Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1821 #319 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 42 | 12,278 | 6,289 | 5,989 | 51.2% |
|---|---|---|---|---|---|
| Kage | 33 | 49 | 18 | 31 | 36.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
5,136 of 5,659 rounds counted7.2 inputs a second (433 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 7.2 | 433 | 5,108 |
|---|---|---|---|
| Kage | 6.4 | 383 | 28 |
By opponent's character
| Akira | 7.4 | 443 | 540 |
|---|---|---|---|
| Jacky | 7.3 | 438 | 468 |
| Lau | 7.3 | 439 | 484 |
| Brad | 7.0 | 419 | 427 |
| Kage | 7.2 | 433 | 393 |
| Lion | 7.1 | 428 | 366 |
| Shun | 7.4 | 445 | 271 |
| Wolf | 7.2 | 435 | 256 |
| Goh | 7.3 | 437 | 233 |
| Pai | 7.4 | 446 | 244 |
| Vanessa | 7.0 | 422 | 253 |
| Lei Fei | 6.8 | 409 | 198 |
| El Blaze | 7.3 | 437 | 226 |
| Jeffry | 7.2 | 435 | 168 |
| Aoi | 7.2 | 434 | 152 |
| Taka | 6.8 | 410 | 148 |
| Jean | 7.1 | 428 | 151 |
| Sarah | 7.1 | 428 | 89 |
| Eileen | 6.9 | 415 | 55 |
| Dural | 7.3 | 441 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 154 | 79 | 75 | 51.3% | -1.7 |
|---|---|---|---|---|---|
| Jacky | 135 | 64 | 71 | 47.4% | -3.2 |
| Lau | 132 | 77 | 55 | 58.3% | +4.9 |
| Brad | 117 | 65 | 52 | 55.6% | +5.0 |
| Kage | 107 | 56 | 51 | 52.3% | +1.2 |
| Lion | 94 | 44 | 50 | 46.8% | -0.9 |
| Shun | 74 | 42 | 32 | 56.8% | +3.9 |
| Wolf | 73 | 35 | 38 | 48.0% | -5.2 |
| Goh | 65 | 31 | 34 | 47.7% | -4.2 |
| Pai | 64 | 38 | 26 | 59.4% | +5.9 |
| Vanessa | 62 | 29 | 33 | 46.8% | -1.0 |
| Lei Fei | 61 | 31 | 30 | 50.8% | -0.1 |
| El Blaze | 58 | 29 | 29 | 50.0% | -1.6 |
| Jeffry | 47 | 33 | 14 | 70.2% | +12.8 |
| Aoi | 40 | 23 | 17 | 57.5% | +10.3 |
| Taka | 39 | 9 | 30 | 23.1% | -22.8 |
| Jean | 38 | 20 | 18 | 52.6% | +2.2 |
| Sarah | 32 | 15 | 17 | 46.9% | -7.1 |
| Eileen | 26 | 11 | 15 | 42.3% | -7.2 |
| Dural | 3 | 0 | 3 | 0.0% | -66.1 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 173 | 93 | 80 | 53.8% | +3.8 |
|---|---|---|---|---|---|
| Octagon | 157 | 83 | 74 | 52.9% | +1.8 |
| Low Fence | 155 | 85 | 70 | 54.8% | +3.4 |
| Full Fence | 150 | 82 | 68 | 54.7% | +1.4 |
| Single Wall | 144 | 71 | 73 | 49.3% | -0.0 |
| Half Fence | 139 | 78 | 61 | 56.1% | +3.8 |
| Open | 133 | 66 | 67 | 49.6% | -0.2 |
| Rectangle | 125 | 63 | 62 | 50.4% | -1.2 |
| Breakable Full Fence | 123 | 57 | 66 | 46.3% | -6.2 |
| Full Fence and Open | 70 | 32 | 38 | 45.7% | -9.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 867 | 52.6% | 51.9% | +0.7 |
| No walls | 432 | 51.4% | 50.4% | +1.0 |
Walls against open: -0.3 points (95% range -6.0 to +5.4), p 0.919 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 33 | 9 | 24 | 27.3% |
|---|---|---|---|---|
| STAGEW(ON)@스테이지원 (Rank 41) | 20 | 10 | 10 | 50.0% |
| manatsu_7 (Rank 42) | 20 | 6 | 14 | 30.0% |
| ちび太☆らふぁ~る (Rank 42) | 20 | 6 | 14 | 30.0% |
| KA-GO (Rank 41) | 19 | 5 | 14 | 26.3% |
| lesser-pram7 (Rank 41) | 19 | 11 | 8 | 57.9% |
| ZRX-1100 (Rank 39) | 17 | 10 | 7 | 58.8% |
| いえす (Rank 40) | 17 | 9 | 8 | 52.9% |
| きっちょむ (Rank 41) | 17 | 9 | 8 | 52.9% |
| umiyama_kai (Rank 40) | 15 | 10 | 5 | 66.7% |
| どっせプレビに出たい (Rank 41) | 15 | 6 | 9 | 40.0% |
| ひかる (Rank 40) | 15 | 11 | 4 | 73.3% |
| ikkyusaaan (Rank 42) | 14 | 9 | 5 | 64.3% |
| kagesada (Rank 41) | 14 | 6 | 8 | 42.9% |
| mahiro_725 (Rank 39) | 14 | 9 | 5 | 64.3% |
| paudar1026 (Rank 41) | 14 | 7 | 7 | 50.0% |
| テクノモデル (Rank 36) | 14 | 8 | 6 | 57.1% |
| ドナドナ7 (Rank 42) | 14 | 9 | 5 | 64.3% |
| 司馬 威太郎 (Rank 39) | 14 | 12 | 2 | 85.7% |
| k-wofs (Rank 42) | 13 | 8 | 5 | 61.5% |
| たまつばき (Rank 40) | 13 | 5 | 8 | 38.5% |
| アルチャチャ (Rank 40) | 13 | 2 | 11 | 15.4% |
| キルア (Rank 42) | 13 | 6 | 7 | 46.1% |
| 藪からBOY (Rank 43) | 13 | 5 | 8 | 38.5% |
| shenron0321 (Rank 41) | 12 | 2 | 10 | 16.7% |
Most played opponents, most recent first
| 藪からBOY (Rank 43) | 2026/10/16 | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|---|
| STAGEW(ON)@스테이지원 (Rank 41) | 2026/10/13 | 20 | 10 | 10 | 50.0% |
| たまつばき (Rank 40) | 2026/10/13 | 13 | 5 | 8 | 38.5% |
| ちび太☆らふぁ~る (Rank 42) | 2026/10/13 | 20 | 6 | 14 | 30.0% |
| ひかる (Rank 40) | 2026/10/12 | 15 | 11 | 4 | 73.3% |
| ikkyusaaan (Rank 42) | 2026/10/06 | 14 | 9 | 5 | 64.3% |
| k-wofs (Rank 42) | 2026/10/05 | 13 | 8 | 5 | 61.5% |
| どっせプレビに出たい (Rank 41) | 2026/09/28 | 15 | 6 | 9 | 40.0% |
| shenron0321 (Rank 41) | 2026/09/15 | 12 | 2 | 10 | 16.7% |
| 司馬 威太郎 (Rank 39) | 2026/09/13 | 14 | 12 | 2 | 85.7% |
| きっちょむ (Rank 41) | 2026/09/07 | 17 | 9 | 8 | 52.9% |
| ZRX-1100 (Rank 39) | 2026/08/30 | 17 | 10 | 7 | 58.8% |
| lesser-pram7 (Rank 41) | 2026/08/30 | 19 | 11 | 8 | 57.9% |
| manatsu_7 (Rank 42) | 2026/08/30 | 20 | 6 | 14 | 30.0% |
| ドナドナ7 (Rank 42) | 2026/08/30 | 14 | 9 | 5 | 64.3% |
| umiyama_kai (Rank 40) | 2026/08/24 | 15 | 10 | 5 | 66.7% |
| KA-GO (Rank 41) | 2026/08/22 | 19 | 5 | 14 | 26.3% |
| kagesada (Rank 41) | 2026/08/04 | 14 | 6 | 8 | 42.9% |
| mahiro_725 (Rank 39) | 2026/08/04 | 14 | 9 | 5 | 64.3% |
| アルチャチャ (Rank 40) | 2026/08/03 | 13 | 2 | 11 | 15.4% |
| jinmenusagi (Rank 42) | 2026/07/06 | 33 | 9 | 24 | 27.3% |
| いえす (Rank 40) | 2026/06/22 | 17 | 9 | 8 | 52.9% |
| キルア (Rank 42) | 2026/06/18 | 13 | 6 | 7 | 46.1% |
| paudar1026 (Rank 41) | 2026/06/15 | 14 | 7 | 7 | 50.0% |
| テクノモデル (Rank 36) | 2026/06/14 | 14 | 8 | 6 | 57.1% |
Round openings
Every character
| crouch dash back into Gyou'in Haishu3P | 257 | 4.8% |
|---|---|---|
| backdash into evade up | 244 | 4.6% |
| guardG | 226 | 4.2% |
| backward movement into Kasen Chugeki6P | 204 | 3.8% |
| Haisenchu1P | 200 | 3.7% |
| crouch dash forward into guardG | 199 | 3.7% |
| crouch dash forward into punchP | 176 | 3.3% |
| guardG into evade up | 151 | 2.8% |
| crouch into Haisenchu1P | 137 | 2.6% |
| crouch dash back into guardG | 132 | 2.5% |
| backdash into Haisenchu1P | 128 | 2.4% |
| backdash into Gyou'in Haishu3P | 108 | 2.0% |
| Getsuga Gakushu46P into RengekiPP | 86 | 1.6% |
| crouch dash forward into throw escape | 81 | 1.5% |
| crouch dash forward into Fukuchougeki2P | 79 | 1.5% |
385 further openings account for the other 2,937 rounds.
Counted from 1,340 of the 1,421 matches played. The rest were not pulled for openings.
Shun
- Career
- 6,289–5,989 · 51.2%
- This season
- 1,414 matches · 51.5%
- Peak rank
- 42
First hit in 53.2% of 5,299 rounds. Won 53.2% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 28.1% of rounds, against 16.7% in their other rounds.
- Against Jacky: backs off first in 61.4% of rounds, against 37.0% against everyone else.
- After opening the round before by moving in: moves in first in 33.5% of rounds, against 17.4% after anything else.
- After winning a round: moves in first in 24.9% of rounds, against 15.3% after losing one.
- When ahead: moves in first in 25.2% of rounds, against 16.7% when level or behind.
- On no drinks: attacks straight away in 24.8% of rounds, against 17.6% on other drink counts.
- Against a Shun on 1+ drinks: attacks straight away in 26.6% of rounds, against 11.0% against a Shun on other counts.
- In round 1: opens with “crouch dash back into 3P Gyou'in Haishu” in 9.3% of rounds, against 3.3% in their other rounds.
- Against Lion: opens with “G guard” in 10.3% of rounds, against 3.7% against everyone else.
- On Rectangle stages: opens with “backward movement into 6P Kasen Chugeki” in 7.4% of rounds, against 3.4% on the other stages.
- After opening the round before with “G guard”: opens with “G guard” in 10.1% of rounds, against 3.3% after anything else.
- After losing a round: opens with “crouch dash back into 3P Gyou'in Haishu” in 4.7% of rounds, against 1.9% after winning one.
- When behind: opens with “crouch dash back into 3P Gyou'in Haishu” in 4.9% of rounds, against 2.5% when ahead or level.
| crouch dash back into Gyou'in Haishu3P | 257 | 4.8% |
|---|---|---|
| backdash into evade up | 242 | 4.5% |
| guardG | 224 | 4.2% |
| backward movement into Kasen Chugeki6P | 204 | 3.8% |
| Haisenchu1P | 200 | 3.8% |
| crouch dash forward into guardG | 199 | 3.7% |
| crouch dash forward into punchP | 176 | 3.3% |
| guardG into evade up | 149 | 2.8% |
| crouch into Haisenchu1P | 137 | 2.6% |
| crouch dash back into guardG | 131 | 2.5% |
| backdash into Haisenchu1P | 128 | 2.4% |
| backdash into Gyou'in Haishu3P | 108 | 2.0% |
| Getsuga Gakushu46P into RengekiPP | 86 | 1.6% |
| crouch dash forward into throw escape | 81 | 1.5% |
| crouch dash forward into Fukuchougeki2P | 79 | 1.5% |
369 further openings account for the other 2,916 rounds.
Counted from 1,333 of the 1,414 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 39–43 · 48% | 30–20 · 60% | -13.0 |
| Jacky | 38–34 · 53% | 21–23 · 48% | +1.3 |
| Brad | 46–31 · 60% | 14–14 · 50% | too few to test |
| Lau | 51–26 · 66% | 11–11 · 50% | too few to test |
| Kage | 34–28 · 55% | 13–12 · 52% | too few to test |
| Lion | 32–34 · 48% | 8–12 · 40% | too few to test |
| Wolf | 17–21 · 45% | 13–15 · 46% | too few to test |
| Shun | 25–19 · 57% | 11–8 · 58% | too few to test |
| Goh | 17–18 · 49% | 11–15 · 42% | too few to test |
| Pai | 17–13 · 57% | 15–6 · 71% | too few to test |
| El Blaze | 19–19 · 50% | 8–10 · 44% | too few to test |
| Vanessa | 17–20 · 46% | 10–9 · 53% | too few to test |
| Lei Fei | 21–17 · 55% | 8–7 · 53% | too few to test |
| Jeffry | 21–8 · 72% | 7–5 · 58% | too few to test |
| Taka | 2–18 · 10% | 6–11 · 35% | too few to test |
| Jean | 10–11 · 48% | 6–3 · 67% | too few to test |
| Aoi | 13–10 · 57% | 6–4 · 60% | too few to test |
| Sarah | 10–8 · 56% | 1–2 · 33% | too few to test |
| Eileen | 4–4 · 50% | 7–10 · 41% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
81 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 18–31 · 36.7%
- This season
- 7 matches · 42.9%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into Rasen Fujin3KP | 2 | 7.1% |
|---|---|---|
| backdash into evade up | 2 | 7.1% |
| guardG | 2 | 7.1% |
| guardG into evade up | 2 | 7.1% |
| guardG into punchP | 2 | 7.1% |
| Ryubisen44K+G | 1 | 3.6% |
| backdash into Jizuridan2P | 1 | 3.6% |
| backdash into ResshouPP | 1 | 3.6% |
| backdash into Ryubisen44K+G | 1 | 3.6% |
| crouch dash back into Nakageri3K | 1 | 3.6% |
| crouch dash back into Senpujin2P+K | 1 | 3.6% |
| crouch dash back into Tsumujigeri2K+G | 1 | 3.6% |
| crouch dash back into guardG | 1 | 3.6% |
| crouch dash back into punchP | 1 | 3.6% |
| crouch dash forward into Jizuridan2P | 1 | 3.6% |
8 further openings account for the other 8 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (20 here; about 1.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 13 of 20 tests hold up
- Kage: not tested (too few rounds)
