VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

suzunari0823

Career matches494
Career win rate65.8%
Round win rate56.2%
Peak rank31
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3136924912067.5%
Jean77492863.6%
Sarah39241561.5%
Kage93633.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau74357.1%-13.4
Aoi62433.3%-18.6
Jeffry52340.0%-27.1
Akira32166.7%+20.4
Vanessa32166.7%+10.2
Wolf32166.7%+0.4
Kage220100.0%+49.7
Brad110100.0%+49.3
Eileen110100.0%+53.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence95455.6%-1.3
Rectangle83537.5%-21.8
Breakable Half Fence54180.0%+30.3
Open32166.7%-3.5
Full Fence21150.0%-17.5
Full Fence and Open220100.0%+45.5
Half Fence110100.0%+35.0
Low Fence1010.0%-68.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2556.0%56.4%-0.4
No walls450.0%68.9%-18.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

snowlovin (Rank 32)2026/06/06220100.0%
anija193 (Rank 33)2026/06/06110100.0%
Agnes_bell (Rank 29)2026/06/0621150.0%
ワクワク (Rank 33)2026/03/2831233.3%
無想花心剣 (Rank 29)2026/03/282020.0%
delicioso (Rank 31)2026/03/2832166.7%
けいすけ新宿 (Rank 30)2026/03/2832166.7%
八事ジェフリー (Rank 30)2026/03/28220100.0%
orz (Rank 28)2026/03/281010.0%
dio5860 (Rank 27)2026/03/2853260.0%
SRGM_rui.jp (Rank 32)2026/03/2832166.7%
もっちゅりん (Rank 32)2026/03/2831233.3%
masabon734 (Rank 28)2026/03/28110100.0%

Round openings

Lion

backward movement into forward punch+kick6P+K2317.8%
Juchou Senshou8P+K2015.5%
Sentai4K into Sentai Shumen4KP107.8%
backdash into back kick+guard4K+G75.4%
crouch into Senkyutai1K75.4%
Fujintai1K+G into Fujin Sougan1K+GP64.7%
Shicchi Soutai3K+G53.9%
Dantai3K into forward dash43.1%
Heimonkyaku6K43.1%
Ukoushin46P+K32.3%
Dantai3K into guardG21.6%
In'you4P into Ni In'you4PP21.6%
Senkyutai1K21.6%
Taizan Soukoushu4P+K21.6%
Ukoushin46P+K into throwP+G21.6%

28 further openings account for the other 30 rounds.