VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

STU48箱推し@三輪道場

  • Jacky
  • Sarah
  • Lion
  • Kage
  • Pai
  • Akira
  • Brad
  • Jean
  • Wolf
  • Lei Fei
  • Goh
Career matches2,356
Career win rate55.3%
Round win rate51.9%
Peak rank37
Distinct opponents398
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1609 #1,294 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau371,64090373755.1%
Jacky3234119314856.6%
Lion29132716153.8%
Sarah30107634458.9%
Kage2746252154.4%
Brad262718966.7%
Pai2627131448.1%
Akira261771041.2%
Jean26135838.5%
Wolf2643175.0%
Lei Fei26220100.0%
Goh26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,323 of 3,724 rounds counted

6.9 inputs a second (413 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau7.14232,001
Jacky6.6398892
Sarah6.4386206
Lion6.237453
Kage6.941648
Pai6.740437
Akira7.846537
Brad6.538729
Jean6.841020

By opponent's character

Akira6.9413415
Jacky6.9412327
Wolf6.8407339
Aoi7.0418217
Jean6.7403198
Kage6.7403184
Lau7.0422209
Lion7.0417160
Pai7.1426176
Shun6.8409188
Goh6.9415145
Jeffry6.8409163
Sarah6.8408136
Brad7.1424114
El Blaze6.539281
Lei Fei7.042282
Vanessa7.042264
Taka6.740456
Eileen7.041839
Dural7.142830

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira125586746.4%-7.5
Jacky91444748.4%-4.9
Wolf89513857.3%+2.1
Aoi58292950.0%-0.7
Jean55262947.3%-8.6
Kage55322358.2%+3.2
Lau55302554.5%+1.7
Lion54282651.9%+1.3
Pai49321765.3%+12.2
Shun48262254.2%-3.3
Goh39291074.4%+21.0
Jeffry39221756.4%+4.7
Sarah37221559.5%+4.3
Brad33171651.5%-4.4
El Blaze25141156.0%+1.3
Lei Fei2191242.9%-9.2
Vanessa1812666.7%+10.7
Taka1661037.5%-16.6
Eileen128466.7%+6.8
Dural74357.1%-4.6

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence114546047.4%-5.0
Breakable Half Fence110654559.1%+5.3
Octagon102594357.8%+1.6
Single Wall100574357.0%+2.4
Half Fence91484352.8%-1.2
Full Fence87533460.9%+9.2
Low Fence87464152.9%+0.6
Rectangle82433952.4%-1.3
Open71333846.5%-7.3
Full Fence and Open44212347.7%-7.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls58654.9%53.8%+1.2
No walls25852.7%53.6%-0.8

Walls against open: +2.0 points (95% range -5.9 to +9.9), p 0.613 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

west-muta (Rank 32)2026/10/1398188.9%
あをゐ (Rank 34)2026/10/1393633.3%
うをん (Rank 32)2026/10/13147750.0%
azn3_ayapin (Rank 36)2026/10/1352340.0%
makoto_666_x (Rank 28)2026/10/1374357.1%
都筑まもる君 (Rank 35)2026/10/1376185.7%
LSt_14 (Rank 33)2026/10/1362433.3%
ワクワク (Rank 33)2026/10/1384450.0%
Bird-Tat (Rank 33)2026/10/0574357.1%
会長さん (Rank 36)2026/10/0585362.5%
ぷこ (Rank 37)2026/10/0585362.5%
pazwolf (Rank 39)2026/10/051441028.6%
atototto1000 (Rank 38)2026/10/055050.0%
★闘将拉麵男★ (Rank 38)2026/09/2872528.6%
乃木ぽん@こてつ.kuma (Rank 33)2026/09/27127558.3%
AOEアオイ (Rank 33)2026/09/241410471.4%
orz (Rank 29)2026/09/17119281.8%
ケツバッターA (Rank 33)2026/09/1497277.8%
ヘニオ (Rank 34)2026/08/31116554.5%
koiketyan (Rank 27)2026/08/2495455.6%
akiki-99-shadow (Rank 31)2026/08/1862433.3%
okb@j>おーけーびー (Rank 28)2026/05/2586275.0%
黒鵜なぎ@Vtuber (Rank 31)2026/05/25660100.0%
聖☆奈♡♡ (Rank 25)2026/05/2563350.0%
CRY-xxBABYxx (Rank 33)2026/03/3064266.7%

Round openings

Every character

backdash into guardG2408.3%
forward dash into guardG1786.2%
backdash into Honten Rakutoutai46K+G1766.1%
backdash into Kensou4P1515.2%
crouch into Fukko Kensou1P1304.5%
backdash into backward movement863.0%
backdash into Kosoushou46P812.8%
evade down into guardG692.4%
backdash into Honshin Hekiken1P+K682.4%
Jab StraightPP into Jab Double StraightPPP491.7%
guardG into evade down481.7%
Kosoushou46P421.4%
backdash into Spin Heel Sword4K+G421.4%
backdash into Enjin Senpukyaku4K+G371.3%
backdash into Switch Kick4K371.3%

401 further openings account for the other 1,457 rounds.

Counted from 717 of the 926 matches played. The rest were not pulled for openings.

Lau

Career
903–737 · 55.1%
This season
569 matches · 53.2%
Peak rank
37

First hit in 53.3% of 1,721 rounds. Won 55.9% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 57.2% of rounds, against 48.6% in their other rounds.
  • Against Akira: moves in first in 32.1% of rounds, against 14.3% against everyone else.
  • In round 4 or later: opens with “backdash into G guard” in 11.1% of rounds, against 7.1% in their other rounds.
  • Against Kage: opens with “backdash into 4P Kensou” in 28.6% of rounds, against 7.6% against everyone else.

How is this tested?

backdash into Honten Rakutoutai46K+G17610.1%
backdash into Kensou4P1518.7%
backdash into guardG1428.1%
crouch into Fukko Kensou1P1307.5%
forward dash into guardG1196.8%
backdash into Kosoushou46P814.6%
backdash into Honshin Hekiken1P+K683.9%
Kosoushou46P422.4%
backdash into backward movement412.4%
backdash into Enjin Senpukyaku4K+G372.1%
Souko Sensou66P+K352.0%
crouch into Renkanshou3PPP352.0%
backdash into Fukko Kensou1P321.8%
crouch into Honshin Hekiken1P+K291.7%
evade down into guardG251.4%

187 further openings account for the other 603 rounds.

Counted from 432 of the 569 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–20 · 55%2–10 · 17%too few to test
Wolf26–16 · 62%8–1 · 89%too few to test
Jean17–13 · 57%0–2 · 0%too few to test
Aoi11–10 · 52%5–3 · 62%too few to test
Lau8–6 · 57%5–8 · 38%too few to test
Lion9–8 · 53%4–5 · 44%too few to test
Jacky6–9 · 40%3–3 · 50%too few to test
Goh7–4 · 64%7–1 · 88%too few to test
Kage9–4 · 69%3–3 · 50%too few to test
Shun6–6 · 50%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

137 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
193–148 · 56.6%
This season
222 matches · 57.2%
Peak rank
32

First hit in 50.3% of 690 rounds. Won 59.9% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • Against Shun: waits first in 34.7% of rounds, against 4.4% against everyone else.
  • After opening the round before by backing off: backs off first in 61.5% of rounds, against 44.3% after anything else.
  • Against Jacky: opens with “backdash into 4K+G Spin Heel Sword” in 14.7% of rounds, against 4.4% against everyone else.
  • After losing a round: opens with “forward dash into G guard” in 9.4% of rounds, against 1.8% after winning one.
  • When ahead: opens with “PP Jab Straight into PPP Jab Double Straight” in 9.4% of rounds, against 4.4% when level or behind.

How is this tested?

backdash into guardG7110.3%
Jab StraightPP into Jab Double StraightPPP497.1%
backdash into Spin Heel Sword4K+G426.1%
backdash into backward movement355.1%
forward dash into guardG324.6%
evade down into guardG314.5%
backdash into Standing Knee Kick4K294.2%
punchP into Jab StraightPP284.1%
backdash into Low Spin Kick1K+G202.9%
backdash into punchP182.6%
backdash into evade down152.2%
evade down into punchP131.9%
backdash into Long Stride Back Knuckle4P+K111.6%
guardG into evade down111.6%
Dash Hammer Kick66K101.4%

120 further openings account for the other 275 rounds.

Counted from 171 of the 222 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–11 · 48%3–1 · 75%too few to test
Akira7–6 · 54%4–8 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

51 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
63–44 · 58.9%
This season
68 matches · 58.8%
Peak rank
30

First hit in 60.4% of 255 rounds. Won 57.1% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Switch Kick4K3714.4%
backdash into Crescent Heel4K+G3212.4%
Hide Side Kick (Deflect)P+K228.6%
backdash into guardG207.8%
backdash into Hide Side Kick (Deflect)P+K176.6%
forward dash into guardG145.5%
forward dash into forward movement103.9%
backdash into Leg Slicer2K+G83.1%
crouch into Leg Slicer2K+G83.1%
backdash into backward movement51.9%
evade down into guardG51.9%
guardG into evade down51.9%
backdash41.6%
backdash into Sharpsword Combo44KK41.6%
backdash into Valkyrie Low1K+G41.6%

44 further openings account for the other 62 rounds.

Counted from 64 of the 68 matches played. The rest were not pulled for openings.

Kage

Career
25–21 · 54.4%
This season
14 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rasen4P1017.9%
backdash into Gen'you4K+G814.3%
backdash into evade down814.3%
evade down into guardG35.4%
guardG into evade down35.4%
backdash into Kodachinuki4K23.6%
backdash into Tenshin Agokudaki4KKK23.6%
Engetsugeri9K+G into evade up11.8%
backdash into Doukudaki46K11.8%
backdash into Engetsugeri9K+G11.8%
backdash into Fujinkyaku46K+G11.8%
backdash into Jibashiri1K11.8%
backdash into Nagiharai6P+K11.8%
backdash into Nirenkyaku3KK11.8%
backdash into Rakujin Gaeri44P11.8%

12 further openings account for the other 12 rounds.

Lion

Career
71–61 · 53.8%
This season
15 matches · 26.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kishitsu Kasensou43P714.3%
backdash into Touku Rigou Bantaitetsu46K+G612.2%
forward dash into guardG612.2%
backdash into Sentai4K48.2%
backdash into backward movement36.1%
Tourou Teihozen (Deflect)4P+K+G into Souji SenpuP+K24.1%
backdash into Dantai3K24.1%
evade down into guardG24.1%
Attai2K into Tousentai2KK+G12.0%
Taizan Soukoushu4P+K12.0%
backdash into Koushutai44K12.0%
backdash into Sekkeishu2P+K+G12.0%
backdash into evade down12.0%
backdash into guardG12.0%
crouch dash forward into forward dash12.0%

10 further openings account for the other 10 rounds.

Counted from 13 of the 15 matches played. The rest were not pulled for openings.

Brad

Career
18–9 · 66.7%
This season
7 matches · 71.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K729.2%
Middle Spin Kick66K312.5%
Sway Back4P+K+G into Mighty Knee UpperK28.3%
backdash into Sharp Shoot1P28.3%
backdash into Middle Kick3K14.2%
backdash into Ten Kao~Sawk Kun6KP14.2%
backdash into Turn Savate44K14.2%
backdash into guardG14.2%
evade down into guardG14.2%
forward dash into Ten Kao6K14.2%
forward dash into guardG14.2%
forward movement into Sway Back4P+K+G14.2%
guardG into evade up14.2%
no input14.2%

Counted from 6 of the 7 matches played. The rest were not pulled for openings.

Wolf

Career
3–1 · 75.0%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Short Shoulder46P+K317.6%
backdash into evade down211.8%
guardG into evade down211.8%
backdash into Body Blow6P15.9%
backdash into Elbow Butt4P15.9%
backdash into Heavy Middle Kick3K+G15.9%
backdash into Jab StraightPP15.9%
backdash into backward movement15.9%
forward dash into Rolling Back Elbow6PP+K15.9%
forward dash into guardG15.9%
guardG15.9%
punchP into Hammer KickPK15.9%
punchP into Jab StraightPP15.9%

Pai

Career
13–14 · 48.1%
This season
10 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG320.0%
forward dash into guardG320.0%
crouch into Ensei Haikyaku4K213.3%
backdash into Senkyaku Chushou3KP16.7%
backdash into evade down16.7%
crouch dash back into Rikensui1P16.7%
crouch dash back into guardG16.7%
evade up into guardG16.7%
forward dash into RenshouPP16.7%
guardG into evade down16.7%

Counted from 4 of the 10 matches played. The rest were not pulled for openings.

Akira

Career
7–10 · 41.2%
This season
8 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P215.4%
Senzankou66P+K into throwP+G215.4%
backdash into Koboku214P215.4%
Rimon Chouchu66P into forward dash17.7%
Yakuho Chouchu666P17.7%
backdash into Jouho Touken6P17.7%
backdash into crouch17.7%
backward movement into Jouho Touken6P17.7%
evade down into backdash17.7%
evade down into crouch dash forward17.7%

Counted from 3 of the 8 matches played. The rest were not pulled for openings.

Lei Fei

Career
2–0 · 100.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Saitoukyaku1K+G18.3%
backdash into Senpukyaku66K+G18.3%
backdash into backward movement18.3%
backdash into guardG18.3%
backdash into offensive move18.3%
backward movement into evade down18.3%
evade down into backdash18.3%
evade down into guardG18.3%
forward dash into guardG18.3%
guardG18.3%
offensive move18.3%
offensive move into kickK18.3%

Jean

Career
5–8 · 38.5%
This season
5 matches · 40.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shitanagi Shutou1P225.0%
Getsuku Shouken46P+K into KagizukiPPP112.5%
Gyaku Seikenzuki66P112.5%
backdash into evade down112.5%
evade down into guardG112.5%
punchP into Maeken~Joudan MawashigeriPK112.5%
punchP into forward dash112.5%

Counted from 2 of the 5 matches played. The rest were not pulled for openings.

Goh

Career
0–0 · —
This season
1 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down250.0%
backdash into Soukyu46P125.0%
backdash into Sune Kudaki43P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 4 of 15 tests hold up
  • Jacky: 5 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)