Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1565 #1,568 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 34 | 1,901 | 1,008 | 893 | 53.0% |
|---|---|---|---|---|---|
| Jacky | 27 | 452 | 249 | 203 | 55.1% |
| Brad | 26 | 21 | 9 | 12 | 42.9% |
| Kage | 26 | 18 | 6 | 12 | 33.3% |
| Goh | 25 | 15 | 4 | 11 | 26.7% |
| Jeffry | 26 | 7 | 3 | 4 | 42.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,317 of 1,707 rounds counted4.8 inputs a second (290 a minute) this season. Faster than 1% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 4.9 | 292 | 993 |
|---|---|---|---|
| Jacky | 4.7 | 281 | 226 |
| Goh | 5.0 | 301 | 45 |
| Brad | 4.8 | 287 | 28 |
| Jeffry | 4.6 | 277 | 10 |
| Kage | 4.8 | 285 | 15 |
By opponent's character
| Akira | 4.9 | 292 | 156 |
|---|---|---|---|
| Jacky | 4.8 | 289 | 144 |
| Wolf | 4.9 | 294 | 109 |
| Aoi | 4.9 | 297 | 80 |
| Sarah | 4.7 | 284 | 79 |
| El Blaze | 4.8 | 291 | 95 |
| Lau | 5.0 | 298 | 68 |
| Shun | 4.9 | 294 | 73 |
| Goh | 4.8 | 286 | 88 |
| Jean | 4.7 | 283 | 84 |
| Vanessa | 4.9 | 295 | 42 |
| Jeffry | 4.5 | 268 | 32 |
| Kage | 4.5 | 272 | 23 |
| Brad | 4.8 | 289 | 62 |
| Lion | 4.9 | 294 | 54 |
| Lei Fei | 4.9 | 295 | 44 |
| Pai | 4.8 | 286 | 42 |
| Dural | 4.9 | 292 | 21 |
| Eileen | 5.3 | 319 | 7 |
| Taka | 4.7 | 281 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 46 | 21 | 25 | 45.6% | -11.4 |
|---|---|---|---|---|---|
| Jacky | 43 | 21 | 22 | 48.8% | +0.1 |
| Wolf | 35 | 17 | 18 | 48.6% | +0.8 |
| Aoi | 30 | 21 | 9 | 70.0% | +17.6 |
| Sarah | 27 | 17 | 10 | 63.0% | +10.6 |
| El Blaze | 25 | 11 | 14 | 44.0% | +0.6 |
| Lau | 25 | 8 | 17 | 32.0% | -16.6 |
| Shun | 25 | 17 | 8 | 68.0% | +18.1 |
| Goh | 24 | 9 | 15 | 37.5% | -16.8 |
| Jean | 21 | 13 | 8 | 61.9% | +8.0 |
| Vanessa | 17 | 7 | 10 | 41.2% | -9.3 |
| Jeffry | 16 | 6 | 10 | 37.5% | -7.6 |
| Kage | 16 | 9 | 7 | 56.2% | -3.6 |
| Brad | 15 | 5 | 10 | 33.3% | -17.8 |
| Lion | 15 | 8 | 7 | 53.3% | +10.7 |
| Lei Fei | 14 | 7 | 7 | 50.0% | +1.1 |
| Pai | 13 | 8 | 5 | 61.5% | +11.2 |
| Dural | 8 | 4 | 4 | 50.0% | +2.3 |
| Eileen | 3 | 3 | 0 | 100.0% | +57.1 |
| Taka | 3 | 1 | 2 | 33.3% | -22.2 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 53 | 22 | 31 | 41.5% | -10.8 |
|---|---|---|---|---|---|
| Breakable Half Fence | 52 | 25 | 27 | 48.1% | -1.2 |
| Rectangle | 46 | 26 | 20 | 56.5% | +8.5 |
| Full Fence | 44 | 21 | 23 | 47.7% | -8.1 |
| Octagon | 40 | 26 | 14 | 65.0% | +16.3 |
| Half Fence | 39 | 19 | 20 | 48.7% | +0.8 |
| Open | 38 | 19 | 19 | 50.0% | -2.6 |
| Full Fence and Open | 37 | 22 | 15 | 59.5% | +3.9 |
| Low Fence | 34 | 17 | 17 | 50.0% | +2.5 |
| Breakable Full Fence | 31 | 14 | 17 | 45.2% | -3.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 252 | 52.0% | 50.0% | +2.0 |
| No walls | 125 | 46.4% | 50.5% | -4.1 |
Walls against open: +6.1 points (95% range -4.9 to +17.1), p 0.278 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| ふぇに (Rank 35) | 9 | 3 | 6 | 33.3% |
| けいすけ新宿 (Rank 33) | 8 | 4 | 4 | 50.0% |
| a-week-away (Rank 29) | 7 | 4 | 3 | 57.1% |
| yamaneko (Rank 33) | 7 | 3 | 4 | 42.9% |
| xXsoul-childXx (Rank 27) | 6 | 4 | 2 | 66.7% |
| え~る (Rank 31) | 6 | 4 | 2 | 66.7% |
| ウシジマ (Rank 30) | 6 | 2 | 4 | 33.3% |
| BANANA (Rank 30) | 5 | 4 | 1 | 80.0% |
| a39611619 (Rank 22) | 5 | 3 | 2 | 60.0% |
| windowkhs (Rank 26) | 5 | 2 | 3 | 40.0% |
| ぬっき~@ (Rank 34) | 5 | 1 | 4 | 20.0% |
| 伍の人 (Rank 28) | 5 | 2 | 3 | 40.0% |
| 獣王(設定2) (Rank 30) | 5 | 5 | 0 | 100.0% |
| CELIS (Rank 27) | 4 | 2 | 2 | 50.0% |
| LSt_14 (Rank 34) | 4 | 2 | 2 | 50.0% |
| chibo (Rank 23) | 4 | 2 | 2 | 50.0% |
| tomoky714 (Rank 30) | 4 | 1 | 3 | 25.0% |
| twinsshine (Rank 28) | 4 | 3 | 1 | 75.0% |
| あなたのかみさま (Rank 23) | 4 | 3 | 1 | 75.0% |
| おるが@のびしろF (Rank 30) | 4 | 0 | 4 | 0.0% |
| ガリバー (Rank 32) | 4 | 1 | 3 | 25.0% |
| タイヨウ (Rank 30) | 4 | 3 | 1 | 75.0% |
| モルト (Rank 29) | 4 | 2 | 2 | 50.0% |
| ロストマン (Rank 33) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| LSt_14 (Rank 34) | 2026/10/18 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| ロストマン (Rank 33) | 2026/10/14 | 4 | 2 | 2 | 50.0% |
| BANANA (Rank 30) | 2026/10/12 | 5 | 4 | 1 | 80.0% |
| ふぇに (Rank 35) | 2026/10/09 | 9 | 3 | 6 | 33.3% |
| ぬっき~@ (Rank 34) | 2026/10/05 | 5 | 1 | 4 | 20.0% |
| twinsshine (Rank 28) | 2026/09/17 | 4 | 3 | 1 | 75.0% |
| yamaneko (Rank 33) | 2026/09/15 | 7 | 3 | 4 | 42.9% |
| 獣王(設定2) (Rank 30) | 2026/09/05 | 5 | 5 | 0 | 100.0% |
| おるが@のびしろF (Rank 30) | 2026/08/28 | 4 | 0 | 4 | 0.0% |
| a-week-away (Rank 29) | 2026/08/25 | 7 | 4 | 3 | 57.1% |
| a39611619 (Rank 22) | 2026/08/22 | 5 | 3 | 2 | 60.0% |
| ガリバー (Rank 32) | 2026/08/18 | 4 | 1 | 3 | 25.0% |
| chibo (Rank 23) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| けいすけ新宿 (Rank 33) | 2026/08/03 | 8 | 4 | 4 | 50.0% |
| ウシジマ (Rank 30) | 2026/07/28 | 6 | 2 | 4 | 33.3% |
| tomoky714 (Rank 30) | 2026/07/27 | 4 | 1 | 3 | 25.0% |
| え~る (Rank 31) | 2026/07/20 | 6 | 4 | 2 | 66.7% |
| orz (Rank 30) | 2026/07/10 | 12 | 7 | 5 | 58.3% |
| xXsoul-childXx (Rank 27) | 2026/06/16 | 6 | 4 | 2 | 66.7% |
| タイヨウ (Rank 30) | 2026/06/16 | 4 | 3 | 1 | 75.0% |
| 伍の人 (Rank 28) | 2026/06/05 | 5 | 2 | 3 | 40.0% |
| CELIS (Rank 27) | 2026/05/30 | 4 | 2 | 2 | 50.0% |
| windowkhs (Rank 26) | 2026/05/28 | 5 | 2 | 3 | 40.0% |
| モルト (Rank 29) | 2026/05/19 | 4 | 2 | 2 | 50.0% |
| あなたのかみさま (Rank 23) | 2026/05/09 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| crouch into down-back kick1K | 106 | 6.7% |
|---|---|---|
| Hi'en Tankyaku9K | 85 | 5.3% |
| guardG | 73 | 4.6% |
| Dash Hammer Kick66K | 61 | 3.8% |
| forward movement into punchP | 54 | 3.4% |
| Ensei Haijinkyaku7K+G | 52 | 3.3% |
| crouch into Souka Rensui3PP | 45 | 2.8% |
| crouch into Renka Sentai2KK | 39 | 2.5% |
| Tenshin Oushoushou46P+K | 38 | 2.4% |
| Ryoushou6P+K into evade down | 37 | 2.3% |
| guardG into Hi'en Tankyaku9K | 30 | 1.9% |
| Souanshou3P+K | 28 | 1.8% |
| Honshin Soukyaku1K+G | 23 | 1.4% |
| Meishouho4P+K+G into punchP | 18 | 1.1% |
| crouch into Ensei Haikyaku4K | 18 | 1.1% |
345 further openings account for the other 881 rounds.
Counted from 390 of the 421 matches played. The rest were not pulled for openings.
Pai
- Career
- 1,008–893 · 53.0%
- This season
- 319 matches · 49.8%
- Peak rank
- 34
First hit in 54.0% of 1,172 rounds. Won 52.3% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: opens with “forward movement into P punch” in 7.3% of rounds, against 3.2% in their other rounds.
- After winning a round: opens with “7K+G Ensei Haijinkyaku” in 7.2% of rounds, against 2.3% after losing one.
- After landing the first hit of the round before: opens with “crouch into 1K down-back kick” in 12.3% of rounds, against 6.7% after being hit first.
| crouch into down-back kick1K | 106 | 9.0% |
|---|---|---|
| Hi'en Tankyaku9K | 85 | 7.2% |
| Ensei Haijinkyaku7K+G | 52 | 4.4% |
| forward movement into punchP | 51 | 4.3% |
| guardG | 47 | 4.0% |
| crouch into Souka Rensui3PP | 45 | 3.8% |
| crouch into Renka Sentai2KK | 39 | 3.3% |
| Tenshin Oushoushou46P+K | 38 | 3.2% |
| Ryoushou6P+K into evade down | 37 | 3.1% |
| guardG into Hi'en Tankyaku9K | 30 | 2.5% |
| Souanshou3P+K | 28 | 2.4% |
| Honshin Soukyaku1K+G | 23 | 1.9% |
| Meishouho4P+K+G into punchP | 18 | 1.5% |
| crouch into Ensei Haikyaku4K | 18 | 1.5% |
| Hi'en Tankyaku9K into forward dash | 17 | 1.4% |
199 further openings account for the other 549 rounds.
Counted from 292 of the 319 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–15 · 40% | 6–4 · 60% | too few to test |
| Akira | 11–9 · 55% | 2–4 · 33% | too few to test |
| Wolf | 8–8 · 50% | 2–3 · 40% | too few to test |
| El Blaze | 4–5 · 44% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 249–203 · 55.1%
- This season
- 78 matches · 56.4%
- Peak rank
- 27
First hit in 54.1% of 305 rounds. Won 58.2% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Dash Hammer Kick66K | 61 | 19.9% |
|---|---|---|
| guardG | 21 | 6.8% |
| Low Spin Kick1K+G | 17 | 5.5% |
| backward movement into Groin Kick6K+G | 12 | 3.9% |
| Head Hook Kick3K+G | 8 | 2.6% |
| guardG into Beat Spin KickP+KK | 7 | 2.3% |
| Bil Jee6P+K into forward movement | 6 | 1.9% |
| Double Dragon9K | 6 | 1.9% |
| Middle Spin Kick46K+G | 6 | 1.9% |
| forward dash into throwP+G | 6 | 1.9% |
| guardG into Middle Kick3K | 6 | 1.9% |
| High Angle Upper Kick6K | 5 | 1.6% |
| backdash into Middle Spin Kick46K+G | 5 | 1.6% |
| forward movement into guardG | 5 | 1.6% |
| Middle Kick3K | 4 | 1.3% |
82 further openings account for the other 132 rounds.
Counted from 74 of the 78 matches played. The rest were not pulled for openings.
Goh
- Career
- 4–11 · 26.7%
- This season
- 11 matches · 36.4%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Hiji'ate6P | 6 | 13.3% |
|---|---|---|
| Kurogane Kudaki66P | 4 | 8.9% |
| Karura4P+K | 3 | 6.7% |
| backdash | 2 | 4.4% |
| crouch into Sokkotsu Kudaki1K+G | 2 | 4.4% |
| guardG | 2 | 4.4% |
| BasaraP+K+G into Kokuryusatsu Ichi46P+K | 1 | 2.2% |
| Kumite Harai (Deflect)4P+K+G | 1 | 2.2% |
| Ropputsubushi6P+K into Raikou3P | 1 | 2.2% |
| Ropputsubushi6P+K into punchP | 1 | 2.2% |
| Sune'uchi2P | 1 | 2.2% |
| Tsukikage6K into kickK | 1 | 2.2% |
| Zukotsuwari9P+K into evade up | 1 | 2.2% |
| backdash into Garyu66K | 1 | 2.2% |
| backdash into Karura4P+K | 1 | 2.2% |
17 further openings account for the other 17 rounds.
Brad
- Career
- 9–12 · 42.9%
- This season
- 7 matches · 57.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Jaguar Tail2K+G | 4 | 14.3% |
|---|---|---|
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 2 | 7.1% |
| Sawk Klab6P+K | 2 | 7.1% |
| guardG | 2 | 7.1% |
| guardG into Elbow Hook~Screw High Kick6PK | 2 | 7.1% |
| guardG into Middle Kick3K | 2 | 7.1% |
| Dtee Sawk Dtrohng4P+K | 1 | 3.6% |
| Further Low1K+G | 1 | 3.6% |
| Pap Sawk Kao46K+G | 1 | 3.6% |
| Shovel Hook2P+K into forward movement | 1 | 3.6% |
| back kick+guard4K+G | 1 | 3.6% |
| backdash into Dtee Sawk Dtrohng4P+K | 1 | 3.6% |
| backdash into Shovel Hook2P+K | 1 | 3.6% |
| crouch into Dtee Sawk Combination3PP | 1 | 3.6% |
| forward movement into guardG | 1 | 3.6% |
5 further openings account for the other 5 rounds.
Kage
- Career
- 6–12 · 33.3%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Nakageri3K | 2 | 13.3% |
|---|---|---|
| Engetsugeri9K+G | 1 | 6.7% |
| Fujinkyaku46K+G | 1 | 6.7% |
| Gen'you4K+G | 1 | 6.7% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 6.7% |
| Hagakure-ryu In Shippujin4P+K+G | 1 | 6.7% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In FujinP | 1 | 6.7% |
| Kasumi Yaiba66P+K | 1 | 6.7% |
| Tsumujigeri2K+G | 1 | 6.7% |
| backward movement into Fusen Renkyaku6K+G | 1 | 6.7% |
| crouch into Shippuzan3PP | 1 | 6.7% |
| crouch into down-back kick+guard1K+G | 1 | 6.7% |
| guardG into Engetsugeri9K+G | 1 | 6.7% |
| guardG into evade down | 1 | 6.7% |
Jeffry
- Career
- 3–4 · 42.9%
- This season
- 3 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Elbow Butt6P | 1 | 10.0% |
|---|---|---|
| Side Kick3K | 1 | 10.0% |
| Toe Kick2K into Toe Kick Hammer2KP | 1 | 10.0% |
| backdash into Heel Drop6K+G | 1 | 10.0% |
| crouch into Side Kick3K | 1 | 10.0% |
| forward movement into punchP | 1 | 10.0% |
| guardG | 1 | 10.0% |
| guardG into Drop Anchor1K+G | 1 | 10.0% |
| guardG into Knee Attack6K | 1 | 10.0% |
| guardG into Side Kick3K | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 3 of 15 tests hold up
- Jacky: 0 of 15 tests hold up
- Goh: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
