Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1915 #112 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 42 | 565 | 396 | 169 | 70.1% |
|---|---|---|---|---|---|
| El Blaze | 42 | 553 | 391 | 162 | 70.7% |
| Jacky | 39 | 536 | 370 | 166 | 69.0% |
| Wolf | 30 | 337 | 219 | 118 | 65.0% |
| Jean | 33 | 305 | 206 | 99 | 67.5% |
| Taka | 33 | 14 | 11 | 3 | 78.6% |
| Jeffry | 26 | 10 | 8 | 2 | 80.0% |
| Brad | 33 | 2 | 1 | 1 | 50.0% |
| Akira | 26 | 1 | 1 | 0 | 100.0% |
| Lau | 33 | 1 | 0 | 1 | 0.0% |
| Lei Fei | 33 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
814 of 1,188 rounds counted7.7 inputs a second (462 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 7.3 | 440 | 313 |
|---|---|---|---|
| Jacky | 8.4 | 504 | 284 |
| Kage | 7.9 | 472 | 101 |
| Jean | 6.2 | 374 | 54 |
| Taka | 7.0 | 418 | 24 |
| Wolf | 5.8 | 349 | 11 |
| Brad | 8.9 | 532 | 11 |
| Lau | 8.7 | 522 | 8 |
| Lei Fei | 7.9 | 475 | 8 |
By opponent's character
| Akira | 8.2 | 494 | 113 |
|---|---|---|---|
| Aoi | 7.5 | 448 | 104 |
| Lion | 7.2 | 435 | 38 |
| Lau | 8.3 | 498 | 71 |
| Vanessa | 7.6 | 454 | 54 |
| Sarah | 7.8 | 465 | 56 |
| Pai | 7.1 | 428 | 48 |
| Wolf | 7.6 | 456 | 64 |
| El Blaze | 7.6 | 454 | 61 |
| Shun | 7.5 | 451 | 58 |
| Jacky | 7.8 | 468 | 17 |
| Jeffry | 8.7 | 523 | 27 |
| Jean | 7.8 | 470 | 19 |
| Lei Fei | 8.2 | 494 | 12 |
| Brad | 6.0 | 358 | 18 |
| Kage | 7.5 | 450 | 22 |
| Goh | 7.8 | 471 | 14 |
| Taka | 6.9 | 411 | 14 |
| Dural | 7.1 | 424 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 40 | 26 | 14 | 65.0% | -7.3 |
|---|---|---|---|---|---|
| Aoi | 33 | 21 | 12 | 63.6% | -3.8 |
| Lion | 30 | 22 | 8 | 73.3% | +7.3 |
| Lau | 27 | 23 | 4 | 85.2% | +19.6 |
| Vanessa | 27 | 19 | 8 | 70.4% | +10.8 |
| Sarah | 18 | 12 | 6 | 66.7% | +0.1 |
| Pai | 17 | 12 | 5 | 70.6% | +1.7 |
| Wolf | 16 | 10 | 6 | 62.5% | -8.2 |
| El Blaze | 15 | 9 | 6 | 60.0% | -9.1 |
| Shun | 14 | 9 | 5 | 64.3% | -12.6 |
| Jacky | 13 | 11 | 2 | 84.6% | +18.2 |
| Jeffry | 11 | 8 | 3 | 72.7% | +8.7 |
| Jean | 8 | 4 | 4 | 50.0% | -24.6 |
| Lei Fei | 7 | 6 | 1 | 85.7% | -0.4 |
| Brad | 5 | 2 | 3 | 40.0% | -18.9 |
| Kage | 5 | 4 | 1 | 80.0% | +9.9 |
| Goh | 4 | 2 | 2 | 50.0% | -26.1 |
| Taka | 4 | 2 | 2 | 50.0% | -22.6 |
| Dural | 3 | 1 | 2 | 33.3% | -23.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 45 | 28 | 17 | 62.2% | -8.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 40 | 28 | 12 | 70.0% | +5.0 |
| Single Wall | 31 | 19 | 12 | 61.3% | -6.2 |
| Full Fence | 30 | 22 | 8 | 73.3% | +4.0 |
| Half Fence | 30 | 20 | 10 | 66.7% | -0.4 |
| Full Fence and Open | 26 | 17 | 9 | 65.4% | -6.3 |
| Breakable Full Fence | 22 | 15 | 7 | 68.2% | +3.7 |
| Octagon | 21 | 17 | 4 | 81.0% | +10.1 |
| Low Fence | 15 | 13 | 2 | 86.7% | +20.3 |
| Rectangle | 15 | 10 | 5 | 66.7% | -7.0 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 158 | 70.9% | 68.1% | +2.8 |
| No walls | 91 | 65.9% | 68.2% | -2.3 |
Walls against open: +5.1 points (95% range -8.9 to +19.0), p 0.475 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| VF12360-PC (Rank 37) | 17 | 16 | 1 | 94.1% |
|---|---|---|---|---|
| でんでんでん123V (Rank 39) | 16 | 10 | 6 | 62.5% |
| マハリータまるこ (Rank 40) | 16 | 10 | 6 | 62.5% |
| poncho (Rank 33) | 11 | 6 | 5 | 54.5% |
| さぎ・なぎ@Vtuber準備中 (Rank 31) | 11 | 8 | 3 | 72.7% |
| じゃんぬ兄(公認) (Rank 36) | 9 | 7 | 2 | 77.8% |
| PuzzG/ぱず爺 (Rank 36) | 8 | 5 | 3 | 62.5% |
| シズラヒモビッチ (Rank 42) | 8 | 2 | 6 | 25.0% |
| ヘニオ (Rank 34) | 8 | 8 | 0 | 100.0% |
| 拳四郎 (Rank 37) | 8 | 6 | 2 | 75.0% |
| Tokkovanessa_VF (Rank 41) | 7 | 4 | 3 | 57.1% |
| lapislazuli (Rank 36) | 7 | 3 | 4 | 42.9% |
| つがさん (Rank 39) | 7 | 2 | 5 | 28.6% |
| ちび太 (Rank 41) | 6 | 2 | 4 | 33.3% |
| まきお (Rank 32) | 6 | 4 | 2 | 66.7% |
| のーむ (Rank 40) | 5 | 4 | 1 | 80.0% |
| 初代マサオ (Rank 37) | 5 | 4 | 1 | 80.0% |
| CRY-xxBABYxx (Rank 37) | 4 | 3 | 1 | 75.0% |
| REFAUZ (Rank 32) | 4 | 3 | 1 | 75.0% |
| dnid45 (Rank 10) | 4 | 4 | 0 | 100.0% |
| みんみんさん (Rank 33) | 4 | 4 | 0 | 100.0% |
| ジークリオン (Rank 34) | 4 | 4 | 0 | 100.0% |
| كليوديتي (Rank 33) | 3 | 2 | 1 | 66.7% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 30) | 3 | 1 | 2 | 33.3% |
| RUSH (Rank 38) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| lapislazuli (Rank 36) | 2026/09/17 | 7 | 3 | 4 | 42.9% |
|---|---|---|---|---|---|
| のーむ (Rank 40) | 2026/09/17 | 5 | 4 | 1 | 80.0% |
| マハリータまるこ (Rank 40) | 2026/09/17 | 16 | 10 | 6 | 62.5% |
| كليوديتي (Rank 33) | 2026/09/17 | 3 | 2 | 1 | 66.7% |
| poncho (Rank 33) | 2026/09/05 | 11 | 6 | 5 | 54.5% |
| ヘニオ (Rank 34) | 2026/09/05 | 8 | 8 | 0 | 100.0% |
| RUSH (Rank 38) | 2026/09/05 | 3 | 2 | 1 | 66.7% |
| VF12360-PC (Rank 37) | 2026/09/05 | 17 | 16 | 1 | 94.1% |
| 拳四郎 (Rank 37) | 2026/09/05 | 8 | 6 | 2 | 75.0% |
| でんでんでん123V (Rank 39) | 2026/09/05 | 16 | 10 | 6 | 62.5% |
| ちび太 (Rank 41) | 2026/09/05 | 6 | 2 | 4 | 33.3% |
| PuzzG/ぱず爺 (Rank 36) | 2026/08/30 | 8 | 5 | 3 | 62.5% |
| dnid45 (Rank 10) | 2026/08/30 | 4 | 4 | 0 | 100.0% |
| REFAUZ (Rank 32) | 2026/08/24 | 4 | 3 | 1 | 75.0% |
| Tokkovanessa_VF (Rank 41) | 2026/08/23 | 7 | 4 | 3 | 57.1% |
| CRY-xxBABYxx (Rank 37) | 2026/07/02 | 4 | 3 | 1 | 75.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 30) | 2026/05/31 | 3 | 1 | 2 | 33.3% |
| 初代マサオ (Rank 37) | 2026/05/09 | 5 | 4 | 1 | 80.0% |
| じゃんぬ兄(公認) (Rank 36) | 2026/05/09 | 9 | 7 | 2 | 77.8% |
| みんみんさん (Rank 33) | 2026/05/09 | 4 | 4 | 0 | 100.0% |
| シズラヒモビッチ (Rank 42) | 2026/05/09 | 8 | 2 | 6 | 25.0% |
| つがさん (Rank 39) | 2026/05/09 | 7 | 2 | 5 | 28.6% |
| まきお (Rank 32) | 2026/04/26 | 6 | 4 | 2 | 66.7% |
| ジークリオン (Rank 34) | 2026/04/24 | 4 | 4 | 0 | 100.0% |
| さぎ・なぎ@Vtuber準備中 (Rank 31) | 2026/03/31 | 11 | 8 | 3 | 72.7% |
Round openings
Every character
| backdash into evade down | 76 | 6.4% |
|---|---|---|
| forward movement into punchP | 58 | 4.9% |
| forward dash into evade up | 53 | 4.5% |
| backdash into guardG | 45 | 3.8% |
| forward dash into guardG | 28 | 2.4% |
| backdash into Head Smash Kick46K | 25 | 2.1% |
| backdash into Volcano Upper4P+K | 24 | 2.0% |
| Hammer Smash46P+K | 23 | 1.9% |
| punchP | 23 | 1.9% |
| crouch dash forward into Smash Straight Jab3PP | 17 | 1.4% |
| guardG | 15 | 1.3% |
| backward movement into backdash | 14 | 1.2% |
| crouch into Squat Straight2P | 14 | 1.2% |
| guardG into throw escape | 14 | 1.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 13 | 1.1% |
323 further openings account for the other 748 rounds.
El Blaze
- Career
- 391–162 · 70.7%
- This season
- 108 matches · 68.5%
- Peak rank
- 42
First hit in 48.8% of 430 rounds. Won 62.9% of the rounds they struck first, 60.0% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 51.6% of rounds, against 10.7% after anything else.
| backdash into Head Smash Kick46K | 25 | 5.8% |
|---|---|---|
| backdash into Volcano Upper4P+K | 24 | 5.5% |
| Hammer Smash46P+K | 23 | 5.3% |
| backdash into evade down | 20 | 4.6% |
| forward dash into evade up | 20 | 4.6% |
| backdash into guardG | 19 | 4.4% |
| forward movement into punchP | 17 | 3.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 13 | 3.0% |
| Straight6P+K | 12 | 2.8% |
| Sit Jab2P | 11 | 2.5% |
| backdash into Shadow Lance66K | 11 | 2.5% |
| backdash into ElbowP+K | 10 | 2.3% |
| forward dash into guardG | 9 | 2.1% |
| punchP | 9 | 2.1% |
| forward dash into Volcano Upper4P+K | 8 | 1.8% |
109 further openings account for the other 204 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–3 · 67% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 370–166 · 69.0%
- This season
- 106 matches · 78.3%
- Peak rank
- 39
First hit in 49.4% of 429 rounds. Won 71.2% of the rounds they struck first, 59.5% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 44 | 10.2% |
|---|---|---|
| forward dash into evade up | 24 | 5.6% |
| forward movement into punchP | 19 | 4.4% |
| crouch dash forward into Smash Straight Jab3PP | 17 | 4.0% |
| backdash into guardG | 14 | 3.3% |
| crouch into Squat Straight2P | 14 | 3.3% |
| backward movement | 12 | 2.8% |
| backward movement into backdash | 12 | 2.8% |
| forward dash into guardG | 12 | 2.8% |
| guardG into Middle Smash6P | 11 | 2.6% |
| Middle Smash6P | 10 | 2.3% |
| backdash into evade up | 9 | 2.1% |
| guardG | 9 | 2.1% |
| Slant Back Knuckle1P | 8 | 1.9% |
| guardG into throw escape | 8 | 1.9% |
102 further openings account for the other 207 rounds.
Kage
- Career
- 396–169 · 70.1%
- This season
- 49 matches · 55.1%
- Peak rank
- 42
First hit in 50.8% of 189 rounds. Won 62.5% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 15 | 7.9% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 12 | 6.3% |
| Hagakure-ryu In Raijingeki46P+K | 10 | 5.3% |
| backdash into guardG | 10 | 5.3% |
| Hiji'uchi6P | 7 | 3.7% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 6 | 3.2% |
| forward dash into guardG | 6 | 3.2% |
| punchP | 6 | 3.2% |
| Doukudaki46K | 5 | 2.6% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 5 | 2.6% |
| backdash into evade down | 5 | 2.6% |
| forward dash into evade up | 5 | 2.6% |
| guardG into Hiji'uchi6P | 5 | 2.6% |
| guardG into Nakageri3K | 5 | 2.6% |
| Engetsugeri9K+G | 3 | 1.6% |
64 further openings account for the other 85 rounds.
Jean
- Career
- 206–99 · 67.5%
- This season
- 13 matches · 23.1%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Enpi Kurenai Naraku2P+K | 7 | 13.0% |
|---|---|---|
| Tate'enpi33P | 4 | 7.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 4 | 7.4% |
| backdash into Gyaku Seikenzuki66P | 3 | 5.6% |
| backward movement into Gyaku Seikenzuki66P | 3 | 5.6% |
| punchP | 3 | 5.6% |
| Yoko'enpi6P | 2 | 3.7% |
| backdash into Oihiji4P+K | 2 | 3.7% |
| backdash into evade down | 2 | 3.7% |
| evade down into Shitazuki3P | 2 | 3.7% |
| forward dash into Gyaku Seikenzuki66P | 2 | 3.7% |
| guardG | 2 | 3.7% |
| Enpi Kurenai Naraku2P+K | 1 | 1.9% |
| Oihiji4P+K | 1 | 1.9% |
| Shitanagi Shutou1P | 1 | 1.9% |
15 further openings account for the other 15 rounds.
Taka
- Career
- 11–3 · 78.6%
- This season
- 6 matches · 100.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 20.8% |
|---|---|---|
| Zangeki33P | 4 | 16.7% |
| crouch into Shita Harite2P | 3 | 12.5% |
| kickK | 2 | 8.3% |
| punchP | 2 | 8.3% |
| backdash into Aka'oni MidaremageP+K | 1 | 4.2% |
| crouch into Kachi'age33P+K | 1 | 4.2% |
| forward dash into evade up | 1 | 4.2% |
| forward movement into Tsuppari 4PPPP | 1 | 4.2% |
| guardG into kickK | 1 | 4.2% |
| kickK into KaminaridaikoK+G | 1 | 4.2% |
| punchP into Kirikabu Kudaki1P+K | 1 | 4.2% |
| punchP into Tsuppari 2PP | 1 | 4.2% |
Wolf
- Career
- 219–118 · 65.0%
- This season
- 5 matches · 80.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| evade down into Elbow Butt4P | 3 | 15.8% |
|---|---|---|
| backdash into Mow Down Chop1P+K | 2 | 10.5% |
| backdash into Short Shoulder46P+K | 2 | 10.5% |
| Arrow Knuckle3P | 1 | 5.3% |
| Elbow Butt4P | 1 | 5.3% |
| Low Drop Kick62K | 1 | 5.3% |
| Low Hammer2P | 1 | 5.3% |
| Rolling Elbow43P | 1 | 5.3% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 5.3% |
| backdash into Elbow Butt4P | 1 | 5.3% |
| backdash into Heavy Middle Kick3K+G | 1 | 5.3% |
| backdash into evade down | 1 | 5.3% |
| backdash into guardG | 1 | 5.3% |
| forward dash into Mow Down Chop1P+K | 1 | 5.3% |
| forward movement into Low Smash2K | 1 | 5.3% |
Brad
- Career
- 1–1 · 50.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 18.2% |
|---|---|---|
| Jackal Straight46P+K into Rapid Double JabP+K | 1 | 9.1% |
| Sit Jab2P into forward movement | 1 | 9.1% |
| backdash into Stop Kick4K | 1 | 9.1% |
| backdash into Sway Back4P+K+G | 1 | 9.1% |
| backdash into guardG | 1 | 9.1% |
| evade down into guardG | 1 | 9.1% |
| forward dash into Sit Jab2P | 1 | 9.1% |
| forward dash into evade up | 1 | 9.1% |
| forward movement into backdash | 1 | 9.1% |
Akira
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 25.0% |
|---|---|---|
| guardG into backdash | 2 | 25.0% |
| guardG into throw escape | 2 | 25.0% |
| backdash into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 1 | 12.5% |
| forward dash | 1 | 12.5% |
Lau
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 2 | 25.0% |
|---|---|---|
| Touku Shashou897P+K into guardG | 1 | 12.5% |
| evade down into Kosoushou46P | 1 | 12.5% |
| forward dash into evade up | 1 | 12.5% |
| forward dash into guardG | 1 | 12.5% |
| guardG into Junho Renshou33PP | 1 | 12.5% |
| guardG into Sako Soushou4P+K | 1 | 12.5% |
Lei Fei
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 25.0% |
|---|---|---|
| backdash into Hai Shiki2P+K+G | 1 | 12.5% |
| backdash into Kaisei Tento1P+K | 1 | 12.5% |
| backdash into offensive move | 1 | 12.5% |
| evade up into crouch dash forward | 1 | 12.5% |
| forward dash into Bunkyaku3K | 1 | 12.5% |
| punchP into Kakushu Suigeki6P | 1 | 12.5% |
Jeffry
- Career
- 8–2 · 80.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Middle Hell Stab6P+K | 1 | 33.3% |
|---|---|---|
| Overblow Shoulder66P+K | 1 | 33.3% |
| guardG into Sunlit Body Upper3P+K | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (25 here; about 1.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 1 of 13 tests hold up
- Jacky: 0 of 12 tests hold up
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
