VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

knights0719

Career matches2,930
Career win rate55.7%
Round win rate56.8%
Peak rank39
Distinct opponents159
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky392,7641,4981,26654.2%
Brad351661353181.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage48282058.3%-5.2
Akira47272057.5%-6.8
Sarah30191163.3%-2.0
Jacky2823582.1%+20.5
Lion26161061.5%+8.0
Vanessa23101343.5%-21.6
Jean2214863.6%+1.0
Lau22121054.5%-8.5
Pai1813572.2%+9.2
Brad169756.2%-11.0
Jeffry1511473.3%+6.1
Wolf148657.1%-11.7
Shun1210283.3%+22.1
El Blaze117463.6%-5.0
Goh118372.7%+7.7
Lei Fei119281.8%+18.3
Aoi96366.7%+9.9
Eileen75271.4%+5.3
Taka1010.0%-71.8

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall48291960.4%-2.7
Breakable Full Fence4031977.5%+18.8
Octagon38201852.6%-14.4
Open37251267.6%+5.9
Breakable Half Fence36231363.9%+1.4
Low Fence36261072.2%+8.6
Rectangle35171848.6%-16.2
Full Fence29171258.6%-9.4
Half Fence2617965.4%+2.5
Full Fence and Open1810855.6%-5.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20461.3%63.6%-2.3
No walls12166.1%63.1%+3.0

Walls against open: -5.3 points (95% range -16.6 to +5.9), p 0.353 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/09/1354180.0%
金子です (Rank 32)2026/09/0676185.7%
paoya0423 (Rank 34)2026/09/0695455.6%
LSt_14 (Rank 33)2026/09/0664266.7%
クロサギ@はなちゃん (Rank 29)2026/09/0653260.0%
YETI-2025 (Rank 29)2026/09/0698188.9%
ジャキる。 (Rank 29)2026/09/0686275.0%
マーウォ (Rank 39)2026/08/0461516.7%
NORESPECT (Rank 35)2026/08/04440100.0%
へっぽこラウ (Rank 36)2026/08/0353260.0%
지금바다가면죽습니다. (Rank 39)2026/08/0341325.0%
小名浜DC (Rank 37)2026/07/0342250.0%
RUSH (Rank 37)2026/07/034040.0%
Wallaby360 (Rank 37)2026/06/2797277.8%
cyomiko (Rank 39)2026/06/2742250.0%
吉良吉カゲ (Rank 37)2026/06/2751420.0%
おこげ (Rank 36)2026/06/27440100.0%
hattori1357 (Rank 36)2026/06/2774357.1%
CoCoSyrup (Rank 38)2026/06/2553260.0%
jijitax4 (Rank 37)2026/06/1965183.3%
ちび太☆らふぁ~る (Rank 41)2026/06/1953260.0%
ゆい (Rank 36)2026/06/19550100.0%
gucchi_1222 (Rank 39)2026/06/1963350.0%
fukuchan_tenjin (Rank 38)2026/06/1763350.0%
かべごん (Rank 38)2026/06/1641325.0%

Round openings

Every character

forward movement into punchP20313.6%
Middle Smash6P755.0%
backdash into evade down724.8%
Dash Hammer Kick66K674.5%
crouch dash forward into guardG674.5%
backdash into evade up443.0%
Middle Spin Kick382.5%
backdash into Spin Heel Sword4K+G302.0%
Squat Straight2P into backdash261.7%
crouch dash forward into Slant Back Knuckle1P241.6%
crouch dash forward into throwP+G241.6%
punchP241.6%
crouch dash forward into Squat Straight2P201.3%
crouch dash forward into evade down201.3%
Squat Straight2P181.2%

242 further openings account for the other 742 rounds.

Jacky

forward movement into punchP888.2%
Middle Smash6P757.0%
Dash Hammer Kick66K676.3%
backdash into evade down646.0%
backdash into evade up434.0%
Middle Spin Kick46K+G353.3%
crouch dash forward into guardG323.0%
backdash into Spin Heel Sword4K+G302.8%
Squat Straight2P into backdash262.4%
crouch dash forward into Slant Back Knuckle1P242.2%
crouch dash forward into Squat Straight2P201.9%
Squat Straight2P181.7%
crouch dash forward into evade down171.6%
forward dash into Low Spin Kick1K+G171.6%
punchP171.6%

160 further openings account for the other 498 rounds.

Brad

forward movement into punchP11527.2%
crouch dash forward into guardG358.3%
Sit Jab2P163.8%
crouch dash forward into Sit Jab2P143.3%
Destruction Body3P+K into punchP122.8%
backdash into Stop Kick4K122.8%
crouch dash forward into throwP+G92.1%
punchP into Jab~High KickPK92.1%
backdash into evade down81.9%
Elbow Hook6P71.6%
punchP71.6%
Destruction Body3P+K61.4%
crouch dash back into guardG61.4%
crouch dash forward into Stop Kick4K61.4%
Elbow Hook6P into forward movement51.2%

98 further openings account for the other 156 rounds.