VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

Yatsu-Kage

  • Brad
  • Goh
  • Kage
  • Akira
  • Lau
  • Dural
  • Sarah
  • Jacky
  • El Blaze
  • Lion
  • Shun
  • Taka
Career matches1,274
Career win rate63.6%
Round win rate60.5%
Peak rank29
Distinct opponents85
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1602 #1,334 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei2847927920058.2%
Goh291931197461.7%
Kage27154926259.7%
Taka2892662671.7%
Brad2690593165.6%
Akira2573502368.5%
Lau2565442167.7%
Jacky2440281270.0%
Lion253832684.2%
Sarah231914573.7%
Dural231312192.3%
Shun221310376.9%
El Blaze21330100.0%
Jean—220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

461 of 559 rounds counted

8.6 inputs a second (518 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad8.4503148
Lei Fei9.2552108
Goh8.752167
Kage8.651757
Akira8.349553
Dural8.853119
El Blaze8.45053
Shun8.14863
Taka8.24913

By opponent's character

Akira8.852673
Jacky8.953444
Wolf8.350042
Aoi8.853125
Jeffry8.249237
Pai9.355632
Sarah8.651636
Shun8.349931
Goh8.349827
Brad9.356017
Kage9.054218
Lau8.450715
Vanessa8.148525
Lei Fei8.651313
El Blaze7.94754
Jean7.54528
Lion10.26149
Dural9.65765

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2017385.0%+16.1
Jacky1610662.5%-1.5
Wolf138561.5%-5.8
Aoi105550.0%-12.2
Jeffry107370.0%+2.6
Pai105550.0%-10.7
Sarah106460.0%-13.8
Shun10100100.0%+31.4
Goh87187.5%+33.7
Brad76185.7%+14.4
Kage63350.0%-16.9
Lau61516.7%-38.8
Vanessa64266.7%-1.9
Lei Fei53260.0%-6.5
El Blaze2020.0%-61.4
Jean21150.0%-21.5
Lion220100.0%+35.2
Dural1010.0%-55.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall2318578.3%+20.0
Rectangle2113861.9%-5.7
Breakable Full Fence158753.3%-13.6
Octagon1311284.6%+14.6
Full Fence and Open127558.3%-13.9
Half Fence127558.3%-6.2
Low Fence106460.0%-4.7
Open108280.0%+12.2
Full Fence85362.5%+0.9
Breakable Half Fence74357.1%-11.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7663.2%66.4%-3.2
No walls4374.4%63.8%+10.6

Walls against open: -13.8 points (95% range -31.9 to +4.2), p 0.134 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ほーげつ (Rank 29)2026/10/1132166.7%
neco (Rank 23)2026/09/27550100.0%
Wonda15426 (Rank 27)2026/09/1232166.7%
雷電 (Rank 28)2026/09/11220100.0%
horahukin-DRZ (Rank 26)2026/09/05330100.0%
SPECIALIST (Rank 19)2026/06/27220100.0%
ライナ (Rank 25)2026/06/2531233.3%
金田一の少年 (Rank 26)2026/06/2431233.3%
EVOyan (Rank 28)2026/06/21220100.0%
TAPIOKA (Rank 30)2026/06/2121150.0%
massaka_summer (Rank 25)2026/06/2132166.7%
ねこ吉 (Rank 23)2026/06/2021150.0%
osaka_mouko4649 (Rank 24)2026/06/17440100.0%
ma.ya2013 (Rank 26)2026/06/1731233.3%
dojoGR (Rank 24)2026/06/17440100.0%
ありがとナス (Rank 27)2026/06/0921150.0%
ALcY (Rank 21)2026/06/09220100.0%
kaiji256 (Rank 25)2026/05/2854180.0%
shinkita (Rank 21)2026/05/24220100.0%
てちぎ (Rank 27)2026/05/242020.0%
midori6127 (Rank 27)2026/05/2421150.0%
Penoco (Rank 24)2026/05/1221150.0%
りゅうのすけ (Rank 28)2026/03/30220100.0%
VERTEX (Rank 26)2026/03/303030.0%
hexa-RAh (Rank 26)2026/03/2931233.3%

Round openings

Every character

forward movement into punchP12222.6%
crouch dash forward into evade down387.0%
crouch dash back into evade down366.7%
crouch dash back into guardG142.6%
crouch dash forward into guardG142.6%
forward dash into Jouho Touken6P142.6%
Rasen4P into Rasen Urageri4PK122.2%
evade down into guardG112.0%
Kochouheki (Deflect)236P+K101.9%
crouch into Denkou3PP101.9%
crouch dash forward into throwP+G91.7%
punchP into Kakushu Suirengeki6PP91.7%
evade up into guardG71.3%
crouch dash back into throwP+G61.1%
Niki Bunkyaku9K50.9%

141 further openings account for the other 222 rounds.

Counted from 140 of the 144 matches played. The rest were not pulled for openings.

Brad

Career
59–31 · 65.6%
This season
38 matches · 73.7%
Peak rank
26

First hit in 52.7% of 148 rounds. Won 70.5% of the rounds they struck first, 58.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3523.6%
crouch dash back into evade down1711.5%
crouch dash forward into evade down106.8%
Sawk Klab6P+K into Elbow Hook6P53.4%
Spine Whip4P into Lumpini Combination4PK42.7%
crouch dash back into guardG42.7%
Sawk Klab6P+K into crouch32.0%
crouch dash back into Lumpini Combination4PK32.0%
crouch dash forward into Lumpini Combination4PK32.0%
crouch dash forward into Sawk Klab6P+K32.0%
crouch dash forward into guardG32.0%
evade down into guardG32.0%
evade up32.0%
crouch dash back into Sawk Klab6P+K21.4%
crouch dash back into crouch21.4%

41 further openings account for the other 48 rounds.

Lei Fei

Career
279–200 · 58.2%
This season
32 matches · 62.5%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kochouheki (Deflect)236P+K1010.5%
punchP into Kakushu Suirengeki6PP99.5%
crouch dash back into evade down66.3%
crouch dash forward into evade down66.3%
Niki Bunkyaku9K55.3%
punchP into Sayu ShoukenPP55.3%
Niki Bunkyaku9K into guardG44.2%
forward movement into punchP44.2%
crouch dash forward into throwP+G33.2%
evade down into guardG33.2%
evade up into guardG33.2%
offensive move into evade down33.2%
crouch dash back into guardG22.1%
crouch dash back into throwP+G22.1%
crouch dash forward into guardG22.1%

26 further openings account for the other 28 rounds.

Counted from 28 of the 32 matches played. The rest were not pulled for openings.

Goh

Career
119–74 · 61.7%
This season
21 matches · 57.1%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3134.8%
crouch dash forward into evade down1011.2%
crouch into Denkou3PP1011.2%
crouch dash forward into Tsukikage6K44.5%
Ni'oudaoshi3K+G22.2%
crouch dash back into Ni'oudaoshi3K+G22.2%
crouch dash forward into Batousatsu3KP22.2%
crouch dash forward into throwP+G22.2%
Maegeri3K into Batousatsu3KP11.1%
Raikou3P into Denkou3PP11.1%
Soukyu46P11.1%
Tsukikage6K11.1%
backdash into Sune Kudaki43P11.1%
backward movement into Hiji'ate6P11.1%
crouch11.1%

19 further openings account for the other 19 rounds.

Kage

Career
92–62 · 59.7%
This season
14 matches · 42.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK1221.1%
forward movement into punchP814.0%
crouch dash forward into evade down712.3%
Fusenjin3P into Shippuzan3PP35.3%
crouch dash forward into guardG35.3%
evade down into guardG35.3%
Rasen4P into Hagakure-ryu In Shippujin4P+K+G23.5%
Rasen4P into forward dash23.5%
crouch dash forward into Fusenjin3P23.5%
Kouten63214P11.8%
Rasen4P11.8%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G11.8%
Rasen4P into evade down11.8%
backdash into Fujinkyaku46K+G11.8%
crouch dash forward into Hiji'uchi6P11.8%

9 further openings account for the other 9 rounds.

Akira

Career
50–23 · 68.5%
This season
13 matches · 84.6%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1732.1%
forward dash into Jouho Touken6P1426.4%
Rimon Chouchu66P into Jouho Touken6P47.5%
crouch dash back into guardG35.7%
crouch dash back into evade down23.8%
Jouho Touken6P11.9%
backdash into Sayu Kaikyu4PP11.9%
crouch dash back into Jouho Touken6P11.9%
crouch dash back into backdash11.9%
crouch dash back into throwP+G11.9%
crouch dash forward into Jouho Touken6P11.9%
crouch dash forward into Rimon Chouchu66P11.9%
crouch dash forward into guardG11.9%
crouch into guardG11.9%
down-back kick1K into crouch11.9%

3 further openings account for the other 3 rounds.

Lau

Career
44–21 · 67.7%
This season
9 matches · 44.4%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1028.6%
crouch dash back into evade down411.4%
crouch dash back into Hou'ou Soushou6PP25.7%
crouch dash forward into Chugeki6P25.7%
crouch dash forward into evade down25.7%
crouch dash back into Chisoutai2K+G12.9%
crouch dash back into Koryu Tenshinkyaku6K+G12.9%
crouch dash back into backdash12.9%
crouch dash back into guardG12.9%
crouch dash back into throwP+G12.9%
crouch dash forward into Chisoutai2K+G12.9%
crouch dash forward into Koryu Tenshinkyaku6K+G12.9%
crouch dash forward into Touku Shashou897P+K12.9%
crouch dash forward into guardG12.9%
crouch dash forward into throwP+G12.9%

5 further openings account for the other 5 rounds.

Dural

Career
12–1 · 92.3%
This season
5 matches · 80.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP526.3%
crouch dash back into guardG210.5%
crouch dash forward into evade down210.5%
Spine Whip4P into Lumpini Combination4PK15.3%
crouch dash back15.3%
crouch dash back into evade down15.3%
crouch dash forward into Spine Whip4P15.3%
crouch dash forward into guardG15.3%
crouch dash forward into throwP+G15.3%
crouch into Low Knuckle2P15.3%
evade down into forward dash15.3%
evade up into crouch dash back15.3%
punchP15.3%

Sarah

Career
14–5 · 73.7%
This season
5 matches · 80.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP526.3%
crouch dash back into guardG210.5%
evade down into throwP+G210.5%
crouch dash back into Dragon Smash Cannon1K15.3%
crouch dash back into Low Spin Kick3K+G15.3%
crouch dash back into evade down15.3%
crouch dash back into throwP+G15.3%
crouch dash forward into Rising Elbow6P15.3%
crouch dash forward into evade down15.3%
crouch into Dragon Smash Cannon1K15.3%
evade up15.3%
evade up into crouch dash back15.3%
forward dash into Punch High KickPK15.3%

Jacky

Career
28–12 · 70.0%
This season
3 matches · 66.7%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down327.3%
forward movement into punchP327.3%
Middle Smash6P into Middle Smash Sword6PK19.1%
backdash into crouch dash back19.1%
evade down into throwP+G19.1%
evade up into guardG19.1%
punchP into Rib CrushPP6PPP19.1%

Lion

Career
32–6 · 84.2%
This season
1 matches · 100.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP375.0%
crouch dash back into Ryusei Koushugeki (Deflect)214P125.0%

El Blaze

Career
3–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into evade down133.3%
evade down into backdash133.3%
forward movement into punchP133.3%

Shun

Career
10–3 · 76.9%
This season
1 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasen Chugeki6P into Kasen Zenbokushou6PP133.3%
crouch dash forward into guardG133.3%
evade down into guardG133.3%

Taka

Career
66–26 · 71.7%
This season
1 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P into Morote Tsuppari66PP133.3%
crouch dash forward into guardG133.3%
forward movement into Tsuppari 2PP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)