VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

taka539

  • Goh
  • Jacky
Career matches1,933
Career win rate47.2%
Round win rate55.6%
Peak rank26
Distinct opponents40
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1434 #2,442 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2593242051245.1%
Jacky2675638037650.3%
Goh2424511313246.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

280 of 336 rounds counted

8.1 inputs a second (488 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.0482187
Goh7.947672
Jacky9.959421

By opponent's character

Aoi7.745977
Akira8.450439
Wolf8.148447
Goh8.45038
Jeffry8.148519
Kage8.349624
Pai8.249513
Shun8.249014
Jacky10.46278
Lion7.74638
Sarah8.65168
Dural11.76992
Eileen8.75244
Jean8.14845
Taka7.94744

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi189950.0%-8.4
Akira149564.3%+19.5
Wolf115645.5%-9.9
Goh52340.0%-27.6
Jeffry54180.0%+8.1
Kage54180.0%+20.9
Lau440100.0%+42.2
Pai43175.0%+18.9
Shun41325.0%-33.6
Jacky21150.0%-22.6
Lion220100.0%+26.0
Sarah2020.0%-58.5
Brad1010.0%-74.6
Dural110100.0%+25.8
Eileen110100.0%+31.9
Jean1010.0%-51.1
Taka110100.0%+50.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence21111052.4%-11.7
Half Fence117463.6%+9.0
Breakable Half Fence98188.9%+38.4
Octagon73442.9%-15.0
Full Fence62433.3%-22.5
Full Fence and Open52340.0%-21.6
Breakable Full Fence42250.0%-0.4
Open440100.0%+35.9
Single Wall43175.0%+17.7
Rectangle31233.3%-25.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4057.5%55.1%+2.4
No walls2962.1%61.3%+0.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

地球人你好~ (Rank 21)2026/07/051010.0%
bobshin9 (Rank 22)2026/07/0543175.0%
Martin1833 (Rank 25)2026/07/0584450.0%
和那 (Rank 22)2026/06/1553260.0%
ガンオンやりたひ (Rank 28)2026/05/272020.0%
chibo (Rank 24)2026/05/27330100.0%
manao_0609 (Rank 27)2026/05/27220100.0%
ポーキーとともに (Rank 24)2026/05/2532166.7%
壱色淸淨 (Rank 24)2026/05/252020.0%
三輪ですが@SRGM (Rank 26)2026/05/2553260.0%
イチゲン (Rank 28)2026/05/252020.0%
*NIL-NEON* (Rank 22)2026/05/25220100.0%
minato (Rank 21)2026/05/25220100.0%
踊る!おかぁちゃん☆ (Rank 24)2026/05/25110100.0%
mokoha_jean (Rank 22)2026/05/25220100.0%
しろ☆おびJB,ミッキー (Rank 23)2026/05/2532166.7%
IronWolf#SigmaX999 (Rank 21)2026/05/251010.0%
MaxMuncy (Rank 21)2026/05/2521150.0%
TOMORV (Rank 26)2026/05/252020.0%
偷桃 (Rank 23)2026/05/25110100.0%
Shako_P (Rank 23)2026/05/25110100.0%
ずーさんZOOWOLF (Rank 25)2026/05/252020.0%
我的名字叫顺溜 (Rank 21)2026/05/05440100.0%
yujiberra (Rank 21)2026/05/043030.0%
ZR615C (Rank 24)2026/04/2732166.7%

Round openings

Every character

Nozuchi1P+K329.5%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK278.0%
Gyaku Seikenzuki66P226.5%
backdash into Karura4P+K175.1%
crouch into Denkou3PP123.6%
backdash into Oihiji4P+K103.0%
backdash into Sune Kudaki43P103.0%
backdash into guardG103.0%
Soukyu46P into punchP92.7%
backdash into backward movement92.7%
forward dash into Yoko'enpi6P82.4%
Oihiji4P+K into Nozuchi1P+K72.1%
backdash into Hou'ou Enshizuki4K+GPP72.1%
Garyu66K61.8%
backdash into Kyousengeri46K61.8%

84 further openings account for the other 144 rounds.

Jean

Career
420–512 · 45.1%
This season
45 matches · 55.6%
Peak rank
25

First hit in 50.8% of 187 rounds. Won 55.8% of the rounds they struck first, 54.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Nozuchi1P+K3217.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK2714.4%
Gyaku Seikenzuki66P2211.8%
backdash into Oihiji4P+K105.3%
forward dash into Yoko'enpi6P84.3%
Oihiji4P+K into Nozuchi1P+K73.7%
backdash into Hou'ou Enshizuki4K+GPP73.7%
backdash into guardG63.2%
backward movement into Nozuchi1P+K52.7%
punchP42.1%
Yoko'enpi6P31.6%
backdash into Chinshin Seichuken4PP31.6%
backdash into Gyaku Seikenzuki66P31.6%
backdash into backward movement31.6%
Nozuchi1P+K into Enpi Kurenai Naraku2P+K21.1%

37 further openings account for the other 45 rounds.

Goh

Career
113–132 · 46.1%
This season
30 matches · 63.3%
Peak rank
24

First hit in 54.7% of 128 rounds. Won 60.0% of the rounds they struck first, 53.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1713.3%
crouch into Denkou3PP129.4%
backdash into Sune Kudaki43P107.8%
Soukyu46P into punchP97.0%
Garyu66K64.7%
backdash into Kyousengeri46K64.7%
backdash into Soukyu46P64.7%
crouch into Sune Kudaki43P64.7%
backdash into backward movement53.9%
backdash into guardG43.1%
crouch dash back into Karura4P+K43.1%
Maegeri3K into Batousatsu3KP32.3%
Soukyu46P32.3%
backward movement into Hiji'ate6P32.3%
Karura4P+K21.6%

27 further openings account for the other 32 rounds.

Jacky

Career
380–376 · 50.3%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Beat KnuckleP+K into Beat Spin KickP+KK523.8%
backdash into Spin Heel Sword4K+G419.1%
forward movement into Beat Spin KickP+KK29.5%
Dash Hammer Kick66K into forward dash14.8%
Slant Back Knuckle1P into Rage Kick1PK14.8%
backdash14.8%
backdash into Dash Hammer Kick66K14.8%
backdash into backward movement14.8%
backdash into crouch dash back14.8%
crouch dash back into Bil Jee6P+K14.8%
crouch dash back into Spin Heel Sword4K+G14.8%
evade down into Spin Heel Sword4K+G14.8%
forward dash into High Angle Upper Kick6K14.8%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)