VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jeffry

こなもん

  • Brad
  • Kage
  • Akira
  • Sarah
  • Jacky
  • Shun
  • Pai
  • Taka
  • Goh
  • Lion
  • El Blaze
  • Eileen
  • Lau
  • Wolf
Career matches5,411
Career win rate56.5%
Round win rate52.0%
Peak rank40
Distinct opponents230
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1743 #612 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry403,6321,8891,74352.0%
Shun3641625616061.5%
Sarah3636622414261.2%
Aoi—1671175070.1%
Taka331631164771.2%
Jacky341601174373.1%
Akira30144885661.1%
Brad31121833868.6%
Pai3194662870.2%
Kage2969472268.1%
Eileen283125680.7%
Goh272114766.7%
El Blaze261510566.7%
Lion2686275.0%
Lau2632166.7%
Wolf261010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,264 of 2,488 rounds counted

8.5 inputs a second (508 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.75201,352
Brad7.8469223
Kage7.8466150
Akira9.3559143
Sarah8.1485128
Jacky8.450589
Shun7.343616
Pai7.846960
Taka8.551026
Goh7.343725
Lion8.148918
El Blaze8.651710
Eileen7.54528
Lau7.84698
Wolf9.25538

By opponent's character

Akira8.7520200
Kage8.6515210
Jacky8.4503164
Lion8.7520156
Goh8.9531159
Jeffry8.0482157
Lau8.5511159
Aoi8.5509138
Wolf8.8530126
Jean8.4506119
Shun8.953398
El Blaze8.148473
Taka8.349992
Brad8.450682
Sarah8.048067
Eileen8.048175
Lei Fei8.249074
Pai8.148757
Vanessa8.148346
Dural8.349712

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira53292454.7%+4.0
Kage53282552.8%-0.9
Jacky44291565.9%+11.5
Lion44212347.7%-5.4
Goh42231954.8%-2.1
Jeffry41271465.8%+12.1
Lau38191950.0%-0.1
Aoi36181850.0%-1.2
Wolf36211558.3%+4.1
Jean32201262.5%+2.4
Shun32131940.6%-12.9
El Blaze25111444.0%-8.6
Taka23131056.5%-2.8
Brad21101147.6%-2.3
Sarah2116576.2%+20.5
Eileen1961331.6%-16.7
Lei Fei1871138.9%-12.2
Pai1711664.7%+5.8
Vanessa116554.5%-7.5
Dural3030.0%-50.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence81354643.2%-13.4
Breakable Half Fence70323845.7%-4.7
Rectangle70343648.6%-2.3
Full Fence65372856.9%+5.8
Low Fence63323150.8%-3.8
Single Wall53312258.5%+1.4
Half Fence50311962.0%+9.1
Octagon48341470.8%+15.4
Open48272156.2%-1.8
Full Fence and Open2718966.7%+16.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38452.9%52.7%+0.2
No walls16454.9%56.3%-1.4

Walls against open: +1.6 points (95% range -7.9 to +11.0), p 0.748 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

コナモン@konamon4119 (Rank 28)2026/10/091710758.8%
hattori1357 (Rank 35)2026/09/2853260.0%
KWGC-Union (Rank 39)2026/09/2875271.4%
ncub5030 (Rank 38)2026/09/2873442.9%
アオゾラ。aozora (Rank 29)2026/09/2654180.0%
つがさん (Rank 41)2026/09/2425111444.0%
ごちももも (Rank 33)2026/09/1096366.7%
tu-kun0223 (Rank 34)2026/09/0773442.9%
sarurou-youtube (Rank 35)2026/09/0783537.5%
panda1496 (Rank 42)2026/09/05111109.1%
使われジュニア。 (Rank 40)2026/09/0583537.5%
デネ (Rank 41)2026/09/0583537.5%
空き缶。 (Rank 41)2026/09/0353260.0%
うるヲ参拾 (Rank 38)2026/08/3197277.8%
ぱお (Rank 39)2026/08/3173442.9%
Wallaby360 (Rank 36)2026/08/2884450.0%
あむざん (Rank 41)2026/08/2461516.7%
全身ボロボロポックリ (Rank 43)2026/08/03106460.0%
乱世の奸雄 (Rank 38)2026/07/1764266.7%
ハマラウ (Rank 42)2026/07/1773442.9%
hanabilei (Rank 41)2026/07/17135838.5%
亜希 (Rank 42)2026/06/1153260.0%
interceptor (Rank 42)2026/05/306060.0%
★闘将拉麵男★ (Rank 40)2026/05/1763350.0%
がちばん (Rank 41)2026/04/2272528.6%

Round openings

Every character

backdash into evade up2349.7%
backdash into evade down1325.5%
crouch dash back into guardG1014.2%
evade up into crouch dash forward1014.2%
evade down into guardG903.8%
crouch dash back into evade down773.2%
forward movement into punchP743.1%
evade up into forward dash672.8%
crouch into Side Kick3K642.7%
crouch dash forward into guardG542.2%
backdash into throwP+G482.0%
evade down into crouch dash forward381.6%
backward movement into evade up361.5%
Tsumujigeri2K+G351.5%
evade down into Toe Kick2K341.4%

441 further openings account for the other 1,218 rounds.

Counted from 588 of the 609 matches played. The rest were not pulled for openings.

Jeffry

Career
1,889–1,743 · 52.0%
This season
369 matches · 47.7%
Peak rank
40

First hit in 53.7% of 1,464 rounds. Won 51.3% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • Against Lion: evades first in 47.1% of rounds, against 22.8% against everyone else.
  • On Rectangle stages: moves in first in 37.8% of rounds, against 13.1% on the other stages.
  • After opening the round before by backing off: backs off first in 56.5% of rounds, against 32.6% after anything else.
  • After the opponent opened the round before by attacking: attacks straight away in 10.7% of rounds, against 4.9% after anything else.
  • After losing a round: waits first in 10.9% of rounds, against 4.3% after winning one.
  • In round 1: opens with “backdash into evade down” in 10.3% of rounds, against 3.9% in their other rounds.
  • Against Lion: opens with “crouch into 3K Side Kick” in 13.1% of rounds, against 3.3% against everyone else.
  • On Rectangle stages: opens with “forward movement into P punch” in 18.1% of rounds, against 2.4% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 23.8% of rounds, against 4.2% after anything else.
  • After losing a round: opens with “crouch into 3K Side Kick” in 7.0% of rounds, against 2.4% after winning one.

How is this tested?

backdash into evade up15810.8%
backdash into evade down805.5%
evade down into guardG694.7%
crouch into Side Kick3K644.4%
forward movement into punchP644.4%
crouch dash back into guardG584.0%
evade up into forward dash533.6%
evade up into crouch dash forward493.3%
crouch dash forward into guardG483.3%
crouch dash back into evade down473.2%
backdash into throwP+G352.4%
evade down into Toe Kick2K342.3%
crouch dash forward into Toe Kick2K332.2%
evade down into crouch dash forward271.8%
backdash into punchP241.6%

191 further openings account for the other 626 rounds.

Counted from 358 of the 369 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion7–12 · 37%8–5 · 62%too few to test
Kage13–14 · 48%1–5 · 17%too few to test
Akira6–13 · 32%3–2 · 60%too few to test
Aoi10–9 · 53%5–2 · 71%too few to test
Goh7–4 · 64%10–5 · 67%too few to test
Jean8–4 · 67%3–4 · 43%too few to test
Lau7–11 · 39%0–2 · 0%too few to test
Shun3–11 · 21%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
83–38 · 68.6%
This season
53 matches · 67.9%
Peak rank
31

First hit in 48.0% of 221 rounds. Won 61.3% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2611.7%
crouch dash back into guardG177.6%
evade up into crouch dash forward146.3%
Dtee Sawk Dtrohng4P+K114.9%
evade down into guardG114.9%
backward movement into evade up83.6%
backdash into evade down73.1%
backward movement into guardG73.1%
crouch dash back into evade down73.1%
Sharp Shoot1P into punchP62.7%
evade down into crouch dash forward52.2%
evade up into evade down52.2%
evade up into forward dash52.2%
backdash into throwP+G41.8%
Sharp Shoot1P31.4%

66 further openings account for the other 87 rounds.

Akira

Career
88–56 · 61.1%
This season
34 matches · 52.9%
Peak rank
30

First hit in 57.3% of 143 rounds. Won 57.3% of the rounds they struck first, 39.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P1711.9%
backdash into evade up139.1%
backdash into evade down96.3%
crouch dash back into evade down85.6%
crouch dash back into Koboku214P74.9%
crouch dash back into guardG74.9%
evade down into guardG53.5%
forward dash into Jouho Touken6P53.5%
crouch dash forward into Rimon Chouchu66P42.8%
evade up into crouch dash forward42.8%
Rimon Chouchu66P32.1%
crouch dash forward into Jouho Touken6P32.1%
evade down into Jouho Touken6P32.1%
forward dash into Rimon Chouchu66P32.1%
backdash into Youhou33P21.4%

45 further openings account for the other 50 rounds.

Kage

Career
47–22 · 68.1%
This season
37 matches · 70.3%
Peak rank
29

First hit in 51.5% of 136 rounds. Won 68.6% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsumujigeri2K+G3525.7%
Rasen4P into crouch dash forward96.6%
crouch dash back into guardG53.7%
Furikakato OtoshiK+G into Tsumujigeri2K+G42.9%
Rasen4P42.9%
Rasen4P into kickK42.9%
Nakageri3K32.2%
Rasen4P into evade down32.2%
Nakageri3K into guardG21.5%
Sokuten44P+K+G21.5%
backdash into evade up21.5%
backward movement into Surigeri2K21.5%
backward movement into evade down21.5%
backward movement into guardG21.5%
crouch dash back into Furikakato OtoshiK+G21.5%

47 further openings account for the other 55 rounds.

Counted from 34 of the 37 matches played. The rest were not pulled for openings.

Sarah

Career
224–142 · 61.2%
This season
33 matches · 48.5%
Peak rank
36

First hit in 53.9% of 128 rounds. Won 58.0% of the rounds they struck first, 40.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK into punchP2015.6%
backdash into evade down129.4%
evade up into crouch dash forward129.4%
backdash into evade up75.5%
backdash into throwP+G64.7%
evade up into forward dash64.7%
Leg Slicer2K+G43.1%
Long Snap Side Chop3P+K into Serpent Toe Kick2P+K43.1%
evade down into crouch dash forward43.1%
Long Snap Side Chop3P+K32.3%
backdash into Crescent Heel4K+G32.3%
crouch dash forward into evade down32.3%
crouch dash forward into guardG32.3%
forward movement into punchP32.3%
backdash into punchP21.6%

31 further openings account for the other 36 rounds.

Jacky

Career
117–43 · 73.1%
This season
24 matches · 75.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1920.6%
backdash into evade up77.6%
Low Spin Kick1K+G66.5%
backward movement into evade down55.4%
crouch dash back into guardG55.4%
evade up into crouch dash forward55.4%
crouch dash back into Spin Heel Sword4K+G44.3%
crouch dash back into evade up44.3%
crouch dash back into evade down33.3%
Low Spin Kick1K+G into Lightning Kick 12K+G22.2%
Low Spin Kick1K+G into Spinning KickK+G22.2%
crouch dash back into Beat & Back KnuckleP+KP22.2%
Low Spin Kick1K+G into Spin Heel Sword4K+G11.1%
Middle Kick3K11.1%
Middle Kick3K into Middle Kick~Jab3KP11.1%

25 further openings account for the other 25 rounds.

Shun

Career
256–160 · 61.5%
This season
19 matches · 57.9%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P813.1%
backward movement into Kasen Chugeki6P711.5%
crouch dash back into Gyou'in Haishu3P69.8%
crouch dash back into evade down46.6%
crouch dash back into Kasen Chugeki6P34.9%
crouch dash back into guardG34.9%
evade up into crouch dash forward34.9%
Getsuga Gakushu46P into evade down23.3%
Haisenchu1P into guardG23.3%
backdash into evade up23.3%
evade down into crouch23.3%
guardG into Haisenchu1P23.3%
Gyou'in Haishu3P into backward movement11.6%
Kasen Chugeki6P into evade down11.6%
Koushinhi4P+K+G11.6%

14 further openings account for the other 14 rounds.

Counted from 15 of the 19 matches played. The rest were not pulled for openings.

Pai

Career
66–28 · 70.2%
This season
14 matches · 71.4%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Souanshou3P+K1016.7%
evade up into crouch dash forward915.0%
backdash into evade up711.7%
backdash into Souanshou3P+K610.0%
backdash into evade down35.0%
crouch dash back into Honrakukyaku46K+G23.3%
crouch dash back into Souanshou3P+K23.3%
crouch dash back into evade down23.3%
Sensaitai2K into Renka Sentai2KK11.7%
Souanshou3P+K11.7%
backdash into Hi'en Tenshi2P+K11.7%
backdash into Honrakukyaku46K+G11.7%
backdash into kickK11.7%
backward movement into guardG11.7%
crouch dash back into Ensei SenpukyakuK+G11.7%

12 further openings account for the other 12 rounds.

Taka

Career
116–47 · 71.2%
This season
7 matches · 71.4%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up519.2%
kickK415.4%
backdash into Kachi'age33P+K311.5%
Shita Harite2P27.7%
evade up into crouch dash forward27.7%
Shita Harite2P into backward movement13.9%
backdash into Dohyouwari43P13.9%
backdash into Mageryu46P13.9%
backdash into evade down13.9%
backdash into throwP+G13.9%
backward movement into evade up13.9%
crouch dash back into Hiji'ate6P13.9%
crouch dash back into Mageryu46P13.9%
crouch dash back into kickK13.9%
crouch dash back into punchP13.9%

Lion

Career
6–2 · 75.0%
This season
4 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K422.2%
backdash into evade up211.1%
backward movement into evade up211.1%
crouch into Dantai3K211.1%
Dantai3K into kickK15.6%
Juchou Senshou8P+K into Souji SenpuP+K15.6%
Koushutai44K into Souji SenpuP+K15.6%
Ryusei Koushugeki (Deflect)214P into punchP15.6%
backdash into Zaban Shuhou33P+K15.6%
crouch dash back into Tourou Teihozen (Deflect)4P+K+G15.6%
evade down into Banchu Renkanshu6PP15.6%
offensive move into HakotsushuP+K+G15.6%

Goh

Career
14–7 · 66.7%
This season
6 matches · 66.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up430.8%
backward movement into evade up215.4%
backdash17.7%
backdash into Sune Kudaki43P17.7%
backward movement into Sune'uchi2P17.7%
crouch dash back into Sune'uchi2P17.7%
crouch dash back into guardG17.7%
forward movement into punchP17.7%
no input17.7%

Counted from 3 of the 6 matches played. The rest were not pulled for openings.

El Blaze

Career
10–5 · 66.7%
This season
3 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into guardG330.0%
crouch dash back into evade down220.0%
backdash into evade up110.0%
backdash into punchP110.0%
crouch dash back into Demon's Tail9P+KK110.0%
crouch dash back into Straight6P+K110.0%
forward dash into Volcano Upper4P+K110.0%

Eileen

Career
25–6 · 80.7%
This season
2 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP337.5%
Sokutantai3K112.5%
evade up112.5%
evade up into Enkou Kenka46P112.5%
evade up into crouch dash forward112.5%
evade up into guardG112.5%

Lau

Career
2–1 · 66.7%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fukko Kensou1P337.5%
Chisoutai2K+G112.5%
Chugeki6P into backward movement112.5%
crouch dash back into Senkyaku Chushou3KP112.5%
crouch dash back into evade down112.5%
crouch dash back into guardG112.5%

Wolf

Career
0–1 · 0.0%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Short Shoulder46P+K112.5%
backdash into guardG112.5%
backward movement into guardG112.5%
crouch dash back into Short Shoulder46P+K112.5%
crouch dash back into evade down112.5%
evade down into Low Hammer2P112.5%
evade down into guardG112.5%
guardG into Arrow Knuckle3P112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 10 of 16 tests hold up
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)