VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

GA-BU-RI-XL

  • Goh
  • Wolf
  • Jacky
  • Sarah
  • Taka
  • Kage
  • Akira
Career matches4,667
Career win rate57.1%
Round win rate50.9%
Peak rank36
Distinct opponents246
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1612 #1,276 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry361,06961145857.2%
Wolf361,02456745755.4%
Goh3285646239454.0%
Jacky3562036925159.5%
Sarah3448828220657.8%
Taka3533920713261.1%
Kage302351478862.5%
Akira2636181850.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,226 of 2,480 rounds counted

7.7 inputs a second (464 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.4443790
Wolf7.4444504
Jacky8.6518283
Sarah7.8469240
Taka8.5509213
Jeffry7.042154
Kage7.947482
Akira8.248960

By opponent's character

Akira7.9473287
Jacky8.0478257
Kage7.7461193
Goh7.8465169
El Blaze7.7465150
Pai7.9472131
Wolf7.5451130
Jeffry7.3441118
Brad8.3498115
Lion7.645896
Jean7.2434103
Sarah7.746163
Lei Fei8.047983
Aoi7.544879
Lau7.947381
Shun7.041847
Dural7.545144
Vanessa7.746434
Taka7.243526
Eileen7.343720

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira84523261.9%+12.7
Jacky69323746.4%-2.4
Kage49202940.8%-6.1
Goh47272057.5%+5.8
El Blaze38162242.1%-11.5
Pai38162242.1%-10.3
Wolf37191851.4%+1.5
Jeffry32211165.6%+15.0
Brad30141646.7%-2.9
Lion29131644.8%-7.1
Jean26111542.3%-8.2
Sarah2317673.9%+22.2
Lei Fei22111150.0%-2.5
Aoi21101147.6%-4.4
Lau2091145.0%-5.5
Shun1810855.6%-0.9
Dural159660.0%+11.6
Vanessa102820.0%-34.4
Taka84450.0%-9.2
Eileen74357.1%+3.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence79295036.7%-16.7
Low Fence77453258.4%+6.6
Full Fence65333250.8%-0.1
Open65372856.9%+6.9
Single Wall62303248.4%-0.3
Breakable Half Fence61382362.3%+10.9
Half Fence60322853.3%+2.3
Octagon56243242.9%-5.5
Rectangle56272948.2%-3.1
Full Fence and Open139469.2%+16.1

1 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37748.5%50.9%-2.3
No walls20454.9%50.8%+4.1

Walls against open: -6.4 points (95% range -14.8 to +2.0), p 0.135 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

都筑まもる君 (Rank 31)2026/10/15148657.1%
お~ちゃん (Rank 35)2026/10/1376185.7%
anzenpai (Rank 35)2026/10/1364266.7%
nanami.madogiwa (Rank 31)2026/10/1361516.7%
TAPIOKA (Rank 29)2026/09/1252340.0%
え~る (Rank 34)2026/09/0673442.9%
ヘニオ (Rank 34)2026/09/0462433.3%
フルレバ (Rank 36)2026/09/03134930.8%
Sore (Rank 37)2026/08/3173442.9%
ねこまじん (Rank 36)2026/08/3083537.5%
ICEONION (Rank 29)2026/08/2562433.3%
オムレツハンター© (Rank 33)2026/08/0363350.0%
warukumadorikuma (Rank 27)2026/07/3165183.3%
nikuzuki (Rank 28)2026/07/3064266.7%
影虎 (Rank 32)2026/07/2862433.3%
misoazy (Rank 32)2026/07/2663350.0%
shuri_nero (Rank 32)2026/07/2651420.0%
fuuchanakira (Rank 33)2026/07/26125741.7%
moto__666 (Rank 36)2026/07/1754180.0%
ツッチー (Rank 36)2026/07/1763350.0%
hsat0310 (Rank 33)2026/06/2751420.0%
inoshikatyo1007 (Rank 33)2026/05/3175271.4%
sergei_yamada (Rank 27)2026/05/2762433.3%
ctraum (Rank 35)2026/05/0963350.0%
つがさん (Rank 33)2026/05/0964266.7%

Round openings

Every character

forward movement into punchP1948.5%
Sune'uchi2P532.3%
forward dash into throwP+G462.0%
evade up into crouch dash forward421.8%
crouch into Sune Kudaki43P411.8%
forward movement into Jab Double StraightPPP411.8%
Hiji'ate391.7%
Arrow Knuckle3P321.4%
crouch into Heavy Middle Kick3K+G311.4%
guardG301.3%
forward movement into Jab Straight291.3%
punchP291.3%
Rolling Savate6K+G271.2%
Groin Kick6K+G251.1%
Screw Hook63214P into Screw Lariat63214PP251.1%

562 further openings account for the other 1,606 rounds.

Counted from 574 of the 623 matches played. The rest were not pulled for openings.

Goh

Career
462–394 · 54.0%
This season
194 matches · 52.1%
Peak rank
32

First hit in 54.6% of 782 rounds. Won 55.5% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “crouch into 43P Sune Kudaki” in 10.3% of rounds, against 3.5% in their other rounds.

How is this tested?

forward movement into punchP749.4%
Sune'uchi2P536.7%
crouch into Sune Kudaki43P415.2%
Hiji'ate6P334.2%
guardG182.3%
forward movement into Tsurane ShoudaPP162.0%
forward dash into throwP+G151.9%
Ni'oudaoshi3K+G141.8%
backward movement into Hiji'ate6P131.6%
forward dash into Tsukikage6K131.6%
Garyu66K into Tsukikage6K121.5%
backward movement into crouch121.5%
crouch dash forward into Tsukikage6K121.5%
evade up into crouch dash forward121.5%
punchP121.5%

165 further openings account for the other 441 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–7 · 61%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
567–457 · 55.4%
This season
146 matches · 48.6%
Peak rank
36

First hit in 49.0% of 578 rounds. Won 54.8% of the rounds they struck first, 42.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 54.8% of rounds, against 33.3% in their other rounds.
  • In round 1: opens with “3P Arrow Knuckle” in 17.1% of rounds, against 1.6% in their other rounds.

How is this tested?

forward movement into punchP386.5%
Arrow Knuckle3P325.5%
crouch into Heavy Middle Kick3K+G315.3%
Rolling Savate6K+G274.7%
Screw Hook63214P into Screw Lariat63214PP254.3%
Low Hammer2P213.6%
forward movement into Jab StraightPP193.3%
forward movement into Elbow Butt4P183.1%
Screw Hook63214P152.6%
forward dash into throwP+G132.2%
forward dash into Screw Lariat63214PP122.1%
evade up into crouch dash forward111.9%
forward dash into Screw Hook63214P111.9%
forward dash into Gasp Kneel Palm Bomb6P+K101.7%
backdash into Elbow Butt4P91.6%

131 further openings account for the other 289 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh6–4 · 60%5–5 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
369–251 · 59.5%
This season
83 matches · 55.4%
Peak rank
35

First hit in 47.7% of 321 rounds. Won 60.8% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 48.2% of rounds, against 32.3% in their other rounds.
  • In round 1: opens with “66K Dash Hammer Kick into 6K High Angle Upper Kick” in 12.0% of rounds, against 4.8% in their other rounds.

How is this tested?

forward movement into Jab Double StraightPPP4112.4%
Groin Kick6K+G257.5%
Dash Hammer Kick66K into High Angle Upper Kick6K226.7%
Squat Straight2P195.7%
crouch into Low Spin Kick1K+G154.5%
crouch into Rage Kick1PK144.2%
forward movement into punchP123.6%
backward movement into Groin Kick6K+G92.7%
forward movement into Jab StraightPP82.4%
High Angle Upper Kick6K72.1%
Middle Smash6P61.8%
forward dash into Groin Kick6K+G61.8%
forward dash into Slide Shuffle (Deflect)4P+K+G61.8%
forward dash into throwP+G61.8%
Middle Spin Kick46K+G51.5%

80 further openings account for the other 130 rounds.

Sarah

Career
282–206 · 57.8%
This season
64 matches · 46.9%
Peak rank
34

First hit in 50.4% of 238 rounds. Won 54.2% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP4117.1%
forward movement into Combo Rising KneePPPK197.9%
crouch into Leg Slicer2K+G125.0%
evade up into crouch dash forward72.9%
forward dash into Dragon Smash Cannon1K72.9%
punchP72.9%
forward dash into throwP+G62.5%
Squat Straight2P52.1%
Stiletto66K into Quick Knee6K52.1%
crouch dash back into Full Spin Heel Kick9K52.1%
forward dash into Round Kick8K+G52.1%
evade up into forward dash41.7%
forward dash into Leg Slicer2K+G41.7%
forward dash into Quick Knee and Toe Kick6KK41.7%
forward movement into Flash Piston PunchPPP41.7%

75 further openings account for the other 105 rounds.

Jeffry

Career
611–458 · 57.2%
This season
44 matches · 54.5%
Peak rank
36

First hit in 52.6% of 173 rounds. Won 51.6% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1910.3%
forward movement into Double KnucklePP158.2%
backdash into Toe Kick2K116.0%
Torpedo Head Butt4P+K73.8%
Low Knuckle2P52.7%
crouch into Tsunami Beat3K+G52.7%
evade up into crouch dash forward52.7%
Toe Kick2K42.2%
crouch into Low Knuckle2P42.2%
evade up into crouch dash back42.2%
forward dash into Toe Kick2K42.2%
Hammer Slide1P31.6%
backdash into Megaton Knuckle43P+K31.6%
crouch into Ducking Low2K+G31.6%
evade down into crouch dash forward31.6%

62 further openings account for the other 89 rounds.

Taka

Career
207–132 · 61.1%
This season
55 matches · 47.3%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P88.5%
kickK88.5%
Hiji'ate6P66.4%
forward movement into punchP66.4%
forward dash into throwP+G44.3%
crouch into Kachi'age33P+K33.2%
forward movement into Tsuppari 3PPP33.2%
forward movement into Tsuppari 5PPPPP33.2%
Shita Harite2P into Tsuyubarai2P+K22.1%
Sokubi Otoshi41236P into punchP22.1%
crouch into Shita Harite2P22.1%
crouch into Tsuyubarai2P+K22.1%
forward movement into Tsuppari 4PPPP22.1%
forward movement into kickK22.1%
Aka'oni MidaremageP+K11.1%

40 further openings account for the other 40 rounds.

Counted from 24 of the 55 matches played. The rest were not pulled for openings.

Akira

Career
18–18 · 50.0%
This season
16 matches · 56.2%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P915.0%
forward dash into Jouho Touken6P58.3%
Jouho Touken6P35.0%
backdash into Hekishou43P35.0%
evade up into Jouho Touken6P35.0%
Housui2P23.3%
backdash into Geimon Tessen46P+K+G23.3%
backdash into Koboku214P23.3%
forward movement into Hachimon KaidaPP23.3%
forward movement into punchP23.3%
guardG into Jouho Touken6P23.3%
Geimon Tessen46P+K+G11.7%
Housui2P into forward dash11.7%
Jouho Senshou46P into forward movement11.7%
Souka Housui3P+K into crouch11.7%

21 further openings account for the other 21 rounds.

Kage

Career
147–88 · 62.5%
This season
21 matches · 47.6%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP222.2%
ResshouPP into SandangekiPPP111.1%
crouch into Nirenkyaku3KK111.1%
evade up into crouch dash forward111.1%
evade up into up, forward kick86K111.1%
forward movement into Sandan UrageriPPPK111.1%
forward movement into SandangekiPPP111.1%
guardG into HagasanePK111.1%

Counted from 3 of the 21 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 1 of 15 tests hold up
  • Wolf: 2 of 14 tests hold up
  • Jacky: 2 of 14 tests hold up
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)