Virtua Fighter 5 REVO · v1.10
坂崎 美心
Characters played — VF5's own record
| Eileen | 33 | 224 | 184 | 40 | 82.1% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Wolf | 6 | 6 | 0 | 100.0% | +26.2 |
|---|---|---|---|---|---|
| Shun | 4 | 3 | 1 | 75.0% | -3.4 |
| Lau | 2 | 2 | 0 | 100.0% | +25.7 |
| Dural | 1 | 0 | 1 | 0.0% | -89.1 |
| Eileen | 1 | 0 | 1 | 0.0% | -91.5 |
| Kage | 1 | 1 | 0 | 100.0% | +23.5 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +15.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 4 | 3 | 1 | 75.0% | -11.0 |
|---|---|---|---|---|---|
| Full Fence and Open | 4 | 4 | 0 | 100.0% | +21.8 |
| Breakable Half Fence | 3 | 1 | 2 | 33.3% | -50.0 |
| Open | 3 | 3 | 0 | 100.0% | +19.3 |
| Low Fence | 1 | 1 | 0 | 100.0% | +30.4 |
| Rectangle | 1 | 1 | 0 | 100.0% | +15.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 8 | 62.5% | 80.1% | -17.6 |
| No walls | 4 | 100.0% | 81.1% | +18.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SHUSHUSHU (Rank 30) | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|
| G-HIDE4731 (Rank 36) | 2 | 1 | 1 | 50.0% |
| sentakuya_k (Rank 29) | 2 | 2 | 0 | 100.0% |
| ER_higante (Rank 30) | 1 | 1 | 0 | 100.0% |
| babystar0919 (Rank 30) | 1 | 1 | 0 | 100.0% |
| hot-milk-www (Rank 31) | 1 | 1 | 0 | 100.0% |
| itikawanaoki (Rank 31) | 1 | 0 | 1 | 0.0% |
| riegorou-second (Rank 35) | 1 | 1 | 0 | 100.0% |
| rily-you (Rank 30) | 1 | 0 | 1 | 0.0% |
| takapiron1021 (Rank 33) | 1 | 1 | 0 | 100.0% |
| ぼっさん (Rank 34) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| takapiron1021 (Rank 33) | 2026/08/26 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| hot-milk-www (Rank 31) | 2026/08/26 | 1 | 1 | 0 | 100.0% |
| sentakuya_k (Rank 29) | 2026/08/26 | 2 | 2 | 0 | 100.0% |
| ぼっさん (Rank 34) | 2026/08/26 | 1 | 1 | 0 | 100.0% |
| ER_higante (Rank 30) | 2026/08/26 | 1 | 1 | 0 | 100.0% |
| G-HIDE4731 (Rank 36) | 2026/08/26 | 2 | 1 | 1 | 50.0% |
| rily-you (Rank 30) | 2026/08/26 | 1 | 0 | 1 | 0.0% |
| itikawanaoki (Rank 31) | 2026/08/26 | 1 | 0 | 1 | 0.0% |
| babystar0919 (Rank 30) | 2026/08/26 | 1 | 1 | 0 | 100.0% |
| SHUSHUSHU (Rank 30) | 2026/08/26 | 4 | 4 | 0 | 100.0% |
| riegorou-second (Rank 35) | 2026/08/26 | 1 | 1 | 0 | 100.0% |
Round openings
Eileen
| Hikou Senshi66K | 10 | 17.2% |
|---|---|---|
| crouch dash forward into Enkou Toutou3P+K | 6 | 10.3% |
| backdash into Kesshi Hanbi46K+G | 5 | 8.6% |
| crouch dash back into Enkou Kenka46P | 5 | 8.6% |
| punchP into Enkou RensouPP | 5 | 8.6% |
| Goku Senshin (Deflect)4P+K+G into Soumensou4P | 3 | 5.2% |
| Kousokuhon7K+G | 3 | 5.2% |
| crouch dash back into Kesshi Hanbi46K+G | 2 | 3.5% |
| crouch dash back into guardG | 2 | 3.5% |
| Kousokuhon7K+G into guardG | 1 | 1.7% |
| backdash into Enkou Kenka46P | 1 | 1.7% |
| backdash into evade up | 1 | 1.7% |
| backdash into forward movement | 1 | 1.7% |
| backward movement into Douchu6P | 1 | 1.7% |
| crouch dash back into Jouho Chu'un6PP | 1 | 1.7% |
11 further openings account for the other 11 rounds.
