Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1743 #612 of 3,686 on the Elo list →
Jeffry1786369 matches
Brad173953 matches
Kage172737 matches
Akira171834 matches
Sarah173233 matches
Jacky174624 matches
Shun173919 matches
Pai173814 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 40 | 3,632 | 1,889 | 1,743 | 52.0% |
|---|---|---|---|---|---|
| Shun | 36 | 416 | 256 | 160 | 61.5% |
| Sarah | 36 | 366 | 224 | 142 | 61.2% |
| Aoi | — | 167 | 117 | 50 | 70.1% |
| Taka | 33 | 163 | 116 | 47 | 71.2% |
| Jacky | 34 | 160 | 117 | 43 | 73.1% |
| Akira | 30 | 144 | 88 | 56 | 61.1% |
| Brad | 31 | 121 | 83 | 38 | 68.6% |
| Pai | 31 | 94 | 66 | 28 | 70.2% |
| Kage | 29 | 69 | 47 | 22 | 68.1% |
| Eileen | 28 | 31 | 25 | 6 | 80.7% |
| Goh | 27 | 21 | 14 | 7 | 66.7% |
| El Blaze | 26 | 15 | 10 | 5 | 66.7% |
| Lion | 26 | 8 | 6 | 2 | 75.0% |
| Lau | 26 | 3 | 2 | 1 | 66.7% |
| Wolf | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,264 of 2,488 rounds counted8.5 inputs a second (508 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.7 | 520 | 1,352 |
|---|---|---|---|
| Brad | 7.8 | 469 | 223 |
| Kage | 7.8 | 466 | 150 |
| Akira | 9.3 | 559 | 143 |
| Sarah | 8.1 | 485 | 128 |
| Jacky | 8.4 | 505 | 89 |
| Shun | 7.3 | 436 | 16 |
| Pai | 7.8 | 469 | 60 |
| Taka | 8.5 | 510 | 26 |
| Goh | 7.3 | 437 | 25 |
| Lion | 8.1 | 489 | 18 |
| El Blaze | 8.6 | 517 | 10 |
| Eileen | 7.5 | 452 | 8 |
| Lau | 7.8 | 469 | 8 |
| Wolf | 9.2 | 553 | 8 |
By opponent's character
| Akira | 8.7 | 520 | 200 |
|---|---|---|---|
| Kage | 8.6 | 515 | 210 |
| Jacky | 8.4 | 503 | 164 |
| Lion | 8.7 | 520 | 156 |
| Goh | 8.9 | 531 | 159 |
| Jeffry | 8.0 | 482 | 157 |
| Lau | 8.5 | 511 | 159 |
| Aoi | 8.5 | 509 | 138 |
| Wolf | 8.8 | 530 | 126 |
| Jean | 8.4 | 506 | 119 |
| Shun | 8.9 | 533 | 98 |
| El Blaze | 8.1 | 484 | 73 |
| Taka | 8.3 | 499 | 92 |
| Brad | 8.4 | 506 | 82 |
| Sarah | 8.0 | 480 | 67 |
| Eileen | 8.0 | 481 | 75 |
| Lei Fei | 8.2 | 490 | 74 |
| Pai | 8.1 | 487 | 57 |
| Vanessa | 8.1 | 483 | 46 |
| Dural | 8.3 | 497 | 12 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 53 | 29 | 24 | 54.7% | +4.0 |
|---|---|---|---|---|---|
| Kage | 53 | 28 | 25 | 52.8% | -0.9 |
| Jacky | 44 | 29 | 15 | 65.9% | +11.5 |
| Lion | 44 | 21 | 23 | 47.7% | -5.4 |
| Goh | 42 | 23 | 19 | 54.8% | -2.1 |
| Jeffry | 41 | 27 | 14 | 65.8% | +12.1 |
| Lau | 38 | 19 | 19 | 50.0% | -0.1 |
| Aoi | 36 | 18 | 18 | 50.0% | -1.2 |
| Wolf | 36 | 21 | 15 | 58.3% | +4.1 |
| Jean | 32 | 20 | 12 | 62.5% | +2.4 |
| Shun | 32 | 13 | 19 | 40.6% | -12.9 |
| El Blaze | 25 | 11 | 14 | 44.0% | -8.6 |
| Taka | 23 | 13 | 10 | 56.5% | -2.8 |
| Brad | 21 | 10 | 11 | 47.6% | -2.3 |
| Sarah | 21 | 16 | 5 | 76.2% | +20.5 |
| Eileen | 19 | 6 | 13 | 31.6% | -16.7 |
| Lei Fei | 18 | 7 | 11 | 38.9% | -12.2 |
| Pai | 17 | 11 | 6 | 64.7% | +5.8 |
| Vanessa | 11 | 6 | 5 | 54.5% | -7.5 |
| Dural | 3 | 0 | 3 | 0.0% | -50.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 81 | 35 | 46 | 43.2% | -13.4 |
|---|---|---|---|---|---|
| Breakable Half Fence | 70 | 32 | 38 | 45.7% | -4.7 |
| Rectangle | 70 | 34 | 36 | 48.6% | -2.3 |
| Full Fence | 65 | 37 | 28 | 56.9% | +5.8 |
| Low Fence | 63 | 32 | 31 | 50.8% | -3.8 |
| Single Wall | 53 | 31 | 22 | 58.5% | +1.4 |
| Half Fence | 50 | 31 | 19 | 62.0% | +9.1 |
| Octagon | 48 | 34 | 14 | 70.8% | +15.4 |
| Open | 48 | 27 | 21 | 56.2% | -1.8 |
| Full Fence and Open | 27 | 18 | 9 | 66.7% | +16.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 384 | 52.9% | 52.7% | +0.2 |
| No walls | 164 | 54.9% | 56.3% | -1.4 |
Walls against open: +1.6 points (95% range -7.9 to +11.0), p 0.748 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| つがさん (Rank 41) | 25 | 11 | 14 | 44.0% |
|---|---|---|---|---|
| コナモン@konamon4119 (Rank 28) | 17 | 10 | 7 | 58.8% |
| hanabilei (Rank 41) | 13 | 5 | 8 | 38.5% |
| panda1496 (Rank 42) | 11 | 1 | 10 | 9.1% |
| 全身ボロボロポックリ (Rank 43) | 10 | 6 | 4 | 60.0% |
| うるヲ参拾 (Rank 38) | 9 | 7 | 2 | 77.8% |
| ごちももも (Rank 33) | 9 | 6 | 3 | 66.7% |
| Wallaby360 (Rank 36) | 8 | 4 | 4 | 50.0% |
| sarurou-youtube (Rank 35) | 8 | 3 | 5 | 37.5% |
| デネ (Rank 41) | 8 | 3 | 5 | 37.5% |
| 使われジュニア。 (Rank 40) | 8 | 3 | 5 | 37.5% |
| KWGC-Union (Rank 39) | 7 | 5 | 2 | 71.4% |
| ncub5030 (Rank 38) | 7 | 3 | 4 | 42.9% |
| tu-kun0223 (Rank 34) | 7 | 3 | 4 | 42.9% |
| がちばん (Rank 41) | 7 | 2 | 5 | 28.6% |
| ぱお (Rank 39) | 7 | 3 | 4 | 42.9% |
| ハマラウ (Rank 42) | 7 | 3 | 4 | 42.9% |
| interceptor (Rank 42) | 6 | 0 | 6 | 0.0% |
| ★闘将拉麵男★ (Rank 40) | 6 | 3 | 3 | 50.0% |
| あむざん (Rank 41) | 6 | 1 | 5 | 16.7% |
| 乱世の奸雄 (Rank 38) | 6 | 4 | 2 | 66.7% |
| hattori1357 (Rank 35) | 5 | 3 | 2 | 60.0% |
| アオゾラ。aozora (Rank 29) | 5 | 4 | 1 | 80.0% |
| 亜希 (Rank 42) | 5 | 3 | 2 | 60.0% |
| 空き缶。 (Rank 41) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| コナモン@konamon4119 (Rank 28) | 2026/10/09 | 17 | 10 | 7 | 58.8% |
|---|---|---|---|---|---|
| hattori1357 (Rank 35) | 2026/09/28 | 5 | 3 | 2 | 60.0% |
| KWGC-Union (Rank 39) | 2026/09/28 | 7 | 5 | 2 | 71.4% |
| ncub5030 (Rank 38) | 2026/09/28 | 7 | 3 | 4 | 42.9% |
| アオゾラ。aozora (Rank 29) | 2026/09/26 | 5 | 4 | 1 | 80.0% |
| つがさん (Rank 41) | 2026/09/24 | 25 | 11 | 14 | 44.0% |
| ごちももも (Rank 33) | 2026/09/10 | 9 | 6 | 3 | 66.7% |
| tu-kun0223 (Rank 34) | 2026/09/07 | 7 | 3 | 4 | 42.9% |
| sarurou-youtube (Rank 35) | 2026/09/07 | 8 | 3 | 5 | 37.5% |
| panda1496 (Rank 42) | 2026/09/05 | 11 | 1 | 10 | 9.1% |
| 使われジュニア。 (Rank 40) | 2026/09/05 | 8 | 3 | 5 | 37.5% |
| デネ (Rank 41) | 2026/09/05 | 8 | 3 | 5 | 37.5% |
| 空き缶。 (Rank 41) | 2026/09/03 | 5 | 3 | 2 | 60.0% |
| うるヲ参拾 (Rank 38) | 2026/08/31 | 9 | 7 | 2 | 77.8% |
| ぱお (Rank 39) | 2026/08/31 | 7 | 3 | 4 | 42.9% |
| Wallaby360 (Rank 36) | 2026/08/28 | 8 | 4 | 4 | 50.0% |
| あむざん (Rank 41) | 2026/08/24 | 6 | 1 | 5 | 16.7% |
| 全身ボロボロポックリ (Rank 43) | 2026/08/03 | 10 | 6 | 4 | 60.0% |
| 乱世の奸雄 (Rank 38) | 2026/07/17 | 6 | 4 | 2 | 66.7% |
| ハマラウ (Rank 42) | 2026/07/17 | 7 | 3 | 4 | 42.9% |
| hanabilei (Rank 41) | 2026/07/17 | 13 | 5 | 8 | 38.5% |
| 亜希 (Rank 42) | 2026/06/11 | 5 | 3 | 2 | 60.0% |
| interceptor (Rank 42) | 2026/05/30 | 6 | 0 | 6 | 0.0% |
| ★闘将拉麵男★ (Rank 40) | 2026/05/17 | 6 | 3 | 3 | 50.0% |
| がちばん (Rank 41) | 2026/04/22 | 7 | 2 | 5 | 28.6% |
Round openings
Every character
| backdash into evade up | 234 | 9.7% |
|---|---|---|
| backdash into evade down | 132 | 5.5% |
| crouch dash back into guardG | 101 | 4.2% |
| evade up into crouch dash forward | 101 | 4.2% |
| evade down into guardG | 90 | 3.8% |
| crouch dash back into evade down | 77 | 3.2% |
| forward movement into punchP | 74 | 3.1% |
| evade up into forward dash | 67 | 2.8% |
| crouch into Side Kick3K | 64 | 2.7% |
| crouch dash forward into guardG | 54 | 2.2% |
| backdash into throwP+G | 48 | 2.0% |
| evade down into crouch dash forward | 38 | 1.6% |
| backward movement into evade up | 36 | 1.5% |
| Tsumujigeri2K+G | 35 | 1.5% |
| evade down into Toe Kick2K | 34 | 1.4% |
441 further openings account for the other 1,218 rounds.
Counted from 588 of the 609 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 1,889–1,743 · 52.0%
- This season
- 369 matches · 47.7%
- Peak rank
- 40
First hit in 53.7% of 1,464 rounds. Won 51.3% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- Against Lion: evades first in 47.1% of rounds, against 22.8% against everyone else.
- On Rectangle stages: moves in first in 37.8% of rounds, against 13.1% on the other stages.
- After opening the round before by backing off: backs off first in 56.5% of rounds, against 32.6% after anything else.
- After the opponent opened the round before by attacking: attacks straight away in 10.7% of rounds, against 4.9% after anything else.
- After losing a round: waits first in 10.9% of rounds, against 4.3% after winning one.
- In round 1: opens with “backdash into evade down” in 10.3% of rounds, against 3.9% in their other rounds.
- Against Lion: opens with “crouch into 3K Side Kick” in 13.1% of rounds, against 3.3% against everyone else.
- On Rectangle stages: opens with “forward movement into P punch” in 18.1% of rounds, against 2.4% on the other stages.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 23.8% of rounds, against 4.2% after anything else.
- After losing a round: opens with “crouch into 3K Side Kick” in 7.0% of rounds, against 2.4% after winning one.
| backdash into evade up | 158 | 10.8% |
|---|---|---|
| backdash into evade down | 80 | 5.5% |
| evade down into guardG | 69 | 4.7% |
| crouch into Side Kick3K | 64 | 4.4% |
| forward movement into punchP | 64 | 4.4% |
| crouch dash back into guardG | 58 | 4.0% |
| evade up into forward dash | 53 | 3.6% |
| evade up into crouch dash forward | 49 | 3.3% |
| crouch dash forward into guardG | 48 | 3.3% |
| crouch dash back into evade down | 47 | 3.2% |
| backdash into throwP+G | 35 | 2.4% |
| evade down into Toe Kick2K | 34 | 2.3% |
| crouch dash forward into Toe Kick2K | 33 | 2.2% |
| evade down into crouch dash forward | 27 | 1.8% |
| backdash into punchP | 24 | 1.6% |
191 further openings account for the other 626 rounds.
Counted from 358 of the 369 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 7–12 · 37% | 8–5 · 62% | too few to test |
| Kage | 13–14 · 48% | 1–5 · 17% | too few to test |
| Akira | 6–13 · 32% | 3–2 · 60% | too few to test |
| Aoi | 10–9 · 53% | 5–2 · 71% | too few to test |
| Goh | 7–4 · 64% | 10–5 · 67% | too few to test |
| Jean | 8–4 · 67% | 3–4 · 43% | too few to test |
| Lau | 7–11 · 39% | 0–2 · 0% | too few to test |
| Shun | 3–11 · 21% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 83–38 · 68.6%
- This season
- 53 matches · 67.9%
- Peak rank
- 31
First hit in 48.0% of 221 rounds. Won 61.3% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 26 | 11.7% |
|---|---|---|
| crouch dash back into guardG | 17 | 7.6% |
| evade up into crouch dash forward | 14 | 6.3% |
| Dtee Sawk Dtrohng4P+K | 11 | 4.9% |
| evade down into guardG | 11 | 4.9% |
| backward movement into evade up | 8 | 3.6% |
| backdash into evade down | 7 | 3.1% |
| backward movement into guardG | 7 | 3.1% |
| crouch dash back into evade down | 7 | 3.1% |
| Sharp Shoot1P into punchP | 6 | 2.7% |
| evade down into crouch dash forward | 5 | 2.2% |
| evade up into evade down | 5 | 2.2% |
| evade up into forward dash | 5 | 2.2% |
| backdash into throwP+G | 4 | 1.8% |
| Sharp Shoot1P | 3 | 1.4% |
66 further openings account for the other 87 rounds.
Akira
- Career
- 88–56 · 61.1%
- This season
- 34 matches · 52.9%
- Peak rank
- 30
First hit in 57.3% of 143 rounds. Won 57.3% of the rounds they struck first, 39.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P into Jouho Touken6P | 17 | 11.9% |
|---|---|---|
| backdash into evade up | 13 | 9.1% |
| backdash into evade down | 9 | 6.3% |
| crouch dash back into evade down | 8 | 5.6% |
| crouch dash back into Koboku214P | 7 | 4.9% |
| crouch dash back into guardG | 7 | 4.9% |
| evade down into guardG | 5 | 3.5% |
| forward dash into Jouho Touken6P | 5 | 3.5% |
| crouch dash forward into Rimon Chouchu66P | 4 | 2.8% |
| evade up into crouch dash forward | 4 | 2.8% |
| Rimon Chouchu66P | 3 | 2.1% |
| crouch dash forward into Jouho Touken6P | 3 | 2.1% |
| evade down into Jouho Touken6P | 3 | 2.1% |
| forward dash into Rimon Chouchu66P | 3 | 2.1% |
| backdash into Youhou33P | 2 | 1.4% |
45 further openings account for the other 50 rounds.
Kage
- Career
- 47–22 · 68.1%
- This season
- 37 matches · 70.3%
- Peak rank
- 29
First hit in 51.5% of 136 rounds. Won 68.6% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Tsumujigeri2K+G | 35 | 25.7% |
|---|---|---|
| Rasen4P into crouch dash forward | 9 | 6.6% |
| crouch dash back into guardG | 5 | 3.7% |
| Furikakato OtoshiK+G into Tsumujigeri2K+G | 4 | 2.9% |
| Rasen4P | 4 | 2.9% |
| Rasen4P into kickK | 4 | 2.9% |
| Nakageri3K | 3 | 2.2% |
| Rasen4P into evade down | 3 | 2.2% |
| Nakageri3K into guardG | 2 | 1.5% |
| Sokuten44P+K+G | 2 | 1.5% |
| backdash into evade up | 2 | 1.5% |
| backward movement into Surigeri2K | 2 | 1.5% |
| backward movement into evade down | 2 | 1.5% |
| backward movement into guardG | 2 | 1.5% |
| crouch dash back into Furikakato OtoshiK+G | 2 | 1.5% |
47 further openings account for the other 55 rounds.
Counted from 34 of the 37 matches played. The rest were not pulled for openings.
Sarah
- Career
- 224–142 · 61.2%
- This season
- 33 matches · 48.5%
- Peak rank
- 36
First hit in 53.9% of 128 rounds. Won 58.0% of the rounds they struck first, 40.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK into punchP | 20 | 15.6% |
|---|---|---|
| backdash into evade down | 12 | 9.4% |
| evade up into crouch dash forward | 12 | 9.4% |
| backdash into evade up | 7 | 5.5% |
| backdash into throwP+G | 6 | 4.7% |
| evade up into forward dash | 6 | 4.7% |
| Leg Slicer2K+G | 4 | 3.1% |
| Long Snap Side Chop3P+K into Serpent Toe Kick2P+K | 4 | 3.1% |
| evade down into crouch dash forward | 4 | 3.1% |
| Long Snap Side Chop3P+K | 3 | 2.3% |
| backdash into Crescent Heel4K+G | 3 | 2.3% |
| crouch dash forward into evade down | 3 | 2.3% |
| crouch dash forward into guardG | 3 | 2.3% |
| forward movement into punchP | 3 | 2.3% |
| backdash into punchP | 2 | 1.6% |
31 further openings account for the other 36 rounds.
Jacky
- Career
- 117–43 · 73.1%
- This season
- 24 matches · 75.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 19 | 20.6% |
|---|---|---|
| backdash into evade up | 7 | 7.6% |
| Low Spin Kick1K+G | 6 | 6.5% |
| backward movement into evade down | 5 | 5.4% |
| crouch dash back into guardG | 5 | 5.4% |
| evade up into crouch dash forward | 5 | 5.4% |
| crouch dash back into Spin Heel Sword4K+G | 4 | 4.3% |
| crouch dash back into evade up | 4 | 4.3% |
| crouch dash back into evade down | 3 | 3.3% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 2 | 2.2% |
| Low Spin Kick1K+G into Spinning KickK+G | 2 | 2.2% |
| crouch dash back into Beat & Back KnuckleP+KP | 2 | 2.2% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 1 | 1.1% |
| Middle Kick3K | 1 | 1.1% |
| Middle Kick3K into Middle Kick~Jab3KP | 1 | 1.1% |
25 further openings account for the other 25 rounds.
Shun
- Career
- 256–160 · 61.5%
- This season
- 19 matches · 57.9%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 8 | 13.1% |
|---|---|---|
| backward movement into Kasen Chugeki6P | 7 | 11.5% |
| crouch dash back into Gyou'in Haishu3P | 6 | 9.8% |
| crouch dash back into evade down | 4 | 6.6% |
| crouch dash back into Kasen Chugeki6P | 3 | 4.9% |
| crouch dash back into guardG | 3 | 4.9% |
| evade up into crouch dash forward | 3 | 4.9% |
| Getsuga Gakushu46P into evade down | 2 | 3.3% |
| Haisenchu1P into guardG | 2 | 3.3% |
| backdash into evade up | 2 | 3.3% |
| evade down into crouch | 2 | 3.3% |
| guardG into Haisenchu1P | 2 | 3.3% |
| Gyou'in Haishu3P into backward movement | 1 | 1.6% |
| Kasen Chugeki6P into evade down | 1 | 1.6% |
| Koushinhi4P+K+G | 1 | 1.6% |
14 further openings account for the other 14 rounds.
Counted from 15 of the 19 matches played. The rest were not pulled for openings.
Pai
- Career
- 66–28 · 70.2%
- This season
- 14 matches · 71.4%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| evade up into Souanshou3P+K | 10 | 16.7% |
|---|---|---|
| evade up into crouch dash forward | 9 | 15.0% |
| backdash into evade up | 7 | 11.7% |
| backdash into Souanshou3P+K | 6 | 10.0% |
| backdash into evade down | 3 | 5.0% |
| crouch dash back into Honrakukyaku46K+G | 2 | 3.3% |
| crouch dash back into Souanshou3P+K | 2 | 3.3% |
| crouch dash back into evade down | 2 | 3.3% |
| Sensaitai2K into Renka Sentai2KK | 1 | 1.7% |
| Souanshou3P+K | 1 | 1.7% |
| backdash into Hi'en Tenshi2P+K | 1 | 1.7% |
| backdash into Honrakukyaku46K+G | 1 | 1.7% |
| backdash into kickK | 1 | 1.7% |
| backward movement into guardG | 1 | 1.7% |
| crouch dash back into Ensei SenpukyakuK+G | 1 | 1.7% |
12 further openings account for the other 12 rounds.
Taka
- Career
- 116–47 · 71.2%
- This season
- 7 matches · 71.4%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 19.2% |
|---|---|---|
| kickK | 4 | 15.4% |
| backdash into Kachi'age33P+K | 3 | 11.5% |
| Shita Harite2P | 2 | 7.7% |
| evade up into crouch dash forward | 2 | 7.7% |
| Shita Harite2P into backward movement | 1 | 3.9% |
| backdash into Dohyouwari43P | 1 | 3.9% |
| backdash into Mageryu46P | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| backdash into throwP+G | 1 | 3.9% |
| backward movement into evade up | 1 | 3.9% |
| crouch dash back into Hiji'ate6P | 1 | 3.9% |
| crouch dash back into Mageryu46P | 1 | 3.9% |
| crouch dash back into kickK | 1 | 3.9% |
| crouch dash back into punchP | 1 | 3.9% |
Lion
- Career
- 6–2 · 75.0%
- This season
- 4 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 4 | 22.2% |
|---|---|---|
| backdash into evade up | 2 | 11.1% |
| backward movement into evade up | 2 | 11.1% |
| crouch into Dantai3K | 2 | 11.1% |
| Dantai3K into kickK | 1 | 5.6% |
| Juchou Senshou8P+K into Souji SenpuP+K | 1 | 5.6% |
| Koushutai44K into Souji SenpuP+K | 1 | 5.6% |
| Ryusei Koushugeki (Deflect)214P into punchP | 1 | 5.6% |
| backdash into Zaban Shuhou33P+K | 1 | 5.6% |
| crouch dash back into Tourou Teihozen (Deflect)4P+K+G | 1 | 5.6% |
| evade down into Banchu Renkanshu6PP | 1 | 5.6% |
| offensive move into HakotsushuP+K+G | 1 | 5.6% |
Goh
- Career
- 14–7 · 66.7%
- This season
- 6 matches · 66.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 30.8% |
|---|---|---|
| backward movement into evade up | 2 | 15.4% |
| backdash | 1 | 7.7% |
| backdash into Sune Kudaki43P | 1 | 7.7% |
| backward movement into Sune'uchi2P | 1 | 7.7% |
| crouch dash back into Sune'uchi2P | 1 | 7.7% |
| crouch dash back into guardG | 1 | 7.7% |
| forward movement into punchP | 1 | 7.7% |
| no input | 1 | 7.7% |
Counted from 3 of the 6 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 10–5 · 66.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into guardG | 3 | 30.0% |
|---|---|---|
| crouch dash back into evade down | 2 | 20.0% |
| backdash into evade up | 1 | 10.0% |
| backdash into punchP | 1 | 10.0% |
| crouch dash back into Demon's Tail9P+KK | 1 | 10.0% |
| crouch dash back into Straight6P+K | 1 | 10.0% |
| forward dash into Volcano Upper4P+K | 1 | 10.0% |
Eileen
- Career
- 25–6 · 80.7%
- This season
- 2 matches · 100.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 37.5% |
|---|---|---|
| Sokutantai3K | 1 | 12.5% |
| evade up | 1 | 12.5% |
| evade up into Enkou Kenka46P | 1 | 12.5% |
| evade up into crouch dash forward | 1 | 12.5% |
| evade up into guardG | 1 | 12.5% |
Lau
- Career
- 2–1 · 66.7%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Fukko Kensou1P | 3 | 37.5% |
|---|---|---|
| Chisoutai2K+G | 1 | 12.5% |
| Chugeki6P into backward movement | 1 | 12.5% |
| crouch dash back into Senkyaku Chushou3KP | 1 | 12.5% |
| crouch dash back into evade down | 1 | 12.5% |
| crouch dash back into guardG | 1 | 12.5% |
Wolf
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Short Shoulder46P+K | 1 | 12.5% |
|---|---|---|
| backdash into guardG | 1 | 12.5% |
| backward movement into guardG | 1 | 12.5% |
| crouch dash back into Short Shoulder46P+K | 1 | 12.5% |
| crouch dash back into evade down | 1 | 12.5% |
| evade down into Low Hammer2P | 1 | 12.5% |
| evade down into guardG | 1 | 12.5% |
| guardG into Arrow Knuckle3P | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 10 of 16 tests hold up
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Wolf: not tested (too few rounds)
