VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

Haram

Career matches1,920
Career win rate58.3%
Round win rate38.9%
Peak rank37
Distinct opponents7
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky371,70598372257.6%
Pai292151377863.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2020.0%-46.9
Lau21150.0%+22.7
Akira1010.0%-31.7
Aoi110100.0%+71.5
Brad1010.0%-31.7
Jean1010.0%-54.2
Lion110100.0%+88.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence21150.0%+22.7
Open2020.0%-46.9
Breakable Full Fence1010.0%-54.2
Breakable Half Fence1010.0%-31.7
Full Fence1010.0%-31.7
Half Fence110100.0%+88.5
Single Wall110100.0%+71.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls425.0%31.5%-6.5
No walls540.0%34.8%+5.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

究極無敵 (Rank 37)2026/09/12110100.0%
ManEater (Rank 39)2026/09/121010.0%
CLEARCARE (Rank 41)2026/08/31110100.0%
힘내라코스피아직더물렸다. (Rank 39)2026/08/311010.0%
ENGLID (Rank 37)2026/08/312020.0%
くろね@のびしろF (Rank 34)2026/06/211010.0%
Kwiitter_KR (Rank 30)2026/06/2121150.0%

Round openings

Every character

forward dash into Middle Smash6P38.3%
forward movement into punchP38.3%
backdash into Long Stride Back Knuckle4P+K25.6%
backdash into Spin Heel Sword4K+G25.6%
backdash into evade up25.6%
forward dash into Low Spin Kick1K+G25.6%
forward dash into throwP+G25.6%
Hi'en Tankyaku9K12.8%
Hi'en Tankyaku9K into guardG12.8%
Honshin Soukyaku1K+G into Ensei SenpukyakuK+G12.8%
Middle Smash6P into backward movement12.8%
Senkyaku Chushou3KP into Renkan Soukashou3KPP12.8%
Sensaitai2K into Renka Sentai2KK12.8%
backdash into Middle Spin Kick46K+G12.8%
crouch dash back into Beat KnuckleP+K12.8%

12 further openings account for the other 12 rounds.

Jacky

forward dash into Middle Smash6P311.5%
backdash into Long Stride Back Knuckle4P+K27.7%
backdash into Spin Heel Sword4K+G27.7%
forward dash into Low Spin Kick1K+G27.7%
forward dash into throwP+G27.7%
Middle Smash6P into backward movement13.9%
backdash into Middle Spin Kick46K+G13.9%
backdash into evade up13.9%
crouch dash back into Beat KnuckleP+K13.9%
crouch dash forward into Groin Kick6K+G13.9%
crouch dash forward into Middle Smash6P13.9%
crouch dash forward into Smash Straight Jab3PP13.9%
crouch dash forward into evade down13.9%
evade down into Groin Kick6K+G13.9%
evade down into forward dash13.9%

5 further openings account for the other 5 rounds.

Pai

forward movement into punchP330.0%
Hi'en Tankyaku9K110.0%
Hi'en Tankyaku9K into guardG110.0%
Honshin Soukyaku1K+G into Ensei SenpukyakuK+G110.0%
Senkyaku Chushou3KP into Renkan Soukashou3KPP110.0%
Sensaitai2K into Renka Sentai2KK110.0%
backdash into evade up110.0%
forward dash into Souchuken2P110.0%