Virtua Fighter 5 REVO · v1.10 · Region: Asia
kofukofu1010
Characters played — VF5's own record
| Wolf | 30 | 2,576 | 1,302 | 1,274 | 50.5% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 27 | 12 | 15 | 44.4% | -11.0 |
|---|---|---|---|---|---|
| Jacky | 21 | 8 | 13 | 38.1% | -13.8 |
| Aoi | 17 | 10 | 7 | 58.8% | +5.6 |
| El Blaze | 15 | 12 | 3 | 80.0% | +29.8 |
| Pai | 15 | 11 | 4 | 73.3% | +25.4 |
| Jeffry | 14 | 9 | 5 | 64.3% | +18.8 |
| Shun | 14 | 6 | 8 | 42.9% | -9.1 |
| Sarah | 11 | 7 | 4 | 63.6% | +16.1 |
| Goh | 10 | 3 | 7 | 30.0% | -15.3 |
| Wolf | 10 | 5 | 5 | 50.0% | +0.1 |
| Kage | 8 | 1 | 7 | 12.5% | -33.0 |
| Lei Fei | 6 | 2 | 4 | 33.3% | -20.7 |
| Lion | 6 | 1 | 5 | 16.7% | -21.9 |
| Taka | 6 | 3 | 3 | 50.0% | -3.1 |
| Brad | 5 | 3 | 2 | 60.0% | +19.4 |
| Jean | 4 | 3 | 1 | 75.0% | +25.6 |
| Eileen | 3 | 1 | 2 | 33.3% | -11.2 |
| Lau | 3 | 1 | 2 | 33.3% | -13.9 |
| Vanessa | 2 | 0 | 2 | 0.0% | -44.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 30 | 15 | 15 | 50.0% | -1.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 24 | 12 | 12 | 50.0% | -2.1 |
| Breakable Full Fence | 21 | 11 | 10 | 52.4% | +1.4 |
| Half Fence | 21 | 7 | 14 | 33.3% | -15.6 |
| Low Fence | 19 | 8 | 11 | 42.1% | -10.9 |
| Octagon | 18 | 8 | 10 | 44.4% | -5.7 |
| Rectangle | 17 | 10 | 7 | 58.8% | +9.2 |
| Single Wall | 16 | 9 | 7 | 56.2% | +13.3 |
| Full Fence | 14 | 7 | 7 | 50.0% | +5.0 |
| Full Fence and Open | 8 | 5 | 3 | 62.5% | +11.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 115 | 47.8% | 49.6% | -1.7 |
| No walls | 65 | 49.2% | 49.7% | -0.5 |
Walls against open: -1.2 points (95% range -16.9 to +14.5), p 0.880 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 26) | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|
| Sinabro (Rank 29) | 6 | 4 | 2 | 66.7% |
| nekota (Rank 24) | 6 | 6 | 0 | 100.0% |
| kowalski (Rank 25) | 5 | 1 | 4 | 20.0% |
| 要你命3000 (Rank 26) | 5 | 5 | 0 | 100.0% |
| Raymond·.· (Rank 28) | 4 | 1 | 3 | 25.0% |
| okb@j>おーけーびー (Rank 27) | 4 | 1 | 3 | 25.0% |
| ぷこ (Rank 30) | 4 | 3 | 1 | 75.0% |
| アオゾラ。aozora (Rank 26) | 4 | 3 | 1 | 75.0% |
| AzaeManV (Rank 32) | 3 | 0 | 3 | 0.0% |
| PKG (Rank 28) | 3 | 1 | 2 | 33.3% |
| hahaha (Rank 28) | 3 | 0 | 3 | 0.0% |
| jinjin (Rank 30) | 3 | 1 | 2 | 33.3% |
| jiwoonpk (Rank 32) | 3 | 2 | 1 | 66.7% |
| ohtenki (Rank 30) | 3 | 0 | 3 | 0.0% |
| 会長さん (Rank 31) | 3 | 2 | 1 | 66.7% |
| 코난 (Rank 25) | 3 | 3 | 0 | 100.0% |
| FUGA (Rank 26) | 2 | 2 | 0 | 100.0% |
| OgreAunt (Rank 27) | 2 | 1 | 1 | 50.0% |
| fazz00r (Rank 29) | 2 | 1 | 1 | 50.0% |
| gimoring (Rank 25) | 2 | 1 | 1 | 50.0% |
| kobaman (Rank 26) | 2 | 0 | 2 | 0.0% |
| フェイス (Rank 30) | 2 | 0 | 2 | 0.0% |
| 獣王(設定2) (Rank 28) | 2 | 1 | 1 | 50.0% |
| 究極無敵 (Rank 25) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| アオゾラ。aozora (Rank 26) | 2026/09/04 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| fazz00r (Rank 29) | 2026/09/03 | 2 | 1 | 1 | 50.0% |
| Raymond·.· (Rank 28) | 2026/08/19 | 4 | 1 | 3 | 25.0% |
| kowalski (Rank 25) | 2026/08/19 | 5 | 1 | 4 | 20.0% |
| Sinabro (Rank 29) | 2026/08/05 | 6 | 4 | 2 | 66.7% |
| hahaha (Rank 28) | 2026/08/05 | 3 | 0 | 3 | 0.0% |
| AzaeManV (Rank 32) | 2026/07/29 | 3 | 0 | 3 | 0.0% |
| フェイス (Rank 30) | 2026/07/26 | 2 | 0 | 2 | 0.0% |
| PKG (Rank 28) | 2026/07/26 | 3 | 1 | 2 | 33.3% |
| jiwoonpk (Rank 32) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| 要你命3000 (Rank 26) | 2026/07/03 | 5 | 5 | 0 | 100.0% |
| jinjin (Rank 30) | 2026/06/29 | 3 | 1 | 2 | 33.3% |
| gimoring (Rank 25) | 2026/06/27 | 2 | 1 | 1 | 50.0% |
| 코난 (Rank 25) | 2026/06/25 | 3 | 3 | 0 | 100.0% |
| ohtenki (Rank 30) | 2026/06/22 | 3 | 0 | 3 | 0.0% |
| 究極無敵 (Rank 25) | 2026/06/18 | 2 | 2 | 0 | 100.0% |
| FUGA (Rank 26) | 2026/06/15 | 2 | 2 | 0 | 100.0% |
| nekota (Rank 24) | 2026/06/14 | 6 | 6 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 27) | 2026/05/28 | 4 | 1 | 3 | 25.0% |
| dalmax72 (Rank 26) | 2026/05/25 | 8 | 5 | 3 | 62.5% |
| 獣王(設定2) (Rank 28) | 2026/05/23 | 2 | 1 | 1 | 50.0% |
| kobaman (Rank 26) | 2026/05/14 | 2 | 0 | 2 | 0.0% |
| ぷこ (Rank 30) | 2026/05/11 | 4 | 3 | 1 | 75.0% |
| OgreAunt (Rank 27) | 2026/05/07 | 2 | 1 | 1 | 50.0% |
| 会長さん (Rank 31) | 2026/04/17 | 3 | 2 | 1 | 66.7% |
Round openings
Wolf
| Quick Shoulder66P+K | 80 | 10.1% |
|---|---|---|
| evade down into Elbow Butt4P | 51 | 6.5% |
| forward movement into Elbow Butt4P | 46 | 5.8% |
| Low Drop Kick62K | 34 | 4.3% |
| Arrow Knuckle3P | 31 | 3.9% |
| backdash into Mow Down Chop1P+K | 30 | 3.8% |
| evade up into Low Drop Kick62K | 30 | 3.8% |
| Elbow Butt4P into One Two UpperPPP | 27 | 3.4% |
| crouch into Low Drop Kick62K | 27 | 3.4% |
| backdash into crouch | 25 | 3.2% |
| guardG | 25 | 3.2% |
| guardG into evade down | 22 | 2.8% |
| forward movement into crouch | 21 | 2.6% |
| Arrow Knuckle3P into crouch | 20 | 2.5% |
| forward movement into Low Smash2K | 20 | 2.5% |
85 further openings account for the other 302 rounds.
