Virtua Fighter 5 REVO · v1.10 · Region: Asia
マカロニチャーハン
Characters played — VF5's own record
| Dural | 35 | 1,094 | 574 | 520 | 52.5% |
|---|---|---|---|---|---|
| El Blaze | 32 | 674 | 389 | 285 | 57.7% |
| Taka | 32 | 522 | 278 | 244 | 53.3% |
| Pai | 29 | 384 | 209 | 175 | 54.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 4 | 2 | 2 | 50.0% | +25.1 |
|---|---|---|---|---|---|
| Goh | 4 | 1 | 3 | 25.0% | -16.3 |
| Lion | 3 | 2 | 1 | 66.7% | +15.2 |
| Sarah | 2 | 1 | 1 | 50.0% | +11.1 |
| Taka | 2 | 0 | 2 | 0.0% | -23.2 |
| Jacky | 1 | 0 | 1 | 0.0% | -39.1 |
| Lau | 1 | 0 | 1 | 0.0% | -55.9 |
| Pai | 1 | 1 | 0 | 100.0% | +48.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 4 | 2 | 2 | 50.0% | +25.1 |
|---|---|---|---|---|---|
| Single Wall | 4 | 0 | 4 | 0.0% | -42.1 |
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | +15.2 |
| Full Fence and Open | 2 | 1 | 1 | 50.0% | +6.8 |
| Low Fence | 2 | 0 | 2 | 0.0% | -35.3 |
| Rectangle | 2 | 1 | 1 | 50.0% | +11.1 |
| Octagon | 1 | 1 | 0 | 100.0% | +48.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 6 | 66.7% | 49.4% | +17.3 |
| No walls | 10 | 20.0% | 31.6% | -11.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| mof (Rank 36) | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|
| 肉彦さん☆彡 (Rank 31) | 4 | 1 | 3 | 25.0% |
| しらんじゃん (Rank 26) | 3 | 2 | 1 | 66.7% |
| Iei-Taicho-0624 (Rank 37) | 2 | 0 | 2 | 0.0% |
| ちびあく (Rank 34) | 2 | 1 | 1 | 50.0% |
| Umemon2026 (Rank 35) | 1 | 0 | 1 | 0.0% |
| oichanJP (Rank 29) | 1 | 1 | 0 | 100.0% |
| raduakira (Rank 32) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| Umemon2026 (Rank 35) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| mof (Rank 36) | 2026/03/30 | 4 | 2 | 2 | 50.0% |
| ちびあく (Rank 34) | 2026/03/30 | 2 | 1 | 1 | 50.0% |
| raduakira (Rank 32) | 2026/03/30 | 1 | 0 | 1 | 0.0% |
| 肉彦さん☆彡 (Rank 31) | 2026/03/28 | 4 | 1 | 3 | 25.0% |
| しらんじゃん (Rank 26) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
| oichanJP (Rank 29) | 2026/03/28 | 1 | 1 | 0 | 100.0% |
| Iei-Taicho-0624 (Rank 37) | 2026/03/28 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| backdash into evade up | 8 | 10.8% |
|---|---|---|
| forward movement into punchP | 5 | 6.8% |
| Low Knuckle2P | 2 | 2.7% |
| Sensaitai2K into Renka Sentai2KK | 2 | 2.7% |
| Shita Harite2P | 2 | 2.7% |
| back punch+kick4P+K | 2 | 2.7% |
| backdash into Kachi'age33P+K | 2 | 2.7% |
| backdash into Slant Back Knuckle1P | 2 | 2.7% |
| backdash into Stop Kick4K | 2 | 2.7% |
| backdash into back kick+guard4K+G | 2 | 2.7% |
| backdash into guardG | 2 | 2.7% |
| backdash into punchP | 2 | 2.7% |
| crouch dash back into Hiji'ate6P | 2 | 2.7% |
| crouch into down kick+guard2K+G | 2 | 2.7% |
| down kick+guard2K+G | 2 | 2.7% |
35 further openings account for the other 35 rounds.
Dural
| Low Knuckle2P | 2 | 7.1% |
|---|---|---|
| back punch+kick4P+K | 2 | 7.1% |
| backdash into Slant Back Knuckle1P | 2 | 7.1% |
| backdash into Stop Kick4K | 2 | 7.1% |
| backdash into back kick+guard4K+G | 2 | 7.1% |
| crouch into down kick+guard2K+G | 2 | 7.1% |
| down kick+guard2K+G | 2 | 7.1% |
| forward movement into punchP | 2 | 7.1% |
| Dash Hammer Kick66K | 1 | 3.6% |
| Slant Back Knuckle1P | 1 | 3.6% |
| backdash | 1 | 3.6% |
| backdash into Nagiharai3KP | 1 | 3.6% |
| backdash into Nakageri~Rapid Kick3KK | 1 | 3.6% |
| backdash into back, down-back punch+kick41P+K | 1 | 3.6% |
| backdash into evade up | 1 | 3.6% |
5 further openings account for the other 5 rounds.
Pai
| forward movement into punchP | 3 | 16.7% |
|---|---|---|
| Sensaitai2K into Renka Sentai2KK | 2 | 11.1% |
| backdash into evade up | 2 | 11.1% |
| Honshin Soukyaku1K+G | 1 | 5.6% |
| Honshin Soukyaku1K+G into evade down | 1 | 5.6% |
| backdash into Honrakukyaku46K+G | 1 | 5.6% |
| crouch dash back into Sensaitai2K | 1 | 5.6% |
| crouch dash back into offensive move | 1 | 5.6% |
| crouch dash forward into Souanshou3P+K | 1 | 5.6% |
| crouch into Senchutai3K | 1 | 5.6% |
| kickK into Senchuken6P | 1 | 5.6% |
| up, up-forward kick+guard89K+G | 1 | 5.6% |
| up, up-forward kick+guard89K+G into evade up | 1 | 5.6% |
| up-forward kick+guard9K+G into guardG | 1 | 5.6% |
Taka
| backdash into evade up | 4 | 22.2% |
|---|---|---|
| Shita Harite2P | 2 | 11.1% |
| backdash into Kachi'age33P+K | 2 | 11.1% |
| crouch dash back into Hiji'ate6P | 2 | 11.1% |
| Kirikabu Kudaki1P+K into evade down | 1 | 5.6% |
| Morotezuki66P | 1 | 5.6% |
| backdash into Hiji'ate6P | 1 | 5.6% |
| backdash into guardG | 1 | 5.6% |
| backdash into punchP | 1 | 5.6% |
| crouch dash forward into throwP+G | 1 | 5.6% |
| evade up into Shita Harite2P | 1 | 5.6% |
| punchP into Tsuppari 2PP | 1 | 5.6% |
El Blaze
| High Spin KickK+G | 1 | 10.0% |
|---|---|---|
| High-Speed Jab46P into Shouda46PP | 1 | 10.0% |
| Toe Kick4K into Shadow Slash4KP | 1 | 10.0% |
| Volcano Upper4P+K | 1 | 10.0% |
| backdash into Demon's Tail9P+KK | 1 | 10.0% |
| backdash into Head Smash Kick46K | 1 | 10.0% |
| backdash into evade up | 1 | 10.0% |
| backdash into guardG | 1 | 10.0% |
| guardG into Shouda46PP | 1 | 10.0% |
| no input | 1 | 10.0% |
