Virtua Fighter 5 REVO · v1.10 · Region: Asia
GA-BU-RI-XL
Characters played — VF5's own record
| Jeffry | 36 | 1,069 | 611 | 458 | 57.2% |
|---|---|---|---|---|---|
| Wolf | 35 | 1,020 | 565 | 455 | 55.4% |
| Goh | 32 | 856 | 462 | 394 | 54.0% |
| Jacky | 34 | 619 | 368 | 251 | 59.5% |
| Sarah | 34 | 488 | 282 | 206 | 57.8% |
| Taka | 33 | 266 | 167 | 99 | 62.8% |
| Akira | 26 | 33 | 17 | 16 | 51.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 75 | 45 | 30 | 60.0% | +10.9 |
|---|---|---|---|---|---|
| Jacky | 60 | 29 | 31 | 48.3% | +0.4 |
| Goh | 46 | 27 | 19 | 58.7% | +7.2 |
| Kage | 43 | 18 | 25 | 41.9% | -4.5 |
| Wolf | 37 | 19 | 18 | 51.4% | +1.8 |
| Pai | 35 | 14 | 21 | 40.0% | -13.1 |
| El Blaze | 32 | 14 | 18 | 43.8% | -8.6 |
| Jeffry | 30 | 19 | 11 | 63.3% | +12.8 |
| Lion | 28 | 13 | 15 | 46.4% | -5.1 |
| Jean | 23 | 8 | 15 | 34.8% | -16.1 |
| Lei Fei | 22 | 11 | 11 | 50.0% | -2.3 |
| Brad | 21 | 8 | 13 | 38.1% | -11.2 |
| Aoi | 18 | 9 | 9 | 50.0% | -1.8 |
| Lau | 18 | 8 | 10 | 44.4% | -6.6 |
| Sarah | 18 | 14 | 4 | 77.8% | +28.1 |
| Shun | 18 | 10 | 8 | 55.6% | -0.8 |
| Dural | 15 | 9 | 6 | 60.0% | +12.0 |
| Vanessa | 9 | 2 | 7 | 22.2% | -30.9 |
| Taka | 8 | 4 | 4 | 50.0% | -9.1 |
| Eileen | 7 | 4 | 3 | 57.1% | +3.1 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 77 | 29 | 48 | 37.7% | -15.7 |
|---|---|---|---|---|---|
| Low Fence | 68 | 39 | 29 | 57.4% | +5.3 |
| Full Fence | 61 | 29 | 32 | 47.5% | -3.3 |
| Single Wall | 59 | 28 | 31 | 47.5% | -0.9 |
| Open | 55 | 29 | 26 | 52.7% | +1.9 |
| Breakable Half Fence | 54 | 34 | 20 | 63.0% | +13.1 |
| Half Fence | 52 | 29 | 23 | 55.8% | +5.0 |
| Octagon | 50 | 23 | 27 | 46.0% | -1.6 |
| Rectangle | 48 | 26 | 22 | 54.2% | +3.5 |
| Full Fence and Open | 12 | 8 | 4 | 66.7% | +14.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 342 | 49.7% | 50.5% | -0.8 |
| No walls | 182 | 52.7% | 50.7% | +2.0 |
Walls against open: -2.8 points (95% range -11.6 to +6.0), p 0.534 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| フルレバ (Rank 36) | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|
| fuuchanakira (Rank 33) | 12 | 5 | 7 | 41.7% |
| ねこまじん (Rank 36) | 8 | 3 | 5 | 37.5% |
| Sore (Rank 37) | 7 | 3 | 4 | 42.9% |
| inoshikatyo1007 (Rank 33) | 7 | 5 | 2 | 71.4% |
| え~る (Rank 34) | 7 | 3 | 4 | 42.9% |
| ICEONION (Rank 29) | 6 | 2 | 4 | 33.3% |
| ctraum (Rank 35) | 6 | 3 | 3 | 50.0% |
| misoazy (Rank 32) | 6 | 3 | 3 | 50.0% |
| nikuzuki (Rank 28) | 6 | 4 | 2 | 66.7% |
| sergei_yamada (Rank 27) | 6 | 2 | 4 | 33.3% |
| warukumadorikuma (Rank 27) | 6 | 5 | 1 | 83.3% |
| お~ちゃん (Rank 35) | 6 | 6 | 0 | 100.0% |
| つがさん (Rank 33) | 6 | 4 | 2 | 66.7% |
| オムレツハンター© (Rank 33) | 6 | 3 | 3 | 50.0% |
| ツッチー (Rank 36) | 6 | 3 | 3 | 50.0% |
| ヘニオ (Rank 34) | 6 | 2 | 4 | 33.3% |
| 影虎 (Rank 32) | 6 | 2 | 4 | 33.3% |
| 都筑まもる君 (Rank 35) | 6 | 4 | 2 | 66.7% |
| TAPIOKA (Rank 29) | 5 | 2 | 3 | 40.0% |
| anzenpai (Rank 35) | 5 | 3 | 2 | 60.0% |
| dark031giant (Rank 28) | 5 | 4 | 1 | 80.0% |
| hsat0310 (Rank 33) | 5 | 1 | 4 | 20.0% |
| moto__666 (Rank 36) | 5 | 4 | 1 | 80.0% |
| shuri_nero (Rank 32) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| TAPIOKA (Rank 29) | 2026/09/12 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| え~る (Rank 34) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| ヘニオ (Rank 34) | 2026/09/04 | 6 | 2 | 4 | 33.3% |
| フルレバ (Rank 36) | 2026/09/03 | 13 | 4 | 9 | 30.8% |
| Sore (Rank 37) | 2026/08/31 | 7 | 3 | 4 | 42.9% |
| ねこまじん (Rank 36) | 2026/08/30 | 8 | 3 | 5 | 37.5% |
| ICEONION (Rank 29) | 2026/08/25 | 6 | 2 | 4 | 33.3% |
| お~ちゃん (Rank 35) | 2026/08/18 | 6 | 6 | 0 | 100.0% |
| オムレツハンター© (Rank 33) | 2026/08/03 | 6 | 3 | 3 | 50.0% |
| warukumadorikuma (Rank 27) | 2026/07/31 | 6 | 5 | 1 | 83.3% |
| nikuzuki (Rank 28) | 2026/07/30 | 6 | 4 | 2 | 66.7% |
| 影虎 (Rank 32) | 2026/07/28 | 6 | 2 | 4 | 33.3% |
| misoazy (Rank 32) | 2026/07/26 | 6 | 3 | 3 | 50.0% |
| dark031giant (Rank 28) | 2026/07/26 | 5 | 4 | 1 | 80.0% |
| shuri_nero (Rank 32) | 2026/07/26 | 5 | 1 | 4 | 20.0% |
| fuuchanakira (Rank 33) | 2026/07/26 | 12 | 5 | 7 | 41.7% |
| moto__666 (Rank 36) | 2026/07/17 | 5 | 4 | 1 | 80.0% |
| anzenpai (Rank 35) | 2026/07/17 | 5 | 3 | 2 | 60.0% |
| ツッチー (Rank 36) | 2026/07/17 | 6 | 3 | 3 | 50.0% |
| 都筑まもる君 (Rank 35) | 2026/07/03 | 6 | 4 | 2 | 66.7% |
| hsat0310 (Rank 33) | 2026/06/27 | 5 | 1 | 4 | 20.0% |
| inoshikatyo1007 (Rank 33) | 2026/05/31 | 7 | 5 | 2 | 71.4% |
| sergei_yamada (Rank 27) | 2026/05/27 | 6 | 2 | 4 | 33.3% |
| ctraum (Rank 35) | 2026/05/09 | 6 | 3 | 3 | 50.0% |
| つがさん (Rank 33) | 2026/05/09 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| forward movement into punchP | 190 | 8.4% |
|---|---|---|
| Sune'uchi2P | 53 | 2.4% |
| forward dash into throwP+G | 46 | 2.0% |
| evade up into crouch dash forward | 43 | 1.9% |
| crouch into Sune Kudaki43P | 41 | 1.8% |
| forward movement into Jab Double StraightPPP | 41 | 1.8% |
| Hiji'ate | 38 | 1.7% |
| crouch into Heavy Middle Kick3K+G | 31 | 1.4% |
| Arrow Knuckle3P | 30 | 1.3% |
| guardG | 29 | 1.3% |
| punchP | 29 | 1.3% |
| forward movement into Jab Straight | 28 | 1.2% |
| Rolling Savate6K+G | 27 | 1.2% |
| Groin Kick6K+G | 25 | 1.1% |
| Screw Hook63214P into Screw Lariat63214PP | 25 | 1.1% |
540 further openings account for the other 1,573 rounds.
Goh
| forward movement into punchP | 74 | 9.4% |
|---|---|---|
| Sune'uchi2P | 53 | 6.7% |
| crouch into Sune Kudaki43P | 41 | 5.2% |
| Hiji'ate6P | 33 | 4.2% |
| guardG | 18 | 2.3% |
| forward movement into Tsurane ShoudaPP | 16 | 2.0% |
| forward dash into throwP+G | 15 | 1.9% |
| Ni'oudaoshi3K+G | 14 | 1.8% |
| backward movement into Hiji'ate6P | 13 | 1.6% |
| backward movement into crouch | 13 | 1.6% |
| forward dash into Tsukikage6K | 13 | 1.6% |
| Garyu66K into Tsukikage6K | 12 | 1.5% |
| crouch dash forward into Tsukikage6K | 12 | 1.5% |
| evade up into crouch dash forward | 12 | 1.5% |
| punchP | 12 | 1.5% |
164 further openings account for the other 440 rounds.
Wolf
| forward movement into punchP | 38 | 6.7% |
|---|---|---|
| crouch into Heavy Middle Kick3K+G | 31 | 5.5% |
| Arrow Knuckle3P | 30 | 5.3% |
| Rolling Savate6K+G | 27 | 4.8% |
| Screw Hook63214P into Screw Lariat63214PP | 25 | 4.4% |
| Low Hammer2P | 19 | 3.4% |
| forward movement into Elbow Butt4P | 18 | 3.2% |
| forward movement into Jab StraightPP | 18 | 3.2% |
| Screw Hook63214P | 15 | 2.7% |
| evade up into crouch dash forward | 13 | 2.3% |
| forward dash into throwP+G | 13 | 2.3% |
| forward dash into Screw Lariat63214PP | 12 | 2.1% |
| forward dash into Screw Hook63214P | 11 | 1.9% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 10 | 1.8% |
| crouch dash forward into Arrow Knuckle3P | 8 | 1.4% |
124 further openings account for the other 276 rounds.
Jacky
| forward movement into Jab Double StraightPPP | 41 | 12.5% |
|---|---|---|
| Groin Kick6K+G | 25 | 7.6% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 22 | 6.7% |
| Squat Straight2P | 19 | 5.8% |
| crouch into Low Spin Kick1K+G | 15 | 4.6% |
| crouch into Rage Kick1PK | 13 | 4.0% |
| forward movement into punchP | 11 | 3.4% |
| backward movement into Groin Kick6K+G | 9 | 2.7% |
| forward movement into Jab StraightPP | 8 | 2.4% |
| High Angle Upper Kick6K | 7 | 2.1% |
| Middle Smash6P | 6 | 1.8% |
| forward dash into Groin Kick6K+G | 6 | 1.8% |
| forward dash into Slide Shuffle (Deflect)4P+K+G | 6 | 1.8% |
| forward dash into throwP+G | 6 | 1.8% |
| Middle Spin Kick46K+G | 5 | 1.5% |
79 further openings account for the other 129 rounds.
Sarah
| forward movement into punchP | 41 | 17.1% |
|---|---|---|
| forward movement into Combo Rising KneePPPK | 19 | 7.9% |
| crouch into Leg Slicer2K+G | 12 | 5.0% |
| evade up into crouch dash forward | 7 | 2.9% |
| forward dash into Dragon Smash Cannon1K | 7 | 2.9% |
| punchP | 7 | 2.9% |
| forward dash into throwP+G | 6 | 2.5% |
| Squat Straight2P | 5 | 2.1% |
| Stiletto66K into Quick Knee6K | 5 | 2.1% |
| crouch dash back into Full Spin Heel Kick9K | 5 | 2.1% |
| forward dash into Round Kick8K+G | 5 | 2.1% |
| evade up into forward dash | 4 | 1.7% |
| forward dash into Leg Slicer2K+G | 4 | 1.7% |
| forward dash into Quick Knee and Toe Kick6KK | 4 | 1.7% |
| forward movement into Flash Piston PunchPPP | 4 | 1.7% |
73 further openings account for the other 105 rounds.
Jeffry
| forward movement into punchP | 19 | 10.3% |
|---|---|---|
| forward movement into Double KnucklePP | 15 | 8.2% |
| backdash into Toe Kick2K | 11 | 6.0% |
| Torpedo Head Butt4P+K | 7 | 3.8% |
| Low Knuckle2P | 5 | 2.7% |
| crouch into Tsunami Beat3K+G | 5 | 2.7% |
| evade up into crouch dash forward | 5 | 2.7% |
| guardG into throwP+G | 5 | 2.7% |
| Toe Kick2K | 4 | 2.2% |
| crouch into Low Knuckle2P | 4 | 2.2% |
| evade up into crouch dash back | 4 | 2.2% |
| forward dash into Toe Kick2K | 4 | 2.2% |
| Hammer Slide1P | 3 | 1.6% |
| backdash into Megaton Knuckle43P+K | 3 | 1.6% |
| crouch into Ducking Low2K+G | 3 | 1.6% |
61 further openings account for the other 87 rounds.
Taka
| kickK | 8 | 8.9% |
|---|---|---|
| Shita Harite2P | 7 | 7.8% |
| forward movement into punchP | 6 | 6.7% |
| Hiji'ate6P | 5 | 5.6% |
| forward dash into throwP+G | 4 | 4.4% |
| crouch into Kachi'age33P+K | 3 | 3.3% |
| forward movement into Tsuppari 3PPP | 3 | 3.3% |
| forward movement into Tsuppari 5PPPPP | 3 | 3.3% |
| Shita Harite2P into Tsuyubarai2P+K | 2 | 2.2% |
| Sokubi Otoshi41236P into punchP | 2 | 2.2% |
| crouch into Shita Harite2P | 2 | 2.2% |
| crouch into Tsuyubarai2P+K | 2 | 2.2% |
| forward movement into Tsuppari 4PPPP | 2 | 2.2% |
| forward movement into kickK | 2 | 2.2% |
| Aka'oni MidaremageP+K | 1 | 1.1% |
38 further openings account for the other 38 rounds.
Akira
| Rimon Chouchu66P into Jouho Touken6P | 9 | 17.3% |
|---|---|---|
| backdash into Hekishou43P | 3 | 5.8% |
| evade up into Jouho Touken6P | 3 | 5.8% |
| forward dash into Jouho Touken6P | 3 | 5.8% |
| Housui2P | 2 | 3.9% |
| Jouho Touken6P | 2 | 3.9% |
| backdash into Geimon Tessen46P+K+G | 2 | 3.9% |
| forward movement into Hachimon KaidaPP | 2 | 3.9% |
| guardG into Jouho Touken6P | 2 | 3.9% |
| Geimon Tessen46P+K+G | 1 | 1.9% |
| Housui2P into forward dash | 1 | 1.9% |
| Souka Housui3P+K into crouch | 1 | 1.9% |
| backdash into Koboku214P | 1 | 1.9% |
| backdash into Souka Housui3P+K | 1 | 1.9% |
| backdash into evade up | 1 | 1.9% |
18 further openings account for the other 18 rounds.
