VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Brad

オオカミ

Career matches2,876
Career win rate52.0%
Round win rate52.1%
Peak rank32
Distinct opponents224
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad322,2711,1701,10151.5%
Eileen2755029925154.4%
Jean2255262947.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira60312951.7%-2.2
Aoi55322358.2%+1.5
Jacky44251956.8%+1.6
Wolf43261760.5%+7.7
Pai42222052.4%+0.8
Goh33191457.6%+5.2
Jeffry29151451.7%-0.6
Sarah2891932.1%-21.8
Jean25121348.0%-0.8
Shun2415962.5%+8.4
El Blaze1851327.8%-18.4
Lau1810855.6%+0.2
Lion1713476.5%+20.6
Kage1612475.0%+27.9
Brad1410471.4%+19.0
Eileen123925.0%-26.9
Vanessa103730.0%-25.1
Taka84450.0%-3.3
Lei Fei51420.0%-36.6
Dural1010.0%-43.6

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence69343549.3%-4.8
Rectangle62342854.8%-1.2
Open58332556.9%+3.3
Breakable Half Fence55262947.3%-5.6
Octagon54302455.6%+3.8
Half Fence48301862.5%+12.3
Breakable Full Fence43182541.9%-11.5
Full Fence41231856.1%+1.6
Single Wall31181358.1%+5.2
Full Fence and Open1510566.7%+10.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30353.1%53.2%-0.0
No walls15853.8%53.5%+0.3

Walls against open: -0.3 points (95% range -10.3 to +9.7), p 0.954 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

juste (Rank 31)2026/09/1585362.5%
え~る (Rank 32)2026/09/155050.0%
ジャキる。 (Rank 32)2026/09/1574357.1%
BANANA (Rank 30)2026/09/1492722.2%
銀 (Rank 30)2026/09/1463350.0%
cokeshi (Rank 31)2026/09/1453260.0%
たけぞう (Rank 32)2026/09/1364266.7%
A56-7W (Rank 30)2026/09/1363350.0%
B.S.R-JP (Rank 26)2026/09/1361516.7%
滝太郎(Takitarou) (Rank 33)2026/09/1354180.0%
hahaha (Rank 28)2026/09/1254180.0%
elf4sale (Rank 33)2026/09/1173442.9%
Jyuryoku_Eileen (Rank 28)2026/09/0863350.0%
windowkhs (Rank 29)2026/09/0364266.7%
maripon (Rank 27)2026/08/2254180.0%
jinjin (Rank 32)2026/08/1953260.0%
37 (Rank 28)2026/07/1463350.0%
orz (Rank 29)2026/07/0664266.7%
xXsoul-childXx (Rank 28)2026/07/0564266.7%
fazz00r (Rank 27)2026/07/0542250.0%
タイヨウ (Rank 29)2026/07/0243175.0%
jiwoonpk (Rank 31)2026/06/2195455.6%
GWO (Rank 23)2026/06/2053260.0%
MikuMartineau (Rank 31)2026/05/2052340.0%
うをん (Rank 26)2026/05/0654180.0%

Round openings

Every character

backdash into evade down34517.4%
backdash into evade up1829.2%
backdash into Sway Back4P+K+G1608.1%
Ducking6P+K+G into Crush Knee KickK+G1387.0%
forward movement into punchP1175.9%
backdash into Stop Kick4K1135.7%
backward movement into evade down1105.5%
backward movement into evade up663.3%
evade down into guardG472.4%
forward movement into Jab StraightPP361.8%
backdash into guardG251.3%
punchP into forward movement241.2%
backdash into Enkou Kenka46P221.1%
backdash into Sawk Klab6P+K191.0%
backdash into backward movement191.0%

205 further openings account for the other 562 rounds.

Brad

backdash into evade down24115.6%
backdash into Sway Back4P+K+G16010.4%
backdash into evade up1439.3%
Ducking6P+K+G into Crush Knee KickK+G1388.9%
backdash into Stop Kick4K1137.3%
forward movement into punchP1076.9%
backward movement into evade down764.9%
backward movement into evade up593.8%
forward movement into Jab StraightPP362.3%
evade down into guardG241.6%
punchP into forward movement231.5%
backdash into guardG211.4%
backdash into Sawk Klab6P+K191.2%
backdash into Rapid Double JabP+K151.0%
backdash into backward movement130.8%

134 further openings account for the other 356 rounds.

Eileen

backdash into evade down8422.2%
backward movement into evade down318.2%
backdash into evade up307.9%
backdash into Enkou Kenka46P225.8%
evade down into guardG225.8%
crouch into Sokutantai3K164.2%
forward movement into Enkou RensouPP154.0%
forward movement into Rensou HekizanPPP123.2%
forward movement into punchP102.6%
evade up into guardG82.1%
backdash into Kesshi Hanbi46K+G61.6%
backward movement into evade up61.6%
Enkou Kenka46P into forward dash51.3%
evade down51.3%
backdash into backward movement41.1%

76 further openings account for the other 103 rounds.

Jean

backdash into evade down2032.3%
backdash into evade up914.5%
backward movement into evade down34.8%
Gyaku Seikenzuki66P23.2%
backdash into Yamakuzushi6K23.2%
backdash into backward movement23.2%
backward movement into punchP23.2%
crouch dash forward into evade down23.2%
evade down into forward dash23.2%
Harai'uke (Deflect)4P+K+G11.6%
backdash into Doumawashi Kaitengeri46K+G11.6%
backdash into KounirenPP11.6%
backdash into Yoko'enpi6P11.6%
backdash into crouch dash forward11.6%
backdash into guardG11.6%

12 further openings account for the other 12 rounds.