Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1686 #864 of 3,686 on the Elo list →
Brad1693198 matches
Goh1685141 matches
Jacky1677137 matches
Jean1684109 matches
Lion168984 matches
Jeffry169879 matches
Wolf167872 matches
Kage168046 matches
Vanessa169642 matches
Dural168734 matches
Aoi167026 matches
Taka169125 matches
Akira169821 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 33 | 1,576 | 857 | 719 | 54.4% |
|---|---|---|---|---|---|
| Jean | 33 | 1,538 | 808 | 730 | 52.5% |
| Brad | 34 | 1,095 | 589 | 506 | 53.8% |
| Jacky | 32 | 649 | 365 | 284 | 56.2% |
| Jeffry | 32 | 589 | 337 | 252 | 57.2% |
| Goh | 32 | 503 | 288 | 215 | 57.3% |
| Kage | 31 | 387 | 228 | 159 | 58.9% |
| Wolf | 32 | 336 | 209 | 127 | 62.2% |
| Lion | 33 | 332 | 215 | 117 | 64.8% |
| Lau | 29 | 316 | 184 | 132 | 58.2% |
| Vanessa | 32 | 267 | 183 | 84 | 68.5% |
| Taka | 32 | 175 | 123 | 52 | 70.3% |
| Aoi | 30 | 170 | 112 | 58 | 65.9% |
| Dural | 30 | 103 | 75 | 28 | 72.8% |
| Shun | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,117 of 4,118 rounds counted6.8 inputs a second (407 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 6.5 | 390 | 810 |
|---|---|---|---|
| Goh | 6.9 | 416 | 566 |
| Jacky | 6.8 | 407 | 552 |
| Jean | 6.6 | 397 | 433 |
| Lion | 7.0 | 422 | 331 |
| Jeffry | 6.9 | 415 | 328 |
| Wolf | 6.9 | 412 | 299 |
| Kage | 6.8 | 405 | 186 |
| Vanessa | 6.5 | 389 | 169 |
| Dural | 6.5 | 392 | 134 |
| Aoi | 6.7 | 403 | 106 |
| Taka | 7.1 | 428 | 107 |
| Akira | 8.1 | 487 | 85 |
| Lau | 7.0 | 419 | 7 |
| Shun | 6.6 | 395 | 4 |
By opponent's character
| Akira | 6.9 | 412 | 542 |
|---|---|---|---|
| Goh | 6.8 | 410 | 400 |
| Wolf | 7.1 | 426 | 317 |
| Jacky | 6.6 | 396 | 292 |
| Jeffry | 6.8 | 408 | 274 |
| Pai | 6.6 | 398 | 268 |
| Sarah | 6.7 | 404 | 252 |
| Shun | 6.8 | 410 | 243 |
| Lau | 6.9 | 413 | 240 |
| Brad | 6.6 | 399 | 220 |
| Lion | 6.8 | 406 | 168 |
| Lei Fei | 7.1 | 426 | 149 |
| Kage | 6.5 | 392 | 140 |
| Jean | 6.4 | 386 | 116 |
| Aoi | 6.5 | 393 | 117 |
| El Blaze | 6.8 | 409 | 91 |
| Dural | 6.8 | 408 | 89 |
| Taka | 6.7 | 401 | 82 |
| Eileen | 6.8 | 409 | 62 |
| Vanessa | 6.6 | 394 | 55 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 132 | 90 | 42 | 68.2% | +7.2 |
|---|---|---|---|---|---|
| Goh | 95 | 56 | 39 | 59.0% | -2.0 |
| Wolf | 78 | 46 | 32 | 59.0% | +0.2 |
| Jacky | 72 | 38 | 34 | 52.8% | -5.9 |
| Jeffry | 69 | 42 | 27 | 60.9% | +2.1 |
| Pai | 68 | 40 | 28 | 58.8% | -2.4 |
| Sarah | 65 | 44 | 21 | 67.7% | +5.0 |
| Shun | 62 | 37 | 25 | 59.7% | +0.5 |
| Lau | 57 | 32 | 25 | 56.1% | -4.8 |
| Brad | 53 | 27 | 26 | 50.9% | -9.7 |
| Lion | 44 | 25 | 19 | 56.8% | -0.8 |
| Lei Fei | 37 | 24 | 13 | 64.9% | +5.5 |
| Kage | 35 | 21 | 14 | 60.0% | +3.4 |
| Jean | 30 | 17 | 13 | 56.7% | +0.3 |
| Aoi | 27 | 13 | 14 | 48.1% | -8.7 |
| El Blaze | 23 | 11 | 12 | 47.8% | -12.7 |
| Dural | 21 | 19 | 2 | 90.5% | +30.9 |
| Taka | 20 | 14 | 6 | 70.0% | +8.8 |
| Eileen | 15 | 5 | 10 | 33.3% | -28.4 |
| Vanessa | 14 | 9 | 5 | 64.3% | -0.9 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 126 | 70 | 56 | 55.6% | -3.3 |
|---|---|---|---|---|---|
| Rectangle | 113 | 66 | 47 | 58.4% | -3.4 |
| Breakable Half Fence | 112 | 76 | 36 | 67.9% | +9.2 |
| Octagon | 107 | 63 | 44 | 58.9% | -1.1 |
| Open | 99 | 64 | 35 | 64.7% | +4.8 |
| Single Wall | 98 | 62 | 36 | 63.3% | +1.6 |
| Half Fence | 88 | 50 | 38 | 56.8% | -3.8 |
| Full Fence | 86 | 49 | 37 | 57.0% | -3.7 |
| Breakable Full Fence | 85 | 50 | 35 | 58.8% | -0.5 |
| Full Fence and Open | 56 | 31 | 25 | 55.4% | -2.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 591 | 59.9% | 60.2% | -0.3 |
| No walls | 323 | 60.7% | 60.1% | +0.6 |
Walls against open: -0.9 points (95% range -7.7 to +5.9), p 0.796 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinjin (Rank 32) | 15 | 6 | 9 | 40.0% |
|---|---|---|---|---|
| MaBoy (Rank 33) | 14 | 4 | 10 | 28.6% |
| 3万円CHALLENGE_TV めぐむ (Rank 29) | 13 | 9 | 4 | 69.2% |
| KillBill (Rank 32) | 13 | 9 | 4 | 69.2% |
| jiwoonpk (Rank 32) | 13 | 9 | 4 | 69.2% |
| Sinabro (Rank 29) | 12 | 9 | 3 | 75.0% |
| elf4sale (Rank 30) | 12 | 5 | 7 | 41.7% |
| 무파ZeroBlue (Rank 33) | 12 | 8 | 4 | 66.7% |
| kagemaru1 (Rank 32) | 11 | 6 | 5 | 54.5% |
| Alias-ks77 (Rank 33) | 10 | 3 | 7 | 30.0% |
| NORESPECT (Rank 33) | 10 | 6 | 4 | 60.0% |
| TaKaArAsHi573 (Rank 28) | 10 | 10 | 0 | 100.0% |
| ありがとナス (Rank 27) | 10 | 6 | 4 | 60.0% |
| 刚毅大牛来 (Rank 29) | 10 | 8 | 2 | 80.0% |
| ER_higante (Rank 29) | 9 | 6 | 3 | 66.7% |
| NO-NAME (Rank 34) | 9 | 3 | 6 | 33.3% |
| ginchuwan (Rank 27) | 9 | 5 | 4 | 55.6% |
| windowkhs (Rank 29) | 9 | 6 | 3 | 66.7% |
| 影虎 (Rank 32) | 9 | 5 | 4 | 55.6% |
| MELTBUTTER (Rank 30) | 8 | 4 | 4 | 50.0% |
| fdjskjfsdls (Rank 26) | 8 | 5 | 3 | 62.5% |
| striker0123 (Rank 30) | 8 | 6 | 2 | 75.0% |
| tn1214sabretooth (Rank 29) | 8 | 6 | 2 | 75.0% |
| danimura (Rank 32) | 7 | 4 | 3 | 57.1% |
| skyward_wildcat4 (Rank 33) | 7 | 4 | 3 | 57.1% |
Most played opponents, most recent first
| jinjin (Rank 32) | 2026/08/22 | 15 | 6 | 9 | 40.0% |
|---|---|---|---|---|---|
| ありがとナス (Rank 27) | 2026/08/22 | 10 | 6 | 4 | 60.0% |
| 刚毅大牛来 (Rank 29) | 2026/08/21 | 10 | 8 | 2 | 80.0% |
| elf4sale (Rank 30) | 2026/08/21 | 12 | 5 | 7 | 41.7% |
| TaKaArAsHi573 (Rank 28) | 2026/08/20 | 10 | 10 | 0 | 100.0% |
| KillBill (Rank 32) | 2026/08/20 | 13 | 9 | 4 | 69.2% |
| NORESPECT (Rank 33) | 2026/08/20 | 10 | 6 | 4 | 60.0% |
| MaBoy (Rank 33) | 2026/08/20 | 14 | 4 | 10 | 28.6% |
| NO-NAME (Rank 34) | 2026/08/20 | 9 | 3 | 6 | 33.3% |
| ER_higante (Rank 29) | 2026/08/19 | 9 | 6 | 3 | 66.7% |
| 무파ZeroBlue (Rank 33) | 2026/08/18 | 12 | 8 | 4 | 66.7% |
| kagemaru1 (Rank 32) | 2026/08/17 | 11 | 6 | 5 | 54.5% |
| striker0123 (Rank 30) | 2026/08/05 | 8 | 6 | 2 | 75.0% |
| 影虎 (Rank 32) | 2026/08/05 | 9 | 5 | 4 | 55.6% |
| MELTBUTTER (Rank 30) | 2026/08/04 | 8 | 4 | 4 | 50.0% |
| 3万円CHALLENGE_TV めぐむ (Rank 29) | 2026/08/03 | 13 | 9 | 4 | 69.2% |
| skyward_wildcat4 (Rank 33) | 2026/08/02 | 7 | 4 | 3 | 57.1% |
| tn1214sabretooth (Rank 29) | 2026/07/26 | 8 | 6 | 2 | 75.0% |
| fdjskjfsdls (Rank 26) | 2026/07/26 | 8 | 5 | 3 | 62.5% |
| Sinabro (Rank 29) | 2026/07/25 | 12 | 9 | 3 | 75.0% |
| windowkhs (Rank 29) | 2026/07/24 | 9 | 6 | 3 | 66.7% |
| jiwoonpk (Rank 32) | 2026/06/12 | 13 | 9 | 4 | 69.2% |
| ginchuwan (Rank 27) | 2026/06/12 | 9 | 5 | 4 | 55.6% |
| Alias-ks77 (Rank 33) | 2026/06/03 | 10 | 3 | 7 | 30.0% |
| danimura (Rank 32) | 2026/05/28 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| forward movement into punchP | 415 | 10.0% |
|---|---|---|
| Middle Smash6P | 113 | 2.7% |
| guardG | 104 | 2.5% |
| backdash into Karura4P+K | 83 | 2.0% |
| Middle Spin Kick | 71 | 1.7% |
| Dtee Sawk Dtrohng4P+K | 64 | 1.6% |
| Gyaku Seikenzuki66P | 63 | 1.5% |
| punchP | 63 | 1.5% |
| forward movement into Jab Double StraightPPP | 62 | 1.5% |
| guardG into punchP | 52 | 1.3% |
| forward movement into Jab Straight | 47 | 1.1% |
| Garyu66K | 46 | 1.1% |
| backdash into evade down | 41 | 1.0% |
| punchP into kickK | 39 | 0.9% |
| Sway Back4P+K+G into Jab StraightPP | 35 | 0.8% |
833 further openings account for the other 2,837 rounds.
Brad
- Career
- 589–506 · 53.8%
- This season
- 198 matches · 58.1%
- Peak rank
- 34
First hit in 48.4% of 806 rounds. Won 60.3% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
- On Open stages: backs off first in 22.8% of rounds, against 8.7% on the other stages.
- In round 1: opens with “4P+K Dtee Sawk Dtrohng” in 13.1% of rounds, against 6.2% in their other rounds.
- After losing a round: opens with “forward movement into P punch” in 8.9% of rounds, against 0.6% after winning one.
- When behind: opens with “forward movement into P punch” in 8.7% of rounds, against 2.4% when ahead or level.
| Middle Spin Kick66K | 69 | 8.5% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 64 | 7.9% |
| forward movement into Jab StraightPP | 39 | 4.8% |
| Sway Back4P+K+G into Jab StraightPP | 35 | 4.3% |
| forward movement into punchP | 34 | 4.2% |
| forward movement into Combination LowPPK | 29 | 3.6% |
| backdash into Sway Back4P+K+G | 28 | 3.5% |
| Spine Whip4P into Lumpini Combination4PK | 25 | 3.1% |
| offensive move | 25 | 3.1% |
| Sway Back4P+K+G into Mighty Knee UpperK | 24 | 3.0% |
| Spine Whip4P into kickK | 20 | 2.5% |
| guardG into offensive move | 20 | 2.5% |
| Sharp Shoot1P | 19 | 2.4% |
| guardG | 19 | 2.4% |
| forward movement into kickK | 14 | 1.7% |
125 further openings account for the other 346 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–7 · 46% | 7–4 · 64% | too few to test |
| Goh | 4–1 · 80% | 5–6 · 45% | too few to test |
| Jeffry | 4–6 · 40% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 288–215 · 57.3%
- This season
- 141 matches · 55.3%
- Peak rank
- 32
First hit in 53.0% of 562 rounds. Won 55.4% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- Against Lion: attacks straight away in 48.4% of rounds, against 27.2% against everyone else.
- After winning a round: backs off first in 38.2% of rounds, against 11.7% after losing one.
- When behind: moves in first in 39.5% of rounds, against 18.6% when ahead or level.
- After winning a round: opens with “backdash into 4P+K Karura” in 22.6% of rounds, against 2.4% after losing one.
- When behind: opens with “forward movement into P punch” in 20.9% of rounds, against 5.3% when ahead or level.
| backdash into Karura4P+K | 83 | 14.6% |
|---|---|---|
| forward movement into punchP | 58 | 10.2% |
| Garyu66K | 46 | 8.1% |
| forward movement into Tsurane ShoudaPP | 27 | 4.8% |
| Hiji'ate6P | 21 | 3.7% |
| Ni'oudaoshi3K+G | 18 | 3.2% |
| guardG | 17 | 3.0% |
| forward movement into Shouda~KasumigoroshiPK | 16 | 2.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 11 | 1.9% |
| Soukyu46P into forward movement | 11 | 1.9% |
| guardG into Ni'oudaoshi3K+G | 11 | 1.9% |
| crouch dash back into guardG | 10 | 1.8% |
| forward dash into Ni'oudaoshi3K+G | 10 | 1.8% |
| Ni'oudaoshi3K+G into forward dash | 9 | 1.6% |
| guardG into Garyu66K | 9 | 1.6% |
100 further openings account for the other 212 rounds.
Jacky
- Career
- 365–284 · 56.2%
- This season
- 137 matches · 56.9%
- Peak rank
- 32
First hit in 47.2% of 547 rounds. Won 58.5% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 22.2% of rounds, against 10.4% against everyone else.
- After winning a round: backs off first in 18.9% of rounds, against 6.1% after losing one.
- In round 1: opens with “4P Spinning Back Knuckle into 4PP Double Back Knuckle” in 10.2% of rounds, against 1.7% in their other rounds.
- Against Shun: opens with “crouch into 1PK Rage Kick” in 12.8% of rounds, against 3.1% against everyone else.
- After losing a round: opens with “6P Middle Smash” in 27.8% of rounds, against 9.2% after winning one.
- When behind: opens with “forward movement into P punch” in 19.4% of rounds, against 8.6% when ahead or level.
| Middle Smash6P | 113 | 20.3% |
|---|---|---|
| forward movement into punchP | 65 | 11.7% |
| forward movement into Jab Double StraightPPP | 62 | 11.2% |
| crouch into Rage Kick1PK | 22 | 4.0% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 21 | 3.8% |
| Dash Hammer Kick66K | 17 | 3.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 14 | 2.5% |
| guardG | 14 | 2.5% |
| crouch into Slant Back Knuckle1P | 10 | 1.8% |
| Jab StraightPP into Jab Double StraightPPP | 9 | 1.6% |
| forward movement into Jab StraightPP | 8 | 1.4% |
| Slant Back Knuckle1P | 7 | 1.3% |
| crouch dash back into Spin Heel Sword4K+G | 7 | 1.3% |
| guardG into evade down | 7 | 1.3% |
| backdash into Spin Heel Sword4K+G | 6 | 1.1% |
101 further openings account for the other 174 rounds.
Jean
- Career
- 808–730 · 52.5%
- This season
- 109 matches · 58.7%
- Peak rank
- 33
First hit in 55.3% of 432 rounds. Won 54.8% of the rounds they struck first, 52.9% of the rounds they were struck first.
Significant Tells
- After losing a round: opens with “forward movement into P punch” in 18.7% of rounds, against 5.9% after winning one.
| Gyaku Seikenzuki66P | 63 | 14.4% |
|---|---|---|
| forward movement into punchP | 60 | 13.7% |
| Hizageri4K | 27 | 6.2% |
| Hizageri4K into Kousenshu4KP | 22 | 5.0% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 21 | 4.8% |
| forward dash into Yoko'enpi6P | 13 | 3.0% |
| backdash into Doumawashi Kaitengeri46K+G | 12 | 2.7% |
| punchP | 11 | 2.5% |
| evade down into Ryoutezuki66P+K | 10 | 2.3% |
| forward movement into KounirenPP | 8 | 1.8% |
| guardG | 8 | 1.8% |
| punchP into Maegeri~InabikariKP | 8 | 1.8% |
| Renge Karitsumi2K+G | 7 | 1.6% |
| evade up into Ryoutezuki66P+K | 6 | 1.4% |
| guardG into punchP | 6 | 1.4% |
89 further openings account for the other 156 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–6 · 60% | 3–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 215–117 · 64.8%
- This season
- 84 matches · 64.3%
- Peak rank
- 33
First hit in 55.2% of 328 rounds. Won 59.1% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
- Against Akira: moves in first in 30.2% of rounds, against 13.8% against everyone else.
| forward movement into punchP | 41 | 12.2% |
|---|---|---|
| Kouho Hachihonsui44P+K | 28 | 8.4% |
| backdash into Sentai4K | 28 | 8.4% |
| punchP into kickK | 18 | 5.4% |
| punchP | 13 | 3.9% |
| Attai2K into Tousentai2KK+G | 12 | 3.6% |
| Senputai8K into Katoutai8KK | 12 | 3.6% |
| Zensou Tenshinkyaku44K+G | 12 | 3.6% |
| Banchu6P into Banchu Renkanshu6PP | 10 | 3.0% |
| Banchu6P | 9 | 2.7% |
| guardG into punchP | 9 | 2.7% |
| forward movement into Koushu RensuiPP | 8 | 2.4% |
| guardG | 8 | 2.4% |
| Juchou Senshou8P+K | 5 | 1.5% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 5 | 1.5% |
80 further openings account for the other 117 rounds.
Jeffry
- Career
- 337–252 · 57.2%
- This season
- 79 matches · 64.6%
- Peak rank
- 32
First hit in 57.3% of 328 rounds. Won 58.5% of the rounds they struck first, 55.0% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 17.4% of rounds, against 7.3% against everyone else.
- After losing a round: moves in first in 46.9% of rounds, against 15.4% after winning one.
- When behind: moves in first in 39.0% of rounds, against 16.0% when ahead.
- Against Lau: opens with “forward movement into P punch” in 31.8% of rounds, against 16.5% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 33.6% of rounds, against 6.6% after winning one.
| forward movement into punchP | 61 | 18.6% |
|---|---|---|
| Ducking Low2K+G | 32 | 9.8% |
| Knee Push4K | 21 | 6.4% |
| Knee Push4K into Knee Push Wild Hook4KP | 12 | 3.7% |
| Tsunami Beat3K+G | 12 | 3.7% |
| guardG | 11 | 3.4% |
| Elbow Butt6P into Elbow Hammer6PP | 9 | 2.7% |
| forward movement into Knuckle KickPK | 9 | 2.7% |
| guardG into Tsunami Beat3K+G | 7 | 2.1% |
| Toe Kick2K | 6 | 1.8% |
| backdash into evade down | 5 | 1.5% |
| forward movement into Double Knuckle~UpperPPP | 5 | 1.5% |
| Dash Elbow66P into Dash Elbow Upper66PP | 4 | 1.2% |
| guardG into Knee Attack6K | 4 | 1.2% |
| guardG into punchP | 4 | 1.2% |
83 further openings account for the other 126 rounds.
Wolf
- Career
- 209–127 · 62.2%
- This season
- 72 matches · 55.6%
- Peak rank
- 32
First hit in 54.5% of 297 rounds. Won 58.0% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 35 | 11.7% |
|---|---|---|
| forward movement into Elbow Butt4P | 19 | 6.3% |
| forward movement into Hammer KickPK | 17 | 5.7% |
| Screw Hook63214P into Screw Lariat63214PP | 15 | 5.0% |
| Elbow Butt4P into punchP | 14 | 4.7% |
| Arrow Knuckle3P | 12 | 4.0% |
| Low Drop Kick62K | 12 | 4.0% |
| evade down into Elbow Butt4P | 12 | 4.0% |
| guardG into punchP | 11 | 3.7% |
| punchP | 8 | 2.7% |
| guardG | 7 | 2.3% |
| punchP into Hammer KickPK | 7 | 2.3% |
| forward dash into Low Drop Kick62K | 6 | 2.0% |
| forward movement into Low Drop Kick62K | 6 | 2.0% |
| guardG into throw escape | 6 | 2.0% |
69 further openings account for the other 112 rounds.
Kage
- Career
- 228–159 · 58.9%
- This season
- 46 matches · 58.7%
- Peak rank
- 31
First hit in 55.7% of 183 rounds. Won 54.9% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ryubisen44K+G | 33 | 17.6% |
|---|---|---|
| Ura Tsumujigeri44K | 15 | 8.0% |
| backdash into Fusenjin3P | 15 | 8.0% |
| forward movement into punchP | 11 | 5.8% |
| Engetsugeri9K+G | 7 | 3.7% |
| Fusenjin3P into Shippuzan3PP | 7 | 3.7% |
| backdash into Shippuzan3PP | 7 | 3.7% |
| Ryu'eikyaku66K | 5 | 2.7% |
| backdash into guardG | 5 | 2.7% |
| guardG into Ryubisen44K+G | 5 | 2.7% |
| Rasen4P | 4 | 2.1% |
| punchP into ResshouPP | 4 | 2.1% |
| Hiji'uchi6P | 3 | 1.6% |
| backdash into Kodachinuki4K | 3 | 1.6% |
| backdash into evade down | 3 | 1.6% |
45 further openings account for the other 61 rounds.
Vanessa
- Career
- 183–84 · 68.5%
- This season
- 42 matches · 66.7%
- Peak rank
- 32
First hit in 33.7% of 169 rounds. Won 63.2% of the rounds they struck first, 57.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: forward movement into punchP | 26 | 15.4% |
|---|---|---|
| Defensive Style: kick into Switch Left SlicerKK | 12 | 7.1% |
| Defensive Style: punch | 12 | 7.1% |
| Defensive Style: Shadow Slicer | 10 | 5.9% |
| Defensive Style: Bone Crush Middle | 9 | 5.3% |
| Defensive Style: Back Knuckle into Back Knuckle High6PK | 7 | 4.1% |
| Defensive Style: Cut Upper | 7 | 4.1% |
| Defensive Style: Parrying High Kick (Deflect) | 4 | 2.4% |
| Defensive Style: Stinger Low Blow | 4 | 2.4% |
| Defensive Style: backdash into Bone Crush Middle3K | 4 | 2.4% |
| Defensive Style: guard | 4 | 2.4% |
| Defensive Style: kick | 4 | 2.4% |
| Defensive Style: punch into forward dash | 4 | 2.4% |
| Defensive Style: Back Knuckle High into Back Knuckle High~Switch Back Blow6PKP+K+G | 3 | 1.8% |
| Defensive Style: Defensive Elbow (Deflect) | 3 | 1.8% |
44 further openings account for the other 56 rounds.
Dural
- Career
- 75–28 · 72.8%
- This season
- 34 matches · 76.5%
- Peak rank
- 30
First hit in 49.2% of 134 rounds. Won 62.1% of the rounds they struck first, 67.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Nagiharai3KP | 12 | 9.0% |
|---|---|---|
| Dash Hammer Kick66K | 7 | 5.2% |
| crouch into Backer Shift Combination3KKKK | 7 | 5.2% |
| guardG | 6 | 4.5% |
| Rising Elbow6P | 5 | 3.7% |
| Stop Kick4K into forward movement | 5 | 3.7% |
| crouch into Nakageri3K | 5 | 3.7% |
| forward movement into punchP | 5 | 3.7% |
| guardG into Nagiharai3KP | 5 | 3.7% |
| crouch into High Spin Kick1PK | 4 | 3.0% |
| punch+kick+guardP+K+G | 4 | 3.0% |
| Dash Elbow66P | 3 | 2.2% |
| back kick+guard4K+G into forward movement | 3 | 2.2% |
| guardG into Stop Kick4K | 3 | 2.2% |
| Spine Whip4P into Lumpini Combination4PK | 2 | 1.5% |
47 further openings account for the other 58 rounds.
Taka
- Career
- 123–52 · 70.3%
- This season
- 25 matches · 80.0%
- Peak rank
- 32
First hit in 58.9% of 107 rounds. Won 66.7% of the rounds they struck first, 59.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 25 | 23.4% |
|---|---|---|
| Hiji'ate6P | 8 | 7.5% |
| guardG | 8 | 7.5% |
| punchP | 7 | 6.5% |
| KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP | 6 | 5.6% |
| guardG into Kaminaridaiko Hasami'uchiK+GP | 3 | 2.8% |
| punchP into Kaminaridaiko Hasami'uchiK+GP | 3 | 2.8% |
| Hiji'ate6P into backward movement | 2 | 1.9% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 2 | 1.9% |
| backdash into Ao'oni Midaremage214P+K | 2 | 1.9% |
| backdash into Kachi'age33P+K | 2 | 1.9% |
| crouch dash forward into Kachi'age33P+K | 2 | 1.9% |
| crouch into Kachi'age33P+K | 2 | 1.9% |
| guardG into Kachi'age33P+K | 2 | 1.9% |
| guardG into forward dash | 2 | 1.9% |
30 further openings account for the other 31 rounds.
Aoi
- Career
- 112–58 · 65.9%
- This season
- 26 matches · 57.7%
- Peak rank
- 30
First hit in 51.9% of 104 rounds. Won 59.3% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 14 | 13.2% |
|---|---|---|
| Sou'unha66K | 12 | 11.3% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 8 | 7.5% |
| Tenchi In'youP+K+G | 8 | 7.5% |
| forward dash into Raijinha6K | 8 | 7.5% |
| guardG | 4 | 3.8% |
| guardG into Sou'unha66K | 4 | 3.8% |
| Chudan Hiji'ate6P | 3 | 2.8% |
| punchP | 3 | 2.8% |
| Raijinha6K | 2 | 1.9% |
| backdash into Soushouda46P+K | 2 | 1.9% |
| guardG into Hou'oushu3P | 2 | 1.9% |
| guardG into Kusanagi2K+G | 2 | 1.9% |
| guardG into crouch | 2 | 1.9% |
| guardG into forward dash | 2 | 1.9% |
28 further openings account for the other 30 rounds.
Akira
- Career
- 857–719 · 54.4%
- This season
- 21 matches · 57.1%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 9 | 10.6% |
|---|---|---|
| forward dash into Souka Housui3P+K | 9 | 10.6% |
| forward dash into Jouho Senshou46P | 5 | 5.9% |
| Jouho Senshou46P into forward movement | 4 | 4.7% |
| backdash into Jouho Senshou46P | 4 | 4.7% |
| backdash into Koboku214P | 4 | 4.7% |
| forward movement into punchP | 4 | 4.7% |
| Senzankou66P+K | 3 | 3.5% |
| Souka Housui3P+K | 3 | 3.5% |
| crouch dash back into forward punch+kick6P+K | 3 | 3.5% |
| forward dash into Jouho Touken6P | 3 | 3.5% |
| Yakuho Chouchu666P | 2 | 2.4% |
| backdash into Goko Shutsudou3K+GP | 2 | 2.4% |
| backdash into evade down | 2 | 2.4% |
| crouch dash back into Senzankou66P+K | 2 | 2.4% |
22 further openings account for the other 26 rounds.
Lau
- Career
- 184–132 · 58.2%
- This season
- 2 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Souko Sensou66P+K | 2 | 28.6% |
|---|---|---|
| forward movement into punchP | 2 | 28.6% |
| Kosoushou46P into forward movement | 1 | 14.3% |
| crouch dash back into Kosoushou46P | 1 | 14.3% |
| guardG into Sako Soushou4P+K | 1 | 14.3% |
Shun
- Career
- 1–0 · 100.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Kasen Chugeki6P into kickK | 1 | 25.0% |
|---|---|---|
| Sokutan Senshu6K into kickK | 1 | 25.0% |
| crouch into Gyou'in Haishu3P | 1 | 25.0% |
| kickK into Chougeki RigoutaiPK | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (89 here; about 4.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 4 of 15 tests hold up
- Goh: 5 of 15 tests hold up
- Jacky: 6 of 15 tests hold up
- Jean: 1 of 15 tests hold up
- Lion: 1 of 14 tests hold up
- Jeffry: 5 of 15 tests hold up
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
