Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1592 #1,404 of 3,686 on the Elo list →
Brad1592382 matches
Aoi1584213 matches
Jeffry159796 matches
Sarah159677 matches
Akira159826 matches
Jacky159920 matches
Kage159614 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 29 | 853 | 450 | 403 | 52.8% |
|---|---|---|---|---|---|
| Aoi | 29 | 397 | 218 | 179 | 54.9% |
| Jeffry | 29 | 215 | 131 | 84 | 60.9% |
| Akira | 22 | 210 | 136 | 74 | 64.8% |
| Kage | 26 | 115 | 88 | 27 | 76.5% |
| Sarah | 27 | 79 | 59 | 20 | 74.7% |
| Jacky | 24 | 76 | 50 | 26 | 65.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,233 of 3,295 rounds counted7.6 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 7.7 | 460 | 665 |
|---|---|---|---|
| Aoi | 7.5 | 452 | 832 |
| Jeffry | 7.6 | 455 | 382 |
| Sarah | 7.4 | 444 | 303 |
| Kage | 7.2 | 430 | 51 |
By opponent's character
| Akira | 7.6 | 454 | 364 |
|---|---|---|---|
| Aoi | 7.3 | 439 | 264 |
| Jacky | 7.7 | 459 | 202 |
| Wolf | 7.7 | 460 | 140 |
| Sarah | 7.5 | 452 | 124 |
| Jeffry | 7.4 | 443 | 151 |
| El Blaze | 7.6 | 458 | 122 |
| Pai | 7.7 | 464 | 118 |
| Goh | 7.4 | 446 | 133 |
| Shun | 7.6 | 457 | 121 |
| Kage | 7.5 | 449 | 97 |
| Lau | 7.7 | 461 | 85 |
| Lion | 7.6 | 456 | 97 |
| Lei Fei | 7.8 | 465 | 56 |
| Jean | 7.5 | 451 | 51 |
| Brad | 8.0 | 478 | 40 |
| Dural | 7.8 | 467 | 26 |
| Taka | 7.5 | 451 | 23 |
| Vanessa | 7.7 | 461 | 11 |
| Eileen | 7.4 | 444 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 116 | 73 | 43 | 62.9% | +7.1 |
|---|---|---|---|---|---|
| Aoi | 92 | 53 | 39 | 57.6% | +1.4 |
| Jacky | 75 | 40 | 35 | 53.3% | -2.8 |
| Wolf | 74 | 43 | 31 | 58.1% | +5.2 |
| Sarah | 56 | 28 | 28 | 50.0% | -11.4 |
| Jeffry | 54 | 25 | 29 | 46.3% | -10.1 |
| El Blaze | 48 | 28 | 20 | 58.3% | -3.0 |
| Pai | 46 | 31 | 15 | 67.4% | +8.0 |
| Goh | 43 | 25 | 18 | 58.1% | -0.2 |
| Shun | 43 | 24 | 19 | 55.8% | -0.8 |
| Kage | 36 | 20 | 16 | 55.6% | -7.5 |
| Lau | 29 | 16 | 13 | 55.2% | +4.3 |
| Lion | 25 | 14 | 11 | 56.0% | +6.1 |
| Lei Fei | 22 | 10 | 12 | 45.5% | -6.1 |
| Jean | 20 | 11 | 9 | 55.0% | +3.0 |
| Brad | 14 | 8 | 6 | 57.1% | -1.9 |
| Dural | 12 | 7 | 5 | 58.3% | +11.8 |
| Taka | 11 | 4 | 7 | 36.4% | -20.2 |
| Vanessa | 8 | 5 | 3 | 62.5% | +15.9 |
| Eileen | 6 | 4 | 2 | 66.7% | -0.8 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 97 | 55 | 42 | 56.7% | +1.5 |
|---|---|---|---|---|---|
| Breakable Full Fence | 96 | 56 | 40 | 58.3% | +1.1 |
| Rectangle | 94 | 45 | 49 | 47.9% | -11.8 |
| Single Wall | 90 | 53 | 37 | 58.9% | -1.4 |
| Breakable Half Fence | 84 | 43 | 41 | 51.2% | -4.9 |
| Octagon | 81 | 49 | 32 | 60.5% | +5.2 |
| Open | 74 | 50 | 24 | 67.6% | +11.1 |
| Half Fence | 68 | 43 | 25 | 63.2% | +9.1 |
| Low Fence | 60 | 32 | 28 | 53.3% | -2.0 |
| Full Fence and Open | 40 | 19 | 21 | 47.5% | -7.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 520 | 56.0% | 56.3% | -0.4 |
| No walls | 224 | 60.3% | 57.9% | +2.3 |
Walls against open: -2.7 points (95% range -10.3 to +5.0), p 0.491 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちび-G (Rank 30) | 29 | 8 | 21 | 27.6% |
|---|---|---|---|---|
| ER_higante (Rank 29) | 20 | 10 | 10 | 50.0% |
| calmknight[냠냠] (Rank 31) | 18 | 11 | 7 | 61.1% |
| TAPIOKA (Rank 29) | 13 | 4 | 9 | 30.8% |
| O.J.A (Rank 21) | 11 | 9 | 2 | 81.8% |
| ルビーロマン葵 (Rank 27) | 11 | 7 | 4 | 63.6% |
| 格雷希欧 (Rank 23) | 11 | 9 | 2 | 81.8% |
| Koutei (Rank 29) | 10 | 7 | 3 | 70.0% |
| Multipla (Rank 24) | 10 | 3 | 7 | 30.0% |
| RX-7FD3S-Type-RS (Rank 24) | 10 | 7 | 3 | 70.0% |
| cokeshi (Rank 28) | 10 | 5 | 5 | 50.0% |
| elf4sale (Rank 32) | 10 | 3 | 7 | 30.0% |
| BANANA (Rank 29) | 9 | 5 | 4 | 55.6% |
| zxyzguy (Rank 25) | 9 | 8 | 1 | 88.9% |
| SouzaTheo (Rank 24) | 8 | 7 | 1 | 87.5% |
| haira_76 (Rank 29) | 8 | 5 | 3 | 62.5% |
| kkd828 (Rank 21) | 8 | 8 | 0 | 100.0% |
| ほーげつ (Rank 27) | 8 | 7 | 1 | 87.5% |
| G.S (Rank 22) | 7 | 5 | 2 | 71.4% |
| Gun-Interceptor (Rank 29) | 7 | 4 | 3 | 57.1% |
| HaseMasa (Rank 23) | 7 | 6 | 1 | 85.7% |
| NORESPECT (Rank 28) | 7 | 2 | 5 | 28.6% |
| VERTEX (Rank 30) | 7 | 4 | 3 | 57.1% |
| あなたのかみさま (Rank 24) | 7 | 6 | 1 | 85.7% |
| マクシミリアン15世 (Rank 31) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| NORESPECT (Rank 28) | 2026/09/13 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| haira_76 (Rank 29) | 2026/09/13 | 8 | 5 | 3 | 62.5% |
| ほーげつ (Rank 27) | 2026/09/12 | 8 | 7 | 1 | 87.5% |
| マクシミリアン15世 (Rank 31) | 2026/09/12 | 7 | 4 | 3 | 57.1% |
| TAPIOKA (Rank 29) | 2026/09/12 | 13 | 4 | 9 | 30.8% |
| calmknight[냠냠] (Rank 31) | 2026/09/07 | 18 | 11 | 7 | 61.1% |
| cokeshi (Rank 28) | 2026/09/06 | 10 | 5 | 5 | 50.0% |
| BANANA (Rank 29) | 2026/09/06 | 9 | 5 | 4 | 55.6% |
| あなたのかみさま (Rank 24) | 2026/07/29 | 7 | 6 | 1 | 85.7% |
| ちび-G (Rank 30) | 2026/07/21 | 29 | 8 | 21 | 27.6% |
| O.J.A (Rank 21) | 2026/07/21 | 11 | 9 | 2 | 81.8% |
| G.S (Rank 22) | 2026/07/20 | 7 | 5 | 2 | 71.4% |
| SouzaTheo (Rank 24) | 2026/07/20 | 8 | 7 | 1 | 87.5% |
| HaseMasa (Rank 23) | 2026/07/20 | 7 | 6 | 1 | 85.7% |
| 格雷希欧 (Rank 23) | 2026/07/20 | 11 | 9 | 2 | 81.8% |
| Gun-Interceptor (Rank 29) | 2026/07/10 | 7 | 4 | 3 | 57.1% |
| Koutei (Rank 29) | 2026/07/05 | 10 | 7 | 3 | 70.0% |
| ER_higante (Rank 29) | 2026/06/28 | 20 | 10 | 10 | 50.0% |
| kkd828 (Rank 21) | 2026/06/26 | 8 | 8 | 0 | 100.0% |
| Multipla (Rank 24) | 2026/06/16 | 10 | 3 | 7 | 30.0% |
| RX-7FD3S-Type-RS (Rank 24) | 2026/06/14 | 10 | 7 | 3 | 70.0% |
| ルビーロマン葵 (Rank 27) | 2026/06/08 | 11 | 7 | 4 | 63.6% |
| VERTEX (Rank 30) | 2026/06/08 | 7 | 4 | 3 | 57.1% |
| elf4sale (Rank 32) | 2026/06/07 | 10 | 3 | 7 | 30.0% |
| zxyzguy (Rank 25) | 2026/05/16 | 9 | 8 | 1 | 88.9% |
Round openings
Every character
| backdash into evade up | 319 | 9.7% |
|---|---|---|
| crouch dash forward into throw escape | 250 | 7.6% |
| backdash into evade down | 219 | 6.6% |
| backdash into throw escape | 124 | 3.8% |
| evade down into throw escape | 91 | 2.8% |
| backdash into Megaton Knuckle43P+K | 88 | 2.7% |
| crouch dash forward into forward dash | 88 | 2.7% |
| Sway Back4P+K+G into Mighty Knee UpperK | 79 | 2.4% |
| backdash into backward movement | 65 | 2.0% |
| backdash into throwP+G | 63 | 1.9% |
| backdash into Shovel Hook2P+K | 59 | 1.8% |
| Stop Kick4K into forward movement | 54 | 1.6% |
| evade down into forward dash | 52 | 1.6% |
| throwP+G | 50 | 1.5% |
| backdash into guardG | 41 | 1.2% |
421 further openings account for the other 1,662 rounds.
Brad
- Career
- 450–403 · 52.8%
- This season
- 384 matches · 52.6%
- Peak rank
- 29
First hit in 46.5% of 1,550 rounds. Won 54.8% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 22.9% of rounds, against 11.5% in their other rounds.
- Against Lei Fei: attacks straight away in 46.0% of rounds, against 29.4% against everyone else.
- In round 1: opens with “crouch dash forward into throw escape” in 12.0% of rounds, against 6.6% in their other rounds.
- Against Goh: opens with “backdash into throw escape” in 11.5% of rounds, against 4.5% against everyone else.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 22.8% of rounds, against 10.8% after anything else.
| backdash into evade up | 181 | 11.6% |
|---|---|---|
| crouch dash forward into throw escape | 123 | 7.9% |
| backdash into evade down | 99 | 6.4% |
| Sway Back4P+K+G into Mighty Knee UpperK | 79 | 5.1% |
| backdash into throw escape | 75 | 4.8% |
| backdash into Shovel Hook2P+K | 59 | 3.8% |
| Stop Kick4K into forward movement | 54 | 3.5% |
| backdash into backward movement | 50 | 3.2% |
| Ducking6P+K+G into Sting BlowP+K | 38 | 2.4% |
| evade down into throw escape | 38 | 2.4% |
| backdash into throwP+G | 36 | 2.3% |
| crouch dash forward into forward dash | 31 | 2.0% |
| Kao Loy6K+G | 28 | 1.8% |
| evade down into forward dash | 27 | 1.7% |
| backdash | 20 | 1.3% |
174 further openings account for the other 617 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 20–14 · 59% | 10–5 · 67% | too few to test |
| Jacky | 17–11 · 61% | 3–3 · 50% | too few to test |
| Wolf | 15–14 · 52% | 5–3 · 62% | too few to test |
| Sarah | 7–13 · 35% | 4–4 · 50% | too few to test |
| Aoi | 12–9 · 57% | 7–1 · 88% | too few to test |
| El Blaze | 5–11 · 31% | 6–3 · 67% | too few to test |
| Jeffry | 7–9 · 44% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 218–179 · 54.9%
- This season
- 213 matches · 51.6%
- Peak rank
- 29
First hit in 49.1% of 826 rounds. Won 53.7% of the rounds they struck first, 49.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 28.6% of rounds, against 11.6% in their other rounds.
- After losing a round: moves in first in 16.8% of rounds, against 6.6% after winning one.
- When behind: moves in first in 20.4% of rounds, against 5.8% when ahead or level.
- In round 1: opens with “crouch dash forward into throw escape” in 17.4% of rounds, against 5.7% in their other rounds.
- After opening the round before with “backdash into evade up”: opens with “backdash into evade up” in 28.8% of rounds, against 9.5% after anything else.
- When behind: opens with “crouch dash forward into throw escape” in 10.2% of rounds, against 1.7% when ahead or level.
| backdash into evade up | 82 | 9.9% |
|---|---|---|
| crouch dash forward into throw escape | 72 | 8.7% |
| backdash into evade down | 62 | 7.5% |
| punchP into NirentotsuPP | 33 | 4.0% |
| throwP+G into Hou'oushu3P | 30 | 3.6% |
| Sou'unha66K | 29 | 3.5% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 26 | 3.1% |
| NirentotsuPP into Nirentotsu OuchuPPP | 26 | 3.1% |
| Tenchi In'youP+K+G | 25 | 3.0% |
| throwP+G | 25 | 3.0% |
| backdash into throw escape | 23 | 2.8% |
| Raijinha6K | 19 | 2.3% |
| evade down into throw escape | 19 | 2.3% |
| crouch dash back into Ryoushi43P | 16 | 1.9% |
| Sodeshinken33P+K | 15 | 1.8% |
113 further openings account for the other 330 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 10–12 · 45% | 4–5 · 44% | too few to test |
| Akira | 9–6 · 60% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 131–84 · 60.9%
- This season
- 96 matches · 61.5%
- Peak rank
- 29
First hit in 47.4% of 380 rounds. Won 58.9% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Megaton Knuckle43P+K | 88 | 22.9% |
|---|---|---|
| throwP+G into Elbow Butt6P | 32 | 8.3% |
| backdash into evade down | 29 | 7.5% |
| backdash into evade up | 22 | 5.7% |
| backdash into throw escape | 17 | 4.4% |
| crouch dash forward into throw escape | 12 | 3.1% |
| crouch into Side Kick3K | 11 | 2.9% |
| backdash into Knee Attack6K | 9 | 2.3% |
| backdash into throwP+G | 9 | 2.3% |
| evade down into throw escape | 9 | 2.3% |
| backdash into guardG | 8 | 2.1% |
| crouch dash forward into forward dash | 8 | 2.1% |
| crouch into Full Swing Upper33P | 8 | 2.1% |
| Knee Attack6K | 6 | 1.6% |
| throwP+G | 6 | 1.6% |
57 further openings account for the other 111 rounds.
Sarah
- Career
- 59–20 · 74.7%
- This season
- 77 matches · 71.4%
- Peak rank
- 27
First hit in 38.7% of 297 rounds. Won 63.5% of the rounds they struck first, 60.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch dash forward into throw escape | 38 | 12.4% |
|---|---|---|
| crouch dash forward into forward dash | 25 | 8.1% |
| evade down into throw escape | 24 | 7.8% |
| backdash into evade up | 20 | 6.5% |
| backdash into evade down | 18 | 5.9% |
| Hide Side Kick (Deflect)P+K | 14 | 4.6% |
| Snap Side Chop3P into Setup Combination3PK | 14 | 4.6% |
| evade down into forward dash | 11 | 3.6% |
| Rising Elbow6P into Elbow Side Chop6PP | 9 | 2.9% |
| backdash into Crescent Heel4K+G | 8 | 2.6% |
| backdash into throw escape | 8 | 2.6% |
| throwP+G into Rising Elbow6P | 7 | 2.3% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 6 | 1.9% |
| backdash into guardG | 6 | 1.9% |
| backdash into throwP+G | 5 | 1.6% |
61 further openings account for the other 94 rounds.
Akira
- Career
- 136–74 · 64.8%
- This season
- 26 matches · 69.2%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Jouho Senshou46P | 10 | 10.3% |
|---|---|---|
| backdash into evade up | 9 | 9.3% |
| Rimon Chouchu66P into Jouho Touken6P | 8 | 8.2% |
| crouch dash forward into forward dash | 7 | 7.2% |
| forward dash into Jouho Touken6P | 7 | 7.2% |
| Jouho Touken6P into forward, back punch+kick64P+K | 6 | 6.2% |
| backdash into evade down | 4 | 4.1% |
| Jouho Touken6P into crouch | 3 | 3.1% |
| Rimon Chouchu66P into Housui2P | 3 | 3.1% |
| forward dash into Rimon Chouchu66P | 3 | 3.1% |
| Rimon Chouchu66P into Hachimon KaidaPP | 2 | 2.1% |
| crouch dash forward into throw escape | 2 | 2.1% |
| evade down into forward dash | 2 | 2.1% |
| evade down into forward movement | 2 | 2.1% |
| forward dash into throwP+G | 2 | 2.1% |
27 further openings account for the other 27 rounds.
Jacky
- Career
- 50–26 · 65.8%
- This season
- 20 matches · 70.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 10 | 13.0% |
|---|---|---|
| Middle Smash6P into Middle Smash Back Knuckle6PP | 4 | 5.2% |
| Slide Shuffle (Deflect)4P+K+G | 4 | 5.2% |
| backdash into evade up | 4 | 5.2% |
| Slant Back Knuckle1P | 3 | 3.9% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 2 | 2.6% |
| Spinning KickK+G into Spinning Kick Low Spin KickK+GK | 2 | 2.6% |
| backdash into Beat & Back KnuckleP+KP | 2 | 2.6% |
| backdash into Long Stride Back Knuckle4P+K | 2 | 2.6% |
| backdash into backward movement | 2 | 2.6% |
| backdash into evade down | 2 | 2.6% |
| crouch dash forward into forward dash | 2 | 2.6% |
| crouch dash forward into forward movement | 2 | 2.6% |
| crouch dash forward into punchP | 2 | 2.6% |
| crouch dash forward into throwP+G | 2 | 2.6% |
30 further openings account for the other 32 rounds.
Kage
- Career
- 88–27 · 76.5%
- This season
- 14 matches · 78.6%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 9.8% |
|---|---|---|
| Engetsugeri9K+G | 4 | 7.8% |
| backdash into Engetsugeri9K+G | 3 | 5.9% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 2 | 3.9% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In RyusouK+G | 2 | 3.9% |
| Hiji'uchi6P | 2 | 3.9% |
| Rakujin Gaeri44P | 2 | 3.9% |
| Rasen4P | 2 | 3.9% |
| backdash into Jizuridan2P | 2 | 3.9% |
| backdash into forward dash | 2 | 3.9% |
| crouch dash forward into throw escape | 2 | 3.9% |
| crouch into Nirenkyaku3KK | 2 | 3.9% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K | 1 | 2.0% |
| Hagakure-ryu In Shippujin4P+K+G into forward dash | 1 | 2.0% |
| Nakageri3K into Nirenkyaku3KK | 1 | 2.0% |
18 further openings account for the other 18 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 5 of 15 tests hold up
- Aoi: 6 of 15 tests hold up
- Jeffry: 0 of 15 tests hold up
- Sarah: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
