Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1887 #162 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 43 | 7,677 | 4,338 | 3,339 | 56.5% |
|---|---|---|---|---|---|
| Jacky | 35 | 296 | 190 | 106 | 64.2% |
| Jean | 33 | 33 | 14 | 19 | 42.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,217 of 3,422 rounds counted10.4 inputs a second (626 a minute) this season. Faster than 97% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 10.5 | 628 | 3,058 |
|---|---|---|---|
| Jacky | 9.7 | 580 | 113 |
| Jean | 10.2 | 614 | 46 |
By opponent's character
| Lau | 10.5 | 630 | 321 |
|---|---|---|---|
| Akira | 10.6 | 637 | 333 |
| Lion | 10.3 | 618 | 314 |
| Pai | 10.5 | 631 | 234 |
| Sarah | 10.4 | 625 | 224 |
| Jacky | 10.5 | 630 | 207 |
| Shun | 10.2 | 614 | 188 |
| Kage | 10.6 | 634 | 219 |
| Vanessa | 10.2 | 614 | 215 |
| Goh | 10.6 | 634 | 152 |
| Brad | 10.3 | 616 | 139 |
| Lei Fei | 10.7 | 642 | 121 |
| Aoi | 10.3 | 618 | 140 |
| Eileen | 10.4 | 622 | 127 |
| El Blaze | 10.6 | 638 | 116 |
| Jeffry | 10.5 | 630 | 45 |
| Taka | 10.3 | 620 | 74 |
| Wolf | 9.9 | 594 | 40 |
| Dural | 9.4 | 562 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 88 | 49 | 39 | 55.7% | +0.1 |
|---|---|---|---|---|---|
| Akira | 87 | 50 | 37 | 57.5% | -5.9 |
| Lion | 80 | 45 | 35 | 56.2% | -2.4 |
| Pai | 61 | 42 | 19 | 68.8% | +8.1 |
| Sarah | 60 | 38 | 22 | 63.3% | +1.7 |
| Jacky | 59 | 38 | 21 | 64.4% | +2.6 |
| Shun | 55 | 30 | 25 | 54.5% | -3.8 |
| Kage | 54 | 23 | 31 | 42.6% | -15.7 |
| Vanessa | 54 | 34 | 20 | 63.0% | +9.9 |
| Goh | 39 | 24 | 15 | 61.5% | +1.3 |
| Brad | 36 | 18 | 18 | 50.0% | -5.9 |
| Lei Fei | 34 | 26 | 8 | 76.5% | +14.3 |
| Aoi | 33 | 19 | 14 | 57.6% | -6.5 |
| Eileen | 32 | 20 | 12 | 62.5% | +10.2 |
| El Blaze | 28 | 19 | 9 | 67.9% | +7.6 |
| Jeffry | 20 | 13 | 7 | 65.0% | +0.5 |
| Taka | 18 | 9 | 9 | 50.0% | -6.4 |
| Wolf | 11 | 5 | 6 | 45.5% | -11.5 |
| Dural | 2 | 2 | 0 | 100.0% | +10.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 104 | 56 | 48 | 53.9% | -6.7 |
|---|---|---|---|---|---|
| Full Fence | 100 | 58 | 42 | 58.0% | -1.0 |
| Open | 100 | 56 | 44 | 56.0% | -5.1 |
| Low Fence | 93 | 51 | 42 | 54.8% | -5.3 |
| Breakable Half Fence | 76 | 45 | 31 | 59.2% | +0.2 |
| Rectangle | 75 | 50 | 25 | 66.7% | +7.3 |
| Single Wall | 74 | 43 | 31 | 58.1% | +0.7 |
| Breakable Full Fence | 72 | 47 | 25 | 65.3% | +10.2 |
| Half Fence | 70 | 39 | 31 | 55.7% | -6.0 |
| Full Fence and Open | 46 | 31 | 15 | 67.4% | +9.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 497 | 59.4% | 59.2% | +0.2 |
| No walls | 267 | 56.2% | 59.4% | -3.2 |
Walls against open: +3.4 points (95% range -4.2 to +10.9), p 0.381 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちび太☆らふぁ~る (Rank 42) | 35 | 21 | 14 | 60.0% |
|---|---|---|---|---|
| CrossGorgonzola (Rank 43) | 33 | 14 | 19 | 42.4% |
| マサオチョップの廻天 (Rank 39) | 29 | 21 | 8 | 72.4% |
| PuzzG/ぱず爺 (Rank 36) | 23 | 14 | 9 | 60.9% |
| マハリータまるこ (Rank 39) | 19 | 8 | 11 | 42.1% |
| 陰キャチー牛くそ眼鏡 (Rank 42) | 19 | 14 | 5 | 73.7% |
| カルティカ (Rank 40) | 18 | 11 | 7 | 61.1% |
| あむざん (Rank 43) | 15 | 5 | 10 | 33.3% |
| LEEGOSEGA (Rank 38) | 14 | 11 | 3 | 78.6% |
| jinmenusagi (Rank 42) | 14 | 7 | 7 | 50.0% |
| ケツバッターA (Rank 39) | 14 | 10 | 4 | 71.4% |
| Tokkovanessa_VF (Rank 42) | 12 | 5 | 7 | 41.7% |
| アルチャチャ (Rank 41) | 12 | 7 | 5 | 58.3% |
| デネ (Rank 40) | 12 | 9 | 3 | 75.0% |
| 藪からBOY (Rank 43) | 12 | 5 | 7 | 41.7% |
| panda1496 (Rank 41) | 11 | 10 | 1 | 90.9% |
| メツリュウ (Rank 40) | 11 | 8 | 3 | 72.7% |
| 周大人 (Rank 41) | 11 | 1 | 10 | 9.1% |
| せろり☆ (Rank 44) | 10 | 1 | 9 | 10.0% |
| hatarakedo_tagayasedo... (Rank 42) | 9 | 5 | 4 | 55.6% |
| interceptor (Rank 39) | 9 | 6 | 3 | 66.7% |
| muumuu (Rank 39) | 9 | 7 | 2 | 77.8% |
| みっちー (Rank 41) | 9 | 5 | 4 | 55.6% |
| 弐代目JA&れんじぃPA (Rank 39) | 9 | 6 | 3 | 66.7% |
| 自作マニア@むめい。 (Rank 41) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| せろり☆ (Rank 44) | 2026/10/18 | 10 | 1 | 9 | 10.0% |
|---|---|---|---|---|---|
| メツリュウ (Rank 40) | 2026/10/18 | 11 | 8 | 3 | 72.7% |
| jinmenusagi (Rank 42) | 2026/10/17 | 14 | 7 | 7 | 50.0% |
| デネ (Rank 40) | 2026/10/17 | 12 | 9 | 3 | 75.0% |
| 陰キャチー牛くそ眼鏡 (Rank 42) | 2026/10/16 | 19 | 14 | 5 | 73.7% |
| 藪からBOY (Rank 43) | 2026/10/16 | 12 | 5 | 7 | 41.7% |
| panda1496 (Rank 41) | 2026/10/16 | 11 | 10 | 1 | 90.9% |
| 周大人 (Rank 41) | 2026/10/15 | 11 | 1 | 10 | 9.1% |
| あむざん (Rank 43) | 2026/10/15 | 15 | 5 | 10 | 33.3% |
| カルティカ (Rank 40) | 2026/10/15 | 18 | 11 | 7 | 61.1% |
| 自作マニア@むめい。 (Rank 41) | 2026/10/14 | 9 | 6 | 3 | 66.7% |
| みっちー (Rank 41) | 2026/10/14 | 9 | 5 | 4 | 55.6% |
| Tokkovanessa_VF (Rank 42) | 2026/10/12 | 12 | 5 | 7 | 41.7% |
| ケツバッターA (Rank 39) | 2026/10/06 | 14 | 10 | 4 | 71.4% |
| PuzzG/ぱず爺 (Rank 36) | 2026/09/24 | 23 | 14 | 9 | 60.9% |
| 弐代目JA&れんじぃPA (Rank 39) | 2026/09/24 | 9 | 6 | 3 | 66.7% |
| マハリータまるこ (Rank 39) | 2026/09/24 | 19 | 8 | 11 | 42.1% |
| CrossGorgonzola (Rank 43) | 2026/09/18 | 33 | 14 | 19 | 42.4% |
| hatarakedo_tagayasedo... (Rank 42) | 2026/09/18 | 9 | 5 | 4 | 55.6% |
| LEEGOSEGA (Rank 38) | 2026/09/12 | 14 | 11 | 3 | 78.6% |
| ちび太☆らふぁ~る (Rank 42) | 2026/09/11 | 35 | 21 | 14 | 60.0% |
| マサオチョップの廻天 (Rank 39) | 2026/09/11 | 29 | 21 | 8 | 72.4% |
| interceptor (Rank 39) | 2026/06/25 | 9 | 6 | 3 | 66.7% |
| アルチャチャ (Rank 41) | 2026/06/04 | 12 | 7 | 5 | 58.3% |
| muumuu (Rank 39) | 2026/06/02 | 9 | 7 | 2 | 77.8% |
Round openings
Every character
| crouch dash forward into Sen'inshou3P | 235 | 8.6% |
|---|---|---|
| backdash into Senshippo66P | 198 | 7.2% |
| Juchou Senshou8P+K | 174 | 6.4% |
| forward dash into throwP+G | 157 | 5.7% |
| crouch into Katousui2P | 101 | 3.7% |
| Tourou Hassou41236P into throw escape | 99 | 3.6% |
| forward dash into Tanhikyaku46K | 92 | 3.4% |
| In'you Ousoutsui41236P+K into punchP | 67 | 2.5% |
| forward dash into Senkyutai1K | 52 | 1.9% |
| In'you Ousoutsui41236P+K into throwP+G | 45 | 1.6% |
| Tourou Hassou41236P into punchP | 43 | 1.6% |
| Tenshin Ryou'inkyaku6K+G | 42 | 1.5% |
| Senshippo66P into throw escape | 39 | 1.4% |
| crouch into Dantai3K | 37 | 1.4% |
| evade up into Dantai3K | 34 | 1.2% |
317 further openings account for the other 1,322 rounds.
Counted from 683 of the 851 matches played. The rest were not pulled for openings.
Lion
- Career
- 4,338–3,339 · 56.5%
- This season
- 810 matches · 59.9%
- Peak rank
- 43
First hit in 44.6% of 2,570 rounds. Won 60.7% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 9.4% of rounds, against 5.2% in their other rounds.
- Against Lion: waits first in 11.7% of rounds, against 5.6% against everyone else.
- After winning a round: backs off first in 25.8% of rounds, against 9.5% after losing one.
- When ahead: backs off first in 23.4% of rounds, against 13.7% when level or behind.
- In round 4 or later: opens with “crouch into 2P Katousui” in 6.1% of rounds, against 3.2% in their other rounds.
- Against Lion: opens with “crouch into 2P Katousui” in 8.9% of rounds, against 3.3% against everyone else.
- After opening the round before with “8P+K Juchou Senshou”: opens with “crouch dash forward into 3P Sen'inshou” in 15.3% of rounds, against 8.8% after anything else.
- After winning a round: opens with “backdash into 66P Senshippo” in 12.3% of rounds, against 4.1% after losing one.
- When ahead: opens with “backdash into 66P Senshippo” in 11.0% of rounds, against 5.9% when level or behind.
| crouch dash forward into Sen'inshou3P | 235 | 9.1% |
|---|---|---|
| backdash into Senshippo66P | 198 | 7.7% |
| Juchou Senshou8P+K | 174 | 6.8% |
| forward dash into throwP+G | 152 | 5.9% |
| crouch into Katousui2P | 101 | 3.9% |
| Tourou Hassou41236P into throw escape | 99 | 3.8% |
| forward dash into Tanhikyaku46K | 92 | 3.6% |
| In'you Ousoutsui41236P+K into punchP | 67 | 2.6% |
| forward dash into Senkyutai1K | 52 | 2.0% |
| In'you Ousoutsui41236P+K into throwP+G | 45 | 1.8% |
| Tourou Hassou41236P into punchP | 43 | 1.7% |
| Tenshin Ryou'inkyaku6K+G | 42 | 1.6% |
| Senshippo66P into throw escape | 39 | 1.5% |
| crouch into Dantai3K | 37 | 1.4% |
| evade up into Dantai3K | 34 | 1.3% |
252 further openings account for the other 1,168 rounds.
Counted from 642 of the 810 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 23–22 · 51% | 19–11 · 63% | too few to test |
| Lion | 32–20 · 62% | 6–6 · 50% | too few to test |
| Akira | 21–15 · 58% | 16–9 · 64% | too few to test |
| Jacky | 16–6 · 73% | 12–11 · 52% | too few to test |
| Sarah | 17–10 · 63% | 10–5 · 67% | too few to test |
| Pai | 16–8 · 67% | 5–3 · 62% | too few to test |
| Vanessa | 16–6 · 73% | 5–5 · 50% | too few to test |
| Kage | 5–12 · 29% | 1–8 · 11% | too few to test |
| Shun | 12–3 · 80% | 5–4 · 56% | too few to test |
| Goh | 13–4 · 76% | 3–4 · 43% | too few to test |
| El Blaze | 14–7 · 67% | 4–2 · 67% | too few to test |
| Aoi | 10–6 · 62% | 4–6 · 40% | too few to test |
| Eileen | 8–4 · 67% | 4–1 · 80% | too few to test |
| Lei Fei | 8–2 · 80% | 10–2 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
168 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 190–106 · 64.2%
- This season
- 29 matches · 58.6%
- Peak rank
- 35
First hit in 54.0% of 113 rounds. Won 52.5% of the rounds they struck first, 59.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Slant Back Knuckle1P | 10 | 8.8% |
|---|---|---|
| forward dash into Low Spin Kick1K+G | 8 | 7.1% |
| backdash into Spin Heel Sword4K+G | 7 | 6.2% |
| evade down into throwP+G | 7 | 6.2% |
| forward dash into Long Stride Back Knuckle4P+K | 6 | 5.3% |
| Dash Hammer Kick66K | 5 | 4.4% |
| backdash into Dash Hammer Kick66K | 4 | 3.5% |
| evade down into Dash Hammer Kick66K | 4 | 3.5% |
| forward dash into High Angle Upper Kick6K | 4 | 3.5% |
| forward dash into evade down | 4 | 3.5% |
| forward dash into evade up | 3 | 2.6% |
| forward dash into throwP+G | 3 | 2.6% |
| Dragon Combination 11P+K | 2 | 1.8% |
| High Angle Upper Kick6K | 2 | 1.8% |
| Step-in Middle Kick66K+G | 2 | 1.8% |
38 further openings account for the other 42 rounds.
Jean
- Career
- 14–19 · 42.4%
- This season
- 12 matches · 16.7%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| evade down into Gyaku Seikenzuki66P | 5 | 10.9% |
|---|---|---|
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 4 | 8.7% |
| forward dash into Shitanagi Shutou1P | 4 | 8.7% |
| Gyaku Seikenzuki66P | 2 | 4.3% |
| Shitanagi Shutou1P | 2 | 4.3% |
| Shitanagi Shutou1P into guardG | 2 | 4.3% |
| backdash into Gyaku Seikenzuki66P | 2 | 4.3% |
| backdash into Kake'uchi~Maekeri'age46PK | 2 | 4.3% |
| backdash into Yamakuzushi6K | 2 | 4.3% |
| evade up into Gyaku Seikenzuki66P | 2 | 4.3% |
| evade up into Tate'enpi33P | 2 | 4.3% |
| forward dash into throwP+G | 2 | 4.3% |
| Hangetsu NirenzukiP+K | 1 | 2.2% |
| Kake'uchi46P | 1 | 2.2% |
| Tate'enpi33P | 1 | 2.2% |
12 further openings account for the other 12 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 9 of 16 tests hold up
- Jacky: not tested (too few rounds)
- Jean: not tested (too few rounds)
