VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

佑天飯店

  • Taka
  • Lau
Career matches881
Career win rate59.4%
Round win rate51.1%
Peak rank29
Distinct opponents55
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1521 #1,873 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei2948228319958.7%
Lau2730217412857.6%
Taka2697663168.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

395 of 470 rounds counted

8.0 inputs a second (481 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.1486294
Taka7.8468101

By opponent's character

Akira8.148946
Shun7.947253
Lau8.349731
Vanessa7.745942
Goh8.450235
Brad8.550911
Jean8.249425
Pai7.847118
Wolf8.048213
Aoi7.645711
Jacky8.148617
Lei Fei7.746020
Dural8.148613
Eileen7.746213
El Blaze8.651413
Kage7.846812
Sarah8.047810
Jeffry8.85269
Lion7.04183

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira157846.7%-7.0
Shun137653.9%+12.2
Lau105550.0%-11.5
Vanessa105550.0%-9.1
Goh85362.5%+20.1
Brad74357.1%-0.1
Jean64266.7%+30.1
Pai62433.3%-18.1
Wolf64266.7%+16.1
Aoi53260.0%+12.7
Jacky5050.0%-48.8
Lei Fei52340.0%-11.8
Dural32166.7%+27.8
Eileen31233.3%-17.5
El Blaze32166.7%+25.1
Kage31233.3%-15.1
Sarah330100.0%+46.6
Taka31233.3%-7.0
Jeffry2020.0%-37.0
Lion1010.0%-46.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence30181260.0%+9.7
Breakable Full Fence1661037.5%-11.1
Open139469.2%+26.9
Rectangle124833.3%-13.9
Full Fence93633.3%-13.6
Half Fence94544.4%-10.8
Octagon95455.6%+3.6
Low Fence84450.0%-2.5
Full Fence and Open62433.3%-19.1
Single Wall110100.0%+27.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8547.1%50.1%-3.0
No walls2263.6%49.2%+14.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

pnt_555 (Rank 31)2026/06/1931233.3%
asari0727 (Rank 28)2026/06/192020.0%
tempest8933 (Rank 31)2026/06/1932166.7%
chileung18 (Rank 31)2026/06/1963350.0%
JeanKujo (Rank 29)2026/06/192020.0%
neo-jet-li (Rank 29)2026/06/1931233.3%
level_1173 (Rank 25)2026/06/19220100.0%
Hypertension (Rank 30)2026/06/1964266.7%
mi-na_1112 (Rank 31)2026/06/1932166.7%
BigBoin (Rank 32)2026/06/192020.0%
a032682 (Rank 24)2026/06/1732166.7%
shinkita (Rank 21)2026/06/17220100.0%
Chomelungma-GTR (Rank 25)2026/06/1751420.0%
yubinpapas (Rank 26)2026/06/16220100.0%
siesuu (Rank 30)2026/06/162020.0%
hot-milk-www (Rank 29)2026/06/162020.0%
moon4light (Rank 24)2026/06/1621150.0%
aoken03_jpn (Rank 23)2026/06/1453260.0%
babystar0919 (Rank 29)2026/06/142020.0%
あゆず (Rank 29)2026/06/1432166.7%
kjhkaiser (Rank 28)2026/06/144040.0%
tn1214sabretooth (Rank 29)2026/05/0631233.3%
オオカミ (Rank 28)2026/05/0621150.0%
チャベス (Rank 26)2026/05/062020.0%
ジョイソル (Rank 30)2026/05/0632166.7%

Round openings

Every character

crouch into Bunkyaku3K5211.1%
kickK into evade down357.5%
backdash into Kaisei Tento1P+K306.4%
backdash into offensive move296.2%
punchP into Sayu ShoukenPP286.0%
kickK245.1%
crouch dash back into Kosoushou46P204.3%
punchP183.8%
punchP into Tsuppari 2PP173.6%
offensive move143.0%
punchP into RenshouPP132.8%
offensive move into Kinkei DokuritsuP+K122.5%
Dantai4K102.1%
guardG into punchP91.9%
crouch dash back into Hiji'ate6P81.7%

81 further openings account for the other 151 rounds.

Lei Fei

Career
283–199 · 58.7%
This season
73 matches · 50.7%
Peak rank
29

First hit in 47.8% of 293 rounds. Won 53.6% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Bunkyaku3K5217.7%
kickK into evade down3511.9%
backdash into Kaisei Tento1P+K3010.2%
backdash into offensive move299.9%
punchP into Sayu ShoukenPP289.5%
offensive move144.8%
offensive move into Kinkei DokuritsuP+K124.1%
punchP124.1%
Dantai4K103.4%
offensive move into evade down62.0%
Sayu ShoukenPP into Renkan MahosuiPPP51.7%
kickK51.7%
crouch dash back into Souyokugeki46P41.4%
Kochouheki (Deflect)236P+K31.0%
backdash into guardG31.0%

34 further openings account for the other 46 rounds.

Taka

Career
66–31 · 68.0%
This season
25 matches · 48.0%
Peak rank
26

First hit in 64.4% of 101 rounds. Won 50.8% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK1918.8%
punchP into Tsuppari 2PP1716.8%
crouch dash back into Hiji'ate6P87.9%
crouch dash back into Mageryu46P76.9%
guardG into punchP76.9%
Tsuppari 2PP into Tsuppari 3PPP65.9%
backdash into Kachi'age33P+K55.0%
punchP44.0%
crouch dash forward into Shita Harite2P22.0%
crouch into Shita Harite2P22.0%
guardG into Kachi'age33P+K22.0%
guardG into kickK22.0%
punchP into backdash22.0%
Sokubi Otoshi41236P11.0%
backdash into Dohyouwari43P11.0%

16 further openings account for the other 16 rounds.

Lau

Career
174–128 · 57.6%
This season
19 matches · 47.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Kosoushou46P2026.7%
punchP into RenshouPP1317.3%
crouch into Senchutai3K68.0%
crouch dash forward into Senchutai3K56.7%
evade down into Kosoushou46P45.3%
Honshin Hekiken1P+K34.0%
Chisoutai2K+G22.7%
RenshouPP into Renshou Senputai3PPK22.7%
crouch dash back into Sako Soushou4P+K22.7%
crouch dash back into guardG22.7%
punchP22.7%
punchP into Chugeki6P22.7%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK11.3%
backdash into Kosoushou46P11.3%
crouch dash back into Chisoutai2K+G11.3%

9 further openings account for the other 9 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)