VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

bighorny

  • Jean
Career matches957
Career win rate56.1%
Round win rate54.4%
Peak rank29
Distinct opponents86
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1602 #1,339 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei2952730322457.5%
Jean2943023419654.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

599 of 1,697 rounds counted

7.2 inputs a second (432 a minute) this season. Faster than 52% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei7.3437433
Jean7.0422166

By opponent's character

Pai7.344093
Aoi6.841046
Shun7.243586
Sarah7.142744
Lau7.243554
Jean7.444440
Kage7.947219
Akira7.344165
Goh6.941546
Wolf7.243556
Brad7.54508
El Blaze6.53903
Lei Fei7.54523
Vanessa7.142417
Eileen6.43863
Taka6.84058
Jeffry7.04218

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai59382164.4%+10.8
Aoi40241660.0%-11.9
Shun39271269.2%+10.1
Sarah38201852.6%+1.3
Lau36191752.8%+2.7
Jean33211263.6%-6.0
Kage31141745.2%+1.5
Jacky23101343.5%-1.3
Akira2191242.9%-10.3
Goh2113861.9%-8.2
Wolf2181338.1%-16.3
Brad1614287.5%+14.4
El Blaze1661037.5%-9.8
Lei Fei119281.8%+32.9
Vanessa94544.4%-20.0
Eileen76185.7%+17.8
Taka32166.7%-8.0
Dural2020.0%-50.0
Jeffry220100.0%+4.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence65303546.1%-7.8
Full Fence56362064.3%+2.5
Octagon51252649.0%-9.2
Half Fence43241955.8%+3.0
Open42241857.1%+2.4
Low Fence38251365.8%+3.8
Breakable Half Fence34221264.7%+4.0
Rectangle32181456.2%+7.2
Single Wall29181162.1%-1.7
Full Fence and Open2114766.7%+0.4

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28155.2%56.1%-0.9
No walls10961.5%59.9%+1.6

Walls against open: -2.6 points (95% range -14.4 to +9.3), p 0.673 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NoOneSpecific (Rank 27)2026/05/2583537.5%
ChiefRocka (Rank 30)2026/05/25113827.3%
own1jef123 (Rank 31)2026/05/2571614.3%
CeMoi3333 (Rank 24)2026/05/252118385.7%
SWAT1107 (Rank 30)2026/05/251991047.4%
󠀡󠀡 (Rank 21)2026/05/2565183.3%
Obvious_Bait_lol (Rank 29)2026/05/1895455.6%
UltraShock5 (Rank 29)2026/05/171861233.3%
Username (Rank 33)2026/05/1771614.3%
fivey70 (Rank 27)2026/05/17159660.0%
Mr_LoverMan85 (Rank 30)2026/05/17117463.6%
Rthg (Rank 23)2026/05/1787187.5%
sideswipe75x (Rank 23)2026/05/1711110100.0%
gamerINchief (Rank 28)2026/05/1684450.0%
GoldenBoko (Rank 30)2026/05/16135838.5%
hgamery (Rank 29)2026/05/1486275.0%
McCent (Rank 28)2026/05/14105550.0%
IphanatikI (Rank 34)2026/05/1291811.1%
Lucas (Rank 27)2026/05/12148657.1%
TOKA222 (Rank 23)2026/05/1163350.0%
神拳|Kaolan (Rank 35)2026/05/118080.0%
bigboss25189 (Rank 21)2026/05/1094544.4%
dishikang123 (Rank 21)2026/05/10660100.0%
rjsicklau12 (Rank 26)2026/05/1064266.7%
unclefester (Rank 24)2026/05/102011955.0%

Round openings

Every character

forward dash into guardG19311.3%
punchP1549.1%
Zaban Hekishou66P+K1036.1%
backdash into evade down855.0%
punchP into forward dash643.8%
Shitanagi Shutou1P603.5%
backdash into evade up513.0%
guardG452.6%
SokutankyakuK+G into Shishi DaichoukouK+GP402.4%
evade down into crouch dash forward352.1%
punchP into Sayu ShoukenPP352.1%
backdash into offensive move281.6%
offensive move271.6%
kickK231.4%
forward dash into punchP211.2%

296 further openings account for the other 737 rounds.

Lei Fei

Career
303–224 · 57.5%
This season
254 matches · 60.6%
Peak rank
29

First hit in 47.6% of 1,000 rounds. Won 59.9% of the rounds they struck first, 52.5% of the rounds they were struck first.

Significant Tells

  • On Low Fence stages: waits first in 13.1% of rounds, against 5.1% on the other stages.
  • In round 4 or later: opens with “backdash into evade down” in 7.8% of rounds, against 2.8% in their other rounds.
  • After losing a round: opens with “K+G Sokutankyaku into K+GP Shishi Daichoukou” in 7.9% of rounds, against 1.7% after winning one.

How is this tested?

punchP11110.9%
Zaban Hekishou66P+K10310.1%
forward dash into guardG929.1%
backdash into evade down414.0%
SokutankyakuK+G into Shishi DaichoukouK+GP403.9%
punchP into forward dash373.6%
punchP into Sayu ShoukenPP353.4%
guardG292.9%
backdash into offensive move282.8%
offensive move272.7%
evade down into crouch dash forward262.6%
kickK232.3%
backdash into evade up212.1%
offensive move into evade down111.1%
Sayu ShoukenPP into Renkan MahosuiPPP90.9%

181 further openings account for the other 383 rounds.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai16–6 · 73%9–3 · 75%too few to test
Shun9–7 · 56%10–2 · 83%too few to test
Kage9–9 · 50%4–1 · 80%too few to test
Sarah11–11 · 50%0–0 · —too few to test
Aoi6–5 · 55%8–2 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
234–196 · 54.4%
This season
174 matches · 52.9%
Peak rank
29

First hit in 44.8% of 685 rounds. Won 52.1% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward dash into guardG10114.7%
Shitanagi Shutou1P608.8%
backdash into evade down446.4%
punchP436.3%
backdash into evade up304.4%
punchP into forward dash273.9%
forward dash into punchP162.3%
guardG162.3%
forward dash into Shitanagi Shutou1P142.0%
punchP into Hangetsu NirenzukiP+K142.0%
crouch dash forward into evade down101.5%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK91.3%
evade down into crouch dash forward91.3%
backdash into Gyaku Seikenzuki66P81.2%
forward dash into Kousenshu4KP81.2%

143 further openings account for the other 276 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 3 of 15 tests hold up
  • Jean: 0 of 15 tests hold up