VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

fuuchanakira

  • Jean
  • Kage
  • Jeffry
  • Goh
  • Lion
  • Shun
  • Lau
  • Jacky
Career matches7,348
Career win rate50.3%
Round win rate48.6%
Peak rank36
Distinct opponents256
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1564 #1,573 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira364,7912,3872,40449.8%
Kage3280442038452.2%
Jean3062132929253.0%
Jeffry3053926927049.9%
Goh2636817419447.3%
Lau2781443754.3%
Lion2778403851.3%
Shun2764343053.1%
Jacky2621150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,406 of 4,649 rounds counted

7.6 inputs a second (457 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.34972,015
Jean6.6396418
Kage6.6396523
Jeffry6.8405310
Goh6.338115
Lion7.344160
Shun6.337925
Lau7.142427
Jacky7.846813

By opponent's character

Akira7.7461375
Jacky7.5451338
Wolf8.0481334
Lion8.3496220
Jean7.6456278
Sarah7.7464197
Vanessa7.5451217
Pai7.6454235
Aoi6.7405146
Goh7.3438163
Lau8.148685
Shun7.3439143
Kage7.9474146
Jeffry7.3438128
El Blaze7.544874
Eileen7.3439102
Brad8.048283
Taka7.142876
Lei Fei7.846958
Dural7.14268

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira131577443.5%-2.3
Jacky122606249.2%+1.9
Wolf92504254.4%+9.2
Lion83335039.8%-1.6
Jean77324541.6%-4.6
Sarah75334244.0%-2.4
Vanessa75363948.0%-0.7
Pai68323647.1%-1.1
Aoi59293049.1%+4.6
Goh52272551.9%+1.7
Lau51183335.3%-8.5
Shun51282354.9%+6.8
Kage45212446.7%-4.9
Jeffry43222151.2%+2.4
El Blaze29151451.7%+1.2
Eileen28131546.4%-4.7
Brad26131350.0%+7.9
Taka20101050.0%+1.3
Lei Fei1551033.3%-7.7
Dural72528.6%-19.8

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence154767849.4%+2.9
Half Fence127626548.8%+2.1
Rectangle127646350.4%+5.7
Open113526146.0%-2.6
Single Wall113437038.0%-8.6
Full Fence106574953.8%+6.9
Low Fence102544852.9%+4.1
Breakable Half Fence101386337.6%-8.3
Octagon100465446.0%+0.8
Full Fence and Open62243838.7%-7.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls71548.0%46.3%+1.7
No walls32845.4%47.7%-2.3

Walls against open: +4.0 points (95% range -2.4 to +10.4), p 0.219 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

LSt_14 (Rank 32)2026/09/08147750.0%
nanami.madogiwa (Rank 33)2026/09/071971236.8%
ヘニオ (Rank 34)2026/08/3044172738.6%
gans.sk602 (Rank 32)2026/08/23134930.8%
イイダ (Rank 29)2026/08/19105550.0%
takeyan5608 (Rank 34)2026/07/28167943.8%
ぼっさん (Rank 35)2026/07/2623131056.5%
フンバルト・ヘーデル (Rank 30)2026/07/26127558.3%
くろね@のびしろF (Rank 35)2026/07/2626111542.3%
けいすけ新宿 (Rank 33)2026/07/20148657.1%
okb@j>おーけーびー (Rank 29)2026/07/171610662.5%
AMUSEUM (Rank 32)2026/07/14115645.5%
AlicerLandeel (Rank 31)2026/06/26137653.9%
ヒ・ジハー (Rank 35)2026/06/25126650.0%
lapislazuli (Rank 36)2026/06/191331023.1%
ぷこ (Rank 36)2026/06/19112918.2%
あっしゅさんとごち昌 (Rank 32)2026/06/19116554.5%
montanmo (Rank 36)2026/06/151861233.3%
タピる。 (Rank 36)2026/06/12116554.5%
ジークリオン (Rank 34)2026/06/092281436.4%
acebreaker (Rank 33)2026/06/03134930.8%
방가방가 (Rank 29)2026/05/28113827.3%
お~ちゃん (Rank 33)2026/05/27134930.8%
貧乏リオン/binboulion (Rank 36)2026/05/23125741.7%
AcidNine-JPN (Rank 27)2026/05/19115645.5%

Round openings

Every character

Rimon Chouchu66P into Jouho Touken6P3888.3%
backdash into evade down1954.2%
evade up into crouch dash forward1312.8%
crouch dash back into Jouho Touken6P1182.5%
Senzankou66P+K into throwP+G1142.4%
guardG into evade down1112.4%
backdash into Jouho Senshou46P1022.2%
guardG into evade up992.1%
crouch dash back into evade down932.0%
evade up into crouch dash back851.8%
forward movement into punchP781.7%
guardG into Souka Housui3P+K591.3%
Rimon Chouchu66P571.2%
evade up into Sokutai3K561.2%
Jouho Senshou46P into forward movement551.2%

732 further openings account for the other 2,933 rounds.

Akira

Career
2,387–2,404 · 49.8%
This season
697 matches · 44.0%
Peak rank
36

First hit in 52.7% of 2,782 rounds. Won 50.0% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 50.2% of rounds, against 23.1% in their other rounds.
  • Against El Blaze: backs off first in 52.9% of rounds, against 29.4% against everyone else.
  • After opening the round before by waiting: waits first in 19.9% of rounds, against 12.2% after anything else.
  • When behind: evades first in 24.5% of rounds, against 14.9% when ahead or level.
  • In round 1: opens with “crouch dash back into 6P Jouho Touken” in 8.0% of rounds, against 2.9% in their other rounds.
  • Against Lion: opens with “66P+K Senzankou into P+G throw” in 8.4% of rounds, against 3.5% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 13.3% of rounds, against 3.6% after anything else.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P38813.7%
backdash into evade down1254.4%
crouch dash back into Jouho Touken6P1184.2%
Senzankou66P+K into throwP+G1144.0%
backdash into Jouho Senshou46P1023.6%
crouch dash back into evade down792.8%
evade up into crouch dash forward602.1%
guardG into Souka Housui3P+K592.1%
Rimon Chouchu66P572.0%
evade up into Sokutai3K562.0%
Jouho Senshou46P into forward movement551.9%
evade down into Rimon Chouchu66P501.8%
crouch dash back into forward dash491.7%
guardG into Jouho Touken6P481.7%
Rimon Chouchu66P into forward dash421.5%

245 further openings account for the other 1,429 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–29 · 41%9–9 · 50%too few to test
Lion20–32 · 38%9–13 · 41%too few to test
Wolf31–22 · 58%5–9 · 36%too few to test
Sarah20–21 · 49%4–13 · 24%too few to test
Vanessa18–16 · 53%6–4 · 60%too few to test
Jacky21–10 · 68%11–12 · 48%too few to test
Jean16–22 · 42%5–7 · 42%too few to test
Kage9–11 · 45%3–9 · 25%too few to test
Lau3–11 · 21%6–11 · 35%too few to test
Goh4–6 · 40%7–6 · 54%too few to test
Pai6–10 · 38%6–3 · 67%too few to test
Shun7–5 · 58%3–6 · 33%too few to test
Aoi7–7 · 50%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
329–292 · 53.0%
This season
154 matches · 52.6%
Peak rank
30

First hit in 48.1% of 613 rounds. Won 56.6% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 24.0% of rounds, against 6.3% in their other rounds.
  • Against Shun: evades first in 44.1% of rounds, against 23.7% against everyone else.
  • After opening the round before by evading: evades first in 35.3% of rounds, against 20.7% after anything else.
  • In round 3: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 9.2% of rounds, against 3.9% in their other rounds.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P355.7%
guardG into evade up345.5%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK325.2%
evade up into crouch dash forward315.0%
forward movement into punchP254.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP233.7%
evade up into Chudan Mawashigeri3K193.1%
backdash into evade down182.9%
evade up into crouch dash back152.4%
guardG into evade down142.3%
Yoko'enpi6P132.1%
guardG into Chudan Mawashigeri3K132.1%
guardG into Harai'uke (Deflect)4P+K+G121.9%
crouch dash back into evade down81.3%
evade up into Tate'enpi~Tenkai Hizageri33PK81.3%

155 further openings account for the other 317 rounds.

Kage

Career
420–384 · 52.2%
This season
141 matches · 44.7%
Peak rank
32

First hit in 46.1% of 555 rounds. Won 50.8% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 19.1% of rounds, against 10.4% in their other rounds.

How is this tested?

guardG into evade down356.1%
Hiji'uchi6P284.9%
Rasen4P264.5%
Ryu'eikyaku66K into forward kick6K234.0%
evade up into Nakageri3K223.8%
evade up into crouch dash forward183.1%
guardG into Fusenjin3P183.1%
backdash into evade down173.0%
Engetsugeri9K+G162.8%
guardG into Nakageri3K162.8%
forward movement into punchP152.6%
evade down into Nakageri3K122.1%
guardG into Senpujin2P+K122.1%
evade down into crouch dash back111.9%
evade up into crouch dash back111.9%

137 further openings account for the other 293 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–14 · 42%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
269–270 · 49.9%
This season
91 matches · 52.8%
Peak rank
30

First hit in 50.4% of 383 rounds. Won 52.9% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 39.1% of rounds, against 23.1% in their other rounds.

How is this tested?

backdash into evade down256.5%
guardG into evade down205.2%
guardG into evade up164.2%
guardG into Low Knuckle2P133.4%
Low Knuckle2P123.1%
Ducking Low2K+G112.9%
Dash Elbow66P into Dash Elbow Upper66PP102.6%
evade up into crouch dash back92.4%
evade down into crouch dash back82.1%
backdash into Full Swing Double Hammer41236P+K71.8%
evade up into crouch dash forward71.8%
guardG into throw escape71.8%
Knee Attack6K61.6%
Toe Kick2K61.6%
backdash into Tsunami Beat3K+G61.6%

116 further openings account for the other 220 rounds.

Goh

Career
174–194 · 47.3%
This season
20 matches · 45.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soukyu46P into forward movement55.8%
Hiji'ate6P44.6%
backdash into evade down44.6%
evade up into Maegeri3K44.6%
evade up into crouch dash forward44.6%
evade up into crouch dash back33.5%
guardG into evade up33.5%
Karura4P+K22.3%
Tsukikage6K22.3%
backdash into evade up22.3%
crouch dash back into Batousatsu3KP22.3%
evade up into Karigeri1K22.3%
forward movement into punchP22.3%
Garyu66K11.1%
Garyu66K into kickK11.1%

46 further openings account for the other 46 rounds.

Shun

Career
34–30 · 53.1%
This season
16 matches · 56.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into Fukuchougeki2P57.3%
guardG into Gyou'in Haishu3P57.3%
Gyou'in Haishu3P45.9%
Gyou'in Haishu3P into guardG45.9%
Haisenchu1P34.4%
guardG into Tenshin Souchushou6P+K34.4%
backdash into Kasen Gyou'in6P+K+G22.9%
backdash into evade down22.9%
evade up into Gyoushintai3K22.9%
evade up into crouch dash back22.9%
evade up into crouch dash forward22.9%
forward movement into punchP22.9%
guardG22.9%
guardG into evade up22.9%
Fukuchougeki2P into Haisenchu1P11.5%

27 further openings account for the other 27 rounds.

Lion

Career
40–38 · 51.3%
This season
16 matches · 50.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward813.1%
guardG into evade down58.2%
backdash into Souji SenpuP+K46.6%
backdash into Kishitsu Kasensou43P34.9%
evade up into evade down34.9%
forward movement into punchP34.9%
Katousui2P23.3%
evade up into Koushutai44K23.3%
guardG23.3%
Banchu6P into Banchu Renkanshu6PP11.6%
Dantai3K11.6%
Dantai3K into guardG11.6%
In'you4P into Ni In'you4PP11.6%
Juchou Senshou8P+K11.6%
Senkyutai1K11.6%

23 further openings account for the other 23 rounds.

Lau

Career
44–37 · 54.3%
This season
11 matches · 81.8%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Senchutai3K49.8%
evade down into Senchutai3K37.3%
evade up into crouch dash back37.3%
guardG into evade up37.3%
Chugeki6P into Hou'ou Soushou6PP24.9%
backdash into Kensou4P24.9%
guardG into evade down24.9%
Chugeki6P12.4%
Hi'en Tenshinshou44P into kickK12.4%
Kosoushou46P into forward movement12.4%
RenshouPP into Renshou Senputai3PPK12.4%
Souko Sensou66P+K12.4%
backdash into evade down12.4%
backdash into guardG12.4%
backdash into throw escape12.4%

14 further openings account for the other 14 rounds.

Jacky

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Bil Jee6P+K215.4%
backdash into evade down215.4%
Dash Hammer Kick66K into High Angle Upper Kick6K17.7%
Slant Back Knuckle1P into guardG17.7%
backdash into Body Blow3P+K17.7%
backdash into Long Stride Back Knuckle4P+K17.7%
backdash into Smash Straight3P17.7%
backdash into Spin Heel Sword4K+G17.7%
evade down into Middle Kick3K17.7%
evade up into Bil Jee6P+K17.7%
guardG into Low Spin Kick1K+G17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (53 here; about 2.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 16 tests hold up
  • Jean: 4 of 14 tests hold up
  • Kage: 1 of 14 tests hold up
  • Jeffry: 1 of 9 tests hold up
  • Goh: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)