VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

elbowcommand

  • Aoi
  • Jeffry
  • Sarah
  • Akira
  • Jacky
  • Kage
Career matches1,945
Career win rate58.2%
Round win rate54.3%
Peak rank29
Distinct opponents277
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1592 #1,404 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad2985345040352.8%
Aoi2939721817954.9%
Jeffry292151318460.9%
Akira222101367464.8%
Kage26115882776.5%
Sarah2779592074.7%
Jacky2476502665.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,233 of 3,295 rounds counted

7.6 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.7460665
Aoi7.5452832
Jeffry7.6455382
Sarah7.4444303
Kage7.243051

By opponent's character

Akira7.6454364
Aoi7.3439264
Jacky7.7459202
Wolf7.7460140
Sarah7.5452124
Jeffry7.4443151
El Blaze7.6458122
Pai7.7464118
Goh7.4446133
Shun7.6457121
Kage7.544997
Lau7.746185
Lion7.645697
Lei Fei7.846556
Jean7.545151
Brad8.047840
Dural7.846726
Taka7.545123
Vanessa7.746111
Eileen7.44448

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira116734362.9%+7.1
Aoi92533957.6%+1.4
Jacky75403553.3%-2.8
Wolf74433158.1%+5.2
Sarah56282850.0%-11.4
Jeffry54252946.3%-10.1
El Blaze48282058.3%-3.0
Pai46311567.4%+8.0
Goh43251858.1%-0.2
Shun43241955.8%-0.8
Kage36201655.6%-7.5
Lau29161355.2%+4.3
Lion25141156.0%+6.1
Lei Fei22101245.5%-6.1
Jean2011955.0%+3.0
Brad148657.1%-1.9
Dural127558.3%+11.8
Taka114736.4%-20.2
Vanessa85362.5%+15.9
Eileen64266.7%-0.8

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence97554256.7%+1.5
Breakable Full Fence96564058.3%+1.1
Rectangle94454947.9%-11.8
Single Wall90533758.9%-1.4
Breakable Half Fence84434151.2%-4.9
Octagon81493260.5%+5.2
Open74502467.6%+11.1
Half Fence68432563.2%+9.1
Low Fence60322853.3%-2.0
Full Fence and Open40192147.5%-7.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52056.0%56.3%-0.4
No walls22460.3%57.9%+2.3

Walls against open: -2.7 points (95% range -10.3 to +5.0), p 0.491 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NORESPECT (Rank 28)2026/09/1372528.6%
haira_76 (Rank 29)2026/09/1385362.5%
ほーげつ (Rank 27)2026/09/1287187.5%
マクシミリアン15世 (Rank 31)2026/09/1274357.1%
TAPIOKA (Rank 29)2026/09/12134930.8%
calmknight[냠냠] (Rank 31)2026/09/071811761.1%
cokeshi (Rank 28)2026/09/06105550.0%
BANANA (Rank 29)2026/09/0695455.6%
あなたのかみさま (Rank 24)2026/07/2976185.7%
ちび-G (Rank 30)2026/07/212982127.6%
O.J.A (Rank 21)2026/07/21119281.8%
G.S (Rank 22)2026/07/2075271.4%
SouzaTheo (Rank 24)2026/07/2087187.5%
HaseMasa (Rank 23)2026/07/2076185.7%
格雷希欧 (Rank 23)2026/07/20119281.8%
Gun-Interceptor (Rank 29)2026/07/1074357.1%
Koutei (Rank 29)2026/07/05107370.0%
ER_higante (Rank 29)2026/06/2820101050.0%
kkd828 (Rank 21)2026/06/26880100.0%
Multipla (Rank 24)2026/06/16103730.0%
RX-7FD3S-Type-RS (Rank 24)2026/06/14107370.0%
ルビーロマン葵 (Rank 27)2026/06/08117463.6%
VERTEX (Rank 30)2026/06/0874357.1%
elf4sale (Rank 32)2026/06/07103730.0%
zxyzguy (Rank 25)2026/05/1698188.9%

Round openings

Every character

backdash into evade up3199.7%
crouch dash forward into throw escape2507.6%
backdash into evade down2196.6%
backdash into throw escape1243.8%
evade down into throw escape912.8%
backdash into Megaton Knuckle43P+K882.7%
crouch dash forward into forward dash882.7%
Sway Back4P+K+G into Mighty Knee UpperK792.4%
backdash into backward movement652.0%
backdash into throwP+G631.9%
backdash into Shovel Hook2P+K591.8%
Stop Kick4K into forward movement541.6%
evade down into forward dash521.6%
throwP+G501.5%
backdash into guardG411.2%

421 further openings account for the other 1,662 rounds.

Brad

Career
450–403 · 52.8%
This season
384 matches · 52.6%
Peak rank
29

First hit in 46.5% of 1,550 rounds. Won 54.8% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 22.9% of rounds, against 11.5% in their other rounds.
  • Against Lei Fei: attacks straight away in 46.0% of rounds, against 29.4% against everyone else.
  • In round 1: opens with “crouch dash forward into throw escape” in 12.0% of rounds, against 6.6% in their other rounds.
  • Against Goh: opens with “backdash into throw escape” in 11.5% of rounds, against 4.5% against everyone else.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 22.8% of rounds, against 10.8% after anything else.

How is this tested?

backdash into evade up18111.6%
crouch dash forward into throw escape1237.9%
backdash into evade down996.4%
Sway Back4P+K+G into Mighty Knee UpperK795.1%
backdash into throw escape754.8%
backdash into Shovel Hook2P+K593.8%
Stop Kick4K into forward movement543.5%
backdash into backward movement503.2%
Ducking6P+K+G into Sting BlowP+K382.4%
evade down into throw escape382.4%
backdash into throwP+G362.3%
crouch dash forward into forward dash312.0%
Kao Loy6K+G281.8%
evade down into forward dash271.7%
backdash201.3%

174 further openings account for the other 617 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–14 · 59%10–5 · 67%too few to test
Jacky17–11 · 61%3–3 · 50%too few to test
Wolf15–14 · 52%5–3 · 62%too few to test
Sarah7–13 · 35%4–4 · 50%too few to test
Aoi12–9 · 57%7–1 · 88%too few to test
El Blaze5–11 · 31%6–3 · 67%too few to test
Jeffry7–9 · 44%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
218–179 · 54.9%
This season
213 matches · 51.6%
Peak rank
29

First hit in 49.1% of 826 rounds. Won 53.7% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 28.6% of rounds, against 11.6% in their other rounds.
  • After losing a round: moves in first in 16.8% of rounds, against 6.6% after winning one.
  • When behind: moves in first in 20.4% of rounds, against 5.8% when ahead or level.
  • In round 1: opens with “crouch dash forward into throw escape” in 17.4% of rounds, against 5.7% in their other rounds.
  • After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 28.8% of rounds, against 9.5% after anything else.
  • When behind: opens with “crouch dash forward into throw escape” in 10.2% of rounds, against 1.7% when ahead or level.

How is this tested?

backdash into evade up829.9%
crouch dash forward into throw escape728.7%
backdash into evade down627.5%
punchP into NirentotsuPP334.0%
throwP+G into Hou'oushu3P303.6%
Sou'unha66K293.5%
Chudan Hiji'ate6P into Tsumujisakura6PP263.1%
NirentotsuPP into Nirentotsu OuchuPPP263.1%
Tenchi In'youP+K+G253.0%
throwP+G253.0%
backdash into throw escape232.8%
Raijinha6K192.3%
evade down into throw escape192.3%
crouch dash back into Ryoushi43P161.9%
Sodeshinken33P+K151.8%

113 further openings account for the other 330 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi10–12 · 45%4–5 · 44%too few to test
Akira9–6 · 60%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
131–84 · 60.9%
This season
96 matches · 61.5%
Peak rank
29

First hit in 47.4% of 380 rounds. Won 58.9% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Megaton Knuckle43P+K8822.9%
throwP+G into Elbow Butt6P328.3%
backdash into evade down297.5%
backdash into evade up225.7%
backdash into throw escape174.4%
crouch dash forward into throw escape123.1%
crouch into Side Kick3K112.9%
backdash into Knee Attack6K92.3%
backdash into throwP+G92.3%
evade down into throw escape92.3%
backdash into guardG82.1%
crouch dash forward into forward dash82.1%
crouch into Full Swing Upper33P82.1%
Knee Attack6K61.6%
throwP+G61.6%

57 further openings account for the other 111 rounds.

Sarah

Career
59–20 · 74.7%
This season
77 matches · 71.4%
Peak rank
27

First hit in 38.7% of 297 rounds. Won 63.5% of the rounds they struck first, 60.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash forward into throw escape3812.4%
crouch dash forward into forward dash258.1%
evade down into throw escape247.8%
backdash into evade up206.5%
backdash into evade down185.9%
Hide Side Kick (Deflect)P+K144.6%
Snap Side Chop3P into Setup Combination3PK144.6%
evade down into forward dash113.6%
Rising Elbow6P into Elbow Side Chop6PP92.9%
backdash into Crescent Heel4K+G82.6%
backdash into throw escape82.6%
throwP+G into Rising Elbow6P72.3%
Wind Knuckle6P+KP into Storm Combination6P+KPK61.9%
backdash into guardG61.9%
backdash into throwP+G51.6%

61 further openings account for the other 94 rounds.

Akira

Career
136–74 · 64.8%
This season
26 matches · 69.2%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Senshou46P1010.3%
backdash into evade up99.3%
Rimon Chouchu66P into Jouho Touken6P88.2%
crouch dash forward into forward dash77.2%
forward dash into Jouho Touken6P77.2%
Jouho Touken6P into forward, back punch+kick64P+K66.2%
backdash into evade down44.1%
Jouho Touken6P into crouch33.1%
Rimon Chouchu66P into Housui2P33.1%
forward dash into Rimon Chouchu66P33.1%
Rimon Chouchu66P into Hachimon KaidaPP22.1%
crouch dash forward into throw escape22.1%
evade down into forward dash22.1%
evade down into forward movement22.1%
forward dash into throwP+G22.1%

27 further openings account for the other 27 rounds.

Jacky

Career
50–26 · 65.8%
This season
20 matches · 70.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P1013.0%
Middle Smash6P into Middle Smash Back Knuckle6PP45.2%
Slide Shuffle (Deflect)4P+K+G45.2%
backdash into evade up45.2%
Slant Back Knuckle1P33.9%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward22.6%
Spinning KickK+G into Spinning Kick Low Spin KickK+GK22.6%
backdash into Beat & Back KnuckleP+KP22.6%
backdash into Long Stride Back Knuckle4P+K22.6%
backdash into backward movement22.6%
backdash into evade down22.6%
crouch dash forward into forward dash22.6%
crouch dash forward into forward movement22.6%
crouch dash forward into punchP22.6%
crouch dash forward into throwP+G22.6%

30 further openings account for the other 32 rounds.

Kage

Career
88–27 · 76.5%
This season
14 matches · 78.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down59.8%
Engetsugeri9K+G47.8%
backdash into Engetsugeri9K+G35.9%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P23.9%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In RyusouK+G23.9%
Hiji'uchi6P23.9%
Rakujin Gaeri44P23.9%
Rasen4P23.9%
backdash into Jizuridan2P23.9%
backdash into forward dash23.9%
crouch dash forward into throw escape23.9%
crouch into Nirenkyaku3KK23.9%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K12.0%
Hagakure-ryu In Shippujin4P+K+G into forward dash12.0%
Nakageri3K into Nirenkyaku3KK12.0%

18 further openings account for the other 18 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 5 of 15 tests hold up
  • Aoi: 6 of 15 tests hold up
  • Jeffry: 0 of 15 tests hold up
  • Sarah: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)