VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lion

Blackmore2323

  • Sarah
Career matches343
Career win rate63.0%
Round win rate56.4%
Peak rank29
Distinct opponents55
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1450 #2,345 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion2933521212363.3%
Sarah484450.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

906 of 906 rounds counted

7.5 inputs a second (450 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.5451873
Sarah7.243133

By opponent's character

Shun7.4444171
Pai7.6454120
Akira7.243188
Sarah7.544977
El Blaze7.243574
Goh7.544869
Lion7.746244
Vanessa7.746139
Eileen7.343733
Wolf7.947235
Jacky7.846627
Jean6.941524
Kage8.148915
Aoi7.847019
Dural7.746320
Lei Fei8.651718
Jeffry7.947514
Taka8.450211
Brad7.14288

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun43291467.4%+10.9
Pai30151550.0%-12.6
Akira24141058.3%-4.5
Sarah2118385.7%+24.3
El Blaze1881044.4%-19.8
Goh178947.1%-17.1
Lion106460.0%+1.1
Vanessa108280.0%+20.9
Eileen85362.5%+1.3
Wolf82625.0%-28.0
Jacky74357.1%-3.4
Jean64266.7%-7.0
Kage660100.0%+28.6
Aoi53260.0%-4.9
Dural51420.0%-14.4
Lei Fei54180.0%+12.2
Jeffry440100.0%+31.2
Taka32166.7%+9.0
Brad2020.0%-23.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle37181948.6%-11.9
Breakable Half Fence26151157.7%-7.4
Open2617965.4%-4.5
Breakable Full Fence2520580.0%+19.1
Single Wall25141156.0%-7.5
Full Fence2418675.0%+13.0
Half Fence23111247.8%-7.5
Low Fence20101050.0%-5.1
Full Fence and Open96366.7%+14.2
Octagon85362.5%+7.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14360.8%60.4%+0.5
No walls7157.7%62.9%-5.1

Walls against open: +5.6 points (95% range -7.8 to +19.0), p 0.415 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kungfuhustle99 (Rank 27)2026/09/11127558.3%
Wodin (Rank 27)2026/09/111910952.6%
n.fang (Rank 38)2026/08/2341325.0%
Scorcho (Rank 27)2026/08/2351420.0%
Splatgoon (Rank 23)2026/08/2351420.0%
illa_NoiZe (Rank 26)2026/08/23105550.0%
ksmcm (Rank 21)2026/08/23440100.0%
suna19 (Rank 31)2026/08/23138561.5%
SamhainX77 (Rank 27)2026/08/2363350.0%
OpportunestTv_YT (Rank 26)2026/08/2354180.0%
GoldenBoko (Rank 29)2026/08/1774357.1%
MashPotatoTower (Rank 27)2026/08/1764266.7%
seedash (Rank 33)2026/08/17134930.8%
Sankofa (Rank 24)2026/08/03440100.0%
Grasping1 (Rank 21)2026/08/03440100.0%
DDRMONKEY (Rank 26)2026/08/0342250.0%
Billy_HatcherEGG (Rank 28)2026/08/0351420.0%
N1gh7mar3Cuz (Rank 21)2026/07/2354180.0%
chaingrabs (Rank 23)2026/07/23440100.0%
BLACKSTAR (Rank 30)2026/07/2351420.0%
BxrbieeGutz (Rank 24)2026/07/2198188.9%
skoydman187 (Rank 21)2026/07/2154180.0%
OG_Gmr85 (Rank 21)2026/07/2154180.0%
TheFinnisher-D (Rank 16)2026/07/21660100.0%
counselorl2021 (Rank 2)2026/06/1351420.0%

Round openings

Every character

Juchou Senshou8P+K12513.8%
Taizan Soukoushu4P+K606.6%
punchP into crouch586.4%
punchP into Touho Soushu2P+K505.5%
punchP394.3%
punchP into kickK333.6%
Banchu6P into Banchu Renkanshu6PP252.8%
backdash222.4%
crouch into Senkyutai1K182.0%
Touho Soushu2P+K into backward movement161.8%
KouhaitaiK+G141.5%
Senputai8K into Katoutai8KK141.5%
crouch into Kousoutai2K+G141.5%
evade up141.5%
kickK141.5%

140 further openings account for the other 393 rounds.

Lion

Career
212–123 · 63.3%
This season
223 matches · 61.4%
Peak rank
29

First hit in 53.4% of 867 rounds. Won 60.7% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Juchou Senshou8P+K12514.3%
Taizan Soukoushu4P+K606.8%
punchP into crouch586.6%
punchP into Touho Soushu2P+K505.7%
punchP364.1%
punchP into kickK333.8%
Banchu6P into Banchu Renkanshu6PP252.9%
backdash212.4%
crouch into Senkyutai1K182.0%
Touho Soushu2P+K into backward movement161.8%
KouhaitaiK+G141.6%
Senputai8K into Katoutai8KK141.6%
crouch into Kousoutai2K+G141.6%
evade up141.6%
kickK141.6%

125 further openings account for the other 364 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun19–8 · 70%6–6 · 50%too few to test
Pai10–9 · 53%3–4 · 43%too few to test
Sarah8–3 · 73%8–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
4–4 · 50.0%
This season
9 matches · 44.4%
Peak rank
4

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P721.2%
Rising Elbow6P into Elbow Side Chop6PP618.2%
punchP39.1%
Back Spin KickK+G26.1%
Rising Elbow6P into Double Joint Butt6PK26.1%
Queen Bee Needle66K+G13.0%
Somersault Kick7K13.0%
Somersault Kick7K into Feather Scarecrow8K13.0%
backdash13.0%
backdash into Double Joint Butt6PK13.0%
backdash into Low Spin Kick3K+G13.0%
backdash into Rising Elbow6P13.0%
backdash into Stiletto66K13.0%
backdash into backward movement13.0%
crouch into Jackknife Kick3K13.0%

3 further openings account for the other 3 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 0 of 17 tests hold up
  • Sarah: not tested (too few rounds)