VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

Emperor_vf

  • Kage
  • Jacky
  • Akira
  • Sarah
Career matches1,983
Career win rate65.8%
Round win rate57.4%
Peak rank39
Distinct opponents126
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1805 #360 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau3772245926363.6%
Kage3954034519563.9%
Jacky3648232615667.6%
Sarah32125893671.2%
Akira32114852974.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

751 of 1,048 rounds counted

7.0 inputs a second (421 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.0418583
Lau7.64579
Jacky7.142796
Akira7.444663

By opponent's character

Jacky7.3436101
Lau7.142450
Akira6.941477
Kage6.639476
El Blaze6.941438
Aoi7.444452
Brad6.941655
Jean7.142543
Jeffry7.343629
Sarah7.243441
Lion7.042027
Vanessa7.142836
Goh7.142418
Shun7.243222
Wolf7.042328
Lei Fei7.04205
Pai7.242919
Dural6.136617
Taka6.840717

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky32211165.6%+4.0
Lau28161257.1%-6.4
Akira24121250.0%-10.6
Kage1913668.4%+14.9
El Blaze1771041.2%-22.9
Aoi1512380.0%+15.2
Brad1411378.6%+15.0
Jean1412285.7%+21.6
Jeffry136746.1%-19.5
Sarah127558.3%-6.5
Lion105550.0%-15.4
Vanessa108280.0%+22.6
Goh85362.5%+0.7
Shun84450.0%+1.6
Wolf84450.0%-11.6
Lei Fei74357.1%-3.4
Pai75271.4%+8.2
Dural63350.0%-20.0
Taka54180.0%+19.6
Eileen32166.7%-4.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence37251267.6%+5.7
Open3024680.0%+19.2
Breakable Full Fence2719870.4%+8.7
Breakable Half Fence2617965.4%+6.4
Low Fence2415962.5%+2.9
Octagon24101441.7%-23.7
Rectangle2391439.1%-25.5
Half Fence2114766.7%+2.9
Single Wall189950.0%-10.8
Full Fence and Open1510566.7%+9.5

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15859.5%62.4%-2.9
No walls7266.7%61.2%+5.5

Walls against open: -8.3 points (95% range -22.1 to +5.5), p 0.236 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

zakisan (Rank 37)2026/10/1841325.0%
xu.simon29 (Rank 35)2026/10/10550100.0%
ふぇに (Rank 35)2026/09/2794544.4%
ケツバッターA (Rank 34)2026/09/2752340.0%
へっぽこラウ (Rank 35)2026/09/24550100.0%
kagesada (Rank 38)2026/09/2342250.0%
躑躅 (Rank 36)2026/09/1497277.8%
무파ZeroBlue (Rank 35)2026/09/1453260.0%
ENGLID (Rank 37)2026/08/313030.0%
Bird-Tat (Rank 33)2026/08/3164266.7%
黒シャツ (Rank 33)2026/08/3032166.7%
入れ込むかもしれない (Rank 31)2026/08/3031233.3%
Fibonacci (Rank 41)2026/08/2431233.3%
漂泊の民回線ジプシー (Rank 34)2026/07/30108280.0%
けいすけ新宿 (Rank 33)2026/07/2631233.3%
gans.sk602 (Rank 31)2026/07/26440100.0%
ニトロ (Rank 32)2026/07/2142250.0%
ヘニオ (Rank 31)2026/07/2153260.0%
★闘将拉麵男★ (Rank 34)2026/07/0652340.0%
もっこり (Rank 34)2026/06/22330100.0%
tamaneen (Rank 31)2026/06/2231233.3%
イイクルーン (Rank 35)2026/06/224040.0%
BigBoin (Rank 31)2026/06/20330100.0%
LEO (Rank 34)2026/05/1054180.0%
D A I (Rank 35)2026/05/0532166.7%

Round openings

Every character

backdash into Hagakure-ryu In Fujingeki46P+KP485.0%
crouch dash back into Sunebarai4P+KP454.7%
backdash into evade down434.5%
backward movement into Nagiharai6P+K424.4%
backdash into Nagiharai6P+K303.1%
forward movement into punchP293.0%
punchP into Hagakure-ryu You Jumonji KamaeP+K+G282.9%
Souchuken2P into evade down272.8%
punchP into Sokudan1P262.7%
backdash into evade up242.5%
crouch dash forward into Low Spin Kick1K+G202.1%
Jizuridan2P into Fusenjin3P192.0%
Rasen4P into Rasen Urageri4PK192.0%
crouch dash back into Dragon Combination: Another 11P+KK181.9%
punchP into ResshouPP181.9%

210 further openings account for the other 528 rounds.

Counted from 239 of the 260 matches played. The rest were not pulled for openings.

Kage

Career
345–195 · 63.9%
This season
146 matches · 69.9%
Peak rank
39

First hit in 58.2% of 536 rounds. Won 60.3% of the rounds they struck first, 62.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Hagakure-ryu In Fujingeki46P+KP488.9%
crouch dash back into Sunebarai4P+KP458.3%
backward movement into Nagiharai6P+K427.8%
backdash into Nagiharai6P+K305.5%
backdash into evade down295.3%
punchP into Hagakure-ryu You Jumonji KamaeP+K+G285.2%
punchP into Sokudan1P264.8%
Jizuridan2P into Fusenjin3P193.5%
Rasen4P into Rasen Urageri4PK193.5%
punchP into ResshouPP183.3%
Hiji'uchi6P into backward movement142.6%
backdash into Sunebarai4P+KP142.6%
forward movement into punchP142.6%
Yokoshutou4P+K into Sunebarai4P+KP122.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP112.0%

76 further openings account for the other 173 rounds.

Counted from 135 of the 146 matches played. The rest were not pulled for openings.

Lau

Career
459–263 · 63.6%
This season
57 matches · 56.1%
Peak rank
37

First hit in 47.4% of 215 rounds. Won 61.8% of the rounds they struck first, 48.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souchuken2P into evade down2712.4%
RenshouPP into Renshou Senputai3PPK136.0%
punchP into punch+kick+guardP+K+G136.0%
backdash into evade down94.2%
punchP94.2%
backdash into Koryu Tenshinkyaku6K+G83.7%
Souchuken2P into crouch dash forward73.2%
backdash into Junho Renshou33PP62.8%
punchP into Kensou4P62.8%
punchP into RenkentaiPK62.8%
RenshouPP into Renkanshou3PPP52.3%
Sako Soushou4P+K into Tenshin EngekishouP+K52.3%
Souchuken2P into crouch52.3%
backward movement into Chugeki6P52.3%
Souchuken2P into Gako Choushitsu6K41.8%

52 further openings account for the other 89 rounds.

Counted from 55 of the 57 matches played. The rest were not pulled for openings.

Jacky

Career
326–156 · 67.6%
This season
39 matches · 48.7%
Peak rank
36

First hit in 43.7% of 142 rounds. Won 45.2% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Low Spin Kick1K+G2014.1%
crouch dash back into Dragon Combination: Another 11P+KK1812.7%
forward movement into punchP117.8%
backdash into evade up96.3%
Middle Smash Back Knuckle6PP into Middle Back Knuckle Spin6PPK85.6%
punchP into Punch High KickPK53.5%
Squat Straight2P into Smash Straight3P42.8%
crouch dash forward into Step-in Middle Kick66K+G42.8%
punchP into Standing Knee Kick4K42.8%
Low Spin Kick1K+G32.1%
backdash into Spin Heel Sword4K+G32.1%
punchP into Jab StraightPP32.1%
Middle Smash Back Knuckle6PP into Rib CrushPP6PPP21.4%
Middle Smash6P into Middle Smash Back Knuckle6PP21.4%
Middle Smash6P into Middle Smash Sword6PK21.4%

36 further openings account for the other 44 rounds.

Counted from 34 of the 39 matches played. The rest were not pulled for openings.

Akira

Career
85–29 · 74.6%
This season
15 matches · 46.7%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Jouho Touken6P510.0%
punchP510.0%
backdash into evade up48.0%
Housui2P into evade down36.0%
Rimon Chouchu66P into backward movement36.0%
Rimon Chouchu66P24.0%
Rimon Chouchu66P into forward dash24.0%
Rimon Chouchu66P into throwP+G24.0%
backward movement into Koboku214P24.0%
Jouho Senshou46P12.0%
Koboku214P12.0%
Rimon Chouchu66P into backdash12.0%
Rimon Chouchu66P into evade down12.0%
Youhou33P12.0%
backdash into Jouho Touken6P12.0%

16 further openings account for the other 16 rounds.

Counted from 12 of the 15 matches played. The rest were not pulled for openings.

Sarah

Career
89–36 · 71.2%
This season
3 matches · 33.3%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Elbow Side Chop6PP323.1%
backdash into Crescent Heel4K+G215.4%
backdash into evade down215.4%
Squat Straight2P into Long Snap Side Chop3P+K17.7%
Squat Straight2P into backward movement17.7%
backdash into Stiletto66K17.7%
punchP into Punch High KickPK17.7%
punchP into Switch Kick4K17.7%
punchP into kickK17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 0 of 14 tests hold up
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)