VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

KittyGuy

  • Shun
  • Jean
  • Jeffry
  • Pai
  • El Blaze
  • Kage
Career matches9,830
Career win rate60.7%
Round win rate56.9%
Peak rank44
Distinct opponents140
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1942 #84 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky448,1654,8623,30359.5%
Jean4272643429259.8%
Shun4131520311264.4%
El Blaze422301765476.5%
Dural—1991465373.4%
Kage381521114173.0%
Jeffry332416866.7%
Pai341815383.3%
Taka—1010.0%
Goh—000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,243 of 1,856 rounds counted

8.5 inputs a second (513 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.65141,216
Jean8.34985
Pai7.645819
Kage9.25543

By opponent's character

Akira8.7524159
Shun8.651494
Kage9.1548102
Lion8.349893
Sarah8.249369
Vanessa8.1488114
Jacky8.349684
Brad8.752051
Pai8.752277
Goh9.255020
El Blaze8.852666
Jeffry8.953153
Lau8.751952
Aoi8.551252
Lei Fei8.450238
Wolf8.349636
Eileen8.450334
Jean8.148635
Taka8.248914

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira58292950.0%-9.7
Shun45242153.3%-7.7
Kage42241857.1%-6.5
Lion35221362.9%+6.5
Sarah33191457.6%-4.0
Vanessa3123874.2%+13.6
Jacky29181162.1%-2.2
Brad2319482.6%+20.1
Pai2319482.6%+20.6
Goh2215768.2%+8.5
El Blaze2115671.4%+9.1
Jeffry2114766.7%-0.8
Lau159660.0%-1.4
Aoi137653.9%-0.8
Lei Fei134930.8%-29.8
Wolf115645.5%-17.4
Eileen106460.0%+1.0
Jean97277.8%+11.5
Taka52340.0%-24.9

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon59352459.3%-4.6
Breakable Full Fence47301763.8%+0.3
Half Fence47311666.0%+6.3
Low Fence47311666.0%+8.0
Open47291861.7%+2.6
Single Wall44261859.1%-1.3
Breakable Half Fence43212248.8%-14.0
Rectangle42241857.1%-5.5
Full Fence34211361.8%+0.8
Full Fence and Open30201066.7%+7.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27259.6%62.1%-2.5
No walls13862.3%59.5%+2.9

Walls against open: -5.4 points (95% range -16.3 to +5.6), p 0.336 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

愛蒔らぶり (Rank 41)2026/10/1584450.0%
虎熊 (Rank 39)2026/10/15105550.0%
momotaiga (Rank 41)2026/10/14112918.2%
自作マニア@むめい。 (Rank 41)2026/10/1475271.4%
ちび太☆らふぁ~る (Rank 43)2026/10/1476185.7%
Itau5963 (Rank 41)2026/10/1353260.0%
H-CUBE 駅まえ (Rank 44)2026/10/1396366.7%
iiv272 (Rank 41)2026/10/12109190.0%
Tokkovanessa_VF (Rank 42)2026/10/1297277.8%
ジュリエッタ紗羅 (Rank 44)2026/09/2994544.4%
Source-chaude-Pa (Rank 41)2026/09/29770100.0%
ミニマム (Rank 42)2026/09/2975271.4%
sizzle (Rank 43)2026/09/29126650.0%
大谷 小平 (Rank 41)2026/09/1853260.0%
がっちゃん (Rank 42)2026/09/18118372.7%
藪からBOY (Rank 41)2026/09/181812666.7%
かめやま (Rank 43)2026/09/1852340.0%
k-wofs (Rank 40)2026/09/1765183.3%
硬め濃いめ少なめお米 (Rank 43)2026/09/1761516.7%
あむざん (Rank 43)2026/09/15114736.4%
KA-GO (Rank 40)2026/07/2398188.9%
エンたん (Rank 43)2026/05/31115645.5%
spacex_falcon_heavy (Rank 41)2026/05/1273442.9%
you_vf (Rank 41)2026/04/25105550.0%
ひらがなであおき (Rank 41)2026/04/2564266.7%

Round openings

Every character

forward movement into punchP1046.7%
Middle Smash6P865.6%
Squat Straight2P543.5%
crouch dash forward into guardG503.2%
evade up into crouch dash forward493.2%
guardG into evade down463.0%
guardG452.9%
forward movement into Jab Double StraightPPP412.7%
punchP402.6%
forward movement into Punch High KickPK342.2%
Slant Back Knuckle1P322.1%
backdash into evade down322.1%
evade down into crouch dash forward301.9%
crouch dash forward into evade down261.7%
backdash into evade up231.5%

303 further openings account for the other 850 rounds.

Counted from 381 of the 454 matches played. The rest were not pulled for openings.

Jacky

Career
4,862–3,303 · 59.5%
This season
416 matches · 63.0%
Peak rank
44

First hit in 50.8% of 1,367 rounds. Won 60.0% of the rounds they struck first, 56.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 37.0% of rounds, against 27.0% in their other rounds.
  • Against Kage: evades first in 32.0% of rounds, against 12.1% against everyone else.
  • After opening the round before by evading: evades first in 24.2% of rounds, against 12.4% after anything else.
  • After losing a round: waits first in 16.4% of rounds, against 7.1% after winning one.
  • When behind: waits first in 17.5% of rounds, against 8.2% when ahead or level.
  • In round 1: opens with “6P Middle Smash” in 10.2% of rounds, against 4.9% in their other rounds.
  • Against Shun: opens with “forward movement into P punch” in 16.0% of rounds, against 6.1% against everyone else.

How is this tested?

forward movement into punchP977.0%
Middle Smash6P866.2%
Squat Straight2P543.9%
crouch dash forward into guardG473.4%
evade up into crouch dash forward453.3%
guardG into evade down453.3%
forward movement into Jab Double StraightPPP413.0%
guardG392.8%
punchP372.7%
forward movement into Punch High KickPK342.5%
Slant Back Knuckle1P322.3%
backdash into evade down322.3%
evade down into crouch dash forward261.9%
crouch dash forward into evade down241.7%
backdash into evade up231.7%

220 further openings account for the other 716 rounds.

Counted from 343 of the 416 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–14 · 48%10–7 · 59%too few to test
Shun12–9 · 57%6–4 · 60%too few to test
Kage12–9 · 57%4–4 · 50%too few to test
Sarah7–8 · 47%6–2 · 75%too few to test
Lion8–6 · 57%6–1 · 86%too few to test
Vanessa14–5 · 74%2–0 · 100%too few to test
Brad5–1 · 83%13–3 · 81%too few to test
Jacky10–8 · 56%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

73 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
203–112 · 64.4%
This season
14 matches · 28.6%
Peak rank
41

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyou'in Haishu3P58.5%
Gyou'in Haishu3P35.1%
Fukuchougeki2P23.4%
Gyou'in Haishu3P into guardG23.4%
Tenshin Haishu4P into punchP23.4%
backdash into Kasen Gyou'in6P+K+G23.4%
backward movement into Kasen Chugeki6P23.4%
evade up23.4%
forward movement into punchP23.4%
guardG into Tenshin Haishu4P23.4%
guardG into throw escape23.4%
Fukuchougeki2P into Gyou'in Haishu3P11.7%
Getsuga Gakushu46P into punchP11.7%
Gyou'in Haishu3P into evade down11.7%
Gyou'in Haishu3P into punchP11.7%

29 further openings account for the other 29 rounds.

Jean

Career
434–292 · 59.8%
This season
11 matches · 18.2%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P47.7%
punchP into Maeken~Joudan MawashigeriPK47.7%
Yoko'enpi6P35.8%
evade up into Gyaku Seikenzuki66P35.8%
punchP into kickK35.8%
Shitamaeken2P into Yoko'enpi6P23.9%
Shutoukiri4P into Shutoukiri~Ushirogeri4PK23.9%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP23.9%
crouch dash forward into guardG23.9%
evade up into Shitamaeken2P23.9%
evade up into punchP23.9%
forward dash into Tate'enpi33P23.9%
forward movement into punchP23.9%
guardG23.9%
Gedan Mawashigeri2K11.9%

16 further openings account for the other 16 rounds.

Jeffry

Career
16–8 · 66.7%
This season
6 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP311.1%
guardG311.1%
Dash Elbow66P into punchP13.7%
Elbow Butt6P13.7%
Hammer Slide1P13.7%
Low Knuckle2P13.7%
Middle Hell Stab6P+K13.7%
Overblow Shoulder66P+K into punchP13.7%
Tsunami Beat3K+G13.7%
backward movement into guardG13.7%
crouch dash forward into evade down13.7%
crouch into Side Kick3K13.7%
evade up into evade down13.7%
forward dash into Kenka Kick66K+G13.7%
forward movement into Combo Pile BunkerPKP13.7%

8 further openings account for the other 8 rounds.

El Blaze

Career
176–54 · 76.5%
This season
4 matches · 75.0%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into Volcano Upper4P+K320.0%
Demon Dance9P+K into Demon's Tail9P+KK213.3%
Shadow Spear6K into forward dash16.7%
Straight6P+K16.7%
crouch dash forward into evade down16.7%
evade down into Rolling Low Knuckle1P16.7%
evade down into Shadow Strike6P16.7%
evade down into crouch dash forward16.7%
evade up into Shadow Spear6K16.7%
evade up into crouch dash forward16.7%
forward dash into Low Spin Kick2K+G16.7%
forward dash into crouch dash forward16.7%

Kage

Career
111–41 · 73.0%
This season
3 matches · 66.7%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into crouch dash forward218.2%
Hagakure-ryu In Raijingeki46P+K19.1%
Hagakure-ryu In Raijingeki46P+K into ResshouPP19.1%
Hagakure-ryu In Raijingeki46P+K into punchP19.1%
Jizuridan2P19.1%
Senpujin2P+K19.1%
backward movement into Nagiharai6P+K19.1%
evade up into crouch dash forward19.1%
forward movement into HagasanePK19.1%
punchP into Hiji'uchi6P19.1%

Not counted here: Pai. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 7 of 17 tests hold up
  • Shun: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Kage: not tested (too few rounds)