VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

****************************

  • Sarah
  • Taka
  • Brad
  • Lei Fei
Career matches829
Career win rate44.9%
Round win rate49.4%
Peak rank22
Distinct opponents159
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1246 #3,313 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2230612418240.5%
Brad2130512617941.3%
Sarah21113526146.0%
Taka2164402462.5%
Lei Fei2141301173.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

594 of 700 rounds counted

6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.6396179
Jean6.539293
Taka7.0418133
Brad7.142596
Lei Fei7.746093

By opponent's character

Aoi7.243271
Akira7.142747
Sarah6.740058
Pai7.041955
Jacky6.639443
Goh7.142929
Lion6.841040
Shun6.539329
Wolf6.639841
Brad7.142429
El Blaze7.142831
Kage7.544728
Jeffry7.041922
Jean6.639717
Lei Fei6.639518
Lau6.639516
Eileen6.63989
Taka7.24297
Vanessa8.14844

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi1991047.4%+1.1
Akira1710758.8%+11.2
Sarah178947.1%-3.4
Pai1661037.5%-7.7
Jacky156940.0%-7.7
Goh114736.4%-11.8
Lion112918.2%-42.3
Shun113827.3%-30.6
Wolf117463.6%+19.8
Brad106460.0%+4.2
El Blaze96366.7%+8.2
Kage97277.8%+28.6
Jeffry84450.0%+1.9
Jean63350.0%+4.4
Lei Fei64266.7%+17.7
Lau54180.0%+23.2
Eileen21150.0%-2.0
Taka220100.0%+51.6
Vanessa110100.0%+44.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon26111542.3%-4.9
Breakable Half Fence2112957.1%+7.5
Breakable Full Fence2011955.0%+6.9
Full Fence2011955.0%+6.1
Single Wall1981142.1%-5.8
Low Fence1810855.6%+5.9
Rectangle178947.1%-10.5
Open169756.2%+8.7
Half Fence158753.3%-2.2
Full Fence and Open73442.9%-2.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11951.3%50.7%+0.6
No walls5350.9%48.6%+2.3

Walls against open: -1.8 points (95% range -16.9 to +13.4), p 0.821 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

にわとり (Rank 17)440100.0%
rtype-zero (Rank 23)3030.0%
smogh (Rank 21)32166.7%
K.K.カブキモノ (Rank 21)21150.0%
K_Takahashi_0 (Rank 15)21150.0%
Lucifer-1971 (Rank 24)21150.0%
NEKO-PUNCH318 (Rank 23)2020.0%
UPC (Rank 23)2020.0%
YuuTanb369 (Rank 8)220100.0%
drtk0410 (Rank 17)220100.0%
hide2480gt (Rank 21)21150.0%
hitokabe2003 (Rank 23)21150.0%
kota_mofumofu (Rank 22)21150.0%
lesser-moor54 (Rank 21)220100.0%
nasca-32 (Rank 21)21150.0%
neco (Rank 21)2020.0%
nekoneko (Rank 23)21150.0%
nekota (Rank 22)21150.0%
ossanndemoganbaru (Rank 11)220100.0%
たつやX (Rank 27)2020.0%
ぴろ (Rank 23)21150.0%
もっちぃ (Rank 21)2020.0%
ら族 (Rank 23)2020.0%
Crippler08r (Rank 21)110100.0%
ありがとナス (Rank 24)1010.0%

Most played opponents, most recent first

K.K.カブキモノ (Rank 21)2026/10/1821150.0%
ら族 (Rank 23)2026/08/312020.0%
nekoneko (Rank 23)2026/08/3021150.0%
smogh (Rank 21)2026/08/1932166.7%
たつやX (Rank 27)2026/08/172020.0%
lesser-moor54 (Rank 21)2026/08/05220100.0%
hitokabe2003 (Rank 23)2026/08/0521150.0%
ぴろ (Rank 23)2026/08/0321150.0%
rtype-zero (Rank 23)2026/08/033030.0%
nekota (Rank 22)2026/07/2721150.0%
NEKO-PUNCH318 (Rank 23)2026/07/272020.0%
neco (Rank 21)2026/07/272020.0%
kota_mofumofu (Rank 22)2026/07/2721150.0%
UPC (Rank 23)2026/07/272020.0%
ossanndemoganbaru (Rank 11)2026/07/26220100.0%
にわとり (Rank 17)2026/07/26440100.0%
YuuTanb369 (Rank 8)2026/07/26220100.0%
nasca-32 (Rank 21)2026/07/2621150.0%
drtk0410 (Rank 17)2026/07/26220100.0%
Lucifer-1971 (Rank 24)2026/07/2621150.0%
K_Takahashi_0 (Rank 15)2026/07/2621150.0%
Crippler08r (Rank 21)2026/07/21110100.0%
hide2480gt (Rank 21)2026/06/2121150.0%
もっちぃ (Rank 21)2026/05/252020.0%
ありがとナス (Rank 24)2026/05/101010.0%

Round openings

Every character

no input436.2%
Long Snap Side Chop3P+K314.5%
Shitamaeken2P304.3%
Sit Jab2P223.2%
Squat Straight2P223.2%
Rapid Short UpperP+KP into Rapid CombinationP+KPP202.9%
Rising Elbow6P202.9%
Shita Harite2P202.9%
punchP into Tsuppari 2PP202.9%
punchP into Sayu ShoukenPP192.8%
Fukusoushou2P162.3%
evade up142.0%
punchP142.0%
Yoko'enpi6P131.9%
Aka'oni MidaremageP+K121.7%

181 further openings account for the other 375 rounds.

Counted from 184 of the 186 matches played. The rest were not pulled for openings.

Sarah

Career
52–61 · 46.0%
This season
52 matches · 38.5%
Peak rank
21

First hit in 56.6% of 189 rounds. Won 43.9% of the rounds they struck first, 36.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Long Snap Side Chop3P+K3116.2%
Squat Straight2P2211.5%
Rising Elbow6P2010.5%
no input178.9%
crouch into Squat Straight2P94.7%
backdash into evade up73.7%
evade down into Squat Straight2P63.1%
Sharpsword44K into Sharpsword Combo44KK52.6%
evade up52.6%
Hide Side Kick (Deflect)P+K42.1%
Leg Slicer2K+G42.1%
Stiletto66K42.1%
punchP42.1%
Low Spin Kick3K+G31.6%
Rising Elbow6P into Elbow Side Chop6PP31.6%

35 further openings account for the other 47 rounds.

Taka

Career
40–24 · 62.5%
This season
37 matches · 67.6%
Peak rank
21

First hit in 48.9% of 137 rounds. Won 73.1% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P2014.6%
punchP into Tsuppari 2PP2014.6%
Aka'oni MidaremageP+K128.8%
Morotezuki66P into Morote Tsuppari66PP107.3%
Hiji'ate6P85.8%
Tsuppari 2PP into Tsuppari 3PPP75.1%
no input64.4%
Tachi'aiP+K+G into Shikirinaoshi Damashi Kata'ate4P53.6%
crouch into Tsuyubarai2P+K53.6%
punchP53.6%
Aka'oni MidaremageP+K into punchP42.9%
Shita Harite2P into punchP32.2%
Tachi'aiP+K+G into Tachi'ai BaraiP21.5%
backdash into evade up21.5%
evade down into guardG21.5%

24 further openings account for the other 26 rounds.

Jean

Career
124–182 · 40.5%
This season
37 matches · 32.4%
Peak rank
22

First hit in 56.8% of 132 rounds. Won 46.7% of the rounds they struck first, 29.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitamaeken2P3022.1%
Yoko'enpi6P139.6%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP128.8%
evade up75.2%
no input75.2%
punchP into KounirenPP53.7%
KounirenPP into KagizukiPPP42.9%
Shitamaeken2P into punchP32.2%
Shitanagi Shutou1P32.2%
Gyaku Seikenzuki66P21.5%
Gyaku Seikenzuki66P into Yoko'enpi6P21.5%
Harai'uke (Deflect)4P+K+G21.5%
Harai'uke (Deflect)4P+K+G into punchP21.5%
Hizageri4K into Kousenshu4KP21.5%
Hou'ou Kouyoku'uchi4K+GP into Hou'ou Enshizuki4K+GPP21.5%

35 further openings account for the other 40 rounds.

Counted from 36 of the 37 matches played. The rest were not pulled for openings.

Brad

Career
126–179 · 41.3%
This season
35 matches · 48.6%
Peak rank
21

First hit in 51.5% of 130 rounds. Won 59.7% of the rounds they struck first, 36.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sit Jab2P2216.4%
Rapid Short UpperP+KP into Rapid CombinationP+KPP2014.9%
Rapid Double JabP+K into Rapid CombinationP+KPP129.0%
no input118.2%
Elbow Hook6P75.2%
High Spin KickK+G64.5%
Rapid Double JabP+K53.7%
Sit Jab2P into punchP43.0%
punchP43.0%
Ga MuayP+K+G into Rapid Double JabP+K21.5%
Middle Spin Kick66K into Ten Kao6K21.5%
Rapid Double JabP+K into Rapid Short UpperP+KP21.5%
Shovel Hook Double2P+KP into Shovel Hook Triple2P+KPP21.5%
evade up21.5%
kickK into Stop Kick4K21.5%

31 further openings account for the other 31 rounds.

Counted from 34 of the 35 matches played. The rest were not pulled for openings.

Lei Fei

Career
30–11 · 73.2%
This season
25 matches · 76.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Sayu ShoukenPP1920.4%
Fukusoushou2P1617.2%
SokutankyakuK+G into Shishi DaichoukouK+GP1111.8%
backward movement into Kinkei DokuritsuP+K55.4%
backward movement into Kongou Renshin HoudaP+KPP33.2%
SokutankyakuK+G22.1%
Zaban Hekishou66P+K into Gaiken6P+K22.1%
backward movement into Kongou HekikenP+KP22.1%
crouch into Haisetsukou39P+KP22.1%
guardG into Fukusoushou2P22.1%
guardG into punchP22.1%
no input22.1%
Fujinkyaku2K into Bunkyaku3K11.1%
Fukusoushou2P into crouch11.1%
Fukusoushou2P into evade down11.1%

22 further openings account for the other 22 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)