VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

OSBAN-JP

Career matches5,342
Career win rate53.7%
Round win rate48.8%
Peak rank38
Distinct opponents33
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean352,0081,03897051.7%
Goh351,61383577851.8%
El Blaze381,06862644258.6%
Kage3665337128256.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky1221016.7%-34.5
Lau126650.0%+0.9
Akira95455.6%+11.8
Goh95455.6%+12.2
Jeffry94544.4%-14.2
Lion83537.5%-16.1
Wolf76185.7%+35.7
Lei Fei440100.0%+44.2
Sarah42250.0%-1.9
Jean32166.7%+11.6
Vanessa32166.7%+5.6
Kage220100.0%+43.5
Shun2020.0%-46.8
Pai1010.0%-51.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence146842.9%-4.4
Single Wall1411378.6%+28.1
Breakable Full Fence115645.5%+0.7
Open113827.3%-25.7
Rectangle118372.7%+18.7
Full Fence93633.3%-16.3
Octagon64266.7%+15.8
Low Fence41325.0%-25.5
Full Fence and Open31233.3%-17.1
Breakable Half Fence21150.0%-13.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5350.9%49.7%+1.2
No walls2951.7%52.2%-0.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ドランクン//Konpay (Rank 38)2026/08/282020.0%
ふぇに (Rank 33)2026/06/302020.0%
黄金の右フック (Rank 33)2026/06/30220100.0%
838861銀行 (Rank 32)2026/06/3021150.0%
interceptor (Rank 40)2026/06/0474357.1%
ぬっき~@ ☆狼☆ (Rank 34)2026/06/0443175.0%
BigBoin (Rank 30)2026/05/1932166.7%
MikuMartineau (Rank 29)2026/05/19220100.0%
テクノモデル (Rank 35)2026/05/193030.0%
ヘニオ (Rank 33)2026/05/1963350.0%
エル・シエロ (Rank 35)2026/05/1951420.0%
くりたろう (Rank 34)2026/05/1931233.3%
fukuchan_tenjin (Rank 33)2026/05/1921150.0%
pinturicchio (Rank 31)2026/05/16110100.0%
おるが@のびしろF (Rank 34)2026/04/2141325.0%
くるくる坊主 (Rank 31)2026/04/21440100.0%
太鼓の別人/TaikoStrike (Rank 32)2026/04/21220100.0%
Umemon2026 (Rank 35)2026/04/2072528.6%
サンドイッチ (Rank 35)2026/04/202020.0%
★闘将拉麵男★ (Rank 34)2026/04/1662433.3%
モルト (Rank 30)2026/04/16110100.0%
うるヲ参拾 (Rank 37)2026/04/14110100.0%
デネ (Rank 37)2026/04/14220100.0%
めがじぇね (Rank 40)2026/04/1421150.0%
ハティーン (Rank 38)2026/04/14220100.0%

Round openings

Every character

backward movement into guardG278.0%
Yoko'enpi6P247.1%
Hiji'ate6P206.0%
evade down into guardG195.7%
Gyaku Seikenzuki66P144.2%
backdash into Kake'uchi46P144.2%
backward movement into evade down123.6%
guardG into evade down113.3%
evade down into evade up103.0%
backdash into evade up92.7%
backward movement into backdash72.1%
forward movement into punchP72.1%
Shadow Strike6P61.8%
Shitamaeken2P61.8%
guardG61.8%

95 further openings account for the other 144 rounds.

Jean

Yoko'enpi6P2415.3%
Gyaku Seikenzuki66P148.9%
backdash into Kake'uchi46P148.9%
backward movement into guardG117.0%
backward movement into evade down74.5%
evade down into evade up74.5%
Shitamaeken2P63.8%
evade down into guardG63.8%
backdash into evade up42.5%
forward dash into Yoko'enpi6P42.5%
guardG into evade down42.5%
backward movement into Shitamaeken2P31.9%
backward movement into Yoko'enpi6P31.9%
backward movement into throwP+G31.9%
Shitanagi Shutou1P into evade down21.3%

37 further openings account for the other 45 rounds.

Goh

Hiji'ate6P2016.9%
backward movement into guardG1210.2%
evade down into guardG97.6%
forward movement into punchP75.9%
backward movement into backdash54.2%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP43.4%
guardG into evade down43.4%
Kokuryusatsu Ichi46P+K32.5%
backward movement into evade down32.5%
backward movement into kickK32.5%
punchP into crouch32.5%
Soukyu46P21.7%
Sune Kudaki43P21.7%
Sune'uchi2P21.7%
backdash into evade up21.7%

33 further openings account for the other 37 rounds.

El Blaze

Shadow Strike6P611.3%
Shadow Spear6K into forward movement47.5%
Straight6P+K47.5%
backward movement into guardG47.5%
evade down into guardG47.5%
backdash into evade up35.7%
up-back kick+guard7K+G35.7%
Rolling Low Knuckle1P into guardG23.8%
backward movement into evade down23.8%
guardG into evade down23.8%
up, up-back kick+guard87K+G23.8%
Fake Roll41236P into forward movement11.9%
Shadow Lance66K into forward dash11.9%
backdash into evade down11.9%
backward movement into Shadow Lance66K11.9%

13 further openings account for the other 13 rounds.

Kage

guardG225.0%
Gen'you4K+G112.5%
Hiji'uchi6P112.5%
backdash into Gen'you4K+G112.5%
evade down into evade up112.5%
guardG into evade down112.5%
punchP into kickK112.5%