Virtua Fighter 5 REVO · v1.10 · Region: Asia
akaten25
Characters played — VF5's own record
| Shun | 34 | 2,880 | 1,504 | 1,376 | 52.2% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 20 | 10 | 10 | 50.0% | +5.8 |
|---|---|---|---|---|---|
| Goh | 18 | 5 | 13 | 27.8% | -11.9 |
| Akira | 17 | 8 | 9 | 47.1% | +11.4 |
| Dural | 13 | 5 | 8 | 38.5% | -7.7 |
| Lion | 13 | 4 | 9 | 30.8% | -8.2 |
| Wolf | 13 | 10 | 3 | 76.9% | +33.4 |
| Jeffry | 11 | 6 | 5 | 54.5% | +18.8 |
| Jean | 7 | 1 | 6 | 14.3% | -29.1 |
| Sarah | 5 | 0 | 5 | 0.0% | -40.7 |
| El Blaze | 4 | 0 | 4 | 0.0% | -44.4 |
| Pai | 4 | 2 | 2 | 50.0% | +8.5 |
| Shun | 4 | 1 | 3 | 25.0% | -9.7 |
| Vanessa | 4 | 0 | 4 | 0.0% | -37.7 |
| Aoi | 2 | 2 | 0 | 100.0% | +70.9 |
| Brad | 2 | 1 | 1 | 50.0% | +10.0 |
| Kage | 2 | 0 | 2 | 0.0% | -50.0 |
| Lei Fei | 2 | 1 | 1 | 50.0% | +12.8 |
| Taka | 2 | 2 | 0 | 100.0% | +50.0 |
| Lau | 1 | 1 | 0 | 100.0% | +49.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 25 | 9 | 16 | 36.0% | -5.9 |
|---|---|---|---|---|---|
| Full Fence | 20 | 6 | 14 | 30.0% | -12.8 |
| Breakable Half Fence | 19 | 10 | 9 | 52.6% | +13.9 |
| Rectangle | 16 | 6 | 10 | 37.5% | -2.3 |
| Low Fence | 14 | 4 | 10 | 28.6% | -13.8 |
| Single Wall | 12 | 2 | 10 | 16.7% | -29.6 |
| Breakable Full Fence | 10 | 5 | 5 | 50.0% | +14.5 |
| Open | 10 | 9 | 1 | 90.0% | +47.7 |
| Octagon | 8 | 3 | 5 | 37.5% | -3.0 |
| Full Fence and Open | 4 | 2 | 2 | 50.0% | +12.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 98 | 39.8% | 40.1% | -0.3 |
| No walls | 36 | 41.7% | 43.2% | -1.5 |
Walls against open: +1.2 points (95% range -20.0 to +22.4), p 0.913 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 貧乏リオン/binboulion (Rank 33) | 10 | 2 | 8 | 20.0% |
|---|---|---|---|---|
| orz (Rank 30) | 8 | 4 | 4 | 50.0% |
| ゲッパー (Rank 35) | 8 | 0 | 8 | 0.0% |
| yas_md (Rank 32) | 6 | 5 | 1 | 83.3% |
| たけぞう (Rank 32) | 5 | 4 | 1 | 80.0% |
| ふぇに (Rank 32) | 5 | 4 | 1 | 80.0% |
| プリおじ (Rank 34) | 5 | 0 | 5 | 0.0% |
| 大尉 (Rank 35) | 5 | 1 | 4 | 20.0% |
| どっせ・ざ・ろっく! (Rank 33) | 4 | 1 | 3 | 25.0% |
| ぷこ (Rank 33) | 4 | 2 | 2 | 50.0% |
| 鳩男 (Rank 30) | 4 | 4 | 0 | 100.0% |
| 타우끼/taukee (Rank 35) | 4 | 2 | 2 | 50.0% |
| 흑사 (Rank 36) | 4 | 0 | 4 | 0.0% |
| Nihil (Rank 34) | 3 | 2 | 1 | 66.7% |
| ∈挙動不審∋ (Rank 33) | 3 | 2 | 1 | 66.7% |
| もっこり (Rank 36) | 3 | 2 | 1 | 66.7% |
| HAM (Rank 34) | 2 | 1 | 1 | 50.0% |
| kuni_sato (Rank 30) | 2 | 0 | 2 | 0.0% |
| manatsu_7 (Rank 34) | 2 | 0 | 2 | 0.0% |
| manshi (Rank 35) | 2 | 0 | 2 | 0.0% |
| pinturicchio (Rank 33) | 2 | 0 | 2 | 0.0% |
| じゃんぬ兄(公認) (Rank 35) | 2 | 0 | 2 | 0.0% |
| れもん@のびしろF (Rank 32) | 2 | 1 | 1 | 50.0% |
| クロサギ@はなちゃん (Rank 31) | 2 | 0 | 2 | 0.0% |
| 究極無敵 (Rank 30) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| manshi (Rank 35) | 2026/09/14 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| HAM (Rank 34) | 2026/09/14 | 2 | 1 | 1 | 50.0% |
| たけぞう (Rank 32) | 2026/09/13 | 5 | 4 | 1 | 80.0% |
| manatsu_7 (Rank 34) | 2026/09/13 | 2 | 0 | 2 | 0.0% |
| プリおじ (Rank 34) | 2026/09/13 | 5 | 0 | 5 | 0.0% |
| ふぇに (Rank 32) | 2026/09/13 | 5 | 4 | 1 | 80.0% |
| クロサギ@はなちゃん (Rank 31) | 2026/09/12 | 2 | 0 | 2 | 0.0% |
| ∈挙動不審∋ (Rank 33) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| れもん@のびしろF (Rank 32) | 2026/08/21 | 2 | 1 | 1 | 50.0% |
| 흑사 (Rank 36) | 2026/08/02 | 4 | 0 | 4 | 0.0% |
| 타우끼/taukee (Rank 35) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| pinturicchio (Rank 33) | 2026/08/02 | 2 | 0 | 2 | 0.0% |
| もっこり (Rank 36) | 2026/07/11 | 3 | 2 | 1 | 66.7% |
| Nihil (Rank 34) | 2026/07/11 | 3 | 2 | 1 | 66.7% |
| orz (Rank 30) | 2026/07/11 | 8 | 4 | 4 | 50.0% |
| 鳩男 (Rank 30) | 2026/05/16 | 4 | 4 | 0 | 100.0% |
| ぷこ (Rank 33) | 2026/05/16 | 4 | 2 | 2 | 50.0% |
| 究極無敵 (Rank 30) | 2026/04/22 | 2 | 2 | 0 | 100.0% |
| じゃんぬ兄(公認) (Rank 35) | 2026/04/04 | 2 | 0 | 2 | 0.0% |
| ゲッパー (Rank 35) | 2026/04/04 | 8 | 0 | 8 | 0.0% |
| 貧乏リオン/binboulion (Rank 33) | 2026/04/04 | 10 | 2 | 8 | 20.0% |
| 大尉 (Rank 35) | 2026/04/04 | 5 | 1 | 4 | 20.0% |
| yas_md (Rank 32) | 2026/04/04 | 6 | 5 | 1 | 83.3% |
| どっせ・ざ・ろっく! (Rank 33) | 2026/04/04 | 4 | 1 | 3 | 25.0% |
| kuni_sato (Rank 30) | 2026/04/04 | 2 | 0 | 2 | 0.0% |
Round openings
Shun
| crouch into Haisenchu1P | 47 | 8.4% |
|---|---|---|
| offensive move | 46 | 8.2% |
| throwP+G | 43 | 7.7% |
| Kousoku Kouhi17P+K+G into Kousoku Kouhi Soushu17P+K+GP+K | 23 | 4.1% |
| backdash into Getsuga Gakushu46P | 23 | 4.1% |
| Chubu Soutenkyaku66K | 21 | 3.8% |
| Getsuga Gakushu46P | 19 | 3.4% |
| backdash into Rensai Gakushu46PP | 16 | 2.9% |
| crouch into Gyou'in Haishu3P | 16 | 2.9% |
| Haisenchu1P into crouch | 15 | 2.7% |
| backward movement into Kasen Zenbokushou6PP | 15 | 2.7% |
| guardG | 12 | 2.1% |
| crouch into Haisenchu Kaikakyaku1PK | 11 | 2.0% |
| guardG into throwP+G | 11 | 2.0% |
| throwP+G into Shoushi Outeki1P+K | 11 | 2.0% |
100 further openings account for the other 229 rounds.
