Virtua Fighter 5 REVO · v1.10 · Region: Asia
ComeOnBabyいいとも
Characters played — VF5's own record
| Kage | 43 | 1,446 | 1,005 | 441 | 69.5% |
|---|---|---|---|---|---|
| Jacky | — | 213 | 155 | 58 | 72.8% |
| Pai | 38 | 171 | 115 | 56 | 67.2% |
| Lau | 39 | 137 | 99 | 38 | 72.3% |
| Jean | 37 | 121 | 86 | 35 | 71.1% |
| Lion | 36 | 68 | 54 | 14 | 79.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 17 | 7 | 10 | 41.2% | -52.7 |
|---|---|---|---|---|---|
| Lion | 4 | 4 | 0 | 100.0% | +47.2 |
| Akira | 2 | 2 | 0 | 100.0% | +42.8 |
| El Blaze | 2 | 1 | 1 | 50.0% | -25.4 |
| Jacky | 2 | 2 | 0 | 100.0% | +31.4 |
| Kage | 1 | 1 | 0 | 100.0% | +29.7 |
| Pai | 1 | 1 | 0 | 100.0% | +37.5 |
| Sarah | 1 | 1 | 0 | 100.0% | +23.4 |
| Shun | 1 | 1 | 0 | 100.0% | +36.7 |
| Wolf | 1 | 1 | 0 | 100.0% | +41.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 5 | 3 | 2 | 60.0% | -3.8 |
|---|---|---|---|---|---|
| Half Fence | 5 | 2 | 3 | 40.0% | -30.2 |
| Low Fence | 5 | 4 | 1 | 80.0% | +9.6 |
| Full Fence and Open | 4 | 4 | 0 | 100.0% | +41.5 |
| Octagon | 3 | 0 | 3 | 0.0% | -58.5 |
| Breakable Full Fence | 2 | 1 | 1 | 50.0% | -22.7 |
| Open | 2 | 2 | 0 | 100.0% | +31.4 |
| Rectangle | 2 | 2 | 0 | 100.0% | +44.0 |
| Full Fence | 1 | 1 | 0 | 100.0% | +29.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 18 | 50.0% | 63.0% | -13.0 |
| No walls | 7 | 85.7% | 71.5% | +14.2 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ボビ (Rank 42) | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|
| じゃんぬ (Rank 42) | 5 | 0 | 5 | 0.0% |
| ぱりぱり (Rank 39) | 4 | 4 | 0 | 100.0% |
| mof (Rank 38) | 2 | 2 | 0 | 100.0% |
| nidaimebannai (Rank 36) | 2 | 2 | 0 | 100.0% |
| いくお (Rank 42) | 2 | 1 | 1 | 50.0% |
| ひかる (Rank 38) | 2 | 1 | 1 | 50.0% |
| Source-chaude-Pa (Rank 39) | 1 | 1 | 0 | 100.0% |
| pazwolf (Rank 38) | 1 | 1 | 0 | 100.0% |
| えなお (Rank 35) | 1 | 1 | 0 | 100.0% |
| カルティカ (Rank 41) | 1 | 1 | 0 | 100.0% |
| 外神田 (Rank 37) | 1 | 1 | 0 | 100.0% |
| 真夏 (Rank 43) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| pazwolf (Rank 38) | 2026/06/15 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| えなお (Rank 35) | 2026/06/15 | 1 | 1 | 0 | 100.0% |
| 外神田 (Rank 37) | 2026/06/15 | 1 | 1 | 0 | 100.0% |
| mof (Rank 38) | 2026/06/15 | 2 | 2 | 0 | 100.0% |
| ぱりぱり (Rank 39) | 2026/06/03 | 4 | 4 | 0 | 100.0% |
| nidaimebannai (Rank 36) | 2026/06/03 | 2 | 2 | 0 | 100.0% |
| カルティカ (Rank 41) | 2026/04/17 | 1 | 1 | 0 | 100.0% |
| いくお (Rank 42) | 2026/04/17 | 2 | 1 | 1 | 50.0% |
| Source-chaude-Pa (Rank 39) | 2026/04/09 | 1 | 1 | 0 | 100.0% |
| ボビ (Rank 42) | 2026/03/31 | 9 | 6 | 3 | 66.7% |
| じゃんぬ (Rank 42) | 2026/03/31 | 5 | 0 | 5 | 0.0% |
| ひかる (Rank 38) | 2026/03/31 | 2 | 1 | 1 | 50.0% |
| 真夏 (Rank 43) | 2026/03/31 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| forward movement into punchP | 16 | 13.4% |
|---|---|---|
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 4 | 3.4% |
| backdash into evade down | 4 | 3.4% |
| Chugeki6P | 3 | 2.5% |
| Kou'un Nidan Hizageri9K+G | 3 | 2.5% |
| backdash into Furikakato OtoshiK+G | 3 | 2.5% |
| backdash into evade up | 3 | 2.5% |
| forward dash into Gen'you4K+G | 3 | 2.5% |
| Banchu6P | 2 | 1.7% |
| Gen'you4K+G into backdash | 2 | 1.7% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 1.7% |
| Nakageri3K | 2 | 1.7% |
| Shakashou3P | 2 | 1.7% |
| backdash into Kensou4P | 2 | 1.7% |
| backdash into Senshippo66P | 2 | 1.7% |
63 further openings account for the other 66 rounds.
Kage
| forward movement into punchP | 5 | 10.2% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 3 | 6.1% |
| forward dash into Gen'you4K+G | 3 | 6.1% |
| Gen'you4K+G into backdash | 2 | 4.1% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 4.1% |
| Nakageri3K | 2 | 4.1% |
| crouch dash forward into Gen'you4K+G | 2 | 4.1% |
| crouch dash forward into throwP+G | 2 | 4.1% |
| Fusenjin3P | 1 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K into backdash | 1 | 2.0% |
| Hiji'uchi6P | 1 | 2.0% |
| Hiji'uchi6P into forward dash | 1 | 2.0% |
| Ryubisen44K+G | 1 | 2.0% |
| Soumenwari1P+K | 1 | 2.0% |
| backdash | 1 | 2.0% |
21 further openings account for the other 21 rounds.
Lau
| Chugeki6P | 3 | 10.3% |
|---|---|---|
| backdash into evade down | 3 | 10.3% |
| forward movement into punchP | 3 | 10.3% |
| Shakashou3P | 2 | 6.9% |
| backdash into Kensou4P | 2 | 6.9% |
| Fukko Kensou1P | 1 | 3.5% |
| Fukko Kensou1P into backdash | 1 | 3.5% |
| Fukko Kensou1P into punchP | 1 | 3.5% |
| Ko'en Senshi66K+G | 1 | 3.5% |
| Souchuken2P | 1 | 3.5% |
| Souchuken2P into Risensou46P+K | 1 | 3.5% |
| backdash into Chisoutai2K+G | 1 | 3.5% |
| backdash into Junho Renshou33PP | 1 | 3.5% |
| backdash into Kasoutai2K | 1 | 3.5% |
| backdash into Saishikkyaku4K | 1 | 3.5% |
6 further openings account for the other 6 rounds.
Jean
| forward movement into punchP | 5 | 25.0% |
|---|---|---|
| Kou'un Nidan Hizageri9K+G | 3 | 15.0% |
| backdash into evade up | 2 | 10.0% |
| Shitanagi Shutou1P | 1 | 5.0% |
| Shitanagi Shutou1P into punchP | 1 | 5.0% |
| backdash into Gedan Mawashigeri2K | 1 | 5.0% |
| backdash into Gyaku Seikenzuki66P | 1 | 5.0% |
| backdash into Kake'uchi46P | 1 | 5.0% |
| backdash into Yamakuzushi6K | 1 | 5.0% |
| crouch dash forward into Kousenshu4KP | 1 | 5.0% |
| forward dash into Agezuki3P+K | 1 | 5.0% |
| forward movement into Maeken~Joudan MawashigeriPK | 1 | 5.0% |
| punchP into Yoko'enpi~Uchishutou6PP | 1 | 5.0% |
Lion
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 4 | 23.5% |
|---|---|---|
| forward movement into punchP | 3 | 17.6% |
| Banchu6P | 2 | 11.8% |
| backdash into Senshippo66P | 2 | 11.8% |
| Katousui2P into backdash | 1 | 5.9% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 5.9% |
| backdash into Dantai3K | 1 | 5.9% |
| backdash into throwP+G | 1 | 5.9% |
| kickK into Senkyutai1K | 1 | 5.9% |
| punchP into forward dash | 1 | 5.9% |
