VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jean

AzurDragon

  • Goh
  • Jacky
  • Brad
Career matches4,823
Career win rate51.9%
Round win rate51.0%
Peak rank30
Distinct opponents250
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1459 #2,273 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean301,71189281952.1%
Goh301,31467663851.5%
Brad281,15258656650.9%
Jacky2864634729953.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,178 of 3,176 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.54511,245
Goh8.4504776
Jacky7.0419689
Brad8.0477468

By opponent's character

Akira7.5450425
Wolf7.9472399
Jacky7.9475378
Aoi7.5449284
Sarah7.3441220
Jean8.2493173
Jeffry7.3437176
Kage7.3438158
Pai8.0478167
Shun7.7461171
Goh7.7459148
El Blaze7.645895
Lau8.148873
Brad7.846562
Eileen7.947248
Lion7.344057
Taka7.243252
Vanessa8.349845
Lei Fei7.645842
Dural7.34395

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira105535250.5%-1.3
Wolf97524553.6%-1.8
Jacky92543858.7%+9.1
Aoi71393254.9%+1.8
Sarah53322160.4%+16.4
Jean43212248.8%+1.0
Jeffry42241857.1%-1.6
Kage41221953.7%-3.5
Pai41162539.0%-10.6
Shun41162539.0%-14.1
Goh38221657.9%+1.1
El Blaze2415962.5%+12.4
Lau1941521.1%-28.1
Brad157846.7%-0.3
Eileen1441028.6%-20.8
Lion148657.1%+14.0
Taka136746.1%-5.8
Vanessa125741.7%-8.8
Lei Fei118372.7%+21.8
Dural1010.0%-39.4

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon94474750.0%-2.1
Half Fence92543858.7%+11.9
Open88474153.4%+1.7
Rectangle84364842.9%-9.7
Low Fence80463457.5%+6.8
Breakable Full Fence78423653.9%+0.4
Full Fence70373352.9%-3.7
Single Wall68383055.9%+4.8
Breakable Half Fence59243540.7%-6.8
Full Fence and Open30151550.0%-7.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls47750.3%51.4%-1.1
No walls23655.5%51.6%+3.9

Walls against open: -4.9 points (95% range -12.7 to +2.8), p 0.210 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

gimoring (Rank 27)2026/10/1874357.1%
下P撃ち過ぎですか!? (Rank 27)2026/10/1273442.9%
BANANA (Rank 30)2026/10/12179852.9%
pallmtree (Rank 30)2026/10/1292722.2%
カプリッチョ (Rank 28)2026/10/121310376.9%
SHUSHUSHU (Rank 30)2026/10/1262433.3%
yusyusonna (Rank 25)2026/10/1282625.0%
拳拳體爆光 (Rank 23)2026/10/0785362.5%
hexa-RAh (Rank 26)2026/10/0573442.9%
camelvf (Rank 25)2026/10/04106460.0%
cs2skoda (Rank 23)2026/10/0485362.5%
HayanieMozu (Rank 23)2026/10/0496366.7%
豆次郎 (Rank 23)2026/09/28106460.0%
トローリロートル (Rank 25)2026/09/2796366.7%
こて (Rank 27)2026/09/2785362.5%
hahaha (Rank 28)2026/09/26106460.0%
M&E (Rank 24)2026/09/1931171454.8%
パニガーレ (Rank 24)2026/09/19107370.0%
GWO (Rank 25)2026/09/1475271.4%
dalmax72 (Rank 24)2026/09/1484450.0%
juste (Rank 29)2026/09/1372528.6%
orz (Rank 29)2026/09/06105550.0%
μ (Rank 25)2026/08/0462433.3%
hitokabe2003 (Rank 24)2026/07/2764266.7%
☆瞳氷☆ (Rank 24)2026/07/27128466.7%

Round openings

Every character

forward movement into punchP31911.9%
throwP+G1626.1%
backdash into throwP+G1324.9%
Shitamaeken2P953.6%
backdash into evade down903.4%
backdash into Karura4P+K752.8%
Slant Back Knuckle1P into Rage Kick1PK542.0%
Shitamaeken2P into forward dash461.7%
backdash into guardG441.6%
Squat Straight2P371.4%
forward dash into throwP+G371.4%
Sune'uchi2P311.2%
crouch dash forward into guardG291.1%
forward dash into Yoko'enpi6P291.1%
backdash into offensive move271.0%

453 further openings account for the other 1,465 rounds.

Counted from 659 of the 787 matches played. The rest were not pulled for openings.

Jean

Career
892–819 · 52.1%
This season
305 matches · 50.8%
Peak rank
30

First hit in 50.0% of 1,234 rounds. Won 52.8% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

  • Against Jacky: evades first in 7.8% of rounds, against 3.0% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 46.2% of rounds, against 31.2% after anything else.
  • In round 4 or later: opens with “2P Shitamaeken” in 12.0% of rounds, against 6.0% in their other rounds.
  • Against Sarah: opens with “forward movement into P punch” in 28.9% of rounds, against 12.1% against everyone else.

How is this tested?

forward movement into punchP16313.1%
Shitamaeken2P957.6%
throwP+G856.8%
backdash into throwP+G725.8%
Shitamaeken2P into forward dash463.7%
backdash into evade down443.5%
forward dash into throwP+G302.4%
forward dash into Yoko'enpi6P292.3%
Shitamaeken2P into backdash191.5%
backdash into guardG191.5%
forward movement into Kyoshin KourikenPKP191.5%
backdash into Kake'uchi~Maekeri'age46PK181.4%
forward movement into Maeken~Joudan MawashigeriPK181.4%
Harai'uke (Deflect)4P+K+G into punchP161.3%
backdash into Gyaku Seikenzuki66P161.3%

179 further openings account for the other 554 rounds.

Counted from 304 of the 305 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–19 · 49%5–1 · 83%too few to test
Aoi19–10 · 66%2–7 · 22%too few to test
Jacky11–12 · 48%5–4 · 56%too few to test
Jeffry10–12 · 45%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
347–299 · 53.7%
This season
169 matches · 57.4%
Peak rank
28

First hit in 45.4% of 581 rounds. Won 61.0% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP6611.2%
Slant Back Knuckle1P into Rage Kick1PK549.2%
Squat Straight2P376.3%
backdash into evade down223.7%
Squat Straight2P into forward dash213.6%
throwP+G172.9%
backdash into Spin Heel Sword4K+G162.7%
evade down162.7%
Squat Straight2P into backdash152.5%
backdash into throwP+G142.4%
backdash into guardG122.0%
forward dash into Rage Kick1PK111.9%
crouch dash back into guardG101.7%
Squat Straight2P into forward movement91.5%
crouch dash back into Beat & Back KnuckleP+KP71.2%

137 further openings account for the other 263 rounds.

Counted from 144 of the 169 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf11–11 · 50%5–4 · 56%too few to test
Jacky3–4 · 43%7–5 · 58%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
676–638 · 51.5%
This season
197 matches · 49.8%
Peak rank
30

First hit in 54.0% of 543 rounds. Won 54.6% of the rounds they struck first, 43.6% of the rounds they were struck first.

Significant Tells

  • On Low Fence stages: opens with “2P Sune'uchi” in 18.4% of rounds, against 4.4% on the other stages.

How is this tested?

backdash into Karura4P+K7513.4%
forward movement into punchP7313.0%
throwP+G498.7%
Sune'uchi2P315.5%
backdash into throwP+G305.3%
backdash into evade down173.0%
Sune'uchi2P into backdash132.3%
backdash into Kyousengeri46K122.1%
crouch dash forward into Ni'oudaoshi3K+G122.1%
backdash into Shouzuka Okuri1P+K91.6%
backdash into guardG91.6%
Sune'uchi2P into throwP+G81.4%
backdash into Kokuryusatsu Ni46P+KP81.4%
crouch dash back into Ni'oudaoshi3K+G71.2%
Sune'uchi2P into forward dash50.9%

109 further openings account for the other 203 rounds.

Counted from 141 of the 197 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf7–6 · 54%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

56 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
586–566 · 50.9%
This season
116 matches · 50.0%
Peak rank
28

First hit in 51.5% of 276 rounds. Won 62.0% of the rounds they struck first, 39.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into offensive move248.6%
backdash into Sway Back4P+K+G207.2%
forward movement into punchP176.1%
backdash into throwP+G165.8%
forward dash into Sharp Shoot1P155.4%
Sit Jab2P124.3%
Sit Jab2P into forward dash124.3%
backdash into Sharp Shoot1P114.0%
throwP+G114.0%
Sit Jab2P into backdash72.5%
backdash into evade down72.5%
crouch dash back into guardG62.2%
crouch dash forward into guardG62.2%
Sharp Shoot1P51.8%
forward dash into Double Strike2KK51.8%

69 further openings account for the other 104 rounds.

Counted from 70 of the 116 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 4 of 15 tests hold up
  • Jacky: 0 of 15 tests hold up
  • Goh: 1 of 15 tests hold up
  • Brad: not tested (too few rounds)