VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

KrashOutKing

  • Vanessa
  • Sarah
Career matches691
Career win rate61.9%
Round win rate45.2%
Peak rank27
Distinct opponents14
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1474 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2631618912759.8%
Sarah272271497865.6%
Vanessa27148905860.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lei Fei145935.7%+8.9
Pai113827.3%-19.1
Lau43175.0%+28.3
Wolf43175.0%+13.8
Akira32166.7%+17.6
Kage3030.0%-25.0
Jeffry2020.0%-58.1
Sarah2020.0%-17.1
Jacky110100.0%+46.6
Lion110100.0%+38.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open93633.3%-10.7
Breakable Half Fence74357.1%+18.9
Full Fence51420.0%-9.3
Full Fence and Open52340.0%-1.9
Low Fence42250.0%+17.5
Rectangle3030.0%-38.4
Breakable Full Fence220100.0%+25.9
Half Fence21150.0%+25.1
Octagon2020.0%-29.4
Single Wall2020.0%-58.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2138.1%37.9%+0.2
No walls1533.3%41.6%-8.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

PartTimeLoser (Rank 27)94544.4%
fivey70 (Rank 23)62433.3%
Kungfuhustle99 (Rank 29)51420.0%
AtariMode07 (Rank 21)43175.0%
SWAT1107 (Rank 28)4040.0%
Crashing_Blow2003 (Rank 30)3030.0%
alteredbeast (Rank 20)32166.7%
rjsicklau12 (Rank 26)32166.7%
Sankofa (Rank 23)2020.0%
samtheseed (Rank 32)2020.0%
NicoRobin5 (Rank 1)110100.0%
Onecrazy001 (Rank 1)110100.0%
Rthg (Rank 21)110100.0%
eyne (Rank 21)110100.0%

Most played opponents, most recent first

NicoRobin5 (Rank 1)2026/04/21110100.0%
PartTimeLoser (Rank 27)2026/04/1994544.4%
Onecrazy001 (Rank 1)2026/04/19110100.0%
Crashing_Blow2003 (Rank 30)2026/04/193030.0%
rjsicklau12 (Rank 26)2026/04/1532166.7%
eyne (Rank 21)2026/04/12110100.0%
AtariMode07 (Rank 21)2026/04/1243175.0%
Rthg (Rank 21)2026/04/12110100.0%
fivey70 (Rank 23)2026/04/1262433.3%
alteredbeast (Rank 20)2026/04/1232166.7%
Kungfuhustle99 (Rank 29)2026/04/1251420.0%
SWAT1107 (Rank 28)2026/04/114040.0%
samtheseed (Rank 32)2026/04/112020.0%
Sankofa (Rank 23)2026/04/112020.0%

Round openings

Every character

guardG126.8%
Defensive Style: kick95.1%
Defensive Style: guard52.8%
Gyaku Seikenzuki66P into Yoko'enpi6P52.8%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP52.8%
backdash into backward movement42.3%
crouch dash back into Nozuchi1P+K42.3%
Defensive Style: Spinning Savate into Heel Kick6K+G31.7%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP31.7%
Harai'uke (Deflect)4P+K+G into punchP31.7%
Offensive Style: backdash into backward movement31.7%
backdash into Doumawashi Kaitengeri46K+G31.7%
Defensive Style: Leopard Strike (Deflect)21.1%
Defensive Style: Parrying High Kick (Deflect) into kickK21.1%
Defensive Style: backdash into Back Charge Kick44K+G21.1%

94 further openings account for the other 112 rounds.

Vanessa

Career
90–58 · 60.8%
This season
21 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: kick910.7%
Defensive Style: guard56.0%
Defensive Style: Spinning Savate into Heel Kick6K+G33.6%
Offensive Style: backdash into backward movement33.6%
Defensive Style: Leopard Strike (Deflect)22.4%
Defensive Style: Parrying High Kick (Deflect) into kickK22.4%
Defensive Style: backdash into Back Charge Kick44K+G22.4%
Defensive Style: backdash into back kick4K22.4%
Defensive Style: backdash into back kick+guard4K+G22.4%
Defensive Style: backdash into backward movement22.4%
Defensive Style: guard into punchP22.4%
Defensive Style: kick into Cut-in Knee Kick6K22.4%
Offensive Style: backdash into back kick+guard4K+G22.4%
Offensive Style: crouch dash back22.4%
Offensive Style: kick22.4%

42 further openings account for the other 42 rounds.

Jean

Career
189–127 · 59.8%
This season
19 matches · 26.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG912.2%
Gyaku Seikenzuki66P into Yoko'enpi6P56.8%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP56.8%
crouch dash back into Nozuchi1P+K45.4%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP34.0%
Harai'uke (Deflect)4P+K+G into punchP34.0%
backdash into Doumawashi Kaitengeri46K+G34.0%
backdash into backward movement34.0%
Hizageri4K into Kousenshu4KP22.7%
Shutoukiri4P into Chinshin Seichuken4PP22.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK22.7%
backdash into Nozuchi1P+K22.7%
forward movement into punchP22.7%
punchP22.7%
Enpi Kurenai Naraku2P+K11.4%

26 further openings account for the other 26 rounds.

Sarah

Career
149–78 · 65.6%
This season
5 matches · 20.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG315.8%
Hide Side Kick (Deflect)P+K210.5%
backdash into Switch Kick4K210.5%
kickK210.5%
Leg Slicer2K+G15.3%
Serpent Toe Kick2P+K into Serpent Smash Cannon2P+KK15.3%
Stiletto66K into Quick Knee6K15.3%
Stiletto66K into Quick Knee and Toe Kick6KK15.3%
backdash into Crescent Heel4K+G15.3%
backdash into Double Rise Kick4P+K15.3%
backdash into Full Spin Heel Kick9K15.3%
backdash into backward movement15.3%
evade up15.3%
forward dash into guardG15.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)