VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

onigiryy_14

Career matches10,946
Career win rate49.2%
Round win rate49.6%
Peak rank37
Distinct opponents322
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3710,9465,3875,55949.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira138508836.2%-17.3
Lau93435046.2%-0.9
Wolf76344244.7%-8.5
Jean75453060.0%+10.3
Kage74334144.6%-6.0
Jacky72423058.3%+7.3
Vanessa71343747.9%+1.9
Lion65263940.0%-9.8
Brad63273642.9%-6.5
Lei Fei63323150.8%-0.0
Pai60332755.0%+8.5
Goh53332062.3%+11.4
Shun53332062.3%+13.4
Sarah52312159.6%+8.6
Jeffry35211460.0%+10.1
Aoi34201458.8%+4.9
El Blaze26141253.9%+1.3
Eileen1410471.4%+20.2
Taka1441028.6%-17.0
Dural43175.0%+19.4

1 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall130616946.9%-2.0
Open122616150.0%+0.2
Rectangle122685455.7%+6.6
Low Fence118526644.1%-8.9
Full Fence117675057.3%+8.0
Octagon109505945.9%-2.9
Half Fence101515050.5%+1.2
Breakable Full Fence98395939.8%-11.6
Breakable Half Fence95494651.6%+3.9
Full Fence and Open68353351.5%-2.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64250.5%49.4%+1.1
No walls37047.0%50.1%-3.1

Walls against open: +4.2 points (95% range -2.6 to +10.9), p 0.225 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

小名浜DC (Rank 37)2026/09/221661037.5%
kansimamoto (Rank 35)2026/09/18117463.6%
hurikake1999 (Rank 37)2026/09/13139469.2%
寿司眼鉄 (Rank 37)2026/09/13123925.0%
hattori1357 (Rank 35)2026/09/13159660.0%
あいりく (Rank 35)2026/09/1294544.4%
ゲッパー (Rank 38)2026/09/1294544.4%
KumadaP (Rank 36)2026/09/06136746.1%
mudanadoryokuzki (Rank 37)2026/08/3094544.4%
のーむ (Rank 39)2026/08/301910952.6%
ctraum (Rank 39)2026/08/291841422.2%
migu_garden (Rank 34)2026/08/2986275.0%
Shura1025 (Rank 32)2026/08/23113827.3%
VF12360-PC (Rank 38)2026/08/231551033.3%
ヘニオ (Rank 33)2026/08/23136746.1%
オムレツハンター© (Rank 32)2026/08/17119281.8%
ontama_kagaho (Rank 35)2026/07/26106460.0%
urare-s2 (Rank 35)2026/07/2686275.0%
ねこむーと (Rank 37)2026/07/26108280.0%
マハリータまるこ (Rank 39)2026/07/2483537.5%
くりたろう (Rank 39)2026/07/211971236.8%
lapislazuli (Rank 37)2026/07/17157846.7%
のみ (Rank 33)2026/07/1485362.5%
しょべるん (Rank 39)2026/07/141741323.5%
あをゐ (Rank 32)2026/04/12118372.7%

Round openings

Aoi

backdash into guardG1,22126.8%
crouch dash back into crouch2836.2%
Ouda6P+K2816.2%
crouch dash back into Ryusen3P+K2465.4%
backdash into backward movement2074.5%
Sou'unha66K1864.1%
backdash into throwP+G1503.3%
Shinchuzuki (Deflect)236P+K1292.8%
backdash into Tenchi In'youP+K+G1262.8%
Tenchi In'youP+K+G1142.5%
Ouda6P+K into Oushu Hiji'ate6P+KP932.0%
backdash into back punch+kick+guard4P+K+G851.9%
crouch dash back into offensive move751.6%
forward dash into throwP+G641.4%
punchP into NirentotsuPP631.4%

183 further openings account for the other 1,233 rounds.

Counted from 1,124 of the 1,135 matches played. The rest were not pulled for openings.