VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

RAINBOWUNK

  • Sarah
Career matches3,340
Career win rate52.3%
Round win rate48.4%
Peak rank36
Distinct opponents138
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1679 #900 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa362,9951,5461,44951.6%
Sarah3134520014558.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,041 of 2,368 rounds counted

7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa7.94721,729
Sarah7.3437312

By opponent's character

Akira7.8466357
Jeffry7.8465136
Goh8.0480165
Jacky8.1488115
Aoi7.9474149
Lau7.9474158
Wolf8.0479144
Kage7.746179
Jean7.846893
Pai7.645687
El Blaze7.8468108
Vanessa7.645485
Shun7.343874
Lion8.047769
Dural7.444251
Lei Fei7.243459
Sarah7.343641
Brad8.048236
Eileen7.444629
Taka7.94726

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira89494055.1%+5.7
Jeffry50242648.0%+0.0
Goh45242153.3%+4.4
Jacky43222151.2%+5.5
Aoi38201852.6%+3.7
Lau37162143.2%-2.5
Wolf35191654.3%+7.9
Kage31171454.8%+7.2
Jean29161355.2%+4.5
Pai29101934.5%-8.6
El Blaze28111739.3%-10.3
Vanessa25101540.0%-17.6
Shun1991047.4%+4.9
Lion1761135.3%-5.1
Dural1661037.5%-8.2
Lei Fei134930.8%-19.3
Sarah136746.1%-1.4
Brad93633.3%-19.8
Eileen74357.1%+18.1
Taka51420.0%-21.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon82384446.3%-3.6
Open78384048.7%+1.1
Rectangle68293942.6%-5.9
Low Fence55322358.2%+9.2
Breakable Half Fence52262650.0%+1.4
Single Wall50183236.0%-8.1
Breakable Full Fence49272255.1%+9.9
Full Fence40172342.5%-7.3
Half Fence40192147.5%+1.4
Full Fence and Open35201557.1%+11.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls33147.1%48.1%-1.0
No walls18348.1%47.2%+0.9

Walls against open: -1.8 points (95% range -11.4 to +7.7), p 0.705 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ニトロ (Rank 34)2026/10/1873442.9%
漂泊の民回線ジプシー (Rank 36)2026/10/1822111150.0%
LEO (Rank 37)2026/10/17104640.0%
Hi:D (Rank 35)2026/10/14112918.2%
pizaman (Rank 34)2026/10/1483537.5%
たあぼさん (Rank 37)2026/10/1173442.9%
ねこまじん (Rank 37)2026/10/1173442.9%
★闘将拉麵男★ (Rank 38)2026/10/103082226.7%
影虎 (Rank 34)2026/09/12106460.0%
be-shedded (Rank 30)2026/09/1272528.6%
ctraum (Rank 38)2026/09/1283537.5%
kzkm92678 (Rank 36)2026/09/12106460.0%
ヘニオ (Rank 34)2026/09/11137653.9%
무파ZeroBlue (Rank 33)2026/09/111661037.5%
zakisan (Rank 37)2026/09/031551033.3%
REDdog.狂犬 (Rank 33)2026/09/03118372.7%
マクシミリアン15世 (Rank 32)2026/08/2975271.4%
nanami.madogiwa (Rank 34)2026/08/2997277.8%
肉彦さん☆彡 (Rank 32)2026/08/2975271.4%
nanbara (Rank 37)2026/08/0275271.4%
さいたま梅澤/T.Umezawa (Rank 31)2026/07/10108280.0%
夏匹裡門等弘光 (Rank 32)2026/06/1985362.5%
マーウォ (Rank 34)2026/06/1372528.6%
テクノモデル (Rank 36)2026/06/07116554.5%
ふかふか (Rank 35)2026/05/04116554.5%

Round openings

Every character

Defensive Style: guard1367.0%
Offensive Style: guard1155.9%
guardG653.4%
Defensive Style: Stinger Low Blow into crouch572.9%
Defensive Style: punch562.9%
Offensive Style: Long Barrel Blow432.2%
Defensive Style: crouch into Bone Crush Middle3K361.9%
Defensive Style: guard into throw escape351.8%
Offensive Style: punch331.7%
Defensive Style: Bone Crush Middle311.6%
Offensive Style: Sweet Leg Slash into forward movement281.4%
Offensive Style: guard into throw escape281.4%
Offensive Style: Leg Guard Crush into forward movement261.3%
Defensive Style: backdash into evade up241.2%
Offensive Style: backdash into evade down231.2%

395 further openings account for the other 1,206 rounds.

Counted from 476 of the 578 matches played. The rest were not pulled for openings.

Vanessa

Career
1,546–1,449 · 51.6%
This season
496 matches · 45.8%
Peak rank
36

First hit in 30.6% of 1,611 rounds. Won 48.3% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 55.3% of rounds, against 29.8% in their other rounds.
  • Against Akira: backs off first in 32.1% of rounds, against 20.4% against everyone else.
  • In round 1: opens with “Defensive Style: guard” in 13.5% of rounds, against 6.8% in their other rounds.
  • Against Aoi: opens with “Defensive Style: punch” in 10.3% of rounds, against 3.1% against everyone else.
  • After opening the round before with “Defensive Style: punch”: opens with “Defensive Style: punch” in 14.0% of rounds, against 2.6% after anything else.

How is this tested?

Defensive Style: guard1368.4%
Offensive Style: guard1157.1%
Defensive Style: Stinger Low Blow into crouch573.5%
Defensive Style: punch563.5%
Offensive Style: Long Barrel Blow432.7%
Defensive Style: crouch into Bone Crush Middle3K362.2%
Defensive Style: guard into throw escape352.2%
Offensive Style: punch332.0%
Defensive Style: Bone Crush Middle311.9%
Offensive Style: Sweet Leg Slash into forward movement281.7%
Offensive Style: guard into throw escape281.7%
Offensive Style: Leg Guard Crush into forward movement261.6%
Defensive Style: backdash into evade up241.5%
Offensive Style: backdash into evade down231.4%
Offensive Style: guard into Leg Guard Crush2P211.3%

287 further openings account for the other 919 rounds.

Counted from 394 of the 496 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–14 · 59%6–10 · 38%too few to test
Jeffry4–14 · 22%10–7 · 59%too few to test
Jacky11–15 · 42%7–4 · 64%too few to test
Wolf13–10 · 57%4–4 · 50%too few to test
Kage2–6 · 25%10–4 · 71%too few to test
Goh7–8 · 47%2–2 · 50%too few to test
Jean10–6 · 62%2–1 · 67%too few to test
Aoi6–0 · 100%7–7 · 50%too few to test
Lau4–11 · 27%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

102 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
200–145 · 58.0%
This season
82 matches · 61.0%
Peak rank
31

First hit in 61.0% of 331 rounds. Won 54.5% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

guardG6519.6%
punchP154.5%
forward movement into punchP133.9%
Squat Straight2P123.6%
guardG into Rising Elbow6P123.6%
backdash into Crescent Heel4K+G113.3%
guardG into Squat Straight2P113.3%
Stiletto66K82.4%
backdash into guardG82.4%
guardG into throw escape82.4%
Leg Slicer2K+G72.1%
backdash into evade down72.1%
backdash into evade up72.1%
backdash into Switch Kick4K61.8%
Long Snap Side Chop3P+K51.5%

93 further openings account for the other 136 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 5 of 16 tests hold up
  • Sarah: 0 of 15 tests hold up