | 57.1% |
| M&E (Rank 25) | 6 | 6 | 0 | 100.0% |
| orz (Rank 31) | 4 | 3 | 1 | 75.0% |
| wildduck-japan (Rank 33) | 4 | 2 | 2 | 50.0% |
| らうらう (Rank 31) | 4 | 0 | 4 | 0.0% |
| 究極無敵 (Rank 35) | 4 | 1 | 3 | 25.0% |
| calmknight[냠냠] (Rank 28) | 3 | 1 | 2 | 33.3% |
| 山口犬 (Rank 29) | 3 | 1 | 2 | 33.3% |
| 1FNOPLAYSORRY (Rank 33) | 2 | 0 | 2 | 0.0% |
| HoAssYoAss (Rank 31) | 2 | 1 | 1 | 50.0% |
| REDdog.狂犬 (Rank 33) | 2 | 0 | 2 | 0.0% |
| manao_0609 (Rank 27) | 2 | 2 | 0 | 100.0% |
| ねこまじん (Rank 33) | 2 | 1 | 1 | 50.0% |
| JOHNFLOE (Rank 30) | 1 | 1 | 0 | 100.0% |
| StarGuitar (Rank 29) | 1 | 1 | 0 | 100.0% |
| manekinecogames (Rank 22) | 1 | 1 | 0 | 100.0% |
| 夢精帝国連盟団長 (Rank 29) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| a_h_i_k_o (Rank 28) | 2026/09/18 | 7 | 4 | 3 | 57.1% |
|---|---|---|---|---|---|
| StarGuitar (Rank 29) | 2026/09/18 | 1 | 1 | 0 | 100.0% |
| JOHNFLOE (Rank 30) | 2026/09/18 | 1 | 1 | 0 | 100.0% |
| orz (Rank 31) | 2026/09/15 | 4 | 3 | 1 | 75.0% |
| REDdog.狂犬 (Rank 33) | 2026/09/15 | 2 | 0 | 2 | 0.0% |
| wildduck-japan (Rank 33) | 2026/09/15 | 4 | 2 | 2 | 50.0% |
| nanami.madogiwa (Rank 31) | 2026/09/08 | 8 | 3 | 5 | 37.5% |
| ヒジリキホッキョッ (Rank 31) | 2026/09/08 | 8 | 3 | 5 | 37.5% |
| 夢精帝国連盟団長 (Rank 29) | 2026/09/08 | 1 | 0 | 1 | 0.0% |
| HoAssYoAss (Rank 31) | 2026/09/05 | 2 | 1 | 1 | 50.0% |
| ねこまじん (Rank 33) | 2026/08/04 | 2 | 1 | 1 | 50.0% |
| M&E (Rank 25) | 2026/07/04 | 6 | 6 | 0 | 100.0% |
| らうらう (Rank 31) | 2026/05/28 | 4 | 0 | 4 | 0.0% |
| 1FNOPLAYSORRY (Rank 33) | 2026/05/28 | 2 | 0 | 2 | 0.0% |
| 究極無敵 (Rank 35) | 2026/05/28 | 4 | 1 | 3 | 25.0% |
| manao_0609 (Rank 27) | 2026/05/28 | 2 | 2 | 0 | 100.0% |
| calmknight[냠냠] (Rank 28) | 2026/05/28 | 3 | 1 | 2 | 33.3% |
| manekinecogames (Rank 22) | 2026/05/28 | 1 | 1 | 0 | 100.0% |
| 山口犬 (Rank 29) | 2026/05/28 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| backdash into evade up | 31 | 11.9% |
|---|---|---|
| forward movement into punchP | 20 | 7.7% |
| backdash into Meishouho4P+K+G | 13 | 5.0% |
| backdash into Honrakukyaku46K+G | 12 | 4.6% |
| forward dash into evade up | 11 | 4.2% |
| backdash into Crescent Heel4K+G | 10 | 3.8% |
| backdash into Switch Kick4K | 9 | 3.5% |
| crouch dash forward into evade down | 9 | 3.5% |
| guardG into evade up | 9 | 3.5% |
| backdash into Hide Side Kick (Deflect)P+K | 8 | 3.1% |
| guardG | 7 | 2.7% |
| guardG into evade down | 7 | 2.7% |
| evade down into guardG | 6 | 2.3% |
| backdash into guardG | 5 | 1.9% |
| backdash | 3 | 1.1% |
79 further openings account for the other 101 rounds.
Sarah
| backdash into evade up | 19 | 12.7% |
|---|---|---|
| backdash into Crescent Heel4K+G | 10 | 6.7% |
| backdash into Switch Kick4K | 9 | 6.0% |
| backdash into Hide Side Kick (Deflect)P+K | 8 | 5.3% |
| forward dash into evade up | 7 | 4.7% |
| forward movement into punchP | 7 | 4.7% |
| crouch dash forward into evade down | 6 | 4.0% |
| evade down into guardG | 5 | 3.3% |
| guardG into evade down | 5 | 3.3% |
| guardG into evade up | 5 | 3.3% |
| backdash into guardG | 4 | 2.7% |
| forward dash into guardG | 3 | 2.0% |
| guardG | 3 | 2.0% |
| Hide Side Kick (Deflect)P+K | 2 | 1.3% |
| backdash | 2 | 1.3% |
47 further openings account for the other 55 rounds.
Pai
| backdash into Meishouho4P+K+G | 13 | 11.7% |
|---|---|---|
| forward movement into punchP | 13 | 11.7% |
| backdash into Honrakukyaku46K+G | 12 | 10.8% |
| backdash into evade up | 12 | 10.8% |
| forward dash into evade up | 4 | 3.6% |
| guardG | 4 | 3.6% |
| guardG into evade up | 4 | 3.6% |
| backdash into Hi'en Tenshi2P+K | 3 | 2.7% |
| crouch dash forward into evade down | 3 | 2.7% |
| punchP | 3 | 2.7% |
| Ryoushou6P+K | 2 | 1.8% |
| backdash into Ensei Toukyaku46K | 2 | 1.8% |
| backdash into Tenshin Oushoushou46P+K | 2 | 1.8% |
| backward movement into evade up | 2 | 1.8% |
| forward dash into Ensei Touku Haikyaku66K+G | 2 | 1.8% |
29 further openings account for the other 30 rounds.
