VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

feikpacho

  • Jacky
  • Sarah
  • Shun
  • Goh
  • Lion
  • Kage
  • Vanessa
  • Wolf
Career matches294
Career win rate82.0%
Round win rate67.4%
Peak rank22
Distinct opponents14
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1392 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka—74581678.4%
Kage2256431376.8%
Goh215041982.0%
Wolf164036490.0%
Lion182621580.8%
Shun202622484.6%
Sarah1710100100.0%
Jacky1686275.0%
Vanessa16440100.0%
El Blaze—000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira54180.0%+9.9
Sarah440100.0%+32.1
El Blaze32166.7%-7.5
Jeffry330100.0%+26.2
Wolf31233.3%-47.5
Taka21150.0%-21.2
Lei Fei1010.0%-57.4
Lion110100.0%+25.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle440100.0%+30.0
Full Fence31233.3%-51.2
Half Fence32166.7%-5.9
Low Fence330100.0%+26.2
Single Wall32166.7%-3.0
Breakable Half Fence21150.0%-15.3
Open220100.0%+26.4
Full Fence and Open110100.0%+25.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1266.7%73.1%-6.5
No walls887.5%74.0%+13.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

nekoneko (Rank 17)330100.0%
도룡만쓴다/RSA (Rank 16)330100.0%
86g (Rank 13)2020.0%
Mr.Lostman (Rank 12)220100.0%
mokoha_jean (Rank 21)220100.0%
そうさ。悪いかい? (Rank 17)21150.0%
@RE:_BOOT_SEQUENCE_20251231@ (Rank 18)110100.0%
Nox (Rank 21)110100.0%
kimxxxtt (Rank 18)1010.0%
potimaru1059 (Rank 21)110100.0%
super-yellow-monkey (Rank 14)110100.0%
twinsshine (Rank 25)1010.0%
カキツバタ (Rank 15)110100.0%
テイマソ (Rank 23)1010.0%

Most played opponents, most recent first

Mr.Lostman (Rank 12)2026/04/12220100.0%
@RE:_BOOT_SEQUENCE_20251231@ (Rank 18)2026/04/12110100.0%
nekoneko (Rank 17)2026/04/12330100.0%
mokoha_jean (Rank 21)2026/04/12220100.0%
potimaru1059 (Rank 21)2026/04/12110100.0%
도룡만쓴다/RSA (Rank 16)2026/04/12330100.0%
twinsshine (Rank 25)2026/04/121010.0%
86g (Rank 13)2026/04/122020.0%
super-yellow-monkey (Rank 14)2026/04/12110100.0%
そうさ。悪いかい? (Rank 17)2026/04/1221150.0%
カキツバタ (Rank 15)2026/04/12110100.0%
テイマソ (Rank 23)2026/04/121010.0%
Nox (Rank 21)2026/03/30110100.0%
kimxxxtt (Rank 18)2026/03/301010.0%

Round openings

Every character

crouch into Haisenchu1P1011.6%
backdash into Spin Heel Sword4K+G55.8%
crouch into Jackknife Middle Kick3KK55.8%
punchP55.8%
Dash Hammer Kick66K into High Angle Upper Kick6K33.5%
backdash into Karura4P+K33.5%
guardG33.5%
Middle Smash6P22.3%
Snap Side Chop3P22.3%
forward movement into punchP22.3%
Dantai3K11.2%
Defensive Style: Shadow Slicer into Set-up (Offensive Style)P+K+G11.2%
Defensive Style: kick11.2%
Elbow Butt4P11.2%
Furikakato OtoshiK+G11.2%

41 further openings account for the other 41 rounds.

Jacky

Career
6–2 · 75.0%
This season
5 matches · 40.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G521.7%
punchP417.4%
Dash Hammer Kick66K into High Angle Upper Kick6K313.0%
Middle Smash6P28.7%
Jab StraightPP into Jab Double StraightPPP14.3%
Middle Kick3K14.3%
Slant Back Knuckle1P into Rage Kick1PK14.3%
backdash into Dash Hammer Kick66K14.3%
evade down into Punch High KickPK14.3%
guardG into Dragon Combination 31P+KPP14.3%
guardG into Middle Smash6P14.3%
guardG into evade down14.3%
punchP into Jab StraightPP14.3%

Shun

Career
22–4 · 84.6%
This season
5 matches · 100.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P1055.6%
Haisenchu1P15.6%
Koushinhi4P+K+G15.6%
RengekiPP into Saishu RenkangekiPPP15.6%
backdash into punchP15.6%
crouch into Haisenchu Kaikakyaku1PK15.6%
guardG into Gyou'in Haishu3P15.6%
punchP15.6%
punchP into RengekiPP15.6%

Sarah

Career
10–0 · 100.0%
This season
5 matches · 100.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Jackknife Middle Kick3KK531.2%
Snap Side Chop3P212.5%
forward movement into punchP212.5%
Queen Bee Needle66K+G16.2%
Stiletto66K into Quick Knee6K16.2%
Stiletto66K into kickK16.2%
evade up into Step to FlamingoP+K+GP+K+G16.2%
forward movement into Jab StraightPP16.2%
guardG into Crescent Heel4K+G16.2%
punchP into Rising Elbow6P16.2%

Goh

Career
41–9 · 82.0%
This season
2 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K337.5%
backward movement into Hiji'ate6P112.5%
crouch into Maegeri3K112.5%
forward dash into guardG112.5%
guardG112.5%
punchP into evade down112.5%

Lion

Career
21–5 · 80.8%
This season
2 matches · 100.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dantai3K116.7%
Senkyutai1K116.7%
Senkyutai1K into guardG116.7%
Tanhikyaku46K116.7%
backdash into Touku Gekishou9P116.7%
crouch into Dantai3K116.7%

Kage

Career
43–13 · 76.8%
This season
1 matches · 0.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Furikakato OtoshiK+G120.0%
Ryubisen44K+G120.0%
forward dash into Furikakato OtoshiK+G120.0%
forward dash into SouhajinP+K120.0%
guardG into Nakageri3K120.0%

Vanessa

Career
4–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer into Set-up (Offensive Style)P+K+G120.0%
Defensive Style: kick120.0%
Offensive Style: Spinning Savate120.0%
Offensive Style: Stopping Low Combo into Stopping Low Smash2KPP120.0%
Offensive Style: backdash into Bunker Buster9P120.0%

Wolf

Career
36–4 · 90.0%
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG240.0%
Elbow Butt4P120.0%
backdash into Heavy Middle Kick3K+G120.0%
backdash into Quick Shoulder66P+K120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Wolf: not tested (too few rounds)