VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

Chanchai

Career matches295
Career win rate79.0%
Round win rate69.6%
Peak rank35
Distinct opponents2
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion352952336279.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai10100100.0%+0.1
Goh110100.0%-0.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall440100.0%+0.0
Breakable Full Fence220100.0%+0.0
Breakable Half Fence220100.0%+0.0
Full Fence and Open220100.0%+0.0
Low Fence110100.0%-0.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4100.0%99.9%+0.1
No walls5100.0%99.9%+0.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Akai (Rank 38)10100100.0%
Based_Ganja (Rank 30)110100.0%

Most played opponents, most recent first

Akai (Rank 38)2026/06/1910100100.0%
Based_Ganja (Rank 30)2026/06/19110100.0%

Round openings

Lion

Shicchi Soutai3K+G48.7%
Juchou Senshou8P+K36.5%
backdash into Senputai8K36.5%
crouch dash back into Souji SenpuP+K36.5%
forward movement into Souji SenpuP+K36.5%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP24.3%
Ukoushin46P+K24.3%
backdash into Sentai4K24.3%
backdash into evade up24.3%
backward movement into forward punch+kick6P+K24.3%
forward dash into evade up24.3%
forward movement into Koushu RensuiPP24.3%
Souji SenpuP+K12.2%
Taizan Soukoushu4P+K12.2%
Tourou Teihozen (Deflect)4P+K+G into crouch12.2%

13 further openings account for the other 13 rounds.