VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

GA-BU-RI-XL

Career matches4,351
Career win rate56.8%
Round win rate50.8%
Peak rank36
Distinct opponents223
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry361,06961145857.2%
Wolf351,02056545555.4%
Goh3285646239454.0%
Jacky3461936825159.5%
Sarah3448828220657.8%
Taka332661679962.8%
Akira2633171651.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira75453060.0%+10.9
Jacky60293148.3%+0.4
Goh46271958.7%+7.2
Kage43182541.9%-4.5
Wolf37191851.4%+1.8
Pai35142140.0%-13.1
El Blaze32141843.8%-8.6
Jeffry30191163.3%+12.8
Lion28131546.4%-5.1
Jean2381534.8%-16.1
Lei Fei22111150.0%-2.3
Brad2181338.1%-11.2
Aoi189950.0%-1.8
Lau1881044.4%-6.6
Sarah1814477.8%+28.1
Shun1810855.6%-0.8
Dural159660.0%+12.0
Vanessa92722.2%-30.9
Taka84450.0%-9.1
Eileen74357.1%+3.1

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence77294837.7%-15.7
Low Fence68392957.4%+5.3
Full Fence61293247.5%-3.3
Single Wall59283147.5%-0.9
Open55292652.7%+1.9
Breakable Half Fence54342063.0%+13.1
Half Fence52292355.8%+5.0
Octagon50232746.0%-1.6
Rectangle48262254.2%+3.5
Full Fence and Open128466.7%+14.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34249.7%50.5%-0.8
No walls18252.7%50.7%+2.0

Walls against open: -2.8 points (95% range -11.6 to +6.0), p 0.534 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

TAPIOKA (Rank 29)2026/09/1252340.0%
え~る (Rank 34)2026/09/0673442.9%
ヘニオ (Rank 34)2026/09/0462433.3%
フルレバ (Rank 36)2026/09/03134930.8%
Sore (Rank 37)2026/08/3173442.9%
ねこまじん (Rank 36)2026/08/3083537.5%
ICEONION (Rank 29)2026/08/2562433.3%
お~ちゃん (Rank 35)2026/08/18660100.0%
オムレツハンター© (Rank 33)2026/08/0363350.0%
warukumadorikuma (Rank 27)2026/07/3165183.3%
nikuzuki (Rank 28)2026/07/3064266.7%
影虎 (Rank 32)2026/07/2862433.3%
misoazy (Rank 32)2026/07/2663350.0%
dark031giant (Rank 28)2026/07/2654180.0%
shuri_nero (Rank 32)2026/07/2651420.0%
fuuchanakira (Rank 33)2026/07/26125741.7%
moto__666 (Rank 36)2026/07/1754180.0%
anzenpai (Rank 35)2026/07/1753260.0%
ツッチー (Rank 36)2026/07/1763350.0%
都筑まもる君 (Rank 35)2026/07/0364266.7%
hsat0310 (Rank 33)2026/06/2751420.0%
inoshikatyo1007 (Rank 33)2026/05/3175271.4%
sergei_yamada (Rank 27)2026/05/2762433.3%
ctraum (Rank 35)2026/05/0963350.0%
つがさん (Rank 33)2026/05/0964266.7%

Round openings

Every character

forward movement into punchP1908.4%
Sune'uchi2P532.4%
forward dash into throwP+G462.0%
evade up into crouch dash forward431.9%
crouch into Sune Kudaki43P411.8%
forward movement into Jab Double StraightPPP411.8%
Hiji'ate381.7%
crouch into Heavy Middle Kick3K+G311.4%
Arrow Knuckle3P301.3%
guardG291.3%
punchP291.3%
forward movement into Jab Straight281.2%
Rolling Savate6K+G271.2%
Groin Kick6K+G251.1%
Screw Hook63214P into Screw Lariat63214PP251.1%

540 further openings account for the other 1,573 rounds.

Goh

forward movement into punchP749.4%
Sune'uchi2P536.7%
crouch into Sune Kudaki43P415.2%
Hiji'ate6P334.2%
guardG182.3%
forward movement into Tsurane ShoudaPP162.0%
forward dash into throwP+G151.9%
Ni'oudaoshi3K+G141.8%
backward movement into Hiji'ate6P131.6%
backward movement into crouch131.6%
forward dash into Tsukikage6K131.6%
Garyu66K into Tsukikage6K121.5%
crouch dash forward into Tsukikage6K121.5%
evade up into crouch dash forward121.5%
punchP121.5%

164 further openings account for the other 440 rounds.

Wolf

forward movement into punchP386.7%
crouch into Heavy Middle Kick3K+G315.5%
Arrow Knuckle3P305.3%
Rolling Savate6K+G274.8%
Screw Hook63214P into Screw Lariat63214PP254.4%
Low Hammer2P193.4%
forward movement into Elbow Butt4P183.2%
forward movement into Jab StraightPP183.2%
Screw Hook63214P152.7%
evade up into crouch dash forward132.3%
forward dash into throwP+G132.3%
forward dash into Screw Lariat63214PP122.1%
forward dash into Screw Hook63214P111.9%
forward dash into Gasp Kneel Palm Bomb6P+K101.8%
crouch dash forward into Arrow Knuckle3P81.4%

124 further openings account for the other 276 rounds.

Jacky

forward movement into Jab Double StraightPPP4112.5%
Groin Kick6K+G257.6%
Dash Hammer Kick66K into High Angle Upper Kick6K226.7%
Squat Straight2P195.8%
crouch into Low Spin Kick1K+G154.6%
crouch into Rage Kick1PK134.0%
forward movement into punchP113.4%
backward movement into Groin Kick6K+G92.7%
forward movement into Jab StraightPP82.4%
High Angle Upper Kick6K72.1%
Middle Smash6P61.8%
forward dash into Groin Kick6K+G61.8%
forward dash into Slide Shuffle (Deflect)4P+K+G61.8%
forward dash into throwP+G61.8%
Middle Spin Kick46K+G51.5%

79 further openings account for the other 129 rounds.

Sarah

forward movement into punchP4117.1%
forward movement into Combo Rising KneePPPK197.9%
crouch into Leg Slicer2K+G125.0%
evade up into crouch dash forward72.9%
forward dash into Dragon Smash Cannon1K72.9%
punchP72.9%
forward dash into throwP+G62.5%
Squat Straight2P52.1%
Stiletto66K into Quick Knee6K52.1%
crouch dash back into Full Spin Heel Kick9K52.1%
forward dash into Round Kick8K+G52.1%
evade up into forward dash41.7%
forward dash into Leg Slicer2K+G41.7%
forward dash into Quick Knee and Toe Kick6KK41.7%
forward movement into Flash Piston PunchPPP41.7%

73 further openings account for the other 105 rounds.

Jeffry

forward movement into punchP1910.3%
forward movement into Double KnucklePP158.2%
backdash into Toe Kick2K116.0%
Torpedo Head Butt4P+K73.8%
Low Knuckle2P52.7%
crouch into Tsunami Beat3K+G52.7%
evade up into crouch dash forward52.7%
guardG into throwP+G52.7%
Toe Kick2K42.2%
crouch into Low Knuckle2P42.2%
evade up into crouch dash back42.2%
forward dash into Toe Kick2K42.2%
Hammer Slide1P31.6%
backdash into Megaton Knuckle43P+K31.6%
crouch into Ducking Low2K+G31.6%

61 further openings account for the other 87 rounds.

Taka

kickK88.9%
Shita Harite2P77.8%
forward movement into punchP66.7%
Hiji'ate6P55.6%
forward dash into throwP+G44.4%
crouch into Kachi'age33P+K33.3%
forward movement into Tsuppari 3PPP33.3%
forward movement into Tsuppari 5PPPPP33.3%
Shita Harite2P into Tsuyubarai2P+K22.2%
Sokubi Otoshi41236P into punchP22.2%
crouch into Shita Harite2P22.2%
crouch into Tsuyubarai2P+K22.2%
forward movement into Tsuppari 4PPPP22.2%
forward movement into kickK22.2%
Aka'oni MidaremageP+K11.1%

38 further openings account for the other 38 rounds.

Akira

Rimon Chouchu66P into Jouho Touken6P917.3%
backdash into Hekishou43P35.8%
evade up into Jouho Touken6P35.8%
forward dash into Jouho Touken6P35.8%
Housui2P23.9%
Jouho Touken6P23.9%
backdash into Geimon Tessen46P+K+G23.9%
forward movement into Hachimon KaidaPP23.9%
guardG into Jouho Touken6P23.9%
Geimon Tessen46P+K+G11.9%
Housui2P into forward dash11.9%
Souka Housui3P+K into crouch11.9%
backdash into Koboku214P11.9%
backdash into Souka Housui3P+K11.9%
backdash into evade up11.9%

18 further openings account for the other 18 rounds.