VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

JeanKujo

  • Brad
  • Goh
  • Jacky
  • Jean
  • Lion
  • Jeffry
  • Wolf
  • Kage
  • Vanessa
  • Dural
  • Aoi
  • Taka
  • Lau
  • Shun
Career matches8,037
Career win rate56.9%
Round win rate55.0%
Peak rank34
Distinct opponents350
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1686 #864 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira331,57685771954.4%
Jean331,53880873052.5%
Brad341,09558950653.8%
Jacky3264936528456.2%
Jeffry3258933725257.2%
Goh3250328821557.3%
Kage3138722815958.9%
Wolf3233620912762.2%
Lion3333221511764.8%
Lau2931618413258.2%
Vanessa322671838468.5%
Taka321751235270.3%
Aoi301701125865.9%
Dural30103752872.8%
Shun26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,117 of 4,118 rounds counted

6.8 inputs a second (407 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.5390810
Goh6.9416566
Jacky6.8407552
Jean6.6397433
Lion7.0422331
Jeffry6.9415328
Wolf6.9412299
Kage6.8405186
Vanessa6.5389169
Dural6.5392134
Aoi6.7403106
Taka7.1428107
Akira8.148785
Lau7.04197
Shun6.63954

By opponent's character

Akira6.9412542
Goh6.8410400
Wolf7.1426317
Jacky6.6396292
Jeffry6.8408274
Pai6.6398268
Sarah6.7404252
Shun6.8410243
Lau6.9413240
Brad6.6399220
Lion6.8406168
Lei Fei7.1426149
Kage6.5392140
Jean6.4386116
Aoi6.5393117
El Blaze6.840991
Dural6.840889
Taka6.740182
Eileen6.840962
Vanessa6.639455

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira132904268.2%+7.2
Goh95563959.0%-2.0
Wolf78463259.0%+0.2
Jacky72383452.8%-5.9
Jeffry69422760.9%+2.1
Pai68402858.8%-2.4
Sarah65442167.7%+5.0
Shun62372559.7%+0.5
Lau57322556.1%-4.8
Brad53272650.9%-9.7
Lion44251956.8%-0.8
Lei Fei37241364.9%+5.5
Kage35211460.0%+3.4
Jean30171356.7%+0.3
Aoi27131448.1%-8.7
El Blaze23111247.8%-12.7
Dural2119290.5%+30.9
Taka2014670.0%+8.8
Eileen1551033.3%-28.4
Vanessa149564.3%-0.9

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence126705655.6%-3.3
Rectangle113664758.4%-3.4
Breakable Half Fence112763667.9%+9.2
Octagon107634458.9%-1.1
Open99643564.7%+4.8
Single Wall98623663.3%+1.6
Half Fence88503856.8%-3.8
Full Fence86493757.0%-3.7
Breakable Full Fence85503558.8%-0.5
Full Fence and Open56312555.4%-2.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls59159.9%60.2%-0.3
No walls32360.7%60.1%+0.6

Walls against open: -0.9 points (95% range -7.7 to +5.9), p 0.796 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

jinjin (Rank 32)2026/08/22156940.0%
ありがとナス (Rank 27)2026/08/22106460.0%
刚毅大牛来 (Rank 29)2026/08/21108280.0%
elf4sale (Rank 30)2026/08/21125741.7%
TaKaArAsHi573 (Rank 28)2026/08/2010100100.0%
KillBill (Rank 32)2026/08/20139469.2%
NORESPECT (Rank 33)2026/08/20106460.0%
MaBoy (Rank 33)2026/08/201441028.6%
NO-NAME (Rank 34)2026/08/2093633.3%
ER_higante (Rank 29)2026/08/1996366.7%
무파ZeroBlue (Rank 33)2026/08/18128466.7%
kagemaru1 (Rank 32)2026/08/17116554.5%
striker0123 (Rank 30)2026/08/0586275.0%
影虎 (Rank 32)2026/08/0595455.6%
MELTBUTTER (Rank 30)2026/08/0484450.0%
3万円CHALLENGE_TV めぐむ (Rank 29)2026/08/03139469.2%
skyward_wildcat4 (Rank 33)2026/08/0274357.1%
tn1214sabretooth (Rank 29)2026/07/2686275.0%
fdjskjfsdls (Rank 26)2026/07/2685362.5%
Sinabro (Rank 29)2026/07/25129375.0%
windowkhs (Rank 29)2026/07/2496366.7%
jiwoonpk (Rank 32)2026/06/12139469.2%
ginchuwan (Rank 27)2026/06/1295455.6%
Alias-ks77 (Rank 33)2026/06/03103730.0%
danimura (Rank 32)2026/05/2874357.1%

Round openings

Every character

forward movement into punchP41510.0%
Middle Smash6P1132.7%
guardG1042.5%
backdash into Karura4P+K832.0%
Middle Spin Kick711.7%
Dtee Sawk Dtrohng4P+K641.6%
Gyaku Seikenzuki66P631.5%
punchP631.5%
forward movement into Jab Double StraightPPP621.5%
guardG into punchP521.3%
forward movement into Jab Straight471.1%
Garyu66K461.1%
backdash into evade down411.0%
punchP into kickK390.9%
Sway Back4P+K+G into Jab StraightPP350.8%

833 further openings account for the other 2,837 rounds.

Brad

Career
589–506 · 53.8%
This season
198 matches · 58.1%
Peak rank
34

First hit in 48.4% of 806 rounds. Won 60.3% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • On Open stages: backs off first in 22.8% of rounds, against 8.7% on the other stages.
  • In round 1: opens with “4P+K Dtee Sawk Dtrohng” in 13.1% of rounds, against 6.2% in their other rounds.
  • After losing a round: opens with “forward movement into P punch” in 8.9% of rounds, against 0.6% after winning one.
  • When behind: opens with “forward movement into P punch” in 8.7% of rounds, against 2.4% when ahead or level.

How is this tested?

Middle Spin Kick66K698.5%
Dtee Sawk Dtrohng4P+K647.9%
forward movement into Jab StraightPP394.8%
Sway Back4P+K+G into Jab StraightPP354.3%
forward movement into punchP344.2%
forward movement into Combination LowPPK293.6%
backdash into Sway Back4P+K+G283.5%
Spine Whip4P into Lumpini Combination4PK253.1%
offensive move253.1%
Sway Back4P+K+G into Mighty Knee UpperK243.0%
Spine Whip4P into kickK202.5%
guardG into offensive move202.5%
Sharp Shoot1P192.4%
guardG192.4%
forward movement into kickK141.7%

125 further openings account for the other 346 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–7 · 46%7–4 · 64%too few to test
Goh4–1 · 80%5–6 · 45%too few to test
Jeffry4–6 · 40%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
288–215 · 57.3%
This season
141 matches · 55.3%
Peak rank
32

First hit in 53.0% of 562 rounds. Won 55.4% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • Against Lion: attacks straight away in 48.4% of rounds, against 27.2% against everyone else.
  • After winning a round: backs off first in 38.2% of rounds, against 11.7% after losing one.
  • When behind: moves in first in 39.5% of rounds, against 18.6% when ahead or level.
  • After winning a round: opens with “backdash into 4P+K Karura” in 22.6% of rounds, against 2.4% after losing one.
  • When behind: opens with “forward movement into P punch” in 20.9% of rounds, against 5.3% when ahead or level.

How is this tested?

backdash into Karura4P+K8314.6%
forward movement into punchP5810.2%
Garyu66K468.1%
forward movement into Tsurane ShoudaPP274.8%
Hiji'ate6P213.7%
Ni'oudaoshi3K+G183.2%
guardG173.0%
forward movement into Shouda~KasumigoroshiPK162.8%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G111.9%
Soukyu46P into forward movement111.9%
guardG into Ni'oudaoshi3K+G111.9%
crouch dash back into guardG101.8%
forward dash into Ni'oudaoshi3K+G101.8%
Ni'oudaoshi3K+G into forward dash91.6%
guardG into Garyu66K91.6%

100 further openings account for the other 212 rounds.

Jacky

Career
365–284 · 56.2%
This season
137 matches · 56.9%
Peak rank
32

First hit in 47.2% of 547 rounds. Won 58.5% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 22.2% of rounds, against 10.4% against everyone else.
  • After winning a round: backs off first in 18.9% of rounds, against 6.1% after losing one.
  • In round 1: opens with “4P Spinning Back Knuckle into 4PP Double Back Knuckle” in 10.2% of rounds, against 1.7% in their other rounds.
  • Against Shun: opens with “crouch into 1PK Rage Kick” in 12.8% of rounds, against 3.1% against everyone else.
  • After losing a round: opens with “6P Middle Smash” in 27.8% of rounds, against 9.2% after winning one.
  • When behind: opens with “forward movement into P punch” in 19.4% of rounds, against 8.6% when ahead or level.

How is this tested?

Middle Smash6P11320.3%
forward movement into punchP6511.7%
forward movement into Jab Double StraightPPP6211.2%
crouch into Rage Kick1PK224.0%
Spinning Back Knuckle4P into Double Back Knuckle4PP213.8%
Dash Hammer Kick66K173.1%
Slant Back Knuckle1P into Rage Kick1PK142.5%
guardG142.5%
crouch into Slant Back Knuckle1P101.8%
Jab StraightPP into Jab Double StraightPPP91.6%
forward movement into Jab StraightPP81.4%
Slant Back Knuckle1P71.3%
crouch dash back into Spin Heel Sword4K+G71.3%
guardG into evade down71.3%
backdash into Spin Heel Sword4K+G61.1%

101 further openings account for the other 174 rounds.

Jean

Career
808–730 · 52.5%
This season
109 matches · 58.7%
Peak rank
33

First hit in 55.3% of 432 rounds. Won 54.8% of the rounds they struck first, 52.9% of the rounds they were struck first.

Significant Tells

  • After losing a round: opens with “forward movement into P punch” in 18.7% of rounds, against 5.9% after winning one.

How is this tested?

Gyaku Seikenzuki66P6314.4%
forward movement into punchP6013.7%
Hizageri4K276.2%
Hizageri4K into Kousenshu4KP225.0%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK214.8%
forward dash into Yoko'enpi6P133.0%
backdash into Doumawashi Kaitengeri46K+G122.7%
punchP112.5%
evade down into Ryoutezuki66P+K102.3%
forward movement into KounirenPP81.8%
guardG81.8%
punchP into Maegeri~InabikariKP81.8%
Renge Karitsumi2K+G71.6%
evade up into Ryoutezuki66P+K61.4%
guardG into punchP61.4%

89 further openings account for the other 156 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–6 · 60%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
215–117 · 64.8%
This season
84 matches · 64.3%
Peak rank
33

First hit in 55.2% of 328 rounds. Won 59.1% of the rounds they struck first, 55.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: moves in first in 30.2% of rounds, against 13.8% against everyone else.

How is this tested?

forward movement into punchP4112.2%
Kouho Hachihonsui44P+K288.4%
backdash into Sentai4K288.4%
punchP into kickK185.4%
punchP133.9%
Attai2K into Tousentai2KK+G123.6%
Senputai8K into Katoutai8KK123.6%
Zensou Tenshinkyaku44K+G123.6%
Banchu6P into Banchu Renkanshu6PP103.0%
Banchu6P92.7%
guardG into punchP92.7%
forward movement into Koushu RensuiPP82.4%
guardG82.4%
Juchou Senshou8P+K51.5%
Koushu RensuiPP into Rensui SoushuPPP+K51.5%

80 further openings account for the other 117 rounds.

Jeffry

Career
337–252 · 57.2%
This season
79 matches · 64.6%
Peak rank
32

First hit in 57.3% of 328 rounds. Won 58.5% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 17.4% of rounds, against 7.3% against everyone else.
  • After losing a round: moves in first in 46.9% of rounds, against 15.4% after winning one.
  • When behind: moves in first in 39.0% of rounds, against 16.0% when ahead.
  • Against Lau: opens with “forward movement into P punch” in 31.8% of rounds, against 16.5% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 33.6% of rounds, against 6.6% after winning one.

How is this tested?

forward movement into punchP6118.6%
Ducking Low2K+G329.8%
Knee Push4K216.4%
Knee Push4K into Knee Push Wild Hook4KP123.7%
Tsunami Beat3K+G123.7%
guardG113.4%
Elbow Butt6P into Elbow Hammer6PP92.7%
forward movement into Knuckle KickPK92.7%
guardG into Tsunami Beat3K+G72.1%
Toe Kick2K61.8%
backdash into evade down51.5%
forward movement into Double Knuckle~UpperPPP51.5%
Dash Elbow66P into Dash Elbow Upper66PP41.2%
guardG into Knee Attack6K41.2%
guardG into punchP41.2%

83 further openings account for the other 126 rounds.

Wolf

Career
209–127 · 62.2%
This season
72 matches · 55.6%
Peak rank
32

First hit in 54.5% of 297 rounds. Won 58.0% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3511.7%
forward movement into Elbow Butt4P196.3%
forward movement into Hammer KickPK175.7%
Screw Hook63214P into Screw Lariat63214PP155.0%
Elbow Butt4P into punchP144.7%
Arrow Knuckle3P124.0%
Low Drop Kick62K124.0%
evade down into Elbow Butt4P124.0%
guardG into punchP113.7%
punchP82.7%
guardG72.3%
punchP into Hammer KickPK72.3%
forward dash into Low Drop Kick62K62.0%
forward movement into Low Drop Kick62K62.0%
guardG into throw escape62.0%

69 further openings account for the other 112 rounds.

Kage

Career
228–159 · 58.9%
This season
46 matches · 58.7%
Peak rank
31

First hit in 55.7% of 183 rounds. Won 54.9% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryubisen44K+G3317.6%
Ura Tsumujigeri44K158.0%
backdash into Fusenjin3P158.0%
forward movement into punchP115.8%
Engetsugeri9K+G73.7%
Fusenjin3P into Shippuzan3PP73.7%
backdash into Shippuzan3PP73.7%
Ryu'eikyaku66K52.7%
backdash into guardG52.7%
guardG into Ryubisen44K+G52.7%
Rasen4P42.1%
punchP into ResshouPP42.1%
Hiji'uchi6P31.6%
backdash into Kodachinuki4K31.6%
backdash into evade down31.6%

45 further openings account for the other 61 rounds.

Vanessa

Career
183–84 · 68.5%
This season
42 matches · 66.7%
Peak rank
32

First hit in 33.7% of 169 rounds. Won 63.2% of the rounds they struck first, 57.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: forward movement into punchP2615.4%
Defensive Style: kick into Switch Left SlicerKK127.1%
Defensive Style: punch127.1%
Defensive Style: Shadow Slicer105.9%
Defensive Style: Bone Crush Middle95.3%
Defensive Style: Back Knuckle into Back Knuckle High6PK74.1%
Defensive Style: Cut Upper74.1%
Defensive Style: Parrying High Kick (Deflect)42.4%
Defensive Style: Stinger Low Blow42.4%
Defensive Style: backdash into Bone Crush Middle3K42.4%
Defensive Style: guard42.4%
Defensive Style: kick42.4%
Defensive Style: punch into forward dash42.4%
Defensive Style: Back Knuckle High into Back Knuckle High~Switch Back Blow6PKP+K+G31.8%
Defensive Style: Defensive Elbow (Deflect)31.8%

44 further openings account for the other 56 rounds.

Dural

Career
75–28 · 72.8%
This season
34 matches · 76.5%
Peak rank
30

First hit in 49.2% of 134 rounds. Won 62.1% of the rounds they struck first, 67.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Nagiharai3KP129.0%
Dash Hammer Kick66K75.2%
crouch into Backer Shift Combination3KKKK75.2%
guardG64.5%
Rising Elbow6P53.7%
Stop Kick4K into forward movement53.7%
crouch into Nakageri3K53.7%
forward movement into punchP53.7%
guardG into Nagiharai3KP53.7%
crouch into High Spin Kick1PK43.0%
punch+kick+guardP+K+G43.0%
Dash Elbow66P32.2%
back kick+guard4K+G into forward movement32.2%
guardG into Stop Kick4K32.2%
Spine Whip4P into Lumpini Combination4PK21.5%

47 further openings account for the other 58 rounds.

Taka

Career
123–52 · 70.3%
This season
25 matches · 80.0%
Peak rank
32

First hit in 58.9% of 107 rounds. Won 66.7% of the rounds they struck first, 59.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2523.4%
Hiji'ate6P87.5%
guardG87.5%
punchP76.5%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP65.6%
guardG into Kaminaridaiko Hasami'uchiK+GP32.8%
punchP into Kaminaridaiko Hasami'uchiK+GP32.8%
Hiji'ate6P into backward movement21.9%
Tsuyubarai2P+K into Tsuyubarai 22P+KP21.9%
backdash into Ao'oni Midaremage214P+K21.9%
backdash into Kachi'age33P+K21.9%
crouch dash forward into Kachi'age33P+K21.9%
crouch into Kachi'age33P+K21.9%
guardG into Kachi'age33P+K21.9%
guardG into forward dash21.9%

30 further openings account for the other 31 rounds.

Aoi

Career
112–58 · 65.9%
This season
26 matches · 57.7%
Peak rank
30

First hit in 51.9% of 104 rounds. Won 59.3% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1413.2%
Sou'unha66K1211.3%
Chudan Hiji'ate6P into Tsumujisakura6PP87.5%
Tenchi In'youP+K+G87.5%
forward dash into Raijinha6K87.5%
guardG43.8%
guardG into Sou'unha66K43.8%
Chudan Hiji'ate6P32.8%
punchP32.8%
Raijinha6K21.9%
backdash into Soushouda46P+K21.9%
guardG into Hou'oushu3P21.9%
guardG into Kusanagi2K+G21.9%
guardG into crouch21.9%
guardG into forward dash21.9%

28 further openings account for the other 30 rounds.

Akira

Career
857–719 · 54.4%
This season
21 matches · 57.1%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P910.6%
forward dash into Souka Housui3P+K910.6%
forward dash into Jouho Senshou46P55.9%
Jouho Senshou46P into forward movement44.7%
backdash into Jouho Senshou46P44.7%
backdash into Koboku214P44.7%
forward movement into punchP44.7%
Senzankou66P+K33.5%
Souka Housui3P+K33.5%
crouch dash back into forward punch+kick6P+K33.5%
forward dash into Jouho Touken6P33.5%
Yakuho Chouchu666P22.4%
backdash into Goko Shutsudou3K+GP22.4%
backdash into evade down22.4%
crouch dash back into Senzankou66P+K22.4%

22 further openings account for the other 26 rounds.

Lau

Career
184–132 · 58.2%
This season
2 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K228.6%
forward movement into punchP228.6%
Kosoushou46P into forward movement114.3%
crouch dash back into Kosoushou46P114.3%
guardG into Sako Soushou4P+K114.3%

Shun

Career
1–0 · 100.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasen Chugeki6P into kickK125.0%
Sokutan Senshu6K into kickK125.0%
crouch into Gyou'in Haishu3P125.0%
kickK into Chougeki RigoutaiPK125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (89 here; about 4.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 4 of 15 tests hold up
  • Goh: 5 of 15 tests hold up
  • Jacky: 6 of 15 tests hold up
  • Jean: 1 of 15 tests hold up
  • Lion: 1 of 14 tests hold up
  • Jeffry: 5 of 15 tests hold up
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Shun: not tested (too few rounds)