Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1556 #1,635 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 29 | 291 | 185 | 106 | 63.6% |
|---|---|---|---|---|---|
| Akira | 28 | 166 | 107 | 59 | 64.5% |
| Kage | 27 | 91 | 65 | 26 | 71.4% |
| Lion | 27 | 57 | 47 | 10 | 82.5% |
| Jean | 24 | 34 | 29 | 5 | 85.3% |
| Lau | 22 | 27 | 18 | 9 | 66.7% |
| Jeffry | 21 | 10 | 5 | 5 | 50.0% |
| Wolf | 22 | 7 | 7 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
320 of 342 rounds counted7.8 inputs a second (465 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 7.6 | 457 | 79 |
|---|---|---|---|
| Akira | 8.7 | 521 | 78 |
| Kage | 7.6 | 455 | 49 |
| Jacky | 7.4 | 444 | 42 |
| Jeffry | 7.2 | 433 | 31 |
| Lau | 7.2 | 435 | 24 |
| Jean | 7.0 | 420 | 17 |
By opponent's character
| Akira | 7.6 | 457 | 70 |
|---|---|---|---|
| Vanessa | 7.3 | 440 | 42 |
| Wolf | 7.7 | 462 | 29 |
| Jacky | 8.2 | 493 | 29 |
| Shun | 7.5 | 447 | 28 |
| El Blaze | 8.0 | 480 | 22 |
| Goh | 7.5 | 448 | 18 |
| Lei Fei | 8.8 | 525 | 20 |
| Sarah | 8.1 | 487 | 19 |
| Pai | 7.4 | 446 | 6 |
| Brad | 7.6 | 458 | 11 |
| Eileen | 8.1 | 483 | 7 |
| Jeffry | 7.7 | 462 | 7 |
| Kage | 7.6 | 454 | 8 |
| Lion | 7.9 | 477 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 20 | 13 | 7 | 65.0% | -4.0 |
|---|---|---|---|---|---|
| Vanessa | 11 | 4 | 7 | 36.4% | -34.7 |
| Wolf | 8 | 6 | 2 | 75.0% | +0.8 |
| Jacky | 7 | 3 | 4 | 42.9% | -25.2 |
| Shun | 7 | 4 | 3 | 57.1% | -6.5 |
| El Blaze | 6 | 6 | 0 | 100.0% | +30.5 |
| Goh | 6 | 5 | 1 | 83.3% | +22.3 |
| Lei Fei | 5 | 5 | 0 | 100.0% | +28.0 |
| Sarah | 5 | 3 | 2 | 60.0% | -26.8 |
| Pai | 4 | 2 | 2 | 50.0% | -17.1 |
| Brad | 3 | 3 | 0 | 100.0% | +34.8 |
| Eileen | 2 | 2 | 0 | 100.0% | +23.6 |
| Jeffry | 2 | 2 | 0 | 100.0% | +28.9 |
| Kage | 2 | 2 | 0 | 100.0% | +37.2 |
| Lion | 2 | 2 | 0 | 100.0% | +43.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 13 | 7 | 6 | 53.9% | -13.4 |
|---|---|---|---|---|---|
| Breakable Half Fence | 12 | 5 | 7 | 41.7% | -32.8 |
| Open | 11 | 9 | 2 | 81.8% | +15.2 |
| Low Fence | 10 | 8 | 2 | 80.0% | +12.5 |
| Half Fence | 9 | 6 | 3 | 66.7% | -3.4 |
| Single Wall | 8 | 6 | 2 | 75.0% | +5.8 |
| Breakable Full Fence | 7 | 5 | 2 | 71.4% | -3.1 |
| Rectangle | 7 | 4 | 3 | 57.1% | -19.9 |
| Full Fence and Open | 5 | 4 | 1 | 80.0% | +16.4 |
| Full Fence | 2 | 2 | 0 | 100.0% | +37.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 50 | 58.0% | 69.9% | -11.9 |
| No walls | 29 | 79.3% | 68.9% | +10.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 你知道我為什麼叫雷飛嗎? (Rank 21) | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|
| dalmax72 (Rank 22) | 5 | 4 | 1 | 80.0% |
| イイダ (Rank 29) | 5 | 3 | 2 | 60.0% |
| a-week-away (Rank 27) | 4 | 4 | 0 | 100.0% |
| shiphon74 (Rank 27) | 4 | 2 | 2 | 50.0% |
| Oo-Mujirushi-oO (Rank 30) | 3 | 2 | 1 | 66.7% |
| Real_Okira (Rank 29) | 3 | 1 | 2 | 33.3% |
| Wonda15426 (Rank 29) | 3 | 2 | 1 | 66.7% |
| wcc6181 (Rank 27) | 3 | 2 | 1 | 66.7% |
| けいすけ新宿 (Rank 24) | 3 | 2 | 1 | 66.7% |
| 音の勢-リック (Rank 30) | 3 | 2 | 1 | 66.7% |
| 김멋있다 (Rank 22) | 3 | 2 | 1 | 66.7% |
| HEDO/ (Rank 29) | 2 | 2 | 0 | 100.0% |
| HaseMasa (Rank 26) | 2 | 2 | 0 | 100.0% |
| manao_0609 (Rank 29) | 2 | 2 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 27) | 2 | 0 | 2 | 0.0% |
| omuretukun (Rank 22) | 2 | 2 | 0 | 100.0% |
| orz (Rank 28) | 2 | 0 | 2 | 0.0% |
| ttfour@サラしかできないw (Rank 22) | 2 | 2 | 0 | 100.0% |
| yusyusonna (Rank 25) | 2 | 2 | 0 | 100.0% |
| ゅろぽ (Rank 21) | 2 | 0 | 2 | 0.0% |
| サーちゃん (Rank 21) | 2 | 0 | 2 | 0.0% |
| 海原雄山 (Rank 30) | 2 | 1 | 1 | 50.0% |
| 滝太郎(Takitarou) (Rank 25) | 2 | 2 | 0 | 100.0% |
| 要你命3000 (Rank 25) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| Wonda15426 (Rank 29) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| Real_Okira (Rank 29) | 2026/10/09 | 3 | 1 | 2 | 33.3% |
| yusyusonna (Rank 25) | 2026/10/04 | 2 | 2 | 0 | 100.0% |
| orz (Rank 28) | 2026/10/04 | 2 | 0 | 2 | 0.0% |
| manao_0609 (Rank 29) | 2026/09/29 | 2 | 2 | 0 | 100.0% |
| dalmax72 (Rank 22) | 2026/09/25 | 5 | 4 | 1 | 80.0% |
| ゅろぽ (Rank 21) | 2026/09/24 | 2 | 0 | 2 | 0.0% |
| 김멋있다 (Rank 22) | 2026/09/15 | 3 | 2 | 1 | 66.7% |
| HaseMasa (Rank 26) | 2026/08/24 | 2 | 2 | 0 | 100.0% |
| けいすけ新宿 (Rank 24) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| a-week-away (Rank 27) | 2026/07/26 | 4 | 4 | 0 | 100.0% |
| wcc6181 (Rank 27) | 2026/07/26 | 3 | 2 | 1 | 66.7% |
| HEDO/ (Rank 29) | 2026/07/26 | 2 | 2 | 0 | 100.0% |
| サーちゃん (Rank 21) | 2026/07/22 | 2 | 0 | 2 | 0.0% |
| 你知道我為什麼叫雷飛嗎? (Rank 21) | 2026/06/30 | 6 | 4 | 2 | 66.7% |
| 海原雄山 (Rank 30) | 2026/06/20 | 2 | 1 | 1 | 50.0% |
| 音の勢-リック (Rank 30) | 2026/06/20 | 3 | 2 | 1 | 66.7% |
| イイダ (Rank 29) | 2026/06/15 | 5 | 3 | 2 | 60.0% |
| okb@j>おーけーびー (Rank 27) | 2026/06/06 | 2 | 0 | 2 | 0.0% |
| 滝太郎(Takitarou) (Rank 25) | 2026/05/28 | 2 | 2 | 0 | 100.0% |
| omuretukun (Rank 22) | 2026/05/28 | 2 | 2 | 0 | 100.0% |
| ttfour@サラしかできないw (Rank 22) | 2026/05/22 | 2 | 2 | 0 | 100.0% |
| shiphon74 (Rank 27) | 2026/05/22 | 4 | 2 | 2 | 50.0% |
| Oo-Mujirushi-oO (Rank 30) | 2026/05/22 | 3 | 2 | 1 | 66.7% |
| 要你命3000 (Rank 25) | 2026/05/09 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 20 | 6.3% |
|---|---|---|
| forward dash into evade down | 20 | 6.3% |
| forward dash into Souka Housui3P+K | 12 | 3.8% |
| backdash into evade up | 9 | 2.8% |
| Tate'enpi33P | 8 | 2.5% |
| Rimon Chouchu66P | 7 | 2.2% |
| backdash into Sentai4K | 7 | 2.2% |
| crouch dash back into Taizan Soukoushu4P+K | 7 | 2.2% |
| punchP into Katousui2P | 6 | 1.9% |
| backdash into Kenka Hook46P | 5 | 1.6% |
| punchP into Rasen4P | 5 | 1.6% |
| Jouho Senshou46P | 4 | 1.3% |
| Ryu'eikyaku66K | 4 | 1.3% |
| Sentai4K into Sentai Shumen4KP | 4 | 1.3% |
| backdash into Honshin Hekiken1P+K | 4 | 1.3% |
136 further openings account for the other 195 rounds.
Counted from 84 of the 90 matches played. The rest were not pulled for openings.
Lion
- Career
- 47–10 · 82.5%
- This season
- 22 matches · 72.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 7 | 8.9% |
|---|---|---|
| crouch dash back into Taizan Soukoushu4P+K | 7 | 8.9% |
| punchP into Katousui2P | 6 | 7.6% |
| backdash into evade down | 5 | 6.3% |
| Sentai4K into Sentai Shumen4KP | 4 | 5.1% |
| backdash into evade up | 4 | 5.1% |
| punchP into crouch | 4 | 5.1% |
| Attai2K into Tousentai2KK+G | 3 | 3.8% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 3 | 3.8% |
| crouch dash forward into Rakugekishou3PP | 3 | 3.8% |
| Sentai4K into HakotsushuP+K+G | 2 | 2.5% |
| backdash into Taizan Soukoushu4P+K | 2 | 2.5% |
| punchP into In'you4P | 2 | 2.5% |
| punchP into Touho Soushu2P+K | 2 | 2.5% |
| Banchu6P | 1 | 1.3% |
24 further openings account for the other 24 rounds.
Akira
- Career
- 107–59 · 64.5%
- This season
- 21 matches · 76.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Souka Housui3P+K | 12 | 15.4% |
|---|---|---|
| Rimon Chouchu66P | 7 | 9.0% |
| backdash into evade down | 6 | 7.7% |
| Jouho Senshou46P | 4 | 5.1% |
| forward dash into evade down | 4 | 5.1% |
| backdash into Jouho Senshou46P | 3 | 3.9% |
| forward dash into Senzankou66P+K | 3 | 3.9% |
| forward dash into forward punch+kick6P+K | 3 | 3.9% |
| backdash into Fukko3K+GP+K | 2 | 2.6% |
| crouch dash forward into Souka Housui3P+K | 2 | 2.6% |
| crouch dash forward into Youhou33P | 2 | 2.6% |
| forward dash into Jouho Touken6P | 2 | 2.6% |
| forward dash into Kaikyusei4P | 2 | 2.6% |
| forward dash into Koboku214P | 2 | 2.6% |
| Chouyoushu1P | 1 | 1.3% |
23 further openings account for the other 23 rounds.
Kage
- Career
- 65–26 · 71.4%
- This season
- 15 matches · 86.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| punchP into Rasen4P | 5 | 8.8% |
|---|---|---|
| Ryu'eikyaku66K | 4 | 7.0% |
| evade up | 4 | 7.0% |
| forward dash into evade down | 4 | 7.0% |
| Fusenjin3P into Shippuzan3PP | 3 | 5.3% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 3 | 5.3% |
| Fusenjin3P | 2 | 3.5% |
| Jakenshou214P+K | 2 | 3.5% |
| Rakujin Gaeri44P | 2 | 3.5% |
| backdash into Senpujin2P+K | 2 | 3.5% |
| backdash into Urasuisha3K+G | 2 | 3.5% |
| backdash into evade down | 2 | 3.5% |
| backdash into punchP | 2 | 3.5% |
| Hiji'uchi6P into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 1.8% |
| Kouten63214P into Furikakato OtoshiK+G | 1 | 1.8% |
18 further openings account for the other 18 rounds.
Jeffry
- Career
- 5–5 · 50.0%
- This season
- 8 matches · 62.5%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| forward dash into evade down | 7 | 22.6% |
|---|---|---|
| backdash into Kenka Hook46P | 5 | 16.1% |
| backdash into evade down | 3 | 9.7% |
| evade down into forward dash | 3 | 9.7% |
| crouch dash forward into guardG | 2 | 6.5% |
| Body CrushP+K into backdash | 1 | 3.2% |
| backdash into Stunner KnuckleKP | 1 | 3.2% |
| backdash into evade up | 1 | 3.2% |
| crouch dash forward into Hell Claw236P | 1 | 3.2% |
| crouch dash forward into Torpedo Head Butt4P+K | 1 | 3.2% |
| crouch into Ducking Low2K+G | 1 | 3.2% |
| evade down into guardG | 1 | 3.2% |
| forward dash into evade up | 1 | 3.2% |
| kickK into punchP | 1 | 3.2% |
| no input | 1 | 3.2% |
1 further openings account for the other 1 rounds.
Lau
- Career
- 18–9 · 66.7%
- This season
- 7 matches · 57.1%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honshin Hekiken1P+K | 4 | 16.7% |
|---|---|---|
| forward dash into evade down | 3 | 12.5% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 8.3% |
| backdash into Kensou4P | 2 | 8.3% |
| backdash into Kosoushou46P | 2 | 8.3% |
| backdash into evade down | 2 | 8.3% |
| crouch into Renkanshou3PPP | 2 | 8.3% |
| RenshouPP into Renkanshou3PPP | 1 | 4.2% |
| backdash into Koryu Tenshinkyaku6K+G | 1 | 4.2% |
| backdash into crouch | 1 | 4.2% |
| backdash into evade up | 1 | 4.2% |
| forward dash | 1 | 4.2% |
| forward dash into evade up | 1 | 4.2% |
| forward movement into evade down | 1 | 4.2% |
Jean
- Career
- 29–5 · 85.3%
- This season
- 5 matches · 20.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Tate'enpi33P | 8 | 36.4% |
|---|---|---|
| backdash into Doumawashi Kaitengeri46K+G | 2 | 9.1% |
| forward dash into Nukitesashi6P+K | 2 | 9.1% |
| Yoko'enpi6P | 1 | 4.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 4.5% |
| backdash into evade up | 1 | 4.5% |
| backward movement into Yoko'enpi6P | 1 | 4.5% |
| crouch dash back into Agezuki3P+K | 1 | 4.5% |
| crouch dash back into Koubougeri6K+G | 1 | 4.5% |
| crouch dash forward into guardG | 1 | 4.5% |
| forward dash into evade down | 1 | 4.5% |
| guardG into evade up | 1 | 4.5% |
| punchP into Hangetsu NirenzukiP+K | 1 | 4.5% |
Jacky
- Career
- 185–106 · 63.6%
- This season
- 10 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| punchP into Spinning Arm Kick4PK | 3 | 17.6% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 2 | 11.8% |
| backdash into evade down | 2 | 11.8% |
| crouch into Low Spin Kick1K+G | 2 | 11.8% |
| Double Dragon9K | 1 | 5.9% |
| backdash into Beat Spin KickP+KK | 1 | 5.9% |
| crouch dash back | 1 | 5.9% |
| crouch dash back into Head Hook Kick3K+G | 1 | 5.9% |
| crouch dash back into High Angle Upper Kick6K | 1 | 5.9% |
| crouch dash back into Long Stride Back Knuckle4P+K | 1 | 5.9% |
| crouch dash forward into High Angle Upper Kick6K | 1 | 5.9% |
| forward dash into evade down | 1 | 5.9% |
Counted from 4 of the 10 matches played. The rest were not pulled for openings.
Wolf
- Career
- 7–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| Screw Hook63214P into Screw Lariat63214PP | 1 | 11.1% |
|---|---|---|
| backdash into Elbow Butt4P | 1 | 11.1% |
| backdash into Savate4K | 1 | 11.1% |
| forward dash into crouch dash forward | 1 | 11.1% |
| forward dash into evade up | 1 | 11.1% |
| forward movement into Elbow Butt4P | 1 | 11.1% |
| punchP | 1 | 11.1% |
| punchP into Regret Discharge33P+K | 1 | 11.1% |
| punchP into throwP+G | 1 | 11.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Lion: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
