Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1328 #3,009 of 3,686 on the Elo list →
Goh1322428 matches
Lei Fei1315323 matches
Wolf1303252 matches
Jacky1333209 matches
Kage1334196 matches
Akira131696 matches
Lau133693 matches
Vanessa133375 matches
Aoi133261 matches
Sarah134253 matches
Pai131052 matches
El Blaze132541 matches
Jean134230 matches
Taka132129 matches
Shun133828 matches
Jeffry134324 matches
Lion133417 matches
Brad132016 matches
Eileen132610 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 25 | 2,990 | 1,128 | 1,862 | 37.7% |
|---|---|---|---|---|---|
| Goh | 24 | 1,753 | 710 | 1,043 | 40.5% |
| Jacky | 24 | 1,400 | 567 | 833 | 40.5% |
| Lion | 24 | 775 | 280 | 495 | 36.1% |
| Wolf | 24 | 761 | 299 | 462 | 39.3% |
| Lei Fei | 24 | 541 | 255 | 286 | 47.1% |
| Akira | 23 | 323 | 139 | 184 | 43.0% |
| Lau | 23 | 296 | 138 | 158 | 46.6% |
| Vanessa | 24 | 273 | 134 | 139 | 49.1% |
| Sarah | 23 | 271 | 129 | 142 | 47.6% |
| Shun | 23 | 126 | 63 | 63 | 50.0% |
| El Blaze | 23 | 108 | 63 | 45 | 58.3% |
| Pai | 23 | 101 | 58 | 43 | 57.4% |
| Taka | 23 | 97 | 59 | 38 | 60.8% |
| Aoi | 23 | 81 | 51 | 30 | 63.0% |
| Brad | 22 | 75 | 48 | 27 | 64.0% |
| Jeffry | 23 | 74 | 48 | 26 | 64.9% |
| Jean | 23 | 60 | 41 | 19 | 68.3% |
| Eileen | 21 | 45 | 30 | 15 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,824 of 8,330 rounds counted4.6 inputs a second (275 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 4.5 | 269 | 1,538 |
|---|---|---|---|
| Lei Fei | 4.8 | 285 | 1,336 |
| Wolf | 4.4 | 266 | 1,007 |
| Jacky | 4.8 | 286 | 684 |
| Kage | 4.9 | 293 | 783 |
| Akira | 4.6 | 275 | 338 |
| Lau | 4.6 | 275 | 347 |
| Vanessa | 4.5 | 272 | 311 |
| Aoi | 4.5 | 271 | 281 |
| Pai | 4.7 | 280 | 221 |
| Sarah | 4.2 | 250 | 196 |
| El Blaze | 4.2 | 250 | 179 |
| Taka | 4.7 | 280 | 125 |
| Jean | 4.5 | 272 | 125 |
| Shun | 4.3 | 256 | 116 |
| Jeffry | 4.2 | 254 | 102 |
| Brad | 4.1 | 244 | 70 |
| Lion | 4.9 | 296 | 65 |
By opponent's character
| Akira | 4.7 | 282 | 1,082 |
|---|---|---|---|
| Wolf | 4.8 | 285 | 701 |
| Jacky | 4.6 | 276 | 628 |
| Pai | 4.5 | 271 | 480 |
| Shun | 4.8 | 285 | 523 |
| Aoi | 4.5 | 273 | 512 |
| Jeffry | 4.7 | 280 | 449 |
| Kage | 4.2 | 254 | 397 |
| Lion | 4.7 | 280 | 379 |
| Sarah | 4.5 | 270 | 371 |
| Goh | 4.5 | 271 | 335 |
| Lau | 4.6 | 274 | 338 |
| Jean | 4.5 | 269 | 287 |
| El Blaze | 4.6 | 276 | 280 |
| Brad | 4.6 | 274 | 272 |
| Vanessa | 4.5 | 270 | 221 |
| Taka | 4.4 | 266 | 215 |
| Lei Fei | 4.4 | 265 | 199 |
| Eileen | 4.4 | 261 | 138 |
| Dural | 4.7 | 282 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 281 | 153 | 128 | 54.5% | +5.6 |
|---|---|---|---|---|---|
| Wolf | 178 | 78 | 100 | 43.8% | -0.8 |
| Jacky | 177 | 78 | 99 | 44.1% | -0.7 |
| Pai | 135 | 61 | 74 | 45.2% | -0.9 |
| Shun | 131 | 71 | 60 | 54.2% | +2.3 |
| Aoi | 130 | 66 | 64 | 50.8% | +5.7 |
| Jeffry | 119 | 51 | 68 | 42.9% | -8.1 |
| Kage | 108 | 45 | 63 | 41.7% | -3.7 |
| Lion | 106 | 53 | 53 | 50.0% | +1.9 |
| Sarah | 101 | 45 | 56 | 44.5% | -0.6 |
| Goh | 100 | 41 | 59 | 41.0% | -7.2 |
| Lau | 89 | 46 | 43 | 51.7% | +4.3 |
| Jean | 78 | 25 | 53 | 32.0% | -11.4 |
| El Blaze | 73 | 40 | 33 | 54.8% | +10.6 |
| Brad | 72 | 35 | 37 | 48.6% | +1.6 |
| Vanessa | 60 | 27 | 33 | 45.0% | -0.4 |
| Taka | 53 | 25 | 28 | 47.2% | +0.0 |
| Lei Fei | 50 | 20 | 30 | 40.0% | -7.9 |
| Eileen | 36 | 16 | 20 | 44.4% | -3.4 |
| Dural | 4 | 2 | 2 | 50.0% | +9.3 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 224 | 101 | 123 | 45.1% | -1.2 |
|---|---|---|---|---|---|
| Octagon | 221 | 97 | 124 | 43.9% | -5.1 |
| Single Wall | 219 | 110 | 109 | 50.2% | +4.5 |
| Full Fence | 215 | 107 | 108 | 49.8% | +1.2 |
| Low Fence | 213 | 113 | 100 | 53.0% | +7.2 |
| Rectangle | 209 | 98 | 111 | 46.9% | +1.0 |
| Open | 205 | 82 | 123 | 40.0% | -6.2 |
| Half Fence | 201 | 92 | 109 | 45.8% | -1.7 |
| Breakable Full Fence | 193 | 92 | 101 | 47.7% | +1.4 |
| Full Fence and Open | 96 | 48 | 48 | 50.0% | +3.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,263 | 46.5% | 47.2% | -0.7 |
| No walls | 637 | 47.9% | 46.1% | +1.8 |
Walls against open: -2.5 points (95% range -7.4 to +2.5), p 0.326 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| neco (Rank 21) | 38 | 24 | 14 | 63.2% |
|---|---|---|---|---|
| maeK55 (Rank 21) | 26 | 18 | 8 | 69.2% |
| Lucifer-1971 (Rank 23) | 20 | 8 | 12 | 40.0% |
| SOLA (Rank 23) | 20 | 13 | 7 | 65.0% |
| osAnKIRA (Rank 22) | 17 | 7 | 10 | 41.2% |
| G.S (Rank 21) | 16 | 15 | 1 | 93.8% |
| nyu_necoginjo (Rank 27) | 16 | 4 | 12 | 25.0% |
| たかティン (Rank 21) | 15 | 11 | 4 | 73.3% |
| Sevengar01 (Rank 22) | 14 | 6 | 8 | 42.9% |
| midori6127 (Rank 27) | 14 | 2 | 12 | 14.3% |
| haohwhite (Rank 26) | 13 | 6 | 7 | 46.1% |
| Noonien (Rank 23) | 12 | 7 | 5 | 58.3% |
| momamoa (Rank 21) | 12 | 5 | 7 | 41.7% |
| tsuna-sand274 (Rank 24) | 12 | 4 | 8 | 33.3% |
| ArZmkQL96G (Rank 23) | 10 | 2 | 8 | 20.0% |
| habanero_mariner (Rank 22) | 10 | 2 | 8 | 20.0% |
| hayasano1226 (Rank 21) | 10 | 3 | 7 | 30.0% |
| makmak_80 (Rank 23) | 10 | 2 | 8 | 20.0% |
| omuretukun (Rank 21) | 10 | 2 | 8 | 20.0% |
| yabo (Rank 21) | 10 | 4 | 6 | 40.0% |
| ごめす (Rank 21) | 10 | 7 | 3 | 70.0% |
| ぽん (Rank 24) | 10 | 5 | 5 | 50.0% |
| 紅男 (Rank 21) | 10 | 9 | 1 | 90.0% |
| あぶらこ (Rank 24) | 9 | 5 | 4 | 55.6% |
| ターム (Rank 23) | 9 | 5 | 4 | 55.6% |
Most played opponents, most recent first
| yabo (Rank 21) | 2026/09/06 | 10 | 4 | 6 | 40.0% |
|---|---|---|---|---|---|
| nyu_necoginjo (Rank 27) | 2026/09/05 | 16 | 4 | 12 | 25.0% |
| SOLA (Rank 23) | 2026/08/30 | 20 | 13 | 7 | 65.0% |
| midori6127 (Rank 27) | 2026/08/28 | 14 | 2 | 12 | 14.3% |
| neco (Rank 21) | 2026/08/27 | 38 | 24 | 14 | 63.2% |
| omuretukun (Rank 21) | 2026/08/22 | 10 | 2 | 8 | 20.0% |
| ArZmkQL96G (Rank 23) | 2026/08/18 | 10 | 2 | 8 | 20.0% |
| ターム (Rank 23) | 2026/08/17 | 9 | 5 | 4 | 55.6% |
| Lucifer-1971 (Rank 23) | 2026/08/05 | 20 | 8 | 12 | 40.0% |
| tsuna-sand274 (Rank 24) | 2026/08/05 | 12 | 4 | 8 | 33.3% |
| 紅男 (Rank 21) | 2026/08/05 | 10 | 9 | 1 | 90.0% |
| maeK55 (Rank 21) | 2026/08/04 | 26 | 18 | 8 | 69.2% |
| G.S (Rank 21) | 2026/08/03 | 16 | 15 | 1 | 93.8% |
| makmak_80 (Rank 23) | 2026/08/02 | 10 | 2 | 8 | 20.0% |
| haohwhite (Rank 26) | 2026/08/02 | 13 | 6 | 7 | 46.1% |
| momamoa (Rank 21) | 2026/07/29 | 12 | 5 | 7 | 41.7% |
| ごめす (Rank 21) | 2026/07/27 | 10 | 7 | 3 | 70.0% |
| あぶらこ (Rank 24) | 2026/07/26 | 9 | 5 | 4 | 55.6% |
| たかティン (Rank 21) | 2026/07/24 | 15 | 11 | 4 | 73.3% |
| Noonien (Rank 23) | 2026/07/24 | 12 | 7 | 5 | 58.3% |
| Sevengar01 (Rank 22) | 2026/07/24 | 14 | 6 | 8 | 42.9% |
| habanero_mariner (Rank 22) | 2026/07/24 | 10 | 2 | 8 | 20.0% |
| hayasano1226 (Rank 21) | 2026/07/22 | 10 | 3 | 7 | 30.0% |
| osAnKIRA (Rank 22) | 2026/07/15 | 17 | 7 | 10 | 41.2% |
| ぽん (Rank 24) | 2026/07/03 | 10 | 5 | 5 | 50.0% |
Round openings
Every character
| guardG | 1,521 | 18.2% |
|---|---|---|
| punchP | 523 | 6.3% |
| crouch dash forward into guardG | 281 | 3.4% |
| guardG into punchP | 261 | 3.1% |
| evade down into guardG | 153 | 1.8% |
| backdash into guardG | 99 | 1.2% |
| crouch dash forward into punchP | 80 | 1.0% |
| backdash into evade up | 73 | 0.9% |
| guardG into throw escape | 73 | 0.9% |
| no input | 63 | 0.8% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 61 | 0.7% |
| Ryu'eikyaku66K | 60 | 0.7% |
| kickK | 52 | 0.6% |
| Low Spin Kick | 51 | 0.6% |
| guardG into evade down | 50 | 0.6% |
1,415 further openings account for the other 4,944 rounds.
Goh
- Career
- 710–1,043 · 40.5%
- This season
- 428 matches · 40.0%
- Peak rank
- 24
First hit in 46.1% of 1,742 rounds. Won 48.1% of the rounds they struck first, 40.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 52.6% of rounds, against 33.7% in their other rounds.
- After opening the round before by moving in: moves in first in 28.2% of rounds, against 8.5% after anything else.
- After winning a round: backs off first in 15.8% of rounds, against 6.1% after losing one.
- When ahead: backs off first in 17.4% of rounds, against 6.5% when level or behind.
- In round 1: opens with “G guard” in 32.2% of rounds, against 19.0% in their other rounds.
- Against Brad: opens with “P punch” in 17.6% of rounds, against 6.9% against everyone else.
- After opening the round before with “crouch dash forward into G guard”: opens with “crouch dash forward into G guard” in 16.7% of rounds, against 3.4% after anything else.
- After winning a round: opens with “4P+K+G Kumite Harai (Deflect) into 4P+K+GP+G Kumite Harai~Tsukami” in 7.2% of rounds, against 1.9% after losing one.
- When ahead: opens with “4P+K+G Kumite Harai (Deflect) into 4P+K+GP+G Kumite Harai~Tsukami” in 7.4% of rounds, against 2.8% when level or behind.
| guardG | 391 | 22.2% |
|---|---|---|
| punchP | 129 | 7.3% |
| crouch dash forward into guardG | 72 | 4.1% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 61 | 3.5% |
| guardG into punchP | 53 | 3.0% |
| Sune Kudaki43P | 39 | 2.2% |
| evade down into guardG | 39 | 2.2% |
| Kyousengeri46K | 34 | 1.9% |
| Hiji'ate6P | 31 | 1.8% |
| backdash into Sune Kudaki43P | 31 | 1.8% |
| punchP into Tsurane ShoudaPP | 28 | 1.6% |
| backdash into guardG | 22 | 1.2% |
| guardG into Hiji'ate6P | 22 | 1.2% |
| backdash into Karura4P+K | 21 | 1.2% |
| backdash into evade up | 20 | 1.1% |
232 further openings account for the other 764 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–19 · 47% | 5–13 · 28% | too few to test |
| Pai | 8–12 · 40% | 5–8 · 38% | too few to test |
| Aoi | 11–14 · 44% | 5–7 · 42% | too few to test |
| Jacky | 4–10 · 29% | 4–13 · 24% | too few to test |
| Wolf | 10–10 · 50% | 5–3 · 62% | too few to test |
| Jeffry | 6–12 · 33% | 3–7 · 30% | too few to test |
| Jean | 4–11 · 27% | 2–8 · 20% | too few to test |
| Sarah | 9–9 · 50% | 2–1 · 67% | too few to test |
| Goh | 3–7 · 30% | 2–4 · 33% | too few to test |
| Kage | 7–11 · 39% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 255–286 · 47.1%
- This season
- 336 matches · 44.4%
- Peak rank
- 24
First hit in 49.5% of 1,325 rounds. Won 50.3% of the rounds they struck first, 44.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 36.0% of rounds, against 21.0% in their other rounds.
- Against Aoi: waits first in 40.9% of rounds, against 23.3% against everyone else.
- After losing a round: moves in first in 12.4% of rounds, against 2.3% after winning one.
- When behind: moves in first in 10.7% of rounds, against 4.5% when ahead or level.
- In round 1: opens with “G guard” in 22.3% of rounds, against 10.5% in their other rounds.
| guardG | 180 | 13.5% |
|---|---|---|
| punchP | 80 | 6.0% |
| punchP into Sayu ShoukenPP | 49 | 3.7% |
| Toushou66P | 46 | 3.4% |
| Bunkyaku3K | 44 | 3.3% |
| Dokuritsu Shiki8P+K+G | 42 | 3.1% |
| guardG into punchP | 39 | 2.9% |
| crouch dash forward into guardG | 37 | 2.8% |
| backdash into guardG | 35 | 2.6% |
| evade down into guardG | 33 | 2.5% |
| offensive move | 32 | 2.4% |
| Zensoutai2K+G | 28 | 2.1% |
| Kochouheki (Deflect)236P+K | 24 | 1.8% |
| kickK | 22 | 1.6% |
| Dokuritsu Shiki8P+K+G into Fukushintai2K | 20 | 1.5% |
214 further openings account for the other 625 rounds.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–8 · 64% | 8–3 · 73% | too few to test |
| Wolf | 13–17 · 43% | 1–6 · 14% | too few to test |
| Jacky | 9–16 · 36% | 3–4 · 43% | too few to test |
| Jeffry | 4–12 · 25% | 7–3 · 70% | too few to test |
| Aoi | 6–7 · 46% | 7–6 · 54% | too few to test |
| Pai | 7–5 · 58% | 8–5 · 62% | too few to test |
| Jean | 1–7 · 12% | 3–4 · 43% | too few to test |
| Lau | 6–7 · 46% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 299–462 · 39.3%
- This season
- 252 matches · 39.3%
- Peak rank
- 24
First hit in 49.9% of 1,005 rounds. Won 46.7% of the rounds they struck first, 41.3% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 69.8% of rounds, against 46.8% in their other rounds.
- In round 1: opens with “G guard” in 40.5% of rounds, against 19.5% in their other rounds.
- Against Aoi: opens with “G guard” in 46.5% of rounds, against 23.8% against everyone else.
- On Breakable Half Fence stages: opens with “G guard into 2P Low Hammer” in 10.2% of rounds, against 2.8% on the other stages.
| guardG | 249 | 24.7% |
|---|---|---|
| guardG into punchP | 69 | 6.8% |
| guardG into Low Hammer2P | 39 | 3.9% |
| punchP | 35 | 3.5% |
| Comet Hook1P into Knuckle Part1PP | 33 | 3.3% |
| Screw Hook63214P into Screw Lariat63214PP | 33 | 3.3% |
| Arrow Knuckle3P | 27 | 2.7% |
| guardG into throw escape | 27 | 2.7% |
| crouch dash forward into guardG | 23 | 2.3% |
| Low Drop Kick62K | 21 | 2.1% |
| guardG into throwP+G | 18 | 1.8% |
| forward movement into Elbow Butt4P | 15 | 1.5% |
| throwP+G | 15 | 1.5% |
| Low Hammer2P | 13 | 1.3% |
| backdash into guardG | 11 | 1.1% |
138 further openings account for the other 379 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 2–10 · 17% | 10–8 · 56% | too few to test |
| Akira | 4–5 · 44% | 5–5 · 50% | too few to test |
| Goh | 3–8 · 27% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 567–833 · 40.5%
- This season
- 209 matches · 45.5%
- Peak rank
- 24
First hit in 41.0% of 837 rounds. Won 52.2% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 34.0% of rounds, against 24.0% in their other rounds.
- After opening the round before by moving in: moves in first in 31.1% of rounds, against 7.7% after anything else.
- In round 1: opens with “G guard” in 19.6% of rounds, against 9.9% in their other rounds.
| guardG | 104 | 12.3% |
|---|---|---|
| punchP | 86 | 10.2% |
| crouch dash forward into guardG | 43 | 5.1% |
| Low Spin Kick1K+G | 35 | 4.1% |
| no input | 22 | 2.6% |
| Slide Shuffle (Deflect)4P+K+G | 17 | 2.0% |
| evade down into guardG | 17 | 2.0% |
| backdash into Spin Heel Sword4K+G | 16 | 1.9% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 13 | 1.5% |
| backdash into evade up | 13 | 1.5% |
| crouch dash forward into punchP | 12 | 1.4% |
| crouch dash forward into Squat Straight2P | 11 | 1.3% |
| Middle Smash6P | 9 | 1.1% |
| crouch dash forward into Middle Smash6P | 9 | 1.1% |
| guardG into Low Spin Kick1K+G | 9 | 1.1% |
185 further openings account for the other 430 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–10 · 52% | 1–1 · 50% | too few to test |
| Wolf | 5–15 · 25% | 1–1 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 1,128–1,862 · 37.7%
- This season
- 196 matches · 43.4%
- Peak rank
- 25
First hit in 48.2% of 797 rounds. Won 51.6% of the rounds they struck first, 39.5% of the rounds they were struck first.
Significant Tells
- Against Aoi: waits first in 40.7% of rounds, against 22.3% against everyone else.
- After opening the round before by waiting: waits first in 34.3% of rounds, against 18.0% after anything else.
- After winning a round: backs off first in 9.0% of rounds, against 1.8% after losing one.
- When ahead: backs off first in 9.4% of rounds, against 3.1% when level or behind.
| guardG | 89 | 11.1% |
|---|---|---|
| Ryu'eikyaku66K | 60 | 7.5% |
| Hiji'uchi6P | 35 | 4.4% |
| punchP | 34 | 4.2% |
| Senpujin2P+K | 30 | 3.7% |
| Hagakure-ryu You Jumonji KamaeP+K+G | 25 | 3.1% |
| crouch dash forward into guardG | 20 | 2.5% |
| guardG into punchP | 15 | 1.9% |
| Rasen4P into Hagakure-ryu In Shippujin4P+K+G | 14 | 1.8% |
| Tsumujigeri2K+G | 14 | 1.8% |
| guardG into Senpujin2P+K | 13 | 1.6% |
| punchP into HagasanePK | 13 | 1.6% |
| SouhajinP+K into Hagakure-ryu You Jumonji KamaeP+K+G | 12 | 1.5% |
| punchP into Hagakure-ryu You Jumonji KamaeP+K+G | 11 | 1.4% |
| Ura Tsumujigeri44K | 10 | 1.2% |
153 further openings account for the other 407 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 15–0 · 100% | 6–8 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 139–184 · 43.0%
- This season
- 98 matches · 46.9%
- Peak rank
- 23
First hit in 49.4% of 387 rounds. Won 51.3% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
- After opening the round before by moving in: moves in first in 32.6% of rounds, against 10.4% after anything else.
- In round 1: opens with “G guard” in 31.6% of rounds, against 10.6% in their other rounds.
| guardG | 62 | 15.9% |
|---|---|---|
| Rimon Chouchu66P | 32 | 8.2% |
| punchP | 25 | 6.4% |
| crouch dash forward into guardG | 22 | 5.6% |
| Souka Housui3P+K | 18 | 4.6% |
| Ekishou3P | 17 | 4.3% |
| Chouyoushu1P | 9 | 2.3% |
| crouch dash forward into punchP | 9 | 2.3% |
| backdash into guardG | 8 | 2.0% |
| evade down into guardG | 8 | 2.0% |
| Jouho Touken6P | 7 | 1.8% |
| guardG into punchP | 7 | 1.8% |
| Housui2P | 6 | 1.5% |
| Jouho Senshou46P | 6 | 1.5% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 5 | 1.3% |
97 further openings account for the other 150 rounds.
Lau
- Career
- 138–158 · 46.6%
- This season
- 93 matches · 50.5%
- Peak rank
- 23
First hit in 52.1% of 353 rounds. Won 54.9% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 43.0% of rounds, against 19.3% in their other rounds.
- When behind: moves in first in 19.5% of rounds, against 3.4% when ahead.
- In round 1: opens with “G guard” in 18.3% of rounds, against 6.1% in their other rounds.
| punchP | 37 | 10.4% |
|---|---|---|
| guardG | 33 | 9.2% |
| crouch dash forward into guardG | 14 | 3.9% |
| evade down into guardG | 13 | 3.6% |
| Chisoutai2K+G | 11 | 3.1% |
| backdash into evade up | 9 | 2.5% |
| Fukko Kensou1P | 7 | 2.0% |
| RenshouPP into Renshou Senputai3PPK | 7 | 2.0% |
| backdash into Sako Soushou4P+K | 7 | 2.0% |
| Rouko Tankai6P+K into Rouko Shukkai6P+KP | 6 | 1.7% |
| guardG into Chisoutai2K+G | 6 | 1.7% |
| guardG into Souchuken2P | 6 | 1.7% |
| Chugeki6P | 5 | 1.4% |
| Senpuga~KokeiK+G | 5 | 1.4% |
| Touku Kosenkyaku9K | 5 | 1.4% |
108 further openings account for the other 186 rounds.
Vanessa
- Career
- 134–139 · 49.1%
- This season
- 77 matches · 58.4%
- Peak rank
- 24
First hit in 25.4% of 307 rounds. Won 57.7% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Defensive Style: guard | 47 | 15.1% |
|---|---|---|
| Defensive Style: punch | 33 | 10.6% |
| Defensive Style: crouch dash forward into guardG | 32 | 10.3% |
| Defensive Style: punch into Jab~BodyPP | 12 | 3.9% |
| Defensive Style: Cut Upper | 10 | 3.2% |
| Defensive Style: Shadow Slicer | 10 | 3.2% |
| Defensive Style: forward dash into guardG | 10 | 3.2% |
| Defensive Style: Defensive Elbow (Deflect) | 7 | 2.2% |
| Defensive Style: Sliding Low Kick | 7 | 2.2% |
| Defensive Style: guard into punchP | 7 | 2.2% |
| Defensive Style: kick | 6 | 1.9% |
| Defensive Style: Low Spin Slicer | 5 | 1.6% |
| Defensive Style: crouch dash forward into Cut Upper3P | 5 | 1.6% |
| Defensive Style: crouch dash forward into Defensive Elbow (Deflect)1P | 5 | 1.6% |
| Defensive Style: Back Charge Kick | 4 | 1.3% |
78 further openings account for the other 112 rounds.
Aoi
- Career
- 51–30 · 63.0%
- This season
- 74 matches · 63.5%
- Peak rank
- 23
First hit in 50.9% of 281 rounds. Won 60.1% of the rounds they struck first, 53.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 68 | 24.1% |
|---|---|---|
| punchP | 14 | 5.0% |
| Ryoushi43P | 8 | 2.8% |
| crouch dash forward into guardG | 8 | 2.8% |
| evade down into guardG | 8 | 2.8% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 7 | 2.5% |
| forward dash into guardG | 7 | 2.5% |
| guardG into punchP | 7 | 2.5% |
| kickK into punchP | 6 | 2.1% |
| no input | 6 | 2.1% |
| Tenchi In'youP+K+G | 5 | 1.8% |
| guardG into Gedan Shouda2P | 5 | 1.8% |
| guardG into throw escape | 5 | 1.8% |
| punchP into ShougerigasanePK | 5 | 1.8% |
| Kusanagi2K+G | 4 | 1.4% |
83 further openings account for the other 119 rounds.
Pai
- Career
- 58–43 · 57.4%
- This season
- 56 matches · 48.2%
- Peak rank
- 23
First hit in 46.1% of 221 rounds. Won 49.0% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 47 | 21.2% |
|---|---|---|
| crouch dash forward into guardG | 13 | 5.9% |
| punchP | 13 | 5.9% |
| evade down into guardG | 10 | 4.5% |
| Rikensui1P | 7 | 3.1% |
| Honshin Soukyaku1K+G | 6 | 2.7% |
| Senchuken6P | 6 | 2.7% |
| guardG into punchP | 6 | 2.7% |
| guardG into down-back kick1K | 5 | 2.2% |
| Shi'en Settai2K+G | 4 | 1.8% |
| no input | 4 | 1.8% |
| Hi'en Tankyaku9K | 3 | 1.4% |
| RenshouPP into Renken ToukyakuPPK | 3 | 1.4% |
| Soukasui3P into Souka Rensui3PP | 3 | 1.4% |
| backdash into Soukasui3P | 3 | 1.4% |
68 further openings account for the other 89 rounds.
Sarah
- Career
- 129–142 · 47.6%
- This season
- 53 matches · 58.5%
- Peak rank
- 23
First hit in 59.3% of 204 rounds. Won 52.9% of the rounds they struck first, 51.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 66 | 32.4% |
|---|---|---|
| guardG into punchP | 12 | 5.9% |
| punchP | 12 | 5.9% |
| Low Spin Kick3K+G | 11 | 5.4% |
| Switch Kick4K | 6 | 2.9% |
| backdash into Low Spin Kick3K+G | 6 | 2.9% |
| guardG into Low Spin Kick3K+G | 6 | 2.9% |
| guardG into Switch Kick4K | 6 | 2.9% |
| Leg Slicer2K+G | 5 | 2.5% |
| Round Kick8K+G | 5 | 2.5% |
| crouch dash forward into guardG | 5 | 2.5% |
| guardG into Quick Knee6K | 4 | 2.0% |
| Snap Side Chop3P | 3 | 1.5% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 3 | 1.5% |
| guardG into Rising Elbow6P | 3 | 1.5% |
41 further openings account for the other 51 rounds.
El Blaze
- Career
- 63–45 · 58.3%
- This season
- 45 matches · 71.1%
- Peak rank
- 23
First hit in 46.9% of 179 rounds. Won 67.9% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 48 | 26.8% |
|---|---|---|
| punchP | 12 | 6.7% |
| guardG into punchP | 8 | 4.5% |
| crouch dash forward into guardG | 6 | 3.4% |
| punchP into Quick HookPP | 6 | 3.4% |
| Low Spin Kick2K+G | 5 | 2.8% |
| Backfire4P+K+G | 4 | 2.2% |
| Sit Jab2P | 3 | 1.7% |
| backdash into guardG | 3 | 1.7% |
| punchP into Jab~High KickPK | 3 | 1.7% |
| Middle Kick3K | 2 | 1.1% |
| Shadow Lance66K | 2 | 1.1% |
| Shadow Spear6K | 2 | 1.1% |
| Shadow Strike6P | 2 | 1.1% |
| Short Upper3P into Combination Blow3PP | 2 | 1.1% |
59 further openings account for the other 71 rounds.
Taka
- Career
- 59–38 · 60.8%
- This season
- 32 matches · 62.5%
- Peak rank
- 23
First hit in 56.9% of 123 rounds. Won 64.3% of the rounds they struck first, 45.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 22 | 17.5% |
|---|---|---|
| guardG into punchP | 16 | 12.7% |
| punchP | 16 | 12.7% |
| punchP into Tsuppari 2PP | 11 | 8.7% |
| Hiji'ate6P | 6 | 4.8% |
| guardG into Kirikabu Kudaki1P+K | 5 | 4.0% |
| crouch dash forward into punchP | 4 | 3.2% |
| guardG into Hiji'ate6P | 4 | 3.2% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 3 | 2.4% |
| Shimobarai1P into Susuharai1PP | 3 | 2.4% |
| Kirikabu Kudaki1P+K | 2 | 1.6% |
| Mageryu46P | 2 | 1.6% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 2 | 1.6% |
| crouch dash forward into Hiji'ate6P | 2 | 1.6% |
| punchP into Shita Harite2P | 2 | 1.6% |
25 further openings account for the other 26 rounds.
Jean
- Career
- 41–19 · 68.3%
- This season
- 31 matches · 74.2%
- Peak rank
- 23
First hit in 44.8% of 125 rounds. Won 80.4% of the rounds they struck first, 56.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 45 | 36.0% |
|---|---|---|
| punchP | 7 | 5.6% |
| crouch dash forward into guardG | 6 | 4.8% |
| guardG into Yoko'enpi6P | 6 | 4.8% |
| Hangetsu NirenzukiP+K | 4 | 3.2% |
| Yoko'enpi6P | 3 | 2.4% |
| guardG into punchP | 3 | 2.4% |
| Hizageri4K into Kousenshu4KP | 2 | 1.6% |
| Renge Karitsumi2K+G | 2 | 1.6% |
| Shitazuki3P into Oishitazuki3PP | 2 | 1.6% |
| Shutoukiri4P into Chinshin Seichuken4PP | 2 | 1.6% |
| Yamakuzushi6K | 2 | 1.6% |
| backdash into Renge Karitsumi2K+G | 2 | 1.6% |
| backdash into evade up | 2 | 1.6% |
| crouch | 2 | 1.6% |
32 further openings account for the other 35 rounds.
Shun
- Career
- 63–63 · 50.0%
- This season
- 30 matches · 56.7%
- Peak rank
- 23
First hit in 50.9% of 116 rounds. Won 50.9% of the rounds they struck first, 54.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 44 | 37.9% |
|---|---|---|
| Gyou'in Haishu3P | 9 | 7.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 4 | 3.5% |
| crouch dash forward into guardG | 4 | 3.5% |
| evade down into guardG | 4 | 3.5% |
| evade up | 3 | 2.6% |
| guardG into punchP | 3 | 2.6% |
| no input | 3 | 2.6% |
| Fukuchougeki2P | 2 | 1.7% |
| Koushinhi4P+K+G | 2 | 1.7% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 1.7% |
| Ryubikyaku8K+G | 2 | 1.7% |
| crouch dash forward into Kasen Chugeki6P | 2 | 1.7% |
| crouch dash forward into throw escape | 2 | 1.7% |
| guardG into Fukuchougeki2P | 2 | 1.7% |
25 further openings account for the other 28 rounds.
Jeffry
- Career
- 48–26 · 64.9%
- This season
- 27 matches · 74.1%
- Peak rank
- 23
First hit in 55.9% of 102 rounds. Won 61.4% of the rounds they struck first, 64.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 29 | 28.4% |
|---|---|---|
| Knee Push4K into Knee Push Wild Hook4KP | 7 | 6.9% |
| guardG into Elbow Butt6P | 6 | 5.9% |
| guardG into punchP | 5 | 4.9% |
| punchP | 5 | 4.9% |
| guardG into Low Knuckle2P | 4 | 3.9% |
| Elbow Butt6P into Elbow Hammer6PP | 3 | 2.9% |
| kickK | 3 | 2.9% |
| Body CrushP+K | 2 | 2.0% |
| Ducking Low2K+G | 2 | 2.0% |
| Elbow Butt6P | 2 | 2.0% |
| Smash Upper3P | 2 | 2.0% |
| guardG into Destruction WaveK+G | 2 | 2.0% |
| guardG into Ducking Low2K+G | 2 | 2.0% |
| guardG into Hammer Slide1P | 2 | 2.0% |
25 further openings account for the other 26 rounds.
Brad
- Career
- 48–27 · 64.0%
- This season
- 17 matches · 52.9%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG | 34 | 48.6% |
|---|---|---|
| punchP | 8 | 11.4% |
| guardG into throw escape | 3 | 4.3% |
| Jaguar Tail2K+G | 2 | 2.9% |
| Middle Kick3K | 2 | 2.9% |
| Middle Spin Kick66K | 2 | 2.9% |
| backdash into guardG | 2 | 2.9% |
| guardG into Elbow Hook6P | 2 | 2.9% |
| guardG into Sit Jab2P | 2 | 2.9% |
| guardG into punchP | 2 | 2.9% |
| Double Knee Solo9K | 1 | 1.4% |
| Elbow Hook6P | 1 | 1.4% |
| Jab StraightPP into Combination UpperPPP | 1 | 1.4% |
| Kao Loy6K+G | 1 | 1.4% |
| backdash | 1 | 1.4% |
6 further openings account for the other 6 rounds.
Lion
- Career
- 280–495 · 36.1%
- This season
- 17 matches · 64.7%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 11.6% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 7 | 10.1% |
| punchP | 6 | 8.7% |
| Shicchi Soutai3K+G | 4 | 5.8% |
| crouch dash forward into Sen'inshou3P | 4 | 5.8% |
| Senkyutai1K | 3 | 4.3% |
| guardG into Kousoutai2K+G | 3 | 4.3% |
| Koushutai44K | 2 | 2.9% |
| Kousoutai2K+G | 2 | 2.9% |
| Souji SenpuP+K | 2 | 2.9% |
| crouch dash forward into guardG | 2 | 2.9% |
| crouch into Rakugekishou3PP | 2 | 2.9% |
| guardG into Senkyutai1K | 2 | 2.9% |
| guardG into punchP | 2 | 2.9% |
| In'you4P into Ni In'you4PP | 1 | 1.4% |
19 further openings account for the other 19 rounds.
Eileen
- Career
- 30–15 · 66.7%
- This season
- 10 matches · 40.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into guardG | 6 | 14.3% |
|---|---|---|
| punchP | 3 | 7.1% |
| crouch dash forward | 2 | 4.8% |
| crouch dash forward into Douchu6P | 2 | 4.8% |
| crouch dash forward into punchP | 2 | 4.8% |
| crouch dash forward into throwP+G | 2 | 4.8% |
| evade down into guardG | 2 | 4.8% |
| forward dash into guardG | 2 | 4.8% |
| guardG | 2 | 4.8% |
| offensive move into kickK | 2 | 4.8% |
| punchP into Enkou RensouPP | 2 | 4.8% |
| Goku Senshin (Deflect)4P+K+G | 1 | 2.4% |
| Goku Shicchi (Interrupt Moves)6P+K+G into crouch | 1 | 2.4% |
| Goku Shicchi (Interrupt Moves)6P+K+G into kickK | 1 | 2.4% |
| backdash into Sokutantai3K | 1 | 2.4% |
11 further openings account for the other 11 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (118 here; about 5.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 9 of 15 tests hold up
- Lei Fei: 5 of 15 tests hold up
- Wolf: 4 of 15 tests hold up
- Jacky: 3 of 15 tests hold up
- Kage: 4 of 15 tests hold up
- Akira: 2 of 15 tests hold up
- Lau: 3 of 14 tests hold up
- Vanessa: 0 of 14 tests hold up
- Aoi: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Eileen: not tested (too few rounds)
