VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

GOGOPEKAaa

Career matches2,252
Career win rate51.2%
Round win rate46.5%
Peak rank36
Distinct opponents92
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry362,2521,1531,09951.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jeffry51302158.8%+18.1
Kage38102826.3%-9.9
Shun33132039.4%-5.8
Jacky28141450.0%+0.5
Akira25131252.0%-4.8
Goh2561924.0%-14.8
Jean25151060.0%+19.1
Sarah2315865.2%+13.4
Lion157846.7%+9.3
Wolf135838.5%-13.5
Lau126650.0%-0.3
Aoi113827.3%-11.9
Brad113827.3%-11.6
El Blaze95455.6%+3.7
Lei Fei83537.5%-8.7
Pai85362.5%+17.4
Dural71614.3%-33.0
Vanessa71614.3%-22.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence46182839.1%-6.9
Open44212347.7%+0.4
Breakable Full Fence43162737.2%-2.9
Single Wall38162242.1%-4.3
Rectangle33122136.4%-7.5
Octagon30191163.3%+20.4
Full Fence29141548.3%+1.6
Breakable Half Fence28121642.9%+5.4
Low Fence2115671.4%+19.7
Full Fence and Open1951426.3%-15.8

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20943.5%42.9%+0.6
No walls10350.5%48.0%+2.5

Walls against open: -1.9 points (95% range -15.1 to +11.3), p 0.778 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

〔ネ単〕-ZEN- (Rank 33)2026/08/0541325.0%
gans.sk602 (Rank 31)2026/08/0574357.1%
interceptor (Rank 35)2026/08/05101910.0%
PuzzG/ぱず爺 (Rank 35)2026/08/042461825.0%
banpal/バンパル (Rank 36)2026/07/10117463.6%
るりじゃいき (Rank 35)2026/07/1064266.7%
ジンベエ (Rank 34)2026/07/0951420.0%
무파ZeroBlue (Rank 33)2026/07/084040.0%
powdershadow72 (Rank 36)2026/07/0841325.0%
ふかふか (Rank 37)2026/07/063592625.7%
ゲッパー (Rank 36)2026/06/22103730.0%
がちばん (Rank 35)2026/06/222417770.8%
marir1115 (Rank 35)2026/06/2141325.0%
ぬっき~@ 超小心者 (Rank 34)2026/06/2042250.0%
浅川サナタ@ようつべ (Rank 31)2026/06/2042250.0%
らうらう (Rank 36)2026/05/2241325.0%
ヘニオ (Rank 30)2026/05/22660100.0%
BANANA (Rank 29)2026/05/2098188.9%
アセスルファムK (Rank 37)2026/05/204040.0%
攻擊型整人武器 (Rank 35)2026/05/2082625.0%
lapislazuli (Rank 36)2026/05/20440100.0%
USUSU (Rank 30)2026/04/0863350.0%
PON (Rank 35)2026/03/2842250.0%
くりたろう (Rank 37)2026/03/28115645.5%
あぽろん (Rank 35)2026/03/28113827.3%

Round openings

Jeffry

Dash Elbow66P into Dash Elbow Upper66PP1339.4%
forward movement into punchP1279.0%
backdash into Double Hammer Down43P1188.3%
Knee Push4K into Knee Push Wild Hook4KP664.7%
forward movement into Body CrushP+K523.7%
backdash into backward movement443.1%
backdash into Rising Hammer43PP372.6%
guardG into evade up322.3%
Knee Push4K292.0%
Ducking Low2K+G251.8%
backdash into Tsunami Beat3K+G251.8%
Body CrushP+K231.6%
guardG231.6%
kickK into punchP221.6%
backdash into guardG211.5%

183 further openings account for the other 641 rounds.