Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1564 #1,573 of 3,686 on the Elo list →
Akira1606696 matches
Jean1552154 matches
Kage1542141 matches
Jeffry155691 matches
Goh155120 matches
Lion155316 matches
Shun156816 matches
Lau156611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 36 | 4,791 | 2,387 | 2,404 | 49.8% |
|---|---|---|---|---|---|
| Kage | 32 | 804 | 420 | 384 | 52.2% |
| Jean | 30 | 621 | 329 | 292 | 53.0% |
| Jeffry | 30 | 539 | 269 | 270 | 49.9% |
| Goh | 26 | 368 | 174 | 194 | 47.3% |
| Lau | 27 | 81 | 44 | 37 | 54.3% |
| Lion | 27 | 78 | 40 | 38 | 51.3% |
| Shun | 27 | 64 | 34 | 30 | 53.1% |
| Jacky | 26 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,406 of 4,649 rounds counted7.6 inputs a second (457 a minute) this season. Faster than 63% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.3 | 497 | 2,015 |
|---|---|---|---|
| Jean | 6.6 | 396 | 418 |
| Kage | 6.6 | 396 | 523 |
| Jeffry | 6.8 | 405 | 310 |
| Goh | 6.3 | 381 | 15 |
| Lion | 7.3 | 441 | 60 |
| Shun | 6.3 | 379 | 25 |
| Lau | 7.1 | 424 | 27 |
| Jacky | 7.8 | 468 | 13 |
By opponent's character
| Akira | 7.7 | 461 | 375 |
|---|---|---|---|
| Jacky | 7.5 | 451 | 338 |
| Wolf | 8.0 | 481 | 334 |
| Lion | 8.3 | 496 | 220 |
| Jean | 7.6 | 456 | 278 |
| Sarah | 7.7 | 464 | 197 |
| Vanessa | 7.5 | 451 | 217 |
| Pai | 7.6 | 454 | 235 |
| Aoi | 6.7 | 405 | 146 |
| Goh | 7.3 | 438 | 163 |
| Lau | 8.1 | 486 | 85 |
| Shun | 7.3 | 439 | 143 |
| Kage | 7.9 | 474 | 146 |
| Jeffry | 7.3 | 438 | 128 |
| El Blaze | 7.5 | 448 | 74 |
| Eileen | 7.3 | 439 | 102 |
| Brad | 8.0 | 482 | 83 |
| Taka | 7.1 | 428 | 76 |
| Lei Fei | 7.8 | 469 | 58 |
| Dural | 7.1 | 426 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 131 | 57 | 74 | 43.5% | -2.3 |
|---|---|---|---|---|---|
| Jacky | 122 | 60 | 62 | 49.2% | +1.9 |
| Wolf | 92 | 50 | 42 | 54.4% | +9.2 |
| Lion | 83 | 33 | 50 | 39.8% | -1.6 |
| Jean | 77 | 32 | 45 | 41.6% | -4.6 |
| Sarah | 75 | 33 | 42 | 44.0% | -2.4 |
| Vanessa | 75 | 36 | 39 | 48.0% | -0.7 |
| Pai | 68 | 32 | 36 | 47.1% | -1.1 |
| Aoi | 59 | 29 | 30 | 49.1% | +4.6 |
| Goh | 52 | 27 | 25 | 51.9% | +1.7 |
| Lau | 51 | 18 | 33 | 35.3% | -8.5 |
| Shun | 51 | 28 | 23 | 54.9% | +6.8 |
| Kage | 45 | 21 | 24 | 46.7% | -4.9 |
| Jeffry | 43 | 22 | 21 | 51.2% | +2.4 |
| El Blaze | 29 | 15 | 14 | 51.7% | +1.2 |
| Eileen | 28 | 13 | 15 | 46.4% | -4.7 |
| Brad | 26 | 13 | 13 | 50.0% | +7.9 |
| Taka | 20 | 10 | 10 | 50.0% | +1.3 |
| Lei Fei | 15 | 5 | 10 | 33.3% | -7.7 |
| Dural | 7 | 2 | 5 | 28.6% | -19.8 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 154 | 76 | 78 | 49.4% | +2.9 |
|---|---|---|---|---|---|
| Half Fence | 127 | 62 | 65 | 48.8% | +2.1 |
| Rectangle | 127 | 64 | 63 | 50.4% | +5.7 |
| Open | 113 | 52 | 61 | 46.0% | -2.6 |
| Single Wall | 113 | 43 | 70 | 38.0% | -8.6 |
| Full Fence | 106 | 57 | 49 | 53.8% | +6.9 |
| Low Fence | 102 | 54 | 48 | 52.9% | +4.1 |
| Breakable Half Fence | 101 | 38 | 63 | 37.6% | -8.3 |
| Octagon | 100 | 46 | 54 | 46.0% | +0.8 |
| Full Fence and Open | 62 | 24 | 38 | 38.7% | -7.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 715 | 48.0% | 46.3% | +1.7 |
| No walls | 328 | 45.4% | 47.7% | -2.3 |
Walls against open: +4.0 points (95% range -2.4 to +10.4), p 0.219 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 44 | 17 | 27 | 38.6% |
|---|---|---|---|---|
| くろね@のびしろF (Rank 35) | 26 | 11 | 15 | 42.3% |
| ぼっさん (Rank 35) | 23 | 13 | 10 | 56.5% |
| ジークリオン (Rank 34) | 22 | 8 | 14 | 36.4% |
| nanami.madogiwa (Rank 33) | 19 | 7 | 12 | 36.8% |
| montanmo (Rank 36) | 18 | 6 | 12 | 33.3% |
| okb@j>おーけーびー (Rank 29) | 16 | 10 | 6 | 62.5% |
| takeyan5608 (Rank 34) | 16 | 7 | 9 | 43.8% |
| LSt_14 (Rank 32) | 14 | 7 | 7 | 50.0% |
| けいすけ新宿 (Rank 33) | 14 | 8 | 6 | 57.1% |
| AlicerLandeel (Rank 31) | 13 | 7 | 6 | 53.9% |
| acebreaker (Rank 33) | 13 | 4 | 9 | 30.8% |
| gans.sk602 (Rank 32) | 13 | 4 | 9 | 30.8% |
| lapislazuli (Rank 36) | 13 | 3 | 10 | 23.1% |
| お~ちゃん (Rank 33) | 13 | 4 | 9 | 30.8% |
| ヒ・ジハー (Rank 35) | 12 | 6 | 6 | 50.0% |
| フンバルト・ヘーデル (Rank 30) | 12 | 7 | 5 | 58.3% |
| 貧乏リオン/binboulion (Rank 36) | 12 | 5 | 7 | 41.7% |
| AMUSEUM (Rank 32) | 11 | 5 | 6 | 45.5% |
| AcidNine-JPN (Rank 27) | 11 | 5 | 6 | 45.5% |
| あっしゅさんとごち昌 (Rank 32) | 11 | 6 | 5 | 54.5% |
| ぷこ (Rank 36) | 11 | 2 | 9 | 18.2% |
| タピる。 (Rank 36) | 11 | 6 | 5 | 54.5% |
| 방가방가 (Rank 29) | 11 | 3 | 8 | 27.3% |
| イイダ (Rank 29) | 10 | 5 | 5 | 50.0% |
Most played opponents, most recent first
| LSt_14 (Rank 32) | 2026/09/08 | 14 | 7 | 7 | 50.0% |
|---|---|---|---|---|---|
| nanami.madogiwa (Rank 33) | 2026/09/07 | 19 | 7 | 12 | 36.8% |
| ヘニオ (Rank 34) | 2026/08/30 | 44 | 17 | 27 | 38.6% |
| gans.sk602 (Rank 32) | 2026/08/23 | 13 | 4 | 9 | 30.8% |
| イイダ (Rank 29) | 2026/08/19 | 10 | 5 | 5 | 50.0% |
| takeyan5608 (Rank 34) | 2026/07/28 | 16 | 7 | 9 | 43.8% |
| ぼっさん (Rank 35) | 2026/07/26 | 23 | 13 | 10 | 56.5% |
| フンバルト・ヘーデル (Rank 30) | 2026/07/26 | 12 | 7 | 5 | 58.3% |
| くろね@のびしろF (Rank 35) | 2026/07/26 | 26 | 11 | 15 | 42.3% |
| けいすけ新宿 (Rank 33) | 2026/07/20 | 14 | 8 | 6 | 57.1% |
| okb@j>おーけーびー (Rank 29) | 2026/07/17 | 16 | 10 | 6 | 62.5% |
| AMUSEUM (Rank 32) | 2026/07/14 | 11 | 5 | 6 | 45.5% |
| AlicerLandeel (Rank 31) | 2026/06/26 | 13 | 7 | 6 | 53.9% |
| ヒ・ジハー (Rank 35) | 2026/06/25 | 12 | 6 | 6 | 50.0% |
| lapislazuli (Rank 36) | 2026/06/19 | 13 | 3 | 10 | 23.1% |
| ぷこ (Rank 36) | 2026/06/19 | 11 | 2 | 9 | 18.2% |
| あっしゅさんとごち昌 (Rank 32) | 2026/06/19 | 11 | 6 | 5 | 54.5% |
| montanmo (Rank 36) | 2026/06/15 | 18 | 6 | 12 | 33.3% |
| タピる。 (Rank 36) | 2026/06/12 | 11 | 6 | 5 | 54.5% |
| ジークリオン (Rank 34) | 2026/06/09 | 22 | 8 | 14 | 36.4% |
| acebreaker (Rank 33) | 2026/06/03 | 13 | 4 | 9 | 30.8% |
| 방가방가 (Rank 29) | 2026/05/28 | 11 | 3 | 8 | 27.3% |
| お~ちゃん (Rank 33) | 2026/05/27 | 13 | 4 | 9 | 30.8% |
| 貧乏リオン/binboulion (Rank 36) | 2026/05/23 | 12 | 5 | 7 | 41.7% |
| AcidNine-JPN (Rank 27) | 2026/05/19 | 11 | 5 | 6 | 45.5% |
Round openings
Every character
| Rimon Chouchu66P into Jouho Touken6P | 388 | 8.3% |
|---|---|---|
| backdash into evade down | 195 | 4.2% |
| evade up into crouch dash forward | 131 | 2.8% |
| crouch dash back into Jouho Touken6P | 118 | 2.5% |
| Senzankou66P+K into throwP+G | 114 | 2.4% |
| guardG into evade down | 111 | 2.4% |
| backdash into Jouho Senshou46P | 102 | 2.2% |
| guardG into evade up | 99 | 2.1% |
| crouch dash back into evade down | 93 | 2.0% |
| evade up into crouch dash back | 85 | 1.8% |
| forward movement into punchP | 78 | 1.7% |
| guardG into Souka Housui3P+K | 59 | 1.3% |
| Rimon Chouchu66P | 57 | 1.2% |
| evade up into Sokutai3K | 56 | 1.2% |
| Jouho Senshou46P into forward movement | 55 | 1.2% |
732 further openings account for the other 2,933 rounds.
Akira
- Career
- 2,387–2,404 · 49.8%
- This season
- 697 matches · 44.0%
- Peak rank
- 36
First hit in 52.7% of 2,782 rounds. Won 50.0% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 50.2% of rounds, against 23.1% in their other rounds.
- Against El Blaze: backs off first in 52.9% of rounds, against 29.4% against everyone else.
- After opening the round before by waiting: waits first in 19.9% of rounds, against 12.2% after anything else.
- When behind: evades first in 24.5% of rounds, against 14.9% when ahead or level.
- In round 1: opens with “crouch dash back into 6P Jouho Touken” in 8.0% of rounds, against 2.9% in their other rounds.
- Against Lion: opens with “66P+K Senzankou into P+G throw” in 8.4% of rounds, against 3.5% against everyone else.
- After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 13.3% of rounds, against 3.6% after anything else.
| Rimon Chouchu66P into Jouho Touken6P | 388 | 13.7% |
|---|---|---|
| backdash into evade down | 125 | 4.4% |
| crouch dash back into Jouho Touken6P | 118 | 4.2% |
| Senzankou66P+K into throwP+G | 114 | 4.0% |
| backdash into Jouho Senshou46P | 102 | 3.6% |
| crouch dash back into evade down | 79 | 2.8% |
| evade up into crouch dash forward | 60 | 2.1% |
| guardG into Souka Housui3P+K | 59 | 2.1% |
| Rimon Chouchu66P | 57 | 2.0% |
| evade up into Sokutai3K | 56 | 2.0% |
| Jouho Senshou46P into forward movement | 55 | 1.9% |
| evade down into Rimon Chouchu66P | 50 | 1.8% |
| crouch dash back into forward dash | 49 | 1.7% |
| guardG into Jouho Touken6P | 48 | 1.7% |
| Rimon Chouchu66P into forward dash | 42 | 1.5% |
245 further openings account for the other 1,429 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 20–29 · 41% | 9–9 · 50% | too few to test |
| Lion | 20–32 · 38% | 9–13 · 41% | too few to test |
| Wolf | 31–22 · 58% | 5–9 · 36% | too few to test |
| Sarah | 20–21 · 49% | 4–13 · 24% | too few to test |
| Vanessa | 18–16 · 53% | 6–4 · 60% | too few to test |
| Jacky | 21–10 · 68% | 11–12 · 48% | too few to test |
| Jean | 16–22 · 42% | 5–7 · 42% | too few to test |
| Kage | 9–11 · 45% | 3–9 · 25% | too few to test |
| Lau | 3–11 · 21% | 6–11 · 35% | too few to test |
| Goh | 4–6 · 40% | 7–6 · 54% | too few to test |
| Pai | 6–10 · 38% | 6–3 · 67% | too few to test |
| Shun | 7–5 · 58% | 3–6 · 33% | too few to test |
| Aoi | 7–7 · 50% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 329–292 · 53.0%
- This season
- 154 matches · 52.6%
- Peak rank
- 30
First hit in 48.1% of 613 rounds. Won 56.6% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 24.0% of rounds, against 6.3% in their other rounds.
- Against Shun: evades first in 44.1% of rounds, against 23.7% against everyone else.
- After opening the round before by evading: evades first in 35.3% of rounds, against 20.7% after anything else.
- In round 3: opens with “33P Tate'enpi into 33PK Tate'enpi~Tenkai Hizageri” in 9.2% of rounds, against 3.9% in their other rounds.
| Gyaku Seikenzuki66P into Yoko'enpi6P | 35 | 5.7% |
|---|---|---|
| guardG into evade up | 34 | 5.5% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 32 | 5.2% |
| evade up into crouch dash forward | 31 | 5.0% |
| forward movement into punchP | 25 | 4.0% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 23 | 3.7% |
| evade up into Chudan Mawashigeri3K | 19 | 3.1% |
| backdash into evade down | 18 | 2.9% |
| evade up into crouch dash back | 15 | 2.4% |
| guardG into evade down | 14 | 2.3% |
| Yoko'enpi6P | 13 | 2.1% |
| guardG into Chudan Mawashigeri3K | 13 | 2.1% |
| guardG into Harai'uke (Deflect)4P+K+G | 12 | 1.9% |
| crouch dash back into evade down | 8 | 1.3% |
| evade up into Tate'enpi~Tenkai Hizageri33PK | 8 | 1.3% |
155 further openings account for the other 317 rounds.
Kage
- Career
- 420–384 · 52.2%
- This season
- 141 matches · 44.7%
- Peak rank
- 32
First hit in 46.1% of 555 rounds. Won 50.8% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 19.1% of rounds, against 10.4% in their other rounds.
| guardG into evade down | 35 | 6.1% |
|---|---|---|
| Hiji'uchi6P | 28 | 4.9% |
| Rasen4P | 26 | 4.5% |
| Ryu'eikyaku66K into forward kick6K | 23 | 4.0% |
| evade up into Nakageri3K | 22 | 3.8% |
| evade up into crouch dash forward | 18 | 3.1% |
| guardG into Fusenjin3P | 18 | 3.1% |
| backdash into evade down | 17 | 3.0% |
| Engetsugeri9K+G | 16 | 2.8% |
| guardG into Nakageri3K | 16 | 2.8% |
| forward movement into punchP | 15 | 2.6% |
| evade down into Nakageri3K | 12 | 2.1% |
| guardG into Senpujin2P+K | 12 | 2.1% |
| evade down into crouch dash back | 11 | 1.9% |
| evade up into crouch dash back | 11 | 1.9% |
137 further openings account for the other 293 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–14 · 42% | 2–6 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 269–270 · 49.9%
- This season
- 91 matches · 52.8%
- Peak rank
- 30
First hit in 50.4% of 383 rounds. Won 52.9% of the rounds they struck first, 53.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 39.1% of rounds, against 23.1% in their other rounds.
| backdash into evade down | 25 | 6.5% |
|---|---|---|
| guardG into evade down | 20 | 5.2% |
| guardG into evade up | 16 | 4.2% |
| guardG into Low Knuckle2P | 13 | 3.4% |
| Low Knuckle2P | 12 | 3.1% |
| Ducking Low2K+G | 11 | 2.9% |
| Dash Elbow66P into Dash Elbow Upper66PP | 10 | 2.6% |
| evade up into crouch dash back | 9 | 2.4% |
| evade down into crouch dash back | 8 | 2.1% |
| backdash into Full Swing Double Hammer41236P+K | 7 | 1.8% |
| evade up into crouch dash forward | 7 | 1.8% |
| guardG into throw escape | 7 | 1.8% |
| Knee Attack6K | 6 | 1.6% |
| Toe Kick2K | 6 | 1.6% |
| backdash into Tsunami Beat3K+G | 6 | 1.6% |
116 further openings account for the other 220 rounds.
Goh
- Career
- 174–194 · 47.3%
- This season
- 20 matches · 45.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P into forward movement | 5 | 5.8% |
|---|---|---|
| Hiji'ate6P | 4 | 4.6% |
| backdash into evade down | 4 | 4.6% |
| evade up into Maegeri3K | 4 | 4.6% |
| evade up into crouch dash forward | 4 | 4.6% |
| evade up into crouch dash back | 3 | 3.5% |
| guardG into evade up | 3 | 3.5% |
| Karura4P+K | 2 | 2.3% |
| Tsukikage6K | 2 | 2.3% |
| backdash into evade up | 2 | 2.3% |
| crouch dash back into Batousatsu3KP | 2 | 2.3% |
| evade up into Karigeri1K | 2 | 2.3% |
| forward movement into punchP | 2 | 2.3% |
| Garyu66K | 1 | 1.1% |
| Garyu66K into kickK | 1 | 1.1% |
46 further openings account for the other 46 rounds.
Shun
- Career
- 34–30 · 53.1%
- This season
- 16 matches · 56.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| guardG into Fukuchougeki2P | 5 | 7.3% |
|---|---|---|
| guardG into Gyou'in Haishu3P | 5 | 7.3% |
| Gyou'in Haishu3P | 4 | 5.9% |
| Gyou'in Haishu3P into guardG | 4 | 5.9% |
| Haisenchu1P | 3 | 4.4% |
| guardG into Tenshin Souchushou6P+K | 3 | 4.4% |
| backdash into Kasen Gyou'in6P+K+G | 2 | 2.9% |
| backdash into evade down | 2 | 2.9% |
| evade up into Gyoushintai3K | 2 | 2.9% |
| evade up into crouch dash back | 2 | 2.9% |
| evade up into crouch dash forward | 2 | 2.9% |
| forward movement into punchP | 2 | 2.9% |
| guardG | 2 | 2.9% |
| guardG into evade up | 2 | 2.9% |
| Fukuchougeki2P into Haisenchu1P | 1 | 1.5% |
27 further openings account for the other 27 rounds.
Lion
- Career
- 40–38 · 51.3%
- This season
- 16 matches · 50.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 8 | 13.1% |
|---|---|---|
| guardG into evade down | 5 | 8.2% |
| backdash into Souji SenpuP+K | 4 | 6.6% |
| backdash into Kishitsu Kasensou43P | 3 | 4.9% |
| evade up into evade down | 3 | 4.9% |
| forward movement into punchP | 3 | 4.9% |
| Katousui2P | 2 | 3.3% |
| evade up into Koushutai44K | 2 | 3.3% |
| guardG | 2 | 3.3% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.6% |
| Dantai3K | 1 | 1.6% |
| Dantai3K into guardG | 1 | 1.6% |
| In'you4P into Ni In'you4PP | 1 | 1.6% |
| Juchou Senshou8P+K | 1 | 1.6% |
| Senkyutai1K | 1 | 1.6% |
23 further openings account for the other 23 rounds.
Lau
- Career
- 44–37 · 54.3%
- This season
- 11 matches · 81.8%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| evade up into Senchutai3K | 4 | 9.8% |
|---|---|---|
| evade down into Senchutai3K | 3 | 7.3% |
| evade up into crouch dash back | 3 | 7.3% |
| guardG into evade up | 3 | 7.3% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 4.9% |
| backdash into Kensou4P | 2 | 4.9% |
| guardG into evade down | 2 | 4.9% |
| Chugeki6P | 1 | 2.4% |
| Hi'en Tenshinshou44P into kickK | 1 | 2.4% |
| Kosoushou46P into forward movement | 1 | 2.4% |
| RenshouPP into Renshou Senputai3PPK | 1 | 2.4% |
| Souko Sensou66P+K | 1 | 2.4% |
| backdash into evade down | 1 | 2.4% |
| backdash into guardG | 1 | 2.4% |
| backdash into throw escape | 1 | 2.4% |
14 further openings account for the other 14 rounds.
Jacky
- Career
- 1–1 · 50.0%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Bil Jee6P+K | 2 | 15.4% |
|---|---|---|
| backdash into evade down | 2 | 15.4% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 1 | 7.7% |
| Slant Back Knuckle1P into guardG | 1 | 7.7% |
| backdash into Body Blow3P+K | 1 | 7.7% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 7.7% |
| backdash into Smash Straight3P | 1 | 7.7% |
| backdash into Spin Heel Sword4K+G | 1 | 7.7% |
| evade down into Middle Kick3K | 1 | 7.7% |
| evade up into Bil Jee6P+K | 1 | 7.7% |
| guardG into Low Spin Kick1K+G | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (53 here; about 2.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 7 of 16 tests hold up
- Jean: 4 of 14 tests hold up
- Kage: 1 of 14 tests hold up
- Jeffry: 1 of 9 tests hold up
- Goh: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
