VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

aopai

Career matches776
Career win rate63.5%
Round win rate55.0%
Peak rank39
Distinct opponents9
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai3977649328363.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau115645.5%-19.2
Shun42250.0%-17.5
Akira32166.7%+14.0
Pai32166.7%+12.8
Kage220100.0%+31.3
El Blaze110100.0%+46.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence126650.0%-14.3
Half Fence3030.0%-64.8
Open330100.0%+47.6
Breakable Half Fence220100.0%+31.3
Full Fence220100.0%+43.8
Octagon1010.0%-45.4
Rectangle110100.0%+38.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2152.4%58.3%-5.9
No walls3100.0%58.4%+41.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

interceptor (Rank 39)2026/06/08220100.0%
くりたろう (Rank 39)2026/06/0874357.1%
みっちー (Rank 41)2026/06/0631233.3%
ザ・サーペンターズ (Rank 40)2026/06/06110100.0%
えなお (Rank 36)2026/06/06220100.0%
Source-chaude-Pa (Rank 40)2026/06/0632166.7%
外神田 (Rank 37)2026/06/0642250.0%
lost-growth6050 (Rank 40)2026/06/061010.0%
おかし (Rank 41)2026/06/061010.0%

Round openings

Pai

forward movement into punchP2021.7%
guardG into backdash99.8%
crouch into Souka Senpukyaku3PK77.6%
backdash into evade up55.4%
Ensei Haijinkyaku7K+G into Ensei SenpukyakuK+G44.3%
backdash into Ensei Toukyaku46K44.3%
crouch into Senchutai3K44.3%
Ensei Haijinkyaku7K+G33.3%
Kochoukyaku4K+G into Ensei SenpukyakuK+G33.3%
backdash into Tenshin Oushoushou46P+K22.2%
backward movement into Ensei SenpukyakuK+G22.2%
crouch into Honshin Soukyaku1K+G22.2%
guardG into crouch22.2%
guardG into evade up22.2%
Hi'en Tankyaku9K11.1%

22 further openings account for the other 22 rounds.