Virtua Fighter 5 REVO · v1.10 · Region: Asia
こなもん
Characters played — VF5's own record
| Jeffry | 40 | 3,493 | 1,819 | 1,674 | 52.1% |
|---|---|---|---|---|---|
| Shun | 36 | 412 | 252 | 160 | 61.2% |
| Sarah | 36 | 366 | 224 | 142 | 61.2% |
| Aoi | — | 167 | 117 | 50 | 70.1% |
| Taka | 33 | 163 | 116 | 47 | 71.2% |
| Jacky | 34 | 160 | 117 | 43 | 73.1% |
| Akira | 30 | 138 | 86 | 52 | 62.3% |
| Brad | 31 | 117 | 80 | 37 | 68.4% |
| Pai | 31 | 94 | 66 | 28 | 70.2% |
| Kage | 28 | 29 | 23 | 6 | 79.3% |
| El Blaze | 26 | 15 | 10 | 5 | 66.7% |
| Goh | 26 | 12 | 9 | 3 | 75.0% |
| Lion | 26 | 8 | 6 | 2 | 75.0% |
| Eileen | — | 5 | 3 | 2 | 60.0% |
| Lau | 26 | 3 | 2 | 1 | 66.7% |
| Wolf | 26 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 49 | 25 | 24 | 51.0% | -0.9 |
|---|---|---|---|---|---|
| Jacky | 44 | 29 | 15 | 65.9% | +12.4 |
| Akira | 41 | 20 | 21 | 48.8% | -0.0 |
| Goh | 40 | 21 | 19 | 52.5% | -3.9 |
| Lion | 37 | 16 | 21 | 43.2% | -9.8 |
| Aoi | 35 | 18 | 17 | 51.4% | +0.7 |
| Lau | 34 | 17 | 17 | 50.0% | +1.0 |
| Wolf | 31 | 18 | 13 | 58.1% | +5.5 |
| Jean | 28 | 17 | 11 | 60.7% | +1.5 |
| Jeffry | 27 | 21 | 6 | 77.8% | +24.6 |
| Shun | 26 | 10 | 16 | 38.5% | -14.4 |
| Brad | 20 | 9 | 11 | 45.0% | -4.8 |
| El Blaze | 20 | 10 | 10 | 50.0% | -2.8 |
| Taka | 20 | 11 | 9 | 55.0% | -3.5 |
| Eileen | 19 | 6 | 13 | 31.6% | -16.1 |
| Sarah | 19 | 15 | 4 | 79.0% | +25.0 |
| Lei Fei | 16 | 6 | 10 | 37.5% | -11.1 |
| Pai | 12 | 7 | 5 | 58.3% | -2.1 |
| Vanessa | 10 | 5 | 5 | 50.0% | -10.8 |
| Dural | 3 | 0 | 3 | 0.0% | -49.3 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 64 | 23 | 41 | 35.9% | -19.1 |
|---|---|---|---|---|---|
| Rectangle | 64 | 32 | 32 | 50.0% | +0.8 |
| Breakable Half Fence | 63 | 28 | 35 | 44.4% | -5.8 |
| Full Fence | 56 | 33 | 23 | 58.9% | +9.4 |
| Low Fence | 51 | 24 | 27 | 47.1% | -7.1 |
| Single Wall | 49 | 29 | 20 | 59.2% | +2.2 |
| Half Fence | 46 | 29 | 17 | 63.0% | +11.7 |
| Octagon | 41 | 29 | 12 | 70.7% | +16.1 |
| Open | 41 | 23 | 18 | 56.1% | -2.0 |
| Full Fence and Open | 23 | 14 | 9 | 60.9% | +12.2 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 334 | 52.1% | 51.4% | +0.7 |
| No walls | 141 | 53.9% | 56.0% | -2.1 |
Walls against open: +2.8 points (95% range -7.7 to +13.3), p 0.600 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちぃつが (Rank 41) | 24 | 11 | 13 | 45.8% |
|---|---|---|---|---|
| hanabilei (Rank 41) | 13 | 5 | 8 | 38.5% |
| panda1496 (Rank 42) | 11 | 1 | 10 | 9.1% |
| 全身ボロボロポックリ (Rank 43) | 10 | 6 | 4 | 60.0% |
| うるヲ参拾 (Rank 38) | 9 | 7 | 2 | 77.8% |
| ごちももも (Rank 33) | 9 | 6 | 3 | 66.7% |
| コナモン@konamon4119 (Rank 27) | 9 | 6 | 3 | 66.7% |
| Wallaby360 (Rank 36) | 8 | 4 | 4 | 50.0% |
| sarurou-youtube (Rank 35) | 8 | 3 | 5 | 37.5% |
| デネ (Rank 41) | 8 | 3 | 5 | 37.5% |
| 使われジュニア。 (Rank 40) | 8 | 3 | 5 | 37.5% |
| tu-kun0223 (Rank 34) | 7 | 3 | 4 | 42.9% |
| がちばん (Rank 41) | 7 | 2 | 5 | 28.6% |
| ぱお (Rank 39) | 7 | 3 | 4 | 42.9% |
| ハマラウ (Rank 42) | 7 | 3 | 4 | 42.9% |
| interceptor (Rank 42) | 6 | 0 | 6 | 0.0% |
| ★闘将拉麵男★ (Rank 40) | 6 | 3 | 3 | 50.0% |
| あむざん (Rank 41) | 6 | 1 | 5 | 16.7% |
| 乱世の奸雄 (Rank 38) | 6 | 4 | 2 | 66.7% |
| asahijacky (Rank 28) | 5 | 3 | 2 | 60.0% |
| 亜希 (Rank 42) | 5 | 3 | 2 | 60.0% |
| 空き缶。 (Rank 41) | 5 | 3 | 2 | 60.0% |
| 養老 (Rank 42) | 5 | 1 | 4 | 20.0% |
| ken1chin (Rank 40) | 4 | 3 | 1 | 75.0% |
| 滝太郎(Takitarou) (Rank 30) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| コナモン@konamon4119 (Rank 27) | 2026/09/16 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| ごちももも (Rank 33) | 2026/09/10 | 9 | 6 | 3 | 66.7% |
| asahijacky (Rank 28) | 2026/09/07 | 5 | 3 | 2 | 60.0% |
| tu-kun0223 (Rank 34) | 2026/09/07 | 7 | 3 | 4 | 42.9% |
| sarurou-youtube (Rank 35) | 2026/09/07 | 8 | 3 | 5 | 37.5% |
| panda1496 (Rank 42) | 2026/09/05 | 11 | 1 | 10 | 9.1% |
| 使われジュニア。 (Rank 40) | 2026/09/05 | 8 | 3 | 5 | 37.5% |
| デネ (Rank 41) | 2026/09/05 | 8 | 3 | 5 | 37.5% |
| 空き缶。 (Rank 41) | 2026/09/03 | 5 | 3 | 2 | 60.0% |
| うるヲ参拾 (Rank 38) | 2026/08/31 | 9 | 7 | 2 | 77.8% |
| ぱお (Rank 39) | 2026/08/31 | 7 | 3 | 4 | 42.9% |
| ちぃつが (Rank 41) | 2026/08/30 | 24 | 11 | 13 | 45.8% |
| Wallaby360 (Rank 36) | 2026/08/28 | 8 | 4 | 4 | 50.0% |
| 滝太郎(Takitarou) (Rank 30) | 2026/08/28 | 4 | 3 | 1 | 75.0% |
| あむざん (Rank 41) | 2026/08/24 | 6 | 1 | 5 | 16.7% |
| ken1chin (Rank 40) | 2026/08/24 | 4 | 3 | 1 | 75.0% |
| 全身ボロボロポックリ (Rank 43) | 2026/08/03 | 10 | 6 | 4 | 60.0% |
| 乱世の奸雄 (Rank 38) | 2026/07/17 | 6 | 4 | 2 | 66.7% |
| ハマラウ (Rank 42) | 2026/07/17 | 7 | 3 | 4 | 42.9% |
| hanabilei (Rank 41) | 2026/07/17 | 13 | 5 | 8 | 38.5% |
| 養老 (Rank 42) | 2026/06/20 | 5 | 1 | 4 | 20.0% |
| 亜希 (Rank 42) | 2026/06/11 | 5 | 3 | 2 | 60.0% |
| interceptor (Rank 42) | 2026/05/30 | 6 | 0 | 6 | 0.0% |
| ★闘将拉麵男★ (Rank 40) | 2026/05/17 | 6 | 3 | 3 | 50.0% |
| がちばん (Rank 41) | 2026/04/22 | 7 | 2 | 5 | 28.6% |
Round openings
Every character
| backdash into evade up | 252 | 11.6% |
|---|---|---|
| backdash into evade down | 140 | 6.5% |
| crouch dash back into guardG | 101 | 4.7% |
| evade up into crouch dash forward | 96 | 4.4% |
| evade down into guardG | 91 | 4.2% |
| crouch dash back into evade down | 79 | 3.6% |
| evade up into forward dash | 63 | 2.9% |
| forward movement into punchP | 62 | 2.9% |
| crouch into Side Kick3K | 53 | 2.4% |
| crouch dash forward into guardG | 50 | 2.3% |
| backward movement into evade up | 37 | 1.7% |
| crouch dash forward into Toe Kick2K | 32 | 1.5% |
| evade down into Toe Kick2K | 30 | 1.4% |
| backward movement into guardG | 29 | 1.3% |
| evade down into crouch dash forward | 29 | 1.3% |
381 further openings account for the other 1,025 rounds.
Jeffry
| backdash into evade up | 168 | 12.6% |
|---|---|---|
| backdash into evade down | 81 | 6.1% |
| evade down into guardG | 70 | 5.3% |
| crouch dash back into guardG | 60 | 4.5% |
| forward movement into punchP | 55 | 4.1% |
| crouch into Side Kick3K | 53 | 4.0% |
| evade up into forward dash | 49 | 3.7% |
| crouch dash back into evade down | 46 | 3.5% |
| evade up into crouch dash forward | 46 | 3.5% |
| crouch dash forward into guardG | 44 | 3.3% |
| crouch dash forward into Toe Kick2K | 32 | 2.4% |
| evade down into Toe Kick2K | 30 | 2.3% |
| backward movement into Toe Kick2K | 22 | 1.6% |
| backdash into throwP+G | 21 | 1.6% |
| backward movement into evade up | 20 | 1.5% |
168 further openings account for the other 533 rounds.
Brad
| backdash into evade up | 29 | 13.2% |
|---|---|---|
| crouch dash back into guardG | 18 | 8.2% |
| evade up into crouch dash forward | 14 | 6.4% |
| evade down into guardG | 12 | 5.5% |
| Dtee Sawk Dtrohng4P+K | 11 | 5.0% |
| backdash into evade down | 8 | 3.6% |
| backward movement into evade up | 8 | 3.6% |
| crouch dash back into evade down | 8 | 3.6% |
| backward movement into guardG | 7 | 3.2% |
| Sharp Shoot1P into punchP | 6 | 2.7% |
| evade down into crouch dash forward | 5 | 2.3% |
| evade up into evade down | 5 | 2.3% |
| evade up into forward dash | 5 | 2.3% |
| Sharp Shoot1P | 3 | 1.4% |
| backdash into throwP+G | 3 | 1.4% |
60 further openings account for the other 78 rounds.
Akira
| Rimon Chouchu66P into Jouho Touken6P | 17 | 12.1% |
|---|---|---|
| backdash into evade up | 12 | 8.6% |
| backdash into evade down | 9 | 6.4% |
| crouch dash back into evade down | 8 | 5.7% |
| crouch dash back into Koboku214P | 7 | 5.0% |
| crouch dash back into guardG | 7 | 5.0% |
| evade down into guardG | 5 | 3.6% |
| forward dash into Jouho Touken6P | 5 | 3.6% |
| crouch dash forward into Rimon Chouchu66P | 4 | 2.9% |
| evade up into crouch dash forward | 4 | 2.9% |
| Rimon Chouchu66P | 3 | 2.1% |
| crouch dash forward into Jouho Touken6P | 3 | 2.1% |
| evade down into Jouho Touken6P | 3 | 2.1% |
| forward dash into Rimon Chouchu66P | 3 | 2.1% |
| guardG into evade down | 3 | 2.1% |
42 further openings account for the other 47 rounds.
Sarah
| kickK into punchP | 20 | 15.6% |
|---|---|---|
| backdash into evade down | 16 | 12.5% |
| backdash into evade up | 13 | 10.2% |
| evade up into crouch dash forward | 12 | 9.4% |
| evade up into forward dash | 6 | 4.7% |
| Leg Slicer2K+G | 4 | 3.1% |
| Long Snap Side Chop3P+K into Serpent Toe Kick2P+K | 4 | 3.1% |
| evade down into crouch dash forward | 4 | 3.1% |
| Long Snap Side Chop3P+K | 3 | 2.3% |
| crouch dash forward into evade down | 3 | 2.3% |
| crouch dash forward into guardG | 3 | 2.3% |
| forward movement into punchP | 3 | 2.3% |
| backdash into Crescent Heel4K+G | 2 | 1.6% |
| backdash into punchP | 2 | 1.6% |
| crouch dash forward into kickK | 2 | 1.6% |
27 further openings account for the other 31 rounds.
Jacky
| backdash into evade down | 20 | 21.7% |
|---|---|---|
| backdash into evade up | 9 | 9.8% |
| Low Spin Kick1K+G | 6 | 6.5% |
| backward movement into evade down | 5 | 5.4% |
| crouch dash back into evade down | 5 | 5.4% |
| crouch dash back into guardG | 5 | 5.4% |
| evade up into crouch dash forward | 5 | 5.4% |
| crouch dash back into evade up | 4 | 4.3% |
| crouch dash back into Spin Heel Sword4K+G | 3 | 3.3% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 2 | 2.2% |
| Low Spin Kick1K+G into Spinning KickK+G | 2 | 2.2% |
| crouch dash back into Beat & Back KnuckleP+KP | 2 | 2.2% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 1 | 1.1% |
| Middle Kick3K | 1 | 1.1% |
| Middle Kick3K into Middle Kick~Jab3KP | 1 | 1.1% |
21 further openings account for the other 21 rounds.
Shun
| Haisenchu1P | 8 | 13.1% |
|---|---|---|
| backward movement into Kasen Chugeki6P | 7 | 11.5% |
| crouch dash back into Gyou'in Haishu3P | 6 | 9.8% |
| crouch dash back into evade down | 4 | 6.6% |
| crouch dash back into Kasen Chugeki6P | 3 | 4.9% |
| crouch dash back into guardG | 3 | 4.9% |
| evade up into crouch dash forward | 3 | 4.9% |
| Getsuga Gakushu46P into evade down | 2 | 3.3% |
| Haisenchu1P into guardG | 2 | 3.3% |
| backdash into evade up | 2 | 3.3% |
| evade down into crouch | 2 | 3.3% |
| guardG into Haisenchu1P | 2 | 3.3% |
| Gyou'in Haishu3P into backward movement | 1 | 1.6% |
| Kasen Chugeki6P into evade down | 1 | 1.6% |
| Koushinhi4P+K+G | 1 | 1.6% |
14 further openings account for the other 14 rounds.
Kage
| Tsumujigeri2K+G | 16 | 26.7% |
|---|---|---|
| Rasen4P into crouch dash forward | 4 | 6.7% |
| crouch dash back into guardG | 3 | 5.0% |
| Furikakato OtoshiK+G into Tsumujigeri2K+G | 2 | 3.3% |
| backward movement into evade down | 2 | 3.3% |
| crouch dash back into Furikakato OtoshiK+G | 2 | 3.3% |
| guardG into Tsumujigeri2K+G | 2 | 3.3% |
| Hiji'uchi6P into kickK | 1 | 1.7% |
| Nakageri3K | 1 | 1.7% |
| Rasen4P into backward movement | 1 | 1.7% |
| Rasen4P into kickK | 1 | 1.7% |
| Sokuten44P+K+G | 1 | 1.7% |
| backdash into evade down | 1 | 1.7% |
| backward movement into Nagiharai6P+K | 1 | 1.7% |
| backward movement into evade up | 1 | 1.7% |
21 further openings account for the other 21 rounds.
Pai
| evade up into Souanshou3P+K | 10 | 16.7% |
|---|---|---|
| evade up into crouch dash forward | 9 | 15.0% |
| backdash into evade up | 8 | 13.3% |
| backdash into Souanshou3P+K | 6 | 10.0% |
| backdash into evade down | 3 | 5.0% |
| crouch dash back into Honrakukyaku46K+G | 2 | 3.3% |
| crouch dash back into Souanshou3P+K | 2 | 3.3% |
| crouch dash back into evade down | 2 | 3.3% |
| Sensaitai2K into Renka Sentai2KK | 1 | 1.7% |
| Souanshou3P+K | 1 | 1.7% |
| backdash into Hi'en Tenshi2P+K | 1 | 1.7% |
| backdash into Honrakukyaku46K+G | 1 | 1.7% |
| backward movement into guardG | 1 | 1.7% |
| crouch dash back into Ensei SenpukyakuK+G | 1 | 1.7% |
| crouch dash back into Kochoukyaku4K+G | 1 | 1.7% |
11 further openings account for the other 11 rounds.
Taka
| backdash into evade up | 5 | 19.2% |
|---|---|---|
| kickK | 4 | 15.4% |
| backdash into Kachi'age33P+K | 3 | 11.5% |
| Shita Harite2P | 2 | 7.7% |
| backdash into evade down | 2 | 7.7% |
| evade up into crouch dash forward | 2 | 7.7% |
| Shita Harite2P into backward movement | 1 | 3.9% |
| backdash into Dohyouwari43P | 1 | 3.9% |
| backdash into Mageryu46P | 1 | 3.9% |
| backward movement into evade up | 1 | 3.9% |
| crouch dash back into Hiji'ate6P | 1 | 3.9% |
| crouch dash back into Mageryu46P | 1 | 3.9% |
| crouch dash back into kickK | 1 | 3.9% |
| crouch dash back into punchP | 1 | 3.9% |
Lion
| Juchou Senshou8P+K | 4 | 22.2% |
|---|---|---|
| backdash into evade up | 3 | 16.7% |
| backward movement into evade up | 2 | 11.1% |
| crouch into Dantai3K | 2 | 11.1% |
| Dantai3K into kickK | 1 | 5.6% |
| Juchou Senshou8P+K into Souji SenpuP+K | 1 | 5.6% |
| Koushutai44K into Souji SenpuP+K | 1 | 5.6% |
| Ryusei Koushugeki (Deflect)214P into punchP | 1 | 5.6% |
| crouch dash back into Tourou Teihozen (Deflect)4P+K+G | 1 | 5.6% |
| evade down into Banchu Renkanshu6PP | 1 | 5.6% |
| offensive move into HakotsushuP+K+G | 1 | 5.6% |
El Blaze
| crouch dash back into guardG | 3 | 30.0% |
|---|---|---|
| crouch dash back into evade down | 2 | 20.0% |
| backdash into evade up | 1 | 10.0% |
| backdash into punchP | 1 | 10.0% |
| crouch dash back into Demon's Tail9P+KK | 1 | 10.0% |
| crouch dash back into Straight6P+K | 1 | 10.0% |
| forward dash into Volcano Upper4P+K | 1 | 10.0% |
Goh
| backdash into evade up | 2 | 25.0% |
|---|---|---|
| backward movement into evade up | 2 | 25.0% |
| backdash into Sune Kudaki43P | 1 | 12.5% |
| backward movement into Sune'uchi2P | 1 | 12.5% |
| crouch dash back into Sune'uchi2P | 1 | 12.5% |
| forward movement into punchP | 1 | 12.5% |
Lau
| Fukko Kensou1P | 3 | 37.5% |
|---|---|---|
| Chisoutai2K+G | 1 | 12.5% |
| Chugeki6P into backward movement | 1 | 12.5% |
| crouch dash back into Senkyaku Chushou3KP | 1 | 12.5% |
| crouch dash back into evade down | 1 | 12.5% |
| crouch dash back into guardG | 1 | 12.5% |
Wolf
| backdash into Short Shoulder46P+K | 1 | 12.5% |
|---|---|---|
| backdash into guardG | 1 | 12.5% |
| backward movement into guardG | 1 | 12.5% |
| crouch dash back into Short Shoulder46P+K | 1 | 12.5% |
| crouch dash back into evade down | 1 | 12.5% |
| evade down into Low Hammer2P | 1 | 12.5% |
| evade down into guardG | 1 | 12.5% |
| guardG into Arrow Knuckle3P | 1 | 12.5% |
