Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1612 #1,276 of 3,686 on the Elo list →
Goh1590194 matches
Wolf1613146 matches
Jacky163783 matches
Sarah160264 matches
Taka160455 matches
Jeffry162544 matches
Kage160121 matches
Akira159816 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 36 | 1,069 | 611 | 458 | 57.2% |
|---|---|---|---|---|---|
| Wolf | 36 | 1,024 | 567 | 457 | 55.4% |
| Goh | 32 | 856 | 462 | 394 | 54.0% |
| Jacky | 35 | 620 | 369 | 251 | 59.5% |
| Sarah | 34 | 488 | 282 | 206 | 57.8% |
| Taka | 35 | 339 | 207 | 132 | 61.1% |
| Kage | 30 | 235 | 147 | 88 | 62.5% |
| Akira | 26 | 36 | 18 | 18 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,226 of 2,480 rounds counted7.7 inputs a second (464 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 7.4 | 443 | 790 |
|---|---|---|---|
| Wolf | 7.4 | 444 | 504 |
| Jacky | 8.6 | 518 | 283 |
| Sarah | 7.8 | 469 | 240 |
| Taka | 8.5 | 509 | 213 |
| Jeffry | 7.0 | 421 | 54 |
| Kage | 7.9 | 474 | 82 |
| Akira | 8.2 | 489 | 60 |
By opponent's character
| Akira | 7.9 | 473 | 287 |
|---|---|---|---|
| Jacky | 8.0 | 478 | 257 |
| Kage | 7.7 | 461 | 193 |
| Goh | 7.8 | 465 | 169 |
| El Blaze | 7.7 | 465 | 150 |
| Pai | 7.9 | 472 | 131 |
| Wolf | 7.5 | 451 | 130 |
| Jeffry | 7.3 | 441 | 118 |
| Brad | 8.3 | 498 | 115 |
| Lion | 7.6 | 458 | 96 |
| Jean | 7.2 | 434 | 103 |
| Sarah | 7.7 | 461 | 63 |
| Lei Fei | 8.0 | 479 | 83 |
| Aoi | 7.5 | 448 | 79 |
| Lau | 7.9 | 473 | 81 |
| Shun | 7.0 | 418 | 47 |
| Dural | 7.5 | 451 | 44 |
| Vanessa | 7.7 | 464 | 34 |
| Taka | 7.2 | 435 | 26 |
| Eileen | 7.3 | 437 | 20 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 84 | 52 | 32 | 61.9% | +12.7 |
|---|---|---|---|---|---|
| Jacky | 69 | 32 | 37 | 46.4% | -2.4 |
| Kage | 49 | 20 | 29 | 40.8% | -6.1 |
| Goh | 47 | 27 | 20 | 57.5% | +5.8 |
| El Blaze | 38 | 16 | 22 | 42.1% | -11.5 |
| Pai | 38 | 16 | 22 | 42.1% | -10.3 |
| Wolf | 37 | 19 | 18 | 51.4% | +1.5 |
| Jeffry | 32 | 21 | 11 | 65.6% | +15.0 |
| Brad | 30 | 14 | 16 | 46.7% | -2.9 |
| Lion | 29 | 13 | 16 | 44.8% | -7.1 |
| Jean | 26 | 11 | 15 | 42.3% | -8.2 |
| Sarah | 23 | 17 | 6 | 73.9% | +22.2 |
| Lei Fei | 22 | 11 | 11 | 50.0% | -2.5 |
| Aoi | 21 | 10 | 11 | 47.6% | -4.4 |
| Lau | 20 | 9 | 11 | 45.0% | -5.5 |
| Shun | 18 | 10 | 8 | 55.6% | -0.9 |
| Dural | 15 | 9 | 6 | 60.0% | +11.6 |
| Vanessa | 10 | 2 | 8 | 20.0% | -34.4 |
| Taka | 8 | 4 | 4 | 50.0% | -9.2 |
| Eileen | 7 | 4 | 3 | 57.1% | +3.0 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 79 | 29 | 50 | 36.7% | -16.7 |
|---|---|---|---|---|---|
| Low Fence | 77 | 45 | 32 | 58.4% | +6.6 |
| Full Fence | 65 | 33 | 32 | 50.8% | -0.1 |
| Open | 65 | 37 | 28 | 56.9% | +6.9 |
| Single Wall | 62 | 30 | 32 | 48.4% | -0.3 |
| Breakable Half Fence | 61 | 38 | 23 | 62.3% | +10.9 |
| Half Fence | 60 | 32 | 28 | 53.3% | +2.3 |
| Octagon | 56 | 24 | 32 | 42.9% | -5.5 |
| Rectangle | 56 | 27 | 29 | 48.2% | -3.1 |
| Full Fence and Open | 13 | 9 | 4 | 69.2% | +16.1 |
1 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 377 | 48.5% | 50.9% | -2.3 |
| No walls | 204 | 54.9% | 50.8% | +4.1 |
Walls against open: -6.4 points (95% range -14.8 to +2.0), p 0.135 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 都筑まもる君 (Rank 31) | 14 | 8 | 6 | 57.1% |
|---|---|---|---|---|
| フルレバ (Rank 36) | 13 | 4 | 9 | 30.8% |
| fuuchanakira (Rank 33) | 12 | 5 | 7 | 41.7% |
| ねこまじん (Rank 36) | 8 | 3 | 5 | 37.5% |
| Sore (Rank 37) | 7 | 3 | 4 | 42.9% |
| inoshikatyo1007 (Rank 33) | 7 | 5 | 2 | 71.4% |
| え~る (Rank 34) | 7 | 3 | 4 | 42.9% |
| お~ちゃん (Rank 35) | 7 | 6 | 1 | 85.7% |
| ICEONION (Rank 29) | 6 | 2 | 4 | 33.3% |
| anzenpai (Rank 35) | 6 | 4 | 2 | 66.7% |
| ctraum (Rank 35) | 6 | 3 | 3 | 50.0% |
| misoazy (Rank 32) | 6 | 3 | 3 | 50.0% |
| nanami.madogiwa (Rank 31) | 6 | 1 | 5 | 16.7% |
| nikuzuki (Rank 28) | 6 | 4 | 2 | 66.7% |
| sergei_yamada (Rank 27) | 6 | 2 | 4 | 33.3% |
| warukumadorikuma (Rank 27) | 6 | 5 | 1 | 83.3% |
| つがさん (Rank 33) | 6 | 4 | 2 | 66.7% |
| オムレツハンター© (Rank 33) | 6 | 3 | 3 | 50.0% |
| ツッチー (Rank 36) | 6 | 3 | 3 | 50.0% |
| ヘニオ (Rank 34) | 6 | 2 | 4 | 33.3% |
| 影虎 (Rank 32) | 6 | 2 | 4 | 33.3% |
| TAPIOKA (Rank 29) | 5 | 2 | 3 | 40.0% |
| hsat0310 (Rank 33) | 5 | 1 | 4 | 20.0% |
| moto__666 (Rank 36) | 5 | 4 | 1 | 80.0% |
| shuri_nero (Rank 32) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| 都筑まもる君 (Rank 31) | 2026/10/15 | 14 | 8 | 6 | 57.1% |
|---|---|---|---|---|---|
| お~ちゃん (Rank 35) | 2026/10/13 | 7 | 6 | 1 | 85.7% |
| anzenpai (Rank 35) | 2026/10/13 | 6 | 4 | 2 | 66.7% |
| nanami.madogiwa (Rank 31) | 2026/10/13 | 6 | 1 | 5 | 16.7% |
| TAPIOKA (Rank 29) | 2026/09/12 | 5 | 2 | 3 | 40.0% |
| え~る (Rank 34) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| ヘニオ (Rank 34) | 2026/09/04 | 6 | 2 | 4 | 33.3% |
| フルレバ (Rank 36) | 2026/09/03 | 13 | 4 | 9 | 30.8% |
| Sore (Rank 37) | 2026/08/31 | 7 | 3 | 4 | 42.9% |
| ねこまじん (Rank 36) | 2026/08/30 | 8 | 3 | 5 | 37.5% |
| ICEONION (Rank 29) | 2026/08/25 | 6 | 2 | 4 | 33.3% |
| オムレツハンター© (Rank 33) | 2026/08/03 | 6 | 3 | 3 | 50.0% |
| warukumadorikuma (Rank 27) | 2026/07/31 | 6 | 5 | 1 | 83.3% |
| nikuzuki (Rank 28) | 2026/07/30 | 6 | 4 | 2 | 66.7% |
| 影虎 (Rank 32) | 2026/07/28 | 6 | 2 | 4 | 33.3% |
| misoazy (Rank 32) | 2026/07/26 | 6 | 3 | 3 | 50.0% |
| shuri_nero (Rank 32) | 2026/07/26 | 5 | 1 | 4 | 20.0% |
| fuuchanakira (Rank 33) | 2026/07/26 | 12 | 5 | 7 | 41.7% |
| moto__666 (Rank 36) | 2026/07/17 | 5 | 4 | 1 | 80.0% |
| ツッチー (Rank 36) | 2026/07/17 | 6 | 3 | 3 | 50.0% |
| hsat0310 (Rank 33) | 2026/06/27 | 5 | 1 | 4 | 20.0% |
| inoshikatyo1007 (Rank 33) | 2026/05/31 | 7 | 5 | 2 | 71.4% |
| sergei_yamada (Rank 27) | 2026/05/27 | 6 | 2 | 4 | 33.3% |
| ctraum (Rank 35) | 2026/05/09 | 6 | 3 | 3 | 50.0% |
| つがさん (Rank 33) | 2026/05/09 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| forward movement into punchP | 194 | 8.5% |
|---|---|---|
| Sune'uchi2P | 53 | 2.3% |
| forward dash into throwP+G | 46 | 2.0% |
| evade up into crouch dash forward | 42 | 1.8% |
| crouch into Sune Kudaki43P | 41 | 1.8% |
| forward movement into Jab Double StraightPPP | 41 | 1.8% |
| Hiji'ate | 39 | 1.7% |
| Arrow Knuckle3P | 32 | 1.4% |
| crouch into Heavy Middle Kick3K+G | 31 | 1.4% |
| guardG | 30 | 1.3% |
| forward movement into Jab Straight | 29 | 1.3% |
| punchP | 29 | 1.3% |
| Rolling Savate6K+G | 27 | 1.2% |
| Groin Kick6K+G | 25 | 1.1% |
| Screw Hook63214P into Screw Lariat63214PP | 25 | 1.1% |
562 further openings account for the other 1,606 rounds.
Counted from 574 of the 623 matches played. The rest were not pulled for openings.
Goh
- Career
- 462–394 · 54.0%
- This season
- 194 matches · 52.1%
- Peak rank
- 32
First hit in 54.6% of 782 rounds. Won 55.5% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “crouch into 43P Sune Kudaki” in 10.3% of rounds, against 3.5% in their other rounds.
| forward movement into punchP | 74 | 9.4% |
|---|---|---|
| Sune'uchi2P | 53 | 6.7% |
| crouch into Sune Kudaki43P | 41 | 5.2% |
| Hiji'ate6P | 33 | 4.2% |
| guardG | 18 | 2.3% |
| forward movement into Tsurane ShoudaPP | 16 | 2.0% |
| forward dash into throwP+G | 15 | 1.9% |
| Ni'oudaoshi3K+G | 14 | 1.8% |
| backward movement into Hiji'ate6P | 13 | 1.6% |
| forward dash into Tsukikage6K | 13 | 1.6% |
| Garyu66K into Tsukikage6K | 12 | 1.5% |
| backward movement into crouch | 12 | 1.5% |
| crouch dash forward into Tsukikage6K | 12 | 1.5% |
| evade up into crouch dash forward | 12 | 1.5% |
| punchP | 12 | 1.5% |
165 further openings account for the other 441 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–7 · 61% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 567–457 · 55.4%
- This season
- 146 matches · 48.6%
- Peak rank
- 36
First hit in 49.0% of 578 rounds. Won 54.8% of the rounds they struck first, 42.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 54.8% of rounds, against 33.3% in their other rounds.
- In round 1: opens with “3P Arrow Knuckle” in 17.1% of rounds, against 1.6% in their other rounds.
| forward movement into punchP | 38 | 6.5% |
|---|---|---|
| Arrow Knuckle3P | 32 | 5.5% |
| crouch into Heavy Middle Kick3K+G | 31 | 5.3% |
| Rolling Savate6K+G | 27 | 4.7% |
| Screw Hook63214P into Screw Lariat63214PP | 25 | 4.3% |
| Low Hammer2P | 21 | 3.6% |
| forward movement into Jab StraightPP | 19 | 3.3% |
| forward movement into Elbow Butt4P | 18 | 3.1% |
| Screw Hook63214P | 15 | 2.6% |
| forward dash into throwP+G | 13 | 2.2% |
| forward dash into Screw Lariat63214PP | 12 | 2.1% |
| evade up into crouch dash forward | 11 | 1.9% |
| forward dash into Screw Hook63214P | 11 | 1.9% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 10 | 1.7% |
| backdash into Elbow Butt4P | 9 | 1.6% |
131 further openings account for the other 289 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 6–4 · 60% | 5–5 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 369–251 · 59.5%
- This season
- 83 matches · 55.4%
- Peak rank
- 35
First hit in 47.7% of 321 rounds. Won 60.8% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 48.2% of rounds, against 32.3% in their other rounds.
- In round 1: opens with “66K Dash Hammer Kick into 6K High Angle Upper Kick” in 12.0% of rounds, against 4.8% in their other rounds.
| forward movement into Jab Double StraightPPP | 41 | 12.4% |
|---|---|---|
| Groin Kick6K+G | 25 | 7.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 22 | 6.7% |
| Squat Straight2P | 19 | 5.7% |
| crouch into Low Spin Kick1K+G | 15 | 4.5% |
| crouch into Rage Kick1PK | 14 | 4.2% |
| forward movement into punchP | 12 | 3.6% |
| backward movement into Groin Kick6K+G | 9 | 2.7% |
| forward movement into Jab StraightPP | 8 | 2.4% |
| High Angle Upper Kick6K | 7 | 2.1% |
| Middle Smash6P | 6 | 1.8% |
| forward dash into Groin Kick6K+G | 6 | 1.8% |
| forward dash into Slide Shuffle (Deflect)4P+K+G | 6 | 1.8% |
| forward dash into throwP+G | 6 | 1.8% |
| Middle Spin Kick46K+G | 5 | 1.5% |
80 further openings account for the other 130 rounds.
Sarah
- Career
- 282–206 · 57.8%
- This season
- 64 matches · 46.9%
- Peak rank
- 34
First hit in 50.4% of 238 rounds. Won 54.2% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 41 | 17.1% |
|---|---|---|
| forward movement into Combo Rising KneePPPK | 19 | 7.9% |
| crouch into Leg Slicer2K+G | 12 | 5.0% |
| evade up into crouch dash forward | 7 | 2.9% |
| forward dash into Dragon Smash Cannon1K | 7 | 2.9% |
| punchP | 7 | 2.9% |
| forward dash into throwP+G | 6 | 2.5% |
| Squat Straight2P | 5 | 2.1% |
| Stiletto66K into Quick Knee6K | 5 | 2.1% |
| crouch dash back into Full Spin Heel Kick9K | 5 | 2.1% |
| forward dash into Round Kick8K+G | 5 | 2.1% |
| evade up into forward dash | 4 | 1.7% |
| forward dash into Leg Slicer2K+G | 4 | 1.7% |
| forward dash into Quick Knee and Toe Kick6KK | 4 | 1.7% |
| forward movement into Flash Piston PunchPPP | 4 | 1.7% |
75 further openings account for the other 105 rounds.
Jeffry
- Career
- 611–458 · 57.2%
- This season
- 44 matches · 54.5%
- Peak rank
- 36
First hit in 52.6% of 173 rounds. Won 51.6% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 19 | 10.3% |
|---|---|---|
| forward movement into Double KnucklePP | 15 | 8.2% |
| backdash into Toe Kick2K | 11 | 6.0% |
| Torpedo Head Butt4P+K | 7 | 3.8% |
| Low Knuckle2P | 5 | 2.7% |
| crouch into Tsunami Beat3K+G | 5 | 2.7% |
| evade up into crouch dash forward | 5 | 2.7% |
| Toe Kick2K | 4 | 2.2% |
| crouch into Low Knuckle2P | 4 | 2.2% |
| evade up into crouch dash back | 4 | 2.2% |
| forward dash into Toe Kick2K | 4 | 2.2% |
| Hammer Slide1P | 3 | 1.6% |
| backdash into Megaton Knuckle43P+K | 3 | 1.6% |
| crouch into Ducking Low2K+G | 3 | 1.6% |
| evade down into crouch dash forward | 3 | 1.6% |
62 further openings account for the other 89 rounds.
Taka
- Career
- 207–132 · 61.1%
- This season
- 55 matches · 47.3%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Shita Harite2P | 8 | 8.5% |
|---|---|---|
| kickK | 8 | 8.5% |
| Hiji'ate6P | 6 | 6.4% |
| forward movement into punchP | 6 | 6.4% |
| forward dash into throwP+G | 4 | 4.3% |
| crouch into Kachi'age33P+K | 3 | 3.2% |
| forward movement into Tsuppari 3PPP | 3 | 3.2% |
| forward movement into Tsuppari 5PPPPP | 3 | 3.2% |
| Shita Harite2P into Tsuyubarai2P+K | 2 | 2.1% |
| Sokubi Otoshi41236P into punchP | 2 | 2.1% |
| crouch into Shita Harite2P | 2 | 2.1% |
| crouch into Tsuyubarai2P+K | 2 | 2.1% |
| forward movement into Tsuppari 4PPPP | 2 | 2.1% |
| forward movement into kickK | 2 | 2.1% |
| Aka'oni MidaremageP+K | 1 | 1.1% |
40 further openings account for the other 40 rounds.
Counted from 24 of the 55 matches played. The rest were not pulled for openings.
Akira
- Career
- 18–18 · 50.0%
- This season
- 16 matches · 56.2%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 9 | 15.0% |
|---|---|---|
| forward dash into Jouho Touken6P | 5 | 8.3% |
| Jouho Touken6P | 3 | 5.0% |
| backdash into Hekishou43P | 3 | 5.0% |
| evade up into Jouho Touken6P | 3 | 5.0% |
| Housui2P | 2 | 3.3% |
| backdash into Geimon Tessen46P+K+G | 2 | 3.3% |
| backdash into Koboku214P | 2 | 3.3% |
| forward movement into Hachimon KaidaPP | 2 | 3.3% |
| forward movement into punchP | 2 | 3.3% |
| guardG into Jouho Touken6P | 2 | 3.3% |
| Geimon Tessen46P+K+G | 1 | 1.7% |
| Housui2P into forward dash | 1 | 1.7% |
| Jouho Senshou46P into forward movement | 1 | 1.7% |
| Souka Housui3P+K into crouch | 1 | 1.7% |
21 further openings account for the other 21 rounds.
Kage
- Career
- 147–88 · 62.5%
- This season
- 21 matches · 47.6%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 22.2% |
|---|---|---|
| ResshouPP into SandangekiPPP | 1 | 11.1% |
| crouch into Nirenkyaku3KK | 1 | 11.1% |
| evade up into crouch dash forward | 1 | 11.1% |
| evade up into up, forward kick86K | 1 | 11.1% |
| forward movement into Sandan UrageriPPPK | 1 | 11.1% |
| forward movement into SandangekiPPP | 1 | 11.1% |
| guardG into HagasanePK | 1 | 11.1% |
Counted from 3 of the 21 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 1 of 15 tests hold up
- Wolf: 2 of 14 tests hold up
- Jacky: 2 of 14 tests hold up
- Sarah: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
