VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

Sleepoleon

  • Sarah
Career matches664
Career win rate29.5%
Round win rate36.4%
Peak rank21
Distinct opponents86
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1004 #3,668 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2162818444429.3%
Sarah1636122433.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

432 of 585 rounds counted

7.0 inputs a second (421 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.1424342
Sarah6.840990

By opponent's character

Shun6.740365
Goh7.243032
Akira7.142436
Jacky6.539029
Wolf7.142740
Brad6.941441
Lion7.444235
Sarah7.243229
Aoi7.343629
Eileen6.237413
El Blaze7.243411
Lau7.846911
Jeffry7.042117
Pai7.243312
Vanessa7.243015
Jean7.14297
Kage7.74597
Lei Fei6.03633

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun1941521.1%-8.1
Goh189950.0%+24.5
Akira123925.0%-6.5
Jacky121118.3%-24.3
Wolf114736.4%+7.8
Brad102820.0%-10.4
Lion103730.0%+8.7
Sarah94544.4%+15.1
Aoi73442.9%+12.8
Eileen72528.6%-0.1
El Blaze62433.3%+8.9
Lau63350.0%+19.5
Jeffry5050.0%-27.2
Pai51420.0%-5.6
Vanessa4040.0%-20.4
Jean3030.0%-30.4
Kage31233.3%+4.2
Lei Fei2020.0%-19.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence2051525.0%-5.6
Breakable Half Fence1991047.4%+20.4
Rectangle1741323.5%-5.4
Open1521313.3%-15.1
Full Fence1441028.6%+1.8
Low Fence1441028.6%+0.4
Octagon1441028.6%+3.8
Full Fence and Open135838.5%+8.2
Single Wall134930.8%+1.9
Breakable Full Fence71614.3%-13.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9129.7%28.1%+1.5
No walls4223.8%28.0%-4.2

Walls against open: +5.7 points (95% range -10.6 to +22.1), p 0.493 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

neco (Rank 21)53260.0%
あおいあらし (Rank 14)53260.0%
O.J.A (Rank 21)4040.0%
ornate_focus5 (Rank 15)43175.0%
tepodon_inaba (Rank 14)43175.0%
こた (Rank 17)41325.0%
まなつのかじつ (Rank 21)42250.0%
GRAG (Rank 18)31233.3%
hiroron1222 (Rank 18)3030.0%
kota_mofumofu (Rank 22)3030.0%
magenta_helping3 (Rank 17)32166.7%
smogh (Rank 21)31233.3%
tycc123 (Rank 15)3030.0%
たかティン (Rank 21)32166.7%
CHASER (Rank 24)2020.0%
Mon3tr (Rank 24)2020.0%
Nahachi_ps (Rank 19)21150.0%
SIXXMIXX (Rank 21)2020.0%
akist (Rank 12)21150.0%
gokmasa (Rank 14)2020.0%
himeka_MoA (Rank 21)2020.0%
pokkurl_7 (Rank 23)2020.0%
shinkita (Rank 21)2020.0%
ziend-2525 (Rank 22)2020.0%
てぃーえむ (Rank 17)2020.0%

Most played opponents, most recent first

あおいあらし (Rank 14)2026/08/3053260.0%
tycc123 (Rank 15)2026/08/303030.0%
こた (Rank 17)2026/08/3041325.0%
hiroron1222 (Rank 18)2026/08/303030.0%
CHASER (Rank 24)2026/08/282020.0%
gokmasa (Rank 14)2026/08/272020.0%
magenta_helping3 (Rank 17)2026/08/2432166.7%
O.J.A (Rank 21)2026/08/214040.0%
kota_mofumofu (Rank 22)2026/08/033030.0%
Mon3tr (Rank 24)2026/07/292020.0%
たかティン (Rank 21)2026/07/2832166.7%
himeka_MoA (Rank 21)2026/07/102020.0%
SIXXMIXX (Rank 21)2026/07/092020.0%
shinkita (Rank 21)2026/07/082020.0%
smogh (Rank 21)2026/07/0231233.3%
てぃーえむ (Rank 17)2026/06/302020.0%
まなつのかじつ (Rank 21)2026/06/2942250.0%
ziend-2525 (Rank 22)2026/06/292020.0%
pokkurl_7 (Rank 23)2026/06/202020.0%
neco (Rank 21)2026/06/1253260.0%
GRAG (Rank 18)2026/05/1031233.3%
Nahachi_ps (Rank 19)2026/05/0921150.0%
tepodon_inaba (Rank 14)2026/05/0543175.0%
ornate_focus5 (Rank 15)2026/04/3043175.0%
akist (Rank 12)2026/04/2321150.0%

Round openings

Every character

Jouho Touken6P396.7%
Jouho Senshou46P386.5%
Rimon Chouchu66P366.2%
ZanshuK+G into Youshi SaikenK+GP295.0%
Back Knuckle4P into Serpent Rage4PK223.8%
Senzankou66P+K203.4%
guardG into Jouho Touken6P193.2%
Satei3K+G into Goko Shutsudou3K+GP172.9%
Youteitou6K into Kenhou6KP162.7%
evade up162.7%
Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K111.9%
crouch111.9%
no input111.9%
Chouzan Housui46P+K101.7%
Dragon Smash Cannon1K101.7%

151 further openings account for the other 280 rounds.

Counted from 148 of the 149 matches played. The rest were not pulled for openings.

Akira

Career
184–444 · 29.3%
This season
125 matches · 27.2%
Peak rank
21

First hit in 45.2% of 489 rounds. Won 42.5% of the rounds they struck first, 31.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 26.6% of rounds, against 10.0% in their other rounds.

How is this tested?

Jouho Touken6P397.9%
Jouho Senshou46P387.7%
Rimon Chouchu66P367.3%
ZanshuK+G into Youshi SaikenK+GP295.9%
Senzankou66P+K204.0%
guardG into Jouho Touken6P193.8%
Satei3K+G into Goko Shutsudou3K+GP173.4%
Youteitou6K into Kenhou6KP163.2%
evade up163.2%
Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K112.2%
no input112.2%
Chouzan Housui46P+K102.0%
guardG81.6%
Kaikyusei4P71.4%
Senzankou66P+K into HoukenP+K+G71.4%

116 further openings account for the other 211 rounds.

Counted from 124 of the 125 matches played. The rest were not pulled for openings.

Sarah

Career
12–24 · 33.3%
This season
24 matches · 33.3%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Back Knuckle4P into Serpent Rage4PK2224.4%
Dragon Smash Cannon1K1011.1%
punchP into Punch High KickPK77.8%
crouch55.6%
Hide Side Kick (Deflect)P+K33.3%
Back Knuckle4P into kickK22.2%
Queen Bee Needle66K+G into Mellow Heel Kick6K+G22.2%
Rising Elbow6P22.2%
crouch into Dragon Smash Cannon1K22.2%
crouch into Quick Knee6K22.2%
guardG into Elbow Side Chop6PP22.2%
punchP into Jab StraightPP22.2%
Back Spin KickK+G into kickK11.1%
Flash Piston PunchPPP into Combo Rising KneePPPK11.1%
Forward Slide6P+K+G into Forward JabP11.1%

26 further openings account for the other 26 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 1 of 14 tests hold up
  • Sarah: not tested (too few rounds)