Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1860 #211 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 42 | 10,652 | 5,380 | 5,272 | 50.5% |
|---|---|---|---|---|---|
| Lion | 31 | 141 | 95 | 46 | 67.4% |
| Kage | 33 | 140 | 85 | 55 | 60.7% |
| Shun | 33 | 40 | 30 | 10 | 75.0% |
| Goh | — | 9 | 5 | 4 | 55.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,316 of 8,543 rounds counted6.5 inputs a second (391 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 6.5 | 391 | 7,244 |
|---|---|---|---|
| Lion | 6.3 | 378 | 36 |
| Shun | 6.4 | 382 | 26 |
| Kage | 5.7 | 339 | 10 |
By opponent's character
| Akira | 6.8 | 405 | 788 |
|---|---|---|---|
| Kage | 6.4 | 382 | 720 |
| Jacky | 6.9 | 412 | 630 |
| Shun | 6.6 | 397 | 500 |
| Lion | 6.4 | 383 | 514 |
| Vanessa | 6.3 | 378 | 412 |
| Lau | 6.5 | 393 | 440 |
| Pai | 6.5 | 393 | 449 |
| Wolf | 6.6 | 396 | 376 |
| Brad | 6.4 | 385 | 368 |
| Lei Fei | 6.3 | 381 | 297 |
| Aoi | 6.4 | 385 | 305 |
| Sarah | 6.5 | 392 | 296 |
| Jean | 6.7 | 402 | 253 |
| Jeffry | 6.4 | 386 | 241 |
| El Blaze | 6.4 | 384 | 220 |
| Goh | 6.5 | 388 | 193 |
| Eileen | 6.3 | 377 | 156 |
| Taka | 6.0 | 363 | 144 |
| Dural | 6.8 | 408 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 215 | 122 | 93 | 56.7% | +3.3 |
|---|---|---|---|---|---|
| Kage | 187 | 93 | 94 | 49.7% | -0.0 |
| Jacky | 175 | 94 | 81 | 53.7% | +2.5 |
| Shun | 144 | 70 | 74 | 48.6% | -2.7 |
| Lion | 143 | 68 | 75 | 47.5% | -4.0 |
| Vanessa | 131 | 65 | 66 | 49.6% | +1.7 |
| Lau | 123 | 60 | 63 | 48.8% | -0.1 |
| Pai | 121 | 61 | 60 | 50.4% | -2.2 |
| Wolf | 115 | 52 | 63 | 45.2% | -5.9 |
| Brad | 105 | 61 | 44 | 58.1% | +7.3 |
| Lei Fei | 94 | 59 | 35 | 62.8% | +9.8 |
| Aoi | 86 | 42 | 44 | 48.8% | -1.5 |
| Sarah | 80 | 39 | 41 | 48.8% | -2.7 |
| Jean | 76 | 48 | 28 | 63.2% | +9.2 |
| Jeffry | 76 | 31 | 45 | 40.8% | -12.4 |
| El Blaze | 75 | 37 | 38 | 49.3% | -1.0 |
| Goh | 58 | 30 | 28 | 51.7% | +1.0 |
| Eileen | 43 | 18 | 25 | 41.9% | -3.4 |
| Taka | 37 | 15 | 22 | 40.5% | -11.5 |
| Dural | 4 | 3 | 1 | 75.0% | +23.9 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 225 | 109 | 116 | 48.4% | -2.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 218 | 101 | 117 | 46.3% | -4.3 |
| Low Fence | 211 | 118 | 93 | 55.9% | +5.0 |
| Breakable Full Fence | 210 | 106 | 104 | 50.5% | -2.4 |
| Full Fence | 209 | 112 | 97 | 53.6% | +2.8 |
| Open | 209 | 93 | 116 | 44.5% | -8.6 |
| Octagon | 207 | 107 | 100 | 51.7% | +0.1 |
| Half Fence | 200 | 104 | 96 | 52.0% | +2.4 |
| Rectangle | 200 | 105 | 95 | 52.5% | +2.3 |
| Full Fence and Open | 90 | 46 | 44 | 51.1% | -1.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,244 | 51.0% | 51.0% | +0.1 |
| No walls | 645 | 49.6% | 51.3% | -1.7 |
Walls against open: +1.8 points (95% range -2.9 to +6.5), p 0.453 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| デネ (Rank 42) | 38 | 14 | 24 | 36.8% |
|---|---|---|---|---|
| Tokkovanessa_VF (Rank 42) | 37 | 16 | 21 | 43.2% |
| いえす (Rank 41) | 30 | 12 | 18 | 40.0% |
| Aki (Rank 42) | 24 | 8 | 16 | 33.3% |
| a.k.aとりてん (Rank 39) | 21 | 12 | 9 | 57.1% |
| KA-GO (Rank 40) | 20 | 8 | 12 | 40.0% |
| ひらがなであおき (Rank 42) | 20 | 8 | 12 | 40.0% |
| ミスプロ狼@tenrishoko (Rank 41) | 20 | 11 | 9 | 55.0% |
| jinmenusagi (Rank 41) | 19 | 2 | 17 | 10.5% |
| たまつばき (Rank 41) | 19 | 8 | 11 | 42.1% |
| CoCoSyrup (Rank 41) | 18 | 9 | 9 | 50.0% |
| Source-chaude-Pa (Rank 42) | 18 | 10 | 8 | 55.6% |
| つがさん (Rank 40) | 17 | 9 | 8 | 52.9% |
| 黒幕 (Rank 44) | 17 | 9 | 8 | 52.9% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 16 | 10 | 6 | 62.5% |
| banjar (Rank 38) | 16 | 10 | 6 | 62.5% |
| stepan_BVFA (Rank 37) | 16 | 8 | 8 | 50.0% |
| ハマラウ (Rank 42) | 16 | 7 | 9 | 43.8% |
| Fibonacci (Rank 42) | 15 | 4 | 11 | 26.7% |
| lost-growth6050 (Rank 41) | 15 | 8 | 7 | 53.3% |
| manatsu_7 (Rank 42) | 15 | 4 | 11 | 26.7% |
| RunneR (Rank 39) | 15 | 6 | 9 | 40.0% |
| Choi_Akira (Rank 39) | 14 | 11 | 3 | 78.6% |
| gucchi_1222 (Rank 42) | 14 | 7 | 7 | 50.0% |
| spacex_falcon_heavy (Rank 41) | 14 | 10 | 4 | 71.4% |
Most played opponents, most recent first
| Choi_Akira (Rank 39) | 2026/10/17 | 14 | 11 | 3 | 78.6% |
|---|---|---|---|---|---|
| つがさん (Rank 40) | 2026/10/17 | 17 | 9 | 8 | 52.9% |
| jinmenusagi (Rank 41) | 2026/10/16 | 19 | 2 | 17 | 10.5% |
| たまつばき (Rank 41) | 2026/10/16 | 19 | 8 | 11 | 42.1% |
| デネ (Rank 42) | 2026/10/15 | 38 | 14 | 24 | 36.8% |
| banjar (Rank 38) | 2026/10/14 | 16 | 10 | 6 | 62.5% |
| manatsu_7 (Rank 42) | 2026/10/14 | 15 | 4 | 11 | 26.7% |
| a.k.aとりてん (Rank 39) | 2026/10/12 | 21 | 12 | 9 | 57.1% |
| Fibonacci (Rank 42) | 2026/10/12 | 15 | 4 | 11 | 26.7% |
| ひらがなであおき (Rank 42) | 2026/10/06 | 20 | 8 | 12 | 40.0% |
| Source-chaude-Pa (Rank 42) | 2026/10/06 | 18 | 10 | 8 | 55.6% |
| 黒幕 (Rank 44) | 2026/10/06 | 17 | 9 | 8 | 52.9% |
| Tokkovanessa_VF (Rank 42) | 2026/10/06 | 37 | 16 | 21 | 43.2% |
| ミスプロ狼@tenrishoko (Rank 41) | 2026/09/29 | 20 | 11 | 9 | 55.0% |
| <ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 41) | 2026/09/17 | 16 | 10 | 6 | 62.5% |
| stepan_BVFA (Rank 37) | 2026/09/16 | 16 | 8 | 8 | 50.0% |
| RunneR (Rank 39) | 2026/09/15 | 15 | 6 | 9 | 40.0% |
| Aki (Rank 42) | 2026/09/09 | 24 | 8 | 16 | 33.3% |
| ハマラウ (Rank 42) | 2026/08/23 | 16 | 7 | 9 | 43.8% |
| lost-growth6050 (Rank 41) | 2026/08/21 | 15 | 8 | 7 | 53.3% |
| CoCoSyrup (Rank 41) | 2026/08/03 | 18 | 9 | 9 | 50.0% |
| KA-GO (Rank 40) | 2026/08/03 | 20 | 8 | 12 | 40.0% |
| gucchi_1222 (Rank 42) | 2026/07/29 | 14 | 7 | 7 | 50.0% |
| spacex_falcon_heavy (Rank 41) | 2026/07/17 | 14 | 10 | 4 | 71.4% |
| いえす (Rank 41) | 2026/07/02 | 30 | 12 | 18 | 40.0% |
Round openings
Every character
| backdash into Sako Soushou4P+K | 727 | 9.4% |
|---|---|---|
| Kosoushou46P | 608 | 7.8% |
| Senchutai3K | 555 | 7.2% |
| backdash into Honten Rakutoutai46K+G | 485 | 6.3% |
| Senchutai3K into guardG | 299 | 3.9% |
| Ko'en Senshi66K+G | 240 | 3.1% |
| Kokyaku Haiten7K | 222 | 2.9% |
| Fukko Kensou1P | 217 | 2.8% |
| backdash into evade down | 203 | 2.6% |
| backdash into throw escape | 193 | 2.5% |
| Chugeki6P | 187 | 2.4% |
| backdash into Honshin Hekiken1P+K | 157 | 2.0% |
| backdash into Kensou4P | 152 | 2.0% |
| forward dash into Souko Sensou66P+K | 145 | 1.9% |
| backdash into Kosoushou46P | 142 | 1.8% |
357 further openings account for the other 3,219 rounds.
Counted from 1,894 of the 2,088 matches played. The rest were not pulled for openings.
Lau
- Career
- 5,380–5,272 · 50.5%
- This season
- 2,051 matches · 51.0%
- Peak rank
- 42
First hit in 43.9% of 7,557 rounds. Won 54.3% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 8.7% of rounds, against 5.5% in their other rounds.
- Against Lion: evades first in 33.6% of rounds, against 4.1% against everyone else.
- After opening the round before by evading: evades first in 18.8% of rounds, against 4.6% after anything else.
- After the opponent opened the round before by waiting: moves in first in 12.7% of rounds, against 7.8% after anything else.
- Against a Shun on no drinks: moves in first in 24.9% of rounds, against 1.4% against a Shun on other counts.
- In round 1: opens with “46P Kosoushou” in 9.6% of rounds, against 7.5% in their other rounds.
- Against Lei Fei: opens with “backdash into 46K+G Honten Rakutoutai” in 13.5% of rounds, against 6.1% against everyone else.
- On Rectangle stages: opens with “backdash into 46K+G Honten Rakutoutai” in 8.7% of rounds, against 6.1% on the other stages.
- After opening the round before with “backdash into 4P+K Sako Soushou”: opens with “backdash into 4P+K Sako Soushou” in 14.7% of rounds, against 8.4% after anything else.
- Against a Shun on 1–9 drinks: opens with “backdash into 4P+K Sako Soushou” in 19.8% of rounds, against 6.2% against a Shun on other counts.
| backdash into Sako Soushou4P+K | 727 | 9.6% |
|---|---|---|
| Kosoushou46P | 608 | 8.0% |
| Senchutai3K | 555 | 7.3% |
| backdash into Honten Rakutoutai46K+G | 485 | 6.4% |
| Senchutai3K into guardG | 299 | 3.9% |
| Ko'en Senshi66K+G | 240 | 3.1% |
| Kokyaku Haiten7K | 222 | 2.9% |
| Fukko Kensou1P | 217 | 2.9% |
| backdash into evade down | 201 | 2.6% |
| backdash into throw escape | 193 | 2.5% |
| Chugeki6P | 187 | 2.5% |
| backdash into Honshin Hekiken1P+K | 157 | 2.1% |
| backdash into Kensou4P | 152 | 2.0% |
| forward dash into Souko Sensou66P+K | 145 | 1.9% |
| backdash into Kosoushou46P | 142 | 1.9% |
286 further openings account for the other 3,080 rounds.
Counted from 1,860 of the 2,051 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 50–55 · 48% | 35–27 · 56% | -6.8 |
| Akira | 62–40 · 61% | 30–26 · 54% | +8.4 |
| Jacky | 50–44 · 53% | 25–28 · 47% | +1.9 |
| Lion | 34–40 · 46% | 23–26 · 47% | +2.0 |
| Vanessa | 38–38 · 50% | 15–19 · 44% | +9.9 |
| Shun | 38–44 · 46% | 17–9 · 65% | too few to test |
| Wolf | 25–34 · 42% | 23–23 · 50% | -5.8 |
| Lau | 33–28 · 54% | 18–16 · 53% | -2.4 |
| Pai | 29–33 · 47% | 13–18 · 42% | +9.9 |
| Brad | 35–28 · 56% | 15–11 · 58% | too few to test |
| Lei Fei | 24–17 · 59% | 16–12 · 57% | too few to test |
| Sarah | 22–22 · 50% | 12–12 · 50% | too few to test |
| El Blaze | 28–18 · 61% | 3–12 · 20% | too few to test |
| Aoi | 20–25 · 44% | 7–10 · 41% | too few to test |
| Jeffry | 13–27 · 32% | 6–11 · 35% | too few to test |
| Jean | 25–17 · 60% | 11–8 · 58% | too few to test |
| Goh | 15–11 · 58% | 8–9 · 47% | too few to test |
| Eileen | 7–13 · 35% | 8–6 · 57% | too few to test |
| Taka | 7–16 · 30% | 6–3 · 67% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
191 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 95–46 · 67.4%
- This season
- 18 matches · 55.6%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 15 | 20.0% |
|---|---|---|
| Taizan Soukoushu4P+K | 14 | 18.7% |
| Kouho Hachihonsui44P+K | 7 | 9.3% |
| Dantai3K | 5 | 6.7% |
| backdash into Sentai4K | 4 | 5.3% |
| backdash into Tanhikyaku46K | 2 | 2.7% |
| evade up into Sen'inshou3P | 2 | 2.7% |
| guardG into Heimonkyaku6K | 2 | 2.7% |
| Attai2K into Zensoutai2KK | 1 | 1.3% |
| Attai2K into guardG | 1 | 1.3% |
| Banchu6P | 1 | 1.3% |
| Dantai3K into guardG | 1 | 1.3% |
| Katousui2P | 1 | 1.3% |
| Senkyutai1K into RensentaiKK | 1 | 1.3% |
| Senshou Haiten44P into RensentaiKK | 1 | 1.3% |
17 further openings account for the other 17 rounds.
Kage
- Career
- 85–55 · 60.7%
- This season
- 9 matches · 55.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Ryubisen44K+G | 5 | 14.7% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 3 | 8.8% |
| Hiji'uchi6P | 2 | 5.9% |
| Jakenshou214P+K | 2 | 5.9% |
| backdash into Yokoshutou4P+K | 2 | 5.9% |
| forward dash into Hiji'uchi6P | 2 | 5.9% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 2.9% |
| Jakenshou214P+K into backdash | 1 | 2.9% |
| Jizuridan2P | 1 | 2.9% |
| Rasen4P | 1 | 2.9% |
| Tsumujigeri2K+G | 1 | 2.9% |
| backdash into Gen'you4K+G | 1 | 2.9% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 1 | 2.9% |
| backdash into SouhajinP+K | 1 | 2.9% |
| backdash into Zenten41236P | 1 | 2.9% |
9 further openings account for the other 9 rounds.
Counted from 8 of the 9 matches played. The rest were not pulled for openings.
Shun
- Career
- 30–10 · 75.0%
- This season
- 10 matches · 60.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 7 | 21.9% |
|---|---|---|
| backdash into Gyou'in Haishu3P | 2 | 6.2% |
| backdash into Kasen Zenbokushou6PP | 2 | 6.2% |
| backdash into evade down | 2 | 6.2% |
| Gyou'in Haishu3P into punchP | 1 | 3.1% |
| Haisenchu1P | 1 | 3.1% |
| Haisenchu1P into guardG | 1 | 3.1% |
| Kasen Chugeki6P into punchP | 1 | 3.1% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 3.1% |
| Ryubikyaku8K+G | 1 | 3.1% |
| Tenshin Benshu4P+K | 1 | 3.1% |
| Tenshin Haishu4P into punchP | 1 | 3.1% |
| Tenshin Kashitai1K+G | 1 | 3.1% |
| Tenshin Kashitai1K+G into guardG | 1 | 3.1% |
| Tenshin Souchushou6P+K | 1 | 3.1% |
8 further openings account for the other 8 rounds.
Counted from 8 of the 10 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 10 of 18 tests hold up
- Lion: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Shun: not tested (too few rounds)
