Virtua Fighter 5 REVO · v1.10 · Region: South America
くしゃみ
Characters played — VF5's own record
| Pai | 33 | 1,653 | 866 | 787 | 52.4% |
|---|---|---|---|---|---|
| Jacky | 27 | 395 | 221 | 174 | 56.0% |
| Brad | 26 | 21 | 9 | 12 | 42.9% |
| Kage | 26 | 18 | 6 | 12 | 33.3% |
| Goh | 25 | 15 | 4 | 11 | 26.7% |
| Jeffry | 26 | 7 | 3 | 4 | 42.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 41 | 18 | 23 | 43.9% | -11.7 |
|---|---|---|---|---|---|
| Jacky | 37 | 18 | 19 | 48.6% | +1.4 |
| Shun | 25 | 17 | 8 | 68.0% | +19.5 |
| Wolf | 25 | 11 | 14 | 44.0% | -2.4 |
| Aoi | 23 | 16 | 7 | 69.6% | +15.4 |
| El Blaze | 23 | 10 | 13 | 43.5% | +2.2 |
| Sarah | 23 | 16 | 7 | 69.6% | +19.3 |
| Goh | 22 | 8 | 14 | 36.4% | -17.2 |
| Lau | 21 | 7 | 14 | 33.3% | -12.5 |
| Jean | 19 | 11 | 8 | 57.9% | +3.7 |
| Jeffry | 16 | 6 | 10 | 37.5% | -6.1 |
| Kage | 16 | 9 | 7 | 56.2% | -2.4 |
| Vanessa | 16 | 6 | 10 | 37.5% | -12.2 |
| Brad | 14 | 5 | 9 | 35.7% | -13.7 |
| Lei Fei | 14 | 7 | 7 | 50.0% | +2.3 |
| Lion | 12 | 5 | 7 | 41.7% | -0.6 |
| Pai | 11 | 6 | 5 | 54.5% | +5.8 |
| Dural | 8 | 4 | 4 | 50.0% | +3.8 |
| Eileen | 3 | 3 | 0 | 100.0% | +58.5 |
| Taka | 3 | 1 | 2 | 33.3% | -21.3 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 48 | 20 | 28 | 41.7% | -9.0 |
|---|---|---|---|---|---|
| Breakable Half Fence | 47 | 21 | 26 | 44.7% | -4.3 |
| Full Fence | 43 | 21 | 22 | 48.8% | -5.3 |
| Half Fence | 37 | 17 | 20 | 46.0% | -0.8 |
| Octagon | 34 | 25 | 9 | 73.5% | +26.1 |
| Rectangle | 34 | 16 | 18 | 47.1% | +0.8 |
| Full Fence and Open | 33 | 19 | 14 | 57.6% | +2.3 |
| Open | 33 | 17 | 16 | 51.5% | -1.2 |
| Breakable Full Fence | 28 | 11 | 17 | 39.3% | -8.0 |
| Low Fence | 28 | 15 | 13 | 53.6% | +9.2 |
1 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 223 | 49.8% | 48.8% | +1.0 |
| No walls | 109 | 47.7% | 49.3% | -1.6 |
Walls against open: +2.6 points (95% range -9.3 to +14.5), p 0.670 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| けいすけ新宿 (Rank 33) | 8 | 4 | 4 | 50.0% |
| a-week-away (Rank 29) | 7 | 4 | 3 | 57.1% |
| yamaneko (Rank 33) | 7 | 3 | 4 | 42.9% |
| xXsoul-childXx (Rank 27) | 6 | 4 | 2 | 66.7% |
| え~る (Rank 31) | 6 | 4 | 2 | 66.7% |
| ふぇに (Rank 33) | 6 | 2 | 4 | 33.3% |
| ウシジマ (Rank 30) | 6 | 2 | 4 | 33.3% |
| a39611619 (Rank 22) | 5 | 3 | 2 | 60.0% |
| windowkhs (Rank 26) | 5 | 2 | 3 | 40.0% |
| 伍の人 (Rank 28) | 5 | 2 | 3 | 40.0% |
| 獣王(設定2) (Rank 30) | 5 | 5 | 0 | 100.0% |
| BANANA (Rank 30) | 4 | 4 | 0 | 100.0% |
| CELIS (Rank 27) | 4 | 2 | 2 | 50.0% |
| MikuMartineau (Rank 32) | 4 | 1 | 3 | 25.0% |
| chibo (Rank 23) | 4 | 2 | 2 | 50.0% |
| tomoky714 (Rank 30) | 4 | 1 | 3 | 25.0% |
| twinsshine (Rank 28) | 4 | 3 | 1 | 75.0% |
| あなたのかみさま (Rank 23) | 4 | 3 | 1 | 75.0% |
| おるが@のびしろF (Rank 30) | 4 | 0 | 4 | 0.0% |
| ガリバー (Rank 32) | 4 | 1 | 3 | 25.0% |
| ガンオンやりたひ (Rank 30) | 4 | 2 | 2 | 50.0% |
| タイヨウ (Rank 30) | 4 | 3 | 1 | 75.0% |
| モルト (Rank 29) | 4 | 2 | 2 | 50.0% |
| 寿司眼鉄 (Rank 30) | 4 | 0 | 4 | 0.0% |
Most played opponents, most recent first
| twinsshine (Rank 28) | 2026/09/17 | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|---|
| ふぇに (Rank 33) | 2026/09/15 | 6 | 2 | 4 | 33.3% |
| yamaneko (Rank 33) | 2026/09/15 | 7 | 3 | 4 | 42.9% |
| BANANA (Rank 30) | 2026/09/14 | 4 | 4 | 0 | 100.0% |
| 獣王(設定2) (Rank 30) | 2026/09/05 | 5 | 5 | 0 | 100.0% |
| おるが@のびしろF (Rank 30) | 2026/08/28 | 4 | 0 | 4 | 0.0% |
| a-week-away (Rank 29) | 2026/08/25 | 7 | 4 | 3 | 57.1% |
| a39611619 (Rank 22) | 2026/08/22 | 5 | 3 | 2 | 60.0% |
| ガリバー (Rank 32) | 2026/08/18 | 4 | 1 | 3 | 25.0% |
| chibo (Rank 23) | 2026/08/03 | 4 | 2 | 2 | 50.0% |
| けいすけ新宿 (Rank 33) | 2026/08/03 | 8 | 4 | 4 | 50.0% |
| ガンオンやりたひ (Rank 30) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| ウシジマ (Rank 30) | 2026/07/28 | 6 | 2 | 4 | 33.3% |
| tomoky714 (Rank 30) | 2026/07/27 | 4 | 1 | 3 | 25.0% |
| え~る (Rank 31) | 2026/07/20 | 6 | 4 | 2 | 66.7% |
| orz (Rank 30) | 2026/07/10 | 12 | 7 | 5 | 58.3% |
| xXsoul-childXx (Rank 27) | 2026/06/16 | 6 | 4 | 2 | 66.7% |
| タイヨウ (Rank 30) | 2026/06/16 | 4 | 3 | 1 | 75.0% |
| 伍の人 (Rank 28) | 2026/06/05 | 5 | 2 | 3 | 40.0% |
| CELIS (Rank 27) | 2026/05/30 | 4 | 2 | 2 | 50.0% |
| windowkhs (Rank 26) | 2026/05/28 | 5 | 2 | 3 | 40.0% |
| モルト (Rank 29) | 2026/05/19 | 4 | 2 | 2 | 50.0% |
| 寿司眼鉄 (Rank 30) | 2026/05/19 | 4 | 0 | 4 | 0.0% |
| あなたのかみさま (Rank 23) | 2026/05/09 | 4 | 3 | 1 | 75.0% |
| MikuMartineau (Rank 32) | 2026/04/21 | 4 | 1 | 3 | 25.0% |
Round openings
Every character
| crouch into down-back kick1K | 101 | 6.7% |
|---|---|---|
| Hi'en Tankyaku9K | 83 | 5.5% |
| guardG | 79 | 5.2% |
| Dash Hammer Kick66K | 57 | 3.8% |
| forward movement into punchP | 54 | 3.6% |
| Ensei Haijinkyaku7K+G | 50 | 3.3% |
| crouch into Souka Rensui3PP | 43 | 2.8% |
| crouch into Renka Sentai2KK | 37 | 2.4% |
| Ryoushou6P+K into evade down | 35 | 2.3% |
| Tenshin Oushoushou46P+K | 32 | 2.1% |
| guardG into Hi'en Tankyaku9K | 29 | 1.9% |
| Souanshou3P+K | 27 | 1.8% |
| Honshin Soukyaku1K+G | 22 | 1.4% |
| Meishouho4P+K+G into punchP | 18 | 1.2% |
| crouch into Ensei Haikyaku4K | 18 | 1.2% |
334 further openings account for the other 830 rounds.
Pai
| crouch into down-back kick1K | 101 | 8.9% |
|---|---|---|
| Hi'en Tankyaku9K | 83 | 7.3% |
| forward movement into punchP | 51 | 4.5% |
| Ensei Haijinkyaku7K+G | 50 | 4.4% |
| guardG | 50 | 4.4% |
| crouch into Souka Rensui3PP | 43 | 3.8% |
| crouch into Renka Sentai2KK | 37 | 3.3% |
| Ryoushou6P+K into evade down | 35 | 3.1% |
| Tenshin Oushoushou46P+K | 32 | 2.8% |
| guardG into Hi'en Tankyaku9K | 29 | 2.6% |
| Souanshou3P+K | 27 | 2.4% |
| Honshin Soukyaku1K+G | 22 | 1.9% |
| Meishouho4P+K+G into punchP | 18 | 1.6% |
| crouch into Ensei Haikyaku4K | 18 | 1.6% |
| Enshi Soushou66P | 16 | 1.4% |
193 further openings account for the other 523 rounds.
Jacky
| Dash Hammer Kick66K | 57 | 20.2% |
|---|---|---|
| guardG | 22 | 7.8% |
| Low Spin Kick1K+G | 16 | 5.7% |
| backward movement into Groin Kick6K+G | 11 | 3.9% |
| Head Hook Kick3K+G | 7 | 2.5% |
| Bil Jee6P+K into forward movement | 6 | 2.1% |
| Middle Spin Kick46K+G | 6 | 2.1% |
| forward dash into throwP+G | 6 | 2.1% |
| Double Dragon9K | 5 | 1.8% |
| High Angle Upper Kick6K | 5 | 1.8% |
| backdash into Middle Spin Kick46K+G | 5 | 1.8% |
| guardG into Beat Spin KickP+KK | 5 | 1.8% |
| guardG into Middle Kick3K | 5 | 1.8% |
| Middle Kick3K | 4 | 1.4% |
| Middle Smash6P | 4 | 1.4% |
78 further openings account for the other 118 rounds.
Goh
| backward movement into Hiji'ate6P | 6 | 13.3% |
|---|---|---|
| Kurogane Kudaki66P | 4 | 8.9% |
| Karura4P+K | 3 | 6.7% |
| guardG | 3 | 6.7% |
| backdash | 2 | 4.4% |
| crouch into Sokkotsu Kudaki1K+G | 2 | 4.4% |
| BasaraP+K+G into Kokuryusatsu Ichi46P+K | 1 | 2.2% |
| Kumite Harai (Deflect)4P+K+G | 1 | 2.2% |
| Ropputsubushi6P+K into Raikou3P | 1 | 2.2% |
| Ropputsubushi6P+K into punchP | 1 | 2.2% |
| Sune'uchi2P | 1 | 2.2% |
| Tsukikage6K into kickK | 1 | 2.2% |
| Zukotsuwari9P+K into evade up | 1 | 2.2% |
| backdash into Garyu66K | 1 | 2.2% |
| backdash into Karura4P+K | 1 | 2.2% |
16 further openings account for the other 16 rounds.
Brad
| Jaguar Tail2K+G | 4 | 14.3% |
|---|---|---|
| guardG | 3 | 10.7% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 2 | 7.1% |
| Sawk Klab6P+K | 2 | 7.1% |
| guardG into Elbow Hook~Screw High Kick6PK | 2 | 7.1% |
| Dtee Sawk Dtrohng4P+K | 1 | 3.6% |
| Further Low1K+G | 1 | 3.6% |
| Pap Sawk Kao46K+G | 1 | 3.6% |
| Shovel Hook2P+K into forward movement | 1 | 3.6% |
| back kick+guard4K+G | 1 | 3.6% |
| backdash | 1 | 3.6% |
| backdash into Shovel Hook2P+K | 1 | 3.6% |
| crouch into Dtee Sawk Combination3PP | 1 | 3.6% |
| forward movement into guardG | 1 | 3.6% |
| guardG into Jackal Straight46P+K | 1 | 3.6% |
5 further openings account for the other 5 rounds.
Kage
| crouch into Nakageri3K | 2 | 13.3% |
|---|---|---|
| Engetsugeri9K+G | 1 | 6.7% |
| Fujinkyaku46K+G | 1 | 6.7% |
| Gen'you4K+G | 1 | 6.7% |
| Hagakure-ryu In Raijingeki46P+K | 1 | 6.7% |
| Hagakure-ryu In Shippujin4P+K+G | 1 | 6.7% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In FujinP | 1 | 6.7% |
| Kasumi Yaiba66P+K | 1 | 6.7% |
| Tsumujigeri2K+G | 1 | 6.7% |
| backward movement into Fusen Renkyaku6K+G | 1 | 6.7% |
| crouch into Shippuzan3PP | 1 | 6.7% |
| crouch into down-back kick+guard1K+G | 1 | 6.7% |
| guardG into Engetsugeri9K+G | 1 | 6.7% |
| guardG into evade down | 1 | 6.7% |
Jeffry
| Elbow Butt6P | 1 | 10.0% |
|---|---|---|
| Side Kick3K | 1 | 10.0% |
| Toe Kick2K into Toe Kick Hammer2KP | 1 | 10.0% |
| backdash into Heel Drop6K+G | 1 | 10.0% |
| crouch into Side Kick3K | 1 | 10.0% |
| forward movement into punchP | 1 | 10.0% |
| guardG | 1 | 10.0% |
| guardG into Drop Anchor1K+G | 1 | 10.0% |
| guardG into Knee Attack6K | 1 | 10.0% |
| guardG into Side Kick3K | 1 | 10.0% |
