Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1428 #2,478 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 29 | 507 | 287 | 220 | 56.6% |
|---|---|---|---|---|---|
| Goh | 27 | 333 | 179 | 154 | 53.8% |
| Aoi | 24 | 179 | 83 | 96 | 46.4% |
| Jean | 24 | 148 | 77 | 71 | 52.0% |
| Lau | 26 | 107 | 61 | 46 | 57.0% |
| Vanessa | 22 | 8 | 7 | 1 | 87.5% |
| Akira | 21 | 1 | 0 | 1 | 0.0% |
| Shun | 21 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
859 of 859 rounds counted6.3 inputs a second (380 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.1 | 365 | 278 |
|---|---|---|---|
| Lau | 6.6 | 397 | 156 |
| Goh | 6.5 | 393 | 151 |
| Jean | 6.5 | 389 | 138 |
| Aoi | 6.2 | 370 | 101 |
| Vanessa | 6.0 | 359 | 25 |
| Akira | 7.1 | 424 | 5 |
| Shun | 6.4 | 384 | 5 |
By opponent's character
| Akira | 6.5 | 388 | 150 |
|---|---|---|---|
| Jacky | 6.5 | 388 | 77 |
| Aoi | 6.2 | 373 | 76 |
| Pai | 6.6 | 395 | 58 |
| Jeffry | 6.6 | 399 | 60 |
| El Blaze | 6.5 | 388 | 52 |
| Goh | 6.2 | 372 | 44 |
| Lei Fei | 5.9 | 352 | 47 |
| Taka | 6.0 | 360 | 45 |
| Jean | 6.1 | 367 | 34 |
| Wolf | 6.5 | 389 | 36 |
| Kage | 6.2 | 375 | 30 |
| Lion | 6.3 | 377 | 35 |
| Lau | 6.3 | 381 | 24 |
| Sarah | 6.0 | 360 | 23 |
| Shun | 6.8 | 406 | 23 |
| Eileen | 6.0 | 362 | 17 |
| Vanessa | 5.9 | 356 | 15 |
| Brad | 6.5 | 387 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 37 | 20 | 17 | 54.0% | -0.9 |
|---|---|---|---|---|---|
| Jacky | 20 | 6 | 14 | 30.0% | -23.4 |
| Aoi | 18 | 12 | 6 | 66.7% | +4.8 |
| Pai | 16 | 11 | 5 | 68.8% | +12.1 |
| Jeffry | 14 | 6 | 8 | 42.9% | -8.8 |
| El Blaze | 13 | 6 | 7 | 46.1% | +3.2 |
| Goh | 12 | 5 | 7 | 41.7% | -20.2 |
| Lei Fei | 12 | 6 | 6 | 50.0% | -10.7 |
| Taka | 11 | 6 | 5 | 54.5% | +6.5 |
| Jean | 9 | 7 | 2 | 77.8% | +32.9 |
| Wolf | 9 | 4 | 5 | 44.4% | -10.3 |
| Kage | 8 | 5 | 3 | 62.5% | +1.6 |
| Lion | 8 | 5 | 3 | 62.5% | +23.9 |
| Lau | 7 | 6 | 1 | 85.7% | +15.5 |
| Sarah | 6 | 5 | 1 | 83.3% | +20.1 |
| Shun | 6 | 3 | 3 | 50.0% | -4.2 |
| Eileen | 4 | 2 | 2 | 50.0% | +0.6 |
| Vanessa | 4 | 0 | 4 | 0.0% | -52.7 |
| Brad | 3 | 3 | 0 | 100.0% | +56.3 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 30 | 18 | 12 | 60.0% | +5.5 |
|---|---|---|---|---|---|
| Low Fence | 27 | 11 | 16 | 40.7% | -16.2 |
| Breakable Half Fence | 25 | 14 | 11 | 56.0% | +3.5 |
| Single Wall | 25 | 14 | 11 | 56.0% | +12.2 |
| Half Fence | 23 | 10 | 13 | 43.5% | -11.1 |
| Full Fence | 19 | 14 | 5 | 73.7% | +17.9 |
| Open | 19 | 8 | 11 | 42.1% | -13.6 |
| Octagon | 16 | 9 | 7 | 56.2% | -6.5 |
| Breakable Full Fence | 14 | 12 | 2 | 85.7% | +28.0 |
| Full Fence and Open | 10 | 5 | 5 | 50.0% | -5.5 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 127 | 60.6% | 56.1% | +4.5 |
| No walls | 71 | 46.5% | 51.4% | -4.9 |
Walls against open: +9.4 points (95% range -6.8 to +25.6), p 0.255 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| hahaha (Rank 29) | 11 | 1 | 10 | 9.1% |
|---|---|---|---|---|
| トローリロートル (Rank 21) | 8 | 6 | 2 | 75.0% |
| osAnKIRA (Rank 23) | 6 | 3 | 3 | 50.0% |
| yujiberra (Rank 21) | 6 | 6 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 6 | 3 | 3 | 50.0% |
| be-shedded (Rank 29) | 5 | 2 | 3 | 40.0% |
| dalmax72 (Rank 22) | 5 | 4 | 1 | 80.0% |
| potimaru1059 (Rank 22) | 5 | 4 | 1 | 80.0% |
| omiso345 (Rank 27) | 4 | 2 | 2 | 50.0% |
| 48歳技覚えられないよ (Rank 27) | 3 | 3 | 0 | 100.0% |
| CHASER (Rank 21) | 3 | 1 | 2 | 33.3% |
| CLEARCARE (Rank 41) | 3 | 2 | 1 | 66.7% |
| NoMark/ノーマーク (Rank 26) | 3 | 2 | 1 | 66.7% |
| easternyouth (Rank 21) | 3 | 2 | 1 | 66.7% |
| gans.sk602 (Rank 29) | 3 | 1 | 2 | 33.3% |
| nanami.madogiwa (Rank 31) | 3 | 1 | 2 | 33.3% |
| naowai (Rank 21) | 3 | 3 | 0 | 100.0% |
| nekota (Rank 26) | 3 | 3 | 0 | 100.0% |
| nourusu (Rank 30) | 3 | 1 | 2 | 33.3% |
| orz (Rank 29) | 3 | 2 | 1 | 66.7% |
| sby (Rank 27) | 3 | 1 | 2 | 33.3% |
| こて (Rank 29) | 3 | 2 | 1 | 66.7% |
| イチゲン (Rank 28) | 3 | 2 | 1 | 66.7% |
| リーウ (Rank 31) | 3 | 2 | 1 | 66.7% |
| 格雷希欧 (Rank 24) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| 格雷希欧 (Rank 24) | 2026/10/15 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| こて (Rank 29) | 2026/10/10 | 3 | 2 | 1 | 66.7% |
| トローリロートル (Rank 21) | 2026/10/07 | 8 | 6 | 2 | 75.0% |
| potimaru1059 (Rank 22) | 2026/10/07 | 5 | 4 | 1 | 80.0% |
| dalmax72 (Rank 22) | 2026/10/07 | 5 | 4 | 1 | 80.0% |
| nekota (Rank 26) | 2026/10/04 | 3 | 3 | 0 | 100.0% |
| リーウ (Rank 31) | 2026/10/04 | 3 | 2 | 1 | 66.7% |
| osAnKIRA (Rank 23) | 2026/09/26 | 6 | 3 | 3 | 50.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/26 | 6 | 3 | 3 | 50.0% |
| 48歳技覚えられないよ (Rank 27) | 2026/09/22 | 3 | 3 | 0 | 100.0% |
| orz (Rank 29) | 2026/09/22 | 3 | 2 | 1 | 66.7% |
| sby (Rank 27) | 2026/09/17 | 3 | 1 | 2 | 33.3% |
| gans.sk602 (Rank 29) | 2026/09/11 | 3 | 1 | 2 | 33.3% |
| omiso345 (Rank 27) | 2026/09/06 | 4 | 2 | 2 | 50.0% |
| nourusu (Rank 30) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| NoMark/ノーマーク (Rank 26) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| nanami.madogiwa (Rank 31) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| イチゲン (Rank 28) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| be-shedded (Rank 29) | 2026/08/21 | 5 | 2 | 3 | 40.0% |
| hahaha (Rank 29) | 2026/08/04 | 11 | 1 | 10 | 9.1% |
| naowai (Rank 21) | 2026/07/28 | 3 | 3 | 0 | 100.0% |
| CHASER (Rank 21) | 2026/07/23 | 3 | 1 | 2 | 33.3% |
| yujiberra (Rank 21) | 2026/07/21 | 6 | 6 | 0 | 100.0% |
| easternyouth (Rank 21) | 2026/07/04 | 3 | 2 | 1 | 66.7% |
| CLEARCARE (Rank 41) | 2026/07/04 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| punchP | 50 | 6.3% |
|---|---|---|
| guardG | 36 | 4.5% |
| guardG into evade up | 29 | 3.7% |
| Middle Hell Stab6P+K | 26 | 3.3% |
| evade up into crouch dash forward | 26 | 3.3% |
| Raikou3P into Denkou3PP | 22 | 2.8% |
| RenshouPP into Renshou Senputai3PPK | 14 | 1.8% |
| evade down into evade up | 14 | 1.8% |
| Gyaku Seikenzuki66P | 13 | 1.6% |
| Shakashou3P into RenshouPP | 12 | 1.5% |
| Tate'enpi33P | 12 | 1.5% |
| crouch dash back into Karura4P+K | 12 | 1.5% |
| Honshin Hekiken1P+K | 11 | 1.4% |
| evade up into Knee Push4K | 11 | 1.4% |
| Body CrushP+K | 10 | 1.3% |
245 further openings account for the other 495 rounds.
Counted from 200 of the 210 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 287–220 · 56.6%
- This season
- 71 matches · 54.9%
- Peak rank
- 29
First hit in 50.5% of 275 rounds. Won 64.0% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 27 | 9.6% |
|---|---|---|
| Middle Hell Stab6P+K | 26 | 9.3% |
| evade up into Knee Push4K | 11 | 3.9% |
| Body CrushP+K | 10 | 3.6% |
| backdash into Rising Hammer43PP | 10 | 3.6% |
| evade down into Knee Push4K | 10 | 3.6% |
| evade up into crouch dash forward | 10 | 3.6% |
| guardG into evade up | 10 | 3.6% |
| backdash into Double Hammer Down43P | 9 | 3.2% |
| backdash into Tsunami Beat3K+G | 9 | 3.2% |
| backdash into Megaton Knuckle43P+K | 8 | 2.9% |
| Full Swing Upper33P | 7 | 2.5% |
| guardG | 7 | 2.5% |
| Dash Elbow66P into Dash Elbow Upper66PP | 6 | 2.1% |
| evade down into evade up | 6 | 2.1% |
73 further openings account for the other 114 rounds.
Lau
- Career
- 61–46 · 57.0%
- This season
- 40 matches · 45.0%
- Peak rank
- 26
First hit in 43.2% of 155 rounds. Won 53.7% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| RenshouPP into Renshou Senputai3PPK | 14 | 9.0% |
|---|---|---|
| Shakashou3P into RenshouPP | 12 | 7.7% |
| Honshin Hekiken1P+K | 11 | 7.0% |
| Fukko Kensou1P | 10 | 6.4% |
| guardG | 9 | 5.8% |
| guardG into evade up | 5 | 3.2% |
| crouch dash back into Kasoutai2K | 4 | 2.6% |
| crouch into down-back kick1K | 4 | 2.6% |
| crouch dash back into Saishikkyaku4K | 3 | 1.9% |
| evade up into Kasoutai2K | 3 | 1.9% |
| guardG into Honshin Hekiken1P+K | 3 | 1.9% |
| Hi'en Tenshinshou44P into Hi'en Renshou44PP | 2 | 1.3% |
| Ko'en Souken2P+K | 2 | 1.3% |
| backdash into Kensou4P | 2 | 1.3% |
| crouch dash back into Honshin Hekiken1P+K | 2 | 1.3% |
59 further openings account for the other 70 rounds.
Goh
- Career
- 179–154 · 53.8%
- This season
- 39 matches · 71.8%
- Peak rank
- 27
First hit in 51.8% of 143 rounds. Won 66.2% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Raikou3P into Denkou3PP | 22 | 15.4% |
|---|---|---|
| crouch dash back into Karura4P+K | 12 | 8.4% |
| evade up into crouch dash forward | 10 | 7.0% |
| guardG | 7 | 4.9% |
| Ni'oudaoshi3K+G | 6 | 4.2% |
| evade down into evade up | 6 | 4.2% |
| guardG into evade up | 6 | 4.2% |
| Raikou3P | 4 | 2.8% |
| crouch dash back into Aragami4K | 4 | 2.8% |
| guardG into Jibishou3P+K | 4 | 2.8% |
| Maegeri3K | 3 | 2.1% |
| Sune'uchi2P into Kirin33P | 3 | 2.1% |
| evade down into Batousatsu3KP | 3 | 2.1% |
| evade down into Karura4P+K | 3 | 2.1% |
| evade up into Kirin33P | 3 | 2.1% |
37 further openings account for the other 47 rounds.
Counted from 37 of the 39 matches played. The rest were not pulled for openings.
Jean
- Career
- 77–71 · 52.0%
- This season
- 34 matches · 41.2%
- Peak rank
- 24
First hit in 45.6% of 138 rounds. Won 47.6% of the rounds they struck first, 38.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 13 | 9.4% |
|---|---|---|
| Tate'enpi33P | 12 | 8.7% |
| punchP | 12 | 8.7% |
| Shitamaeken2P | 7 | 5.1% |
| backdash into Kake'uchi46P | 7 | 5.1% |
| guardG | 6 | 4.3% |
| punchP into KounirenPP | 6 | 4.3% |
| punchP into Maeken~Joudan MawashigeriPK | 6 | 4.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 5 | 3.6% |
| KounirenPP into Nishin KakegeriPPK | 4 | 2.9% |
| evade up into crouch dash forward | 4 | 2.9% |
| Hangetsu NirenzukiP+K | 3 | 2.2% |
| backdash into Doumawashi Kaitengeri46K+G | 3 | 2.2% |
| crouch into Oishitazuki3PP | 3 | 2.2% |
| evade up into evade down | 3 | 2.2% |
36 further openings account for the other 44 rounds.
Aoi
- Career
- 83–96 · 46.4%
- This season
- 25 matches · 52.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Sanseigan66P+K into Ouka66P+KP | 9 | 12.7% |
|---|---|---|
| guardG | 7 | 9.9% |
| Tenchi In'youP+K+G | 6 | 8.4% |
| Raijinha6K into Kumogeri6KK | 5 | 7.0% |
| Sou'unha66K | 5 | 7.0% |
| guardG into evade up | 5 | 7.0% |
| NirentotsuPP into Nirentotsu OuchuPPP | 4 | 5.6% |
| punchP | 4 | 5.6% |
| evade up into Ryusen Soushou39P+KP | 2 | 2.8% |
| evade up into crouch dash forward | 2 | 2.8% |
| guardG into Gedan Shouda2P | 2 | 2.8% |
| Kamageri4K | 1 | 1.4% |
| Ryoushi43P | 1 | 1.4% |
| backdash into guardG | 1 | 1.4% |
| crouch | 1 | 1.4% |
16 further openings account for the other 16 rounds.
Counted from 17 of the 25 matches played. The rest were not pulled for openings.
Shun
- Career
- 0–0 · —
- This season
- 1 matches · 100.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| punchP | 3 | 60.0% |
|---|---|---|
| Gekizan Senchu3P+K into RengekiPP | 1 | 20.0% |
| Shinho Suikoushu43P+K | 1 | 20.0% |
Not counted here: Akira, Vanessa. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Shun: not tested (too few rounds)
