VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Brad

ozk700

Career matches385
Career win rate66.0%
Round win rate57.4%
Peak rank32
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1539 #1,753 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad3238525413166.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

451 of 451 rounds counted

8.8 inputs a second (530 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad8.8530451

By opponent's character

Jacky8.752394
Akira8.852752
Jean8.752449
Aoi8.953433
Vanessa9.054231
Jeffry8.450628
Lion9.456224
Goh9.356120
Kage8.752320
Lei Fei9.255022
El Blaze9.355814
Wolf8.651617
Pai9.054213
Taka9.054312
Brad8.24918
Sarah8.24897
Eileen9.45663
Shun8.85294

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2417770.8%+6.1
Akira1412285.7%+16.6
Jean126650.0%-19.7
Aoi86275.0%+6.4
Vanessa73442.9%-13.4
Jeffry64266.7%+7.5
Lion65183.3%+14.9
Goh53260.0%+4.5
Kage52340.0%-16.4
Lei Fei53260.0%-1.8
El Blaze4040.0%-58.1
Wolf440100.0%+40.9
Pai31233.3%-20.2
Taka31233.3%-32.3
Brad21150.0%-22.9
Sarah220100.0%+37.2
Eileen110100.0%+27.8
Shun110100.0%+35.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open158753.3%-18.9
Breakable Full Fence148657.1%-4.8
Octagon149564.3%+0.7
Low Fence128466.7%+10.5
Breakable Half Fence117463.6%+2.8
Full Fence106460.0%-6.2
Half Fence108280.0%+23.7
Rectangle75271.4%-4.5
Single Wall73442.9%-24.8
Full Fence and Open65183.3%+13.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6665.2%63.5%+1.6
No walls3455.9%64.6%-8.7

Walls against open: +10.4 points (95% range -9.5 to +30.2), p 0.306 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

tonchan145656 (Rank 35)2026/10/1431233.3%
えびもち (Rank 32)2026/10/1453260.0%
SAZABI (Rank 34)2026/10/1493633.3%
xXsoul-childXx (Rank 30)2026/10/0975271.4%
デネ (Rank 41)2026/09/272020.0%
滝太郎(Takitarou) (Rank 32)2026/09/2731233.3%
チョコチップ (Rank 30)2026/09/2732166.7%
ニトロ (Rank 33)2026/09/2742250.0%
プリおじ (Rank 32)2026/09/2743175.0%
B軍団 (Rank 35)2026/09/2731233.3%
えなお (Rank 34)2026/09/22440100.0%
ざわっし (Rank 30)2026/09/2232166.7%
tatsuya_doragon8741 (Rank 30)2026/09/2221150.0%
tamaneen (Rank 33)2026/09/2231233.3%
HIROCHILL (Rank 29)2026/09/2242250.0%
pinturicchio (Rank 30)2026/09/2232166.7%
TERA (Rank 27)2026/09/2243175.0%
osAnKIRA (Rank 23)2026/09/14220100.0%
HoAssYoAss (Rank 24)2026/09/1432166.7%
yasai (Rank 22)2026/09/14220100.0%
AiokometeZ (Rank 21)2026/09/10220100.0%
スタンプジャンパー (Rank 21)2026/09/05330100.0%
soreagle (Rank 21)2026/09/0532166.7%
はち割れ・練習中 (Rank 21)2026/09/0531233.3%
sk901 (Rank 21)2026/09/05330100.0%

Round openings

Brad

Career
254–131 · 66.0%
This season
112 matches · 64.3%
Peak rank
32

First hit in 50.0% of 360 rounds. Won 62.8% of the rounds they struck first, 58.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 16.5% of rounds, against 6.7% in their other rounds.

How is this tested?

backdash into evade down328.9%
guardG205.5%
Middle Spin Kick66K164.4%
guardG into evade down143.9%
guardG into evade up143.9%
forward dash into guardG102.8%
Dtee Sawk Dtrohng4P+K into crouch92.5%
Sharp Shoot1P92.5%
backdash into Stop Kick4K92.5%
Dtee Sawk Dtrohng4P+K into Dtee Sawk Combination3PP82.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK71.9%
Sit Jab2P71.9%
Sit Jab2P into crouch dash forward61.7%
evade down into crouch dash forward61.7%
forward movement into Jab~High KickPK61.7%

103 further openings account for the other 188 rounds.

Counted from 90 of the 112 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (11 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: 1 of 11 tests hold up