VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

PlasticBros塑膠兄

Career matches3,552
Career win rate53.2%
Round win rate52.0%
Peak rank32
Distinct opponents45
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi321,9301,00492652.0%
Sarah3196250945352.9%
Lau2944125418757.6%
Brad271901068455.8%
Kage29161355.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira60322853.3%+7.9
Lion129375.0%+20.1
Wolf105550.0%-9.9
Brad94544.4%-15.5
Aoi82625.0%-28.7
Jeffry83537.5%-9.9
Jacky74357.1%-4.4
Jean53260.0%-2.5
Pai54180.0%+22.0
Goh41325.0%-33.2
Kage31233.3%-8.8
Sarah32166.7%+5.5
Vanessa330100.0%+17.4
Dural220100.0%+48.7
El Blaze21150.0%-2.0
Lau2020.0%-56.8
Taka220100.0%+39.3
Lei Fei110100.0%+36.1
Shun1010.0%-57.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2112957.1%+1.9
Breakable Full Fence1711664.7%+19.1
Rectangle1731417.6%-38.6
Single Wall1711664.7%+15.3
Breakable Half Fence159660.0%+4.2
Octagon1310376.9%+20.3
Full Fence127558.3%-2.0
Full Fence and Open126650.0%-5.1
Half Fence125741.7%-7.3
Low Fence63350.0%+0.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8652.3%53.5%-1.1
No walls4459.1%53.1%+6.0

Walls against open: -7.1 points (95% range -25.5 to +11.2), p 0.447 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

chileung18 (Rank 33)2026/09/1228151353.6%
ワクワク (Rank 35)2026/09/1231233.3%
BigBoin (Rank 32)2026/09/042020.0%
wcc6181 (Rank 27)2026/08/05440100.0%
yuccin (Rank 28)2026/08/0532166.7%
potimaru1059 (Rank 24)2026/07/23220100.0%
fukiwa_041209 (Rank 29)2026/07/2342250.0%
Chomelungma-GTR (Rank 27)2026/07/2331233.3%
akira__9633 (Rank 34)2026/07/2232166.7%
Varsity0326 (Rank 28)2026/07/22220100.0%
ba(袈裟) (Rank 29)2026/07/2231233.3%
カミナリおやじ (Rank 30)2026/07/2232166.7%
GGv(xωx*)v (Rank 32)2026/07/222020.0%
ShieldHolder (Rank 25)2026/06/072020.0%
stagedestroyer (Rank 29)2026/06/06129375.0%
JOHNFLOE (Rank 30)2026/06/0421150.0%
1FNOPLAYSORRY (Rank 33)2026/06/04156940.0%
太鼓の別人/TaikoStrike (Rank 29)2026/06/0431233.3%
SJdream55 (Rank 27)2026/05/214040.0%
Raymond<M> (Rank 31)2026/05/1651420.0%
headup11 (Rank 27)2026/05/1543175.0%
オムレツハンター© (Rank 32)2026/05/152020.0%
Someonetrytowin (Rank 25)2026/05/05220100.0%
Lan0502 (Rank 29)2026/04/1032166.7%
愛戦士ニコル (Rank 32)2026/04/092020.0%

Round openings

Every character

backdash into evade up8113.7%
guardG355.9%
forward dash into guardG213.6%
forward dash into evade up203.4%
backdash into Jousei Ryusenshou214P+K152.5%
backdash into guardG91.5%
forward dash into Kusanagi2K+G81.4%
Koromoguruma66P71.2%
NirentotsuPP into Nirentotsu OuchuPPP71.2%
backdash into Crescent Heel4K+G71.2%
backward movement into evade up71.2%
crouch into Sodeshinken33P+K71.2%
forward dash into Hou'oushu3P71.2%
forward dash into throwP+G71.2%
Ouda6P+K into Oushu Hiji'ate6P+KP61.0%

204 further openings account for the other 346 rounds.

Aoi

backdash into evade up4412.2%
guardG298.1%
backdash into Jousei Ryusenshou214P+K154.2%
forward dash into guardG143.9%
forward dash into evade up113.1%
backdash into guardG82.2%
forward dash into Kusanagi2K+G82.2%
Koromoguruma66P71.9%
NirentotsuPP into Nirentotsu OuchuPPP71.9%
crouch into Sodeshinken33P+K71.9%
forward dash into Hou'oushu3P71.9%
Ouda6P+K into Oushu Hiji'ate6P+KP61.7%
backdash into Kasane'ate46P61.7%
offensive move61.7%
backdash into Ryoushi43P51.4%

98 further openings account for the other 180 rounds.

Sarah

backdash into evade up2014.7%
backdash into Crescent Heel4K+G75.2%
backdash into Jackknife Kick3K42.9%
backdash into Switch Kick4K42.9%
backward movement into evade up42.9%
Quick Knee6K into Quick Knee Straight6KP32.2%
forward dash into Leg Slicer2K+G32.2%
forward dash into evade up32.2%
forward dash into guardG32.2%
forward movement into punchP32.2%
guardG32.2%
Back Knuckle4P21.5%
Stiletto66K21.5%
Wind Knuckle6P+KP into Storm Combination6P+KPK21.5%
backdash into Back Knuckle Turn44P21.5%

59 further openings account for the other 71 rounds.

Lau

backdash into evade up1620.0%
forward dash into evade up56.2%
Sako Soushou4P+K into punchP45.0%
forward dash into guardG45.0%
backdash into Honshin Hekiken1P+K33.8%
crouch dash forward into Sako Soushou4P+K33.8%
guardG33.8%
Fukko Kensou1P22.5%
Shakashou3P into punchP22.5%
Souko Sensou66P+K22.5%
backdash into Fukko Kensou1P22.5%
backdash into Souko Sensou66P+K22.5%
forward dash into Honshin Hekiken1P+K22.5%
forward dash into Rouko Tankai6P+K22.5%
forward dash into throwP+G22.5%

24 further openings account for the other 26 rounds.

Brad

backward movement into evade up214.3%
Spine Whip4P into Lumpini Combination4PK17.1%
backdash into Stop Kick4K17.1%
backdash into Sway Back4P+K+G17.1%
backdash into evade up17.1%
crouch dash forward into Jolt Upper3P17.1%
crouch dash forward into Spine Whip4P17.1%
crouch dash forward into guardG17.1%
forward dash into Sharp Shoot1P17.1%
forward dash into Sit Jab2P17.1%
forward dash into evade down17.1%
forward dash into evade up17.1%
punchP into crouch dash forward17.1%