VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

未夕

  • Akira
Career matches485
Career win rate75.3%
Round win rate63.1%
Peak rank36
Distinct opponents118
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1849 #248 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah3435725310470.9%
Akira361281121687.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira2819967.9%-0.5
Jacky1715288.2%+7.1
Jean1411378.6%+2.6
Vanessa149564.3%+8.2
Wolf1410471.4%-0.1
Kage137653.9%-17.8
Lau1110190.9%+13.1
Lion119281.8%+8.1
Goh107370.0%-4.3
Shun107370.0%-6.0
Aoi96366.7%-7.4
El Blaze97277.8%+0.6
Jeffry95455.6%-9.9
Brad87187.5%+8.7
Taka880100.0%+29.5
Sarah65183.3%+5.4
Pai53260.0%-22.3
Eileen42250.0%-23.5
Lei Fei41325.0%-35.4
Dural110100.0%+18.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle25141156.0%-12.1
Breakable Half Fence2416866.7%-10.1
Octagon2117481.0%+6.9
Low Fence2013765.0%-2.1
Half Fence1916384.2%+8.0
Single Wall1916384.2%+6.5
Full Fence1812666.7%-4.7
Breakable Full Fence1714382.3%+17.8
Open1410471.4%-6.1
Full Fence and Open76185.7%+7.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12471.8%71.9%-0.1
No walls5373.6%73.7%-0.1

Walls against open: -0.0 points (95% range -15.0 to +15.0), p 0.999 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mikumoJacky (Rank 32)2026/05/12220100.0%
ダンシングまるこ (Rank 39)2026/05/1232166.7%
elpopo_3378 (Rank 36)2026/05/1132166.7%
かえる (Rank 36)2026/05/11550100.0%
MikuMartineau (Rank 30)2026/05/0743175.0%
O.J.A (Rank 21)2026/05/06440100.0%
ketubat (Rank 26)2026/05/05220100.0%
suzu8093 (Rank 24)2026/05/0532166.7%
すけ (Rank 23)2026/05/05330100.0%
stepan_BVFA (Rank 37)2026/05/0531233.3%
muumuu (Rank 37)2026/05/053030.0%
さみぃ_ANTARES (Rank 32)2026/04/23330100.0%
ヘニオ (Rank 31)2026/04/2242250.0%
BudEkins_may (Rank 31)2026/04/2132166.7%
charo-920 (Rank 35)2026/04/18330100.0%
kansimamoto (Rank 33)2026/04/1843175.0%
nana-ushi (Rank 30)2026/04/18330100.0%
yas_md (Rank 31)2026/04/1762433.3%
AOEアオイ (Rank 30)2026/04/17550100.0%
TECHNIgotty (Rank 28)2026/04/1621150.0%
Kakeog (Rank 27)2026/04/1532166.7%
KumadaP (Rank 35)2026/04/1532166.7%
うをん (Rank 27)2026/04/1432166.7%
ボールペンシル玉木 (Rank 43)2026/04/123030.0%
真夏 (Rank 40)2026/04/1262433.3%

Round openings

Every character

backdash into evade down12015.2%
Rising Elbow6P759.5%
backdash into evade up749.4%
Rimon Chouchu66P617.7%
Rising Elbow6P into kickK354.4%
punchP324.1%
backdash into Chouyoushu1P253.2%
Squat Straight2P172.1%
Yakuho Chouchu666P162.0%
backdash into punchP141.8%
guardG141.8%
Housui2P111.4%
backdash into Rising Elbow6P111.4%
guardG into evade down111.4%
crouch into Housui2P101.3%

122 further openings account for the other 263 rounds.

Sarah

Career
253–104 · 70.9%
This season
125 matches · 64.0%
Peak rank
34

First hit in 58.8% of 481 rounds. Won 62.5% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 53.2% of rounds, against 31.2% in their other rounds.
  • In round 4 or later: opens with “P punch” in 10.8% of rounds, against 2.2% in their other rounds.
  • Against Vanessa: opens with “backdash into evade up” in 29.3% of rounds, against 11.3% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 32.7% of rounds, against 8.7% after anything else.

How is this tested?

backdash into evade down8016.6%
Rising Elbow6P7515.5%
backdash into evade up6212.8%
Rising Elbow6P into kickK357.2%
punchP204.1%
Squat Straight2P173.5%
backdash into Rising Elbow6P112.3%
backdash into punchP112.3%
guardG102.1%
backdash into Sharpsword44K91.9%
backdash into Sharpsword Combo44KK91.9%
backdash into Serpent Toe Kick2P+K81.7%
evade down into forward dash81.7%
backdash into Switch Kick4K71.4%
guardG into evade down71.4%

67 further openings account for the other 114 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–9 · 40%6–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
112–16 · 87.5%
This season
80 matches · 86.2%
Peak rank
36

First hit in 59.5% of 306 rounds. Won 70.3% of the rounds they struck first, 70.2% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “66P Rimon Chouchu” in 30.8% of rounds, against 16.2% in their other rounds.

How is this tested?

Rimon Chouchu66P6119.9%
backdash into evade down4013.1%
backdash into Chouyoushu1P258.2%
Yakuho Chouchu666P165.2%
backdash into evade up123.9%
punchP123.9%
Housui2P113.6%
crouch into Housui2P103.3%
Rimon Chouchu66P into forward dash92.9%
backdash into throwP+G72.3%
Jouho Touken6P62.0%
backdash into Housui2P51.6%
backdash into Souka Housui3P+K41.3%
guardG41.3%
guardG into evade down41.3%

55 further openings account for the other 80 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 4 of 15 tests hold up
  • Akira: 1 of 15 tests hold up