VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

sonae-mon7501

Career matches1,834
Career win rate54.6%
Round win rate47.0%
Peak rank39
Distinct opponents52
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun391,8341,00283254.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion2011955.0%+7.0
Kage137653.9%+8.5
Lau115645.5%-0.4
Brad98188.9%+35.0
Vanessa83537.5%-8.6
Akira73442.9%-8.9
Goh74357.1%+3.6
Jacky74357.1%+7.3
Sarah62433.3%-11.3
Shun63350.0%+4.3
Aoi5050.0%-58.3
Jean52340.0%-21.2
Pai43175.0%+40.8
Jeffry31233.3%-22.6
Dural2020.0%-50.3
Lei Fei1010.0%-56.2
Wolf110100.0%+34.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1611568.8%+22.2
Breakable Half Fence157846.7%+1.8
Single Wall156940.0%-11.2
Octagon126650.0%+0.7
Full Fence118372.7%+24.1
Full Fence and Open114736.4%-20.6
Breakable Full Fence105550.0%+6.2
Half Fence93633.3%-23.9
Low Fence83537.5%-15.2
Rectangle21150.0%+15.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5950.8%48.2%+2.7
No walls3951.3%50.1%+1.2

Walls against open: +1.5 points (95% range -21.1 to +24.1), p 0.898 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

こまがわ (Rank 40)2026/09/2321150.0%
a.k.aとりてん (Rank 40)2026/09/2321150.0%
めっちゃセコいラウ (Rank 39)2026/09/23220100.0%
ちょいそる (Rank 34)2026/09/2354180.0%
うぬ (Rank 35)2026/09/2354180.0%
うるヲ参拾 (Rank 39)2026/09/112020.0%
montanmo (Rank 37)2026/07/3153260.0%
タピる。 (Rank 36)2026/07/3132166.7%
Re:Biz (Rank 35)2026/07/3132166.7%
Pyro (Rank 36)2026/07/213030.0%
ダンプよっし~改 (Rank 39)2026/07/0532166.7%
kzkm92678 (Rank 36)2026/07/0542250.0%
寿司眼鉄 (Rank 35)2026/07/0542250.0%
panda_kage0 (Rank 38)2026/07/0552340.0%
俺様バーンズ (Rank 36)2026/07/05220100.0%
のみ (Rank 34)2026/07/052020.0%
ガウショ (Rank 37)2026/07/0542250.0%
るりじゃいき (Rank 35)2026/07/0574357.1%
aona (Rank 36)2026/07/05220100.0%
banjar (Rank 37)2026/07/0521150.0%
ひかる (Rank 40)2026/07/042020.0%
goyok (Rank 41)2026/07/0432166.7%
RUSH (Rank 37)2026/07/042020.0%
モブ太郎 (Rank 41)2026/06/302020.0%
CoCoSyrup (Rank 39)2026/06/3021150.0%

Round openings

Shun

crouch into Haisenchu1P307.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP266.6%
Gyou'in Haishu3P256.3%
guardG into throwP+G184.6%
evade up into crouch dash forward143.5%
forward dash into throwP+G112.8%
Fukuchougeki2P102.5%
Haisenchu1P92.3%
crouch dash forward into throwP+G92.3%
throwP+G92.3%
Gyou'in Haishu3P into guardG71.8%
Fukuchougeki2P into throwP+G61.5%
Getsuga Gakushu46P into Rensai Gakushu46PP61.5%
backdash into evade down61.5%
crouch into Fukuchougeki2P61.5%

121 further openings account for the other 202 rounds.

Counted from 96 of the 115 matches played. The rest were not pulled for openings.