Virtua Fighter 5 REVO · v1.10 · Region: South America
STU48箱推し@三輪道場
Characters played — VF5's own record
| Lau | 36 | 1,109 | 638 | 471 | 57.5% |
|---|---|---|---|---|---|
| Jacky | 31 | 215 | 131 | 84 | 60.9% |
| Lion | 29 | 130 | 71 | 59 | 54.6% |
| Sarah | 30 | 92 | 59 | 33 | 64.1% |
| Kage | 27 | 44 | 25 | 19 | 56.8% |
| Brad | 26 | 21 | 14 | 7 | 66.7% |
| Pai | 26 | 15 | 8 | 7 | 53.3% |
| Wolf | 26 | 4 | 3 | 1 | 75.0% |
| Akira | 26 | 2 | 1 | 1 | 50.0% |
| Jean | 26 | 2 | 1 | 1 | 50.0% |
| Lei Fei | 26 | 2 | 2 | 0 | 100.0% |
| Goh | 26 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 86 | 38 | 48 | 44.2% | -11.5 |
|---|---|---|---|---|---|
| Wolf | 73 | 45 | 28 | 61.6% | +6.1 |
| Jacky | 61 | 30 | 31 | 49.2% | -6.5 |
| Lion | 43 | 25 | 18 | 58.1% | +7.6 |
| Jean | 41 | 20 | 21 | 48.8% | -7.4 |
| Kage | 41 | 24 | 17 | 58.5% | +2.6 |
| Aoi | 39 | 22 | 17 | 56.4% | +6.1 |
| Shun | 35 | 17 | 18 | 48.6% | -10.6 |
| Lau | 34 | 18 | 16 | 52.9% | +1.9 |
| Jeffry | 31 | 20 | 11 | 64.5% | +12.1 |
| Goh | 29 | 22 | 7 | 75.9% | +21.5 |
| Pai | 29 | 21 | 8 | 72.4% | +14.8 |
| Sarah | 29 | 17 | 12 | 58.6% | +3.4 |
| El Blaze | 20 | 10 | 10 | 50.0% | -6.5 |
| Brad | 19 | 8 | 11 | 42.1% | -16.2 |
| Lei Fei | 12 | 5 | 7 | 41.7% | -8.1 |
| Taka | 12 | 5 | 7 | 41.7% | -15.5 |
| Vanessa | 9 | 5 | 4 | 55.6% | -4.4 |
| Eileen | 7 | 5 | 2 | 71.4% | +10.7 |
| Dural | 5 | 3 | 2 | 60.0% | -5.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 85 | 50 | 35 | 58.8% | +1.9 |
|---|---|---|---|---|---|
| Breakable Half Fence | 79 | 48 | 31 | 60.8% | +4.8 |
| Breakable Full Fence | 78 | 36 | 42 | 46.1% | -7.5 |
| Half Fence | 70 | 37 | 33 | 52.9% | -1.9 |
| Full Fence | 66 | 42 | 24 | 63.6% | +11.9 |
| Single Wall | 66 | 40 | 26 | 60.6% | +4.0 |
| Low Fence | 58 | 29 | 29 | 50.0% | -2.7 |
| Rectangle | 52 | 27 | 25 | 51.9% | -2.8 |
| Open | 49 | 23 | 26 | 46.9% | -6.6 |
| Full Fence and Open | 26 | 14 | 12 | 53.9% | -3.6 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 430 | 55.8% | 54.9% | +1.0 |
| No walls | 173 | 53.2% | 54.4% | -1.2 |
Walls against open: +2.1 points (95% range -7.5 to +11.8), p 0.662 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| pazwolf (Rank 38) | 13 | 4 | 9 | 30.8% |
|---|---|---|---|---|
| うをん (Rank 30) | 13 | 7 | 6 | 53.9% |
| AOEアオイ (Rank 33) | 12 | 9 | 3 | 75.0% |
| orz (Rank 29) | 11 | 9 | 2 | 81.8% |
| ヘニオ (Rank 34) | 11 | 6 | 5 | 54.5% |
| koiketyan (Rank 27) | 9 | 5 | 4 | 55.6% |
| ケツバッターA (Rank 33) | 9 | 7 | 2 | 77.8% |
| okb@j>おーけーびー (Rank 28) | 8 | 6 | 2 | 75.0% |
| CRY-xxBABYxx (Rank 33) | 6 | 4 | 2 | 66.7% |
| akiki-99-shadow (Rank 31) | 6 | 2 | 4 | 33.3% |
| makoto_666_x (Rank 28) | 6 | 4 | 2 | 66.7% |
| 会長さん (Rank 31) | 6 | 4 | 2 | 66.7% |
| 聖☆奈♡♡ (Rank 25) | 6 | 3 | 3 | 50.0% |
| 黒鵜なぎ@Vtuber (Rank 31) | 6 | 6 | 0 | 100.0% |
| Bird-Tat (Rank 32) | 5 | 2 | 3 | 40.0% |
| MikuMartineau (Rank 31) | 5 | 1 | 4 | 20.0% |
| ctraum (Rank 34) | 5 | 2 | 3 | 40.0% |
| jizou_guile (Rank 34) | 5 | 2 | 3 | 40.0% |
| kazukun-taka (Rank 38) | 5 | 1 | 4 | 20.0% |
| ★闘将拉麵男★ (Rank 36) | 5 | 2 | 3 | 40.0% |
| あぽろん (Rank 37) | 5 | 3 | 2 | 60.0% |
| くろね@のびしろF (Rank 33) | 5 | 3 | 2 | 60.0% |
| こたろ~の遊び場 (Rank 31) | 5 | 4 | 1 | 80.0% |
| オムレツハンター© (Rank 32) | 5 | 5 | 0 | 100.0% |
| オージ (Rank 30) | 5 | 1 | 4 | 20.0% |
Most played opponents, most recent first
| orz (Rank 29) | 2026/09/17 | 11 | 9 | 2 | 81.8% |
|---|---|---|---|---|---|
| うをん (Rank 30) | 2026/09/17 | 13 | 7 | 6 | 53.9% |
| makoto_666_x (Rank 28) | 2026/09/14 | 6 | 4 | 2 | 66.7% |
| kazukun-taka (Rank 38) | 2026/09/14 | 5 | 1 | 4 | 20.0% |
| オージ (Rank 30) | 2026/09/14 | 5 | 1 | 4 | 20.0% |
| AOEアオイ (Rank 33) | 2026/09/14 | 12 | 9 | 3 | 75.0% |
| ケツバッターA (Rank 33) | 2026/09/14 | 9 | 7 | 2 | 77.8% |
| pazwolf (Rank 38) | 2026/09/13 | 13 | 4 | 9 | 30.8% |
| あぽろん (Rank 37) | 2026/09/13 | 5 | 3 | 2 | 60.0% |
| ヘニオ (Rank 34) | 2026/08/31 | 11 | 6 | 5 | 54.5% |
| koiketyan (Rank 27) | 2026/08/24 | 9 | 5 | 4 | 55.6% |
| ★闘将拉麵男★ (Rank 36) | 2026/08/24 | 5 | 2 | 3 | 40.0% |
| こたろ~の遊び場 (Rank 31) | 2026/08/24 | 5 | 4 | 1 | 80.0% |
| 会長さん (Rank 31) | 2026/08/18 | 6 | 4 | 2 | 66.7% |
| akiki-99-shadow (Rank 31) | 2026/08/18 | 6 | 2 | 4 | 33.3% |
| オムレツハンター© (Rank 32) | 2026/08/18 | 5 | 5 | 0 | 100.0% |
| jizou_guile (Rank 34) | 2026/05/25 | 5 | 2 | 3 | 40.0% |
| okb@j>おーけーびー (Rank 28) | 2026/05/25 | 8 | 6 | 2 | 75.0% |
| 黒鵜なぎ@Vtuber (Rank 31) | 2026/05/25 | 6 | 6 | 0 | 100.0% |
| 聖☆奈♡♡ (Rank 25) | 2026/05/25 | 6 | 3 | 3 | 50.0% |
| MikuMartineau (Rank 31) | 2026/05/25 | 5 | 1 | 4 | 20.0% |
| くろね@のびしろF (Rank 33) | 2026/05/18 | 5 | 3 | 2 | 60.0% |
| ctraum (Rank 34) | 2026/05/07 | 5 | 2 | 3 | 40.0% |
| Bird-Tat (Rank 32) | 2026/03/30 | 5 | 2 | 3 | 40.0% |
| CRY-xxBABYxx (Rank 33) | 2026/03/30 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| backdash into guardG | 248 | 9.4% |
|---|---|---|
| forward dash into guardG | 157 | 5.9% |
| backdash into Honten Rakutoutai46K+G | 143 | 5.4% |
| backdash into Kensou4P | 142 | 5.4% |
| crouch into Fukko Kensou1P | 119 | 4.5% |
| backdash into backward movement | 95 | 3.6% |
| backdash into Kosoushou46P | 75 | 2.8% |
| evade down into guardG | 64 | 2.4% |
| backdash into Honshin Hekiken1P+K | 58 | 2.2% |
| Jab StraightPP into Jab Double StraightPPP | 48 | 1.8% |
| backdash into evade down | 44 | 1.7% |
| guardG into evade down | 44 | 1.7% |
| Kosoushou46P | 41 | 1.6% |
| backdash into Spin Heel Sword4K+G | 38 | 1.4% |
| backdash into Switch Kick4K | 36 | 1.4% |
365 further openings account for the other 1,293 rounds.
Lau
| backdash into Honten Rakutoutai46K+G | 143 | 9.1% |
|---|---|---|
| backdash into Kensou4P | 142 | 9.1% |
| backdash into guardG | 131 | 8.4% |
| crouch into Fukko Kensou1P | 119 | 7.6% |
| forward dash into guardG | 101 | 6.5% |
| backdash into Kosoushou46P | 75 | 4.8% |
| backdash into Honshin Hekiken1P+K | 58 | 3.7% |
| backdash into backward movement | 42 | 2.7% |
| Kosoushou46P | 41 | 2.6% |
| Souko Sensou66P+K | 31 | 2.0% |
| crouch into Renkanshou3PPP | 31 | 2.0% |
| crouch into Honshin Hekiken1P+K | 29 | 1.9% |
| backdash into Fukko Kensou1P | 23 | 1.5% |
| crouch into down-back kick1K | 23 | 1.5% |
| guardG into evade down | 23 | 1.5% |
172 further openings account for the other 552 rounds.
Jacky
| backdash into guardG | 86 | 13.4% |
|---|---|---|
| Jab StraightPP into Jab Double StraightPPP | 48 | 7.5% |
| backdash into backward movement | 41 | 6.4% |
| backdash into Spin Heel Sword4K+G | 38 | 5.9% |
| evade down into guardG | 30 | 4.7% |
| forward dash into guardG | 29 | 4.5% |
| backdash into Standing Knee Kick4K | 27 | 4.2% |
| punchP into Jab StraightPP | 24 | 3.7% |
| backdash into evade down | 19 | 3.0% |
| backdash into punchP | 16 | 2.5% |
| evade down into punchP | 13 | 2.0% |
| backdash into Low Spin Kick1K+G | 12 | 1.9% |
| backdash into Long Stride Back Knuckle4P+K | 10 | 1.6% |
| backdash into Spinning Back Knuckle4P | 10 | 1.6% |
| Dash Hammer Kick66K | 9 | 1.4% |
110 further openings account for the other 229 rounds.
Sarah
| backdash into Switch Kick4K | 36 | 14.2% |
|---|---|---|
| backdash into Crescent Heel4K+G | 31 | 12.2% |
| Hide Side Kick (Deflect)P+K | 22 | 8.7% |
| backdash into guardG | 22 | 8.7% |
| backdash into Hide Side Kick (Deflect)P+K | 16 | 6.3% |
| forward dash into guardG | 14 | 5.5% |
| forward dash into forward movement | 10 | 4.0% |
| crouch into Leg Slicer2K+G | 8 | 3.2% |
| backdash | 6 | 2.4% |
| backdash into backward movement | 6 | 2.4% |
| evade down into guardG | 5 | 2.0% |
| guardG into evade down | 5 | 2.0% |
| backdash into Leg Slicer2K+G | 4 | 1.6% |
| backdash into Sharpsword Combo44KK | 4 | 1.6% |
| Stiletto66K | 3 | 1.2% |
43 further openings account for the other 61 rounds.
Kage
| backdash into Rasen4P | 10 | 17.9% |
|---|---|---|
| backdash into evade down | 9 | 16.1% |
| backdash into Gen'you4K+G | 8 | 14.3% |
| backdash into guardG | 3 | 5.4% |
| guardG into evade down | 3 | 5.4% |
| backdash into Kodachinuki4K | 2 | 3.6% |
| backdash into Tenshin Agokudaki4KKK | 2 | 3.6% |
| evade down into guardG | 2 | 3.6% |
| Engetsugeri9K+G into evade up | 1 | 1.8% |
| backdash into Engetsugeri9K+G | 1 | 1.8% |
| backdash into Fujinkyaku46K+G | 1 | 1.8% |
| backdash into Jibashiri1K | 1 | 1.8% |
| backdash into Rakujin Gaeri44P | 1 | 1.8% |
| backdash into Rasen Urageri4PK | 1 | 1.8% |
| backdash into Ura Tsumujigeri44K | 1 | 1.8% |
10 further openings account for the other 10 rounds.
Lion
| backdash into Kishitsu Kasensou43P | 6 | 12.2% |
|---|---|---|
| backdash into Touku Rigou Bantaitetsu46K+G | 6 | 12.2% |
| forward dash into guardG | 6 | 12.2% |
| backdash into Sentai4K | 4 | 8.2% |
| backdash into backward movement | 3 | 6.1% |
| Tourou Teihozen (Deflect)4P+K+G into Souji SenpuP+K | 2 | 4.1% |
| backdash into crouch | 2 | 4.1% |
| evade down into guardG | 2 | 4.1% |
| Attai2K into Tousentai2KK+G | 1 | 2.0% |
| Taizan Soukoushu4P+K | 1 | 2.0% |
| backdash into Dantai3K | 1 | 2.0% |
| backdash into Koushutai44K | 1 | 2.0% |
| backdash into Sekkeishu2P+K+G | 1 | 2.0% |
| backdash into evade down | 1 | 2.0% |
| backdash into guardG | 1 | 2.0% |
11 further openings account for the other 11 rounds.
Brad
| backdash into Stop Kick4K | 6 | 28.6% |
|---|---|---|
| Middle Spin Kick66K | 2 | 9.5% |
| Sway Back4P+K+G into Mighty Knee UpperK | 2 | 9.5% |
| backdash into Middle Kick3K | 1 | 4.8% |
| backdash into Sharp Shoot1P | 1 | 4.8% |
| backdash into Ten Kao~Sawk Kun6KP | 1 | 4.8% |
| backdash into Turn Savate44K | 1 | 4.8% |
| backdash into guardG | 1 | 4.8% |
| evade down into guardG | 1 | 4.8% |
| forward dash into Ten Kao6K | 1 | 4.8% |
| forward dash into guardG | 1 | 4.8% |
| forward movement into Sway Back4P+K+G | 1 | 4.8% |
| guardG into evade up | 1 | 4.8% |
| no input | 1 | 4.8% |
Wolf
| backdash into Short Shoulder46P+K | 3 | 17.6% |
|---|---|---|
| backdash into evade down | 2 | 11.8% |
| guardG into evade down | 2 | 11.8% |
| backdash into Body Blow6P | 1 | 5.9% |
| backdash into Elbow Butt4P | 1 | 5.9% |
| backdash into Heavy Middle Kick3K+G | 1 | 5.9% |
| backdash into Jab StraightPP | 1 | 5.9% |
| backdash into backward movement | 1 | 5.9% |
| forward dash into Rolling Back Elbow6PP+K | 1 | 5.9% |
| forward dash into guardG | 1 | 5.9% |
| guardG | 1 | 5.9% |
| punchP into Hammer KickPK | 1 | 5.9% |
| punchP into Jab StraightPP | 1 | 5.9% |
Pai
| backdash into guardG | 3 | 20.0% |
|---|---|---|
| forward dash into guardG | 3 | 20.0% |
| crouch into Ensei Haikyaku4K | 2 | 13.3% |
| backdash into Senkyaku Chushou3KP | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| crouch dash back into Rikensui1P | 1 | 6.7% |
| crouch dash back into guardG | 1 | 6.7% |
| evade up into guardG | 1 | 6.7% |
| forward dash into RenshouPP | 1 | 6.7% |
| guardG into evade down | 1 | 6.7% |
Lei Fei
| backdash into Senpukyaku66K+G | 1 | 8.3% |
|---|---|---|
| backdash into backward movement | 1 | 8.3% |
| backdash into crouch | 1 | 8.3% |
| backdash into guardG | 1 | 8.3% |
| backdash into offensive move | 1 | 8.3% |
| backward movement into evade down | 1 | 8.3% |
| evade down into backdash | 1 | 8.3% |
| evade down into guardG | 1 | 8.3% |
| forward dash into guardG | 1 | 8.3% |
| guardG | 1 | 8.3% |
| offensive move | 1 | 8.3% |
| offensive move into kickK | 1 | 8.3% |
Jean
| backdash into Shitanagi Shutou1P | 2 | 25.0% |
|---|---|---|
| Getsuku Shouken46P+K into KagizukiPPP | 1 | 12.5% |
| Gyaku Seikenzuki66P | 1 | 12.5% |
| backdash into evade down | 1 | 12.5% |
| evade down into guardG | 1 | 12.5% |
| punchP into Maeken~Joudan MawashigeriPK | 1 | 12.5% |
| punchP into forward dash | 1 | 12.5% |
Akira
| Rimon Chouchu66P | 2 | 40.0% |
|---|---|---|
| backdash into Koboku214P | 1 | 20.0% |
| evade down into backdash | 1 | 20.0% |
| evade down into crouch dash forward | 1 | 20.0% |
Goh
| guardG into evade down | 2 | 50.0% |
|---|---|---|
| backdash into Soukyu46P | 1 | 25.0% |
| backdash into crouch | 1 | 25.0% |
