VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

r-i-a-r-a

Career matches1,686
Career win rate53.6%
Round win rate49.0%
Peak rank32
Distinct opponents19
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah3197151046152.5%
Pai3271539332255.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira125741.7%-13.0
El Blaze84450.0%-1.1
Jacky84450.0%+6.6
Wolf770100.0%+40.4
Kage62433.3%-14.6
Aoi41325.0%-12.3
Pai42250.0%+10.5
Sarah42250.0%+8.2
Goh31233.3%-3.8
Lion3030.0%-48.5
Shun31233.3%-3.8
Jeffry21150.0%+1.0
Brad110100.0%+51.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle147750.0%+7.8
Single Wall124833.3%-13.4
Full Fence97277.8%+28.8
Half Fence93633.3%-13.2
Breakable Full Fence31233.3%-7.1
Breakable Half Fence31233.3%-18.6
Low Fence330100.0%+59.6
Octagon3030.0%-55.7
Open31233.3%-21.9
Full Fence and Open220100.0%+39.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4146.3%47.0%-0.6
No walls1844.4%45.7%-1.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

a_h_i_k_o (Rank 28)2026/09/1874357.1%
StarGuitar (Rank 29)2026/09/18110100.0%
JOHNFLOE (Rank 30)2026/09/18110100.0%
orz (Rank 31)2026/09/1543175.0%
REDdog.狂犬 (Rank 33)2026/09/152020.0%
wildduck-japan (Rank 33)2026/09/1542250.0%
nanami.madogiwa (Rank 31)2026/09/0883537.5%
ヒジリキホッキョッ (Rank 31)2026/09/0883537.5%
夢精帝国連盟団長 (Rank 29)2026/09/081010.0%
HoAssYoAss (Rank 31)2026/09/0521150.0%
ねこまじん (Rank 33)2026/08/0421150.0%
M&E (Rank 25)2026/07/04660100.0%
らうらう (Rank 31)2026/05/284040.0%
1FNOPLAYSORRY (Rank 33)2026/05/282020.0%
究極無敵 (Rank 35)2026/05/2841325.0%
manao_0609 (Rank 27)2026/05/28220100.0%
calmknight[냠냠] (Rank 28)2026/05/2831233.3%
manekinecogames (Rank 22)2026/05/28110100.0%
山口犬 (Rank 29)2026/05/2831233.3%

Round openings

Every character

backdash into evade up3111.9%
forward movement into punchP207.7%
backdash into Meishouho4P+K+G135.0%
backdash into Honrakukyaku46K+G124.6%
forward dash into evade up114.2%
backdash into Crescent Heel4K+G103.8%
backdash into Switch Kick4K93.5%
crouch dash forward into evade down93.5%
guardG into evade up93.5%
backdash into Hide Side Kick (Deflect)P+K83.1%
guardG72.7%
guardG into evade down72.7%
evade down into guardG62.3%
backdash into guardG51.9%
backdash31.1%

79 further openings account for the other 101 rounds.

Sarah

backdash into evade up1912.7%
backdash into Crescent Heel4K+G106.7%
backdash into Switch Kick4K96.0%
backdash into Hide Side Kick (Deflect)P+K85.3%
forward dash into evade up74.7%
forward movement into punchP74.7%
crouch dash forward into evade down64.0%
evade down into guardG53.3%
guardG into evade down53.3%
guardG into evade up53.3%
backdash into guardG42.7%
forward dash into guardG32.0%
guardG32.0%
Hide Side Kick (Deflect)P+K21.3%
backdash21.3%

47 further openings account for the other 55 rounds.

Pai

backdash into Meishouho4P+K+G1311.7%
forward movement into punchP1311.7%
backdash into Honrakukyaku46K+G1210.8%
backdash into evade up1210.8%
forward dash into evade up43.6%
guardG43.6%
guardG into evade up43.6%
backdash into Hi'en Tenshi2P+K32.7%
crouch dash forward into evade down32.7%
punchP32.7%
Ryoushou6P+K21.8%
backdash into Ensei Toukyaku46K21.8%
backdash into Tenshin Oushoushou46P+K21.8%
backward movement into evade up21.8%
forward dash into Ensei Touku Haikyaku66K+G21.8%

29 further openings account for the other 30 rounds.