VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

fullsuke

Career matches343
Career win rate79.3%
Round win rate60.2%
Peak rank39
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion393432727179.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh85362.5%+3.8
Pai63350.0%-17.1
Wolf42250.0%-18.2
Akira21150.0%-11.6
Jean21150.0%-30.8
Shun220100.0%+40.8
Aoi110100.0%+23.5
Brad110100.0%+24.0
Kage110100.0%+17.9
Lau110100.0%+40.6
Vanessa110100.0%+23.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence82625.0%-48.2
Half Fence550100.0%+38.5
Rectangle43175.0%+17.4
Octagon32166.7%+0.4
Open32166.7%-7.6
Breakable Full Fence220100.0%+31.0
Breakable Half Fence21150.0%-22.1
Single Wall220100.0%+33.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2462.5%64.3%-1.8
No walls580.0%71.6%+8.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

硬め濃いめ少なめお米 (Rank 42)2026/04/1421150.0%
かべごん (Rank 38)2026/04/14110100.0%
真夏 (Rank 42)2026/04/14110100.0%
中四国ウルフ (Rank 42)2026/04/1421150.0%
憂鬱という名の夢 (Rank 41)2026/04/14110100.0%
ミスプロ狼@tenrishoko (Rank 40)2026/04/1421150.0%
つがさん (Rank 38)2026/04/14110100.0%
stepan_BVFA (Rank 36)2026/04/14110100.0%
竿渡るビニールバック (Rank 41)2026/04/1041325.0%
서초갑第一狂조은희 (Rank 37)2026/04/10110100.0%
アドリブ使い (Rank 35)2026/04/101010.0%
アルチャチャ (Rank 41)2026/04/1085362.5%
iiv272 (Rank 41)2026/04/10110100.0%
さばみそ (Rank 28)2026/04/02220100.0%
AOEアオイ (Rank 29)2026/04/02110100.0%

Round openings

Lion

punchP97.7%
punchP into kickK97.7%
crouch into Dantai3K86.8%
throwP+G76.0%
Banchu6P65.1%
backdash into evade down54.3%
crouch into Katousui2P54.3%
In'you4P into Ni In'you4PP43.4%
crouch dash back into Souji SenpuP+K43.4%
crouch dash back into throwP+G43.4%
Katousui2P32.6%
backdash into Souji SenpuP+K32.6%
backdash into evade up32.6%
backdash into throwP+G32.6%
Juchou Senshou8P+K into throwP+G21.7%

37 further openings account for the other 42 rounds.