VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

ComeOnBabyいいとも

Career matches2,156
Career win rate70.2%
Round win rate60.5%
Peak rank43
Distinct opponents13
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage431,4461,00544169.5%
Jacky2131555872.8%
Pai381711155667.2%
Lau39137993872.3%
Jean37121863571.1%
Lion3668541479.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau1771041.2%-52.7
Lion440100.0%+47.2
Akira220100.0%+42.8
El Blaze21150.0%-25.4
Jacky220100.0%+31.4
Kage110100.0%+29.7
Pai110100.0%+37.5
Sarah110100.0%+23.4
Shun110100.0%+36.7
Wolf110100.0%+41.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence53260.0%-3.8
Half Fence52340.0%-30.2
Low Fence54180.0%+9.6
Full Fence and Open440100.0%+41.5
Octagon3030.0%-58.5
Breakable Full Fence21150.0%-22.7
Open220100.0%+31.4
Rectangle220100.0%+44.0
Full Fence110100.0%+29.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1850.0%63.0%-13.0
No walls785.7%71.5%+14.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

pazwolf (Rank 38)2026/06/15110100.0%
えなお (Rank 35)2026/06/15110100.0%
外神田 (Rank 37)2026/06/15110100.0%
mof (Rank 38)2026/06/15220100.0%
ぱりぱり (Rank 39)2026/06/03440100.0%
nidaimebannai (Rank 36)2026/06/03220100.0%
カルティカ (Rank 41)2026/04/17110100.0%
いくお (Rank 42)2026/04/1721150.0%
Source-chaude-Pa (Rank 39)2026/04/09110100.0%
ボビ (Rank 42)2026/03/3196366.7%
じゃんぬ (Rank 42)2026/03/315050.0%
ひかる (Rank 38)2026/03/3121150.0%
真夏 (Rank 43)2026/03/311010.0%

Round openings

Every character

forward movement into punchP1613.4%
Ukoushin46P+K into Ryusei Renkoushu46P+KP43.4%
backdash into evade down43.4%
Chugeki6P32.5%
Kou'un Nidan Hizageri9K+G32.5%
backdash into Furikakato OtoshiK+G32.5%
backdash into evade up32.5%
forward dash into Gen'you4K+G32.5%
Banchu6P21.7%
Gen'you4K+G into backdash21.7%
Hagakure-ryu In Raijingeki46P+K21.7%
Nakageri3K21.7%
Shakashou3P21.7%
backdash into Kensou4P21.7%
backdash into Senshippo66P21.7%

63 further openings account for the other 66 rounds.

Kage

forward movement into punchP510.2%
backdash into Furikakato OtoshiK+G36.1%
forward dash into Gen'you4K+G36.1%
Gen'you4K+G into backdash24.1%
Hagakure-ryu In Raijingeki46P+K24.1%
Nakageri3K24.1%
crouch dash forward into Gen'you4K+G24.1%
crouch dash forward into throwP+G24.1%
Fusenjin3P12.0%
Hagakure-ryu In Raijingeki46P+K into backdash12.0%
Hiji'uchi6P12.0%
Hiji'uchi6P into forward dash12.0%
Ryubisen44K+G12.0%
Soumenwari1P+K12.0%
backdash12.0%

21 further openings account for the other 21 rounds.

Lau

Chugeki6P310.3%
backdash into evade down310.3%
forward movement into punchP310.3%
Shakashou3P26.9%
backdash into Kensou4P26.9%
Fukko Kensou1P13.5%
Fukko Kensou1P into backdash13.5%
Fukko Kensou1P into punchP13.5%
Ko'en Senshi66K+G13.5%
Souchuken2P13.5%
Souchuken2P into Risensou46P+K13.5%
backdash into Chisoutai2K+G13.5%
backdash into Junho Renshou33PP13.5%
backdash into Kasoutai2K13.5%
backdash into Saishikkyaku4K13.5%

6 further openings account for the other 6 rounds.

Jean

forward movement into punchP525.0%
Kou'un Nidan Hizageri9K+G315.0%
backdash into evade up210.0%
Shitanagi Shutou1P15.0%
Shitanagi Shutou1P into punchP15.0%
backdash into Gedan Mawashigeri2K15.0%
backdash into Gyaku Seikenzuki66P15.0%
backdash into Kake'uchi46P15.0%
backdash into Yamakuzushi6K15.0%
crouch dash forward into Kousenshu4KP15.0%
forward dash into Agezuki3P+K15.0%
forward movement into Maeken~Joudan MawashigeriPK15.0%
punchP into Yoko'enpi~Uchishutou6PP15.0%

Lion

Ukoushin46P+K into Ryusei Renkoushu46P+KP423.5%
forward movement into punchP317.6%
Banchu6P211.8%
backdash into Senshippo66P211.8%
Katousui2P into backdash15.9%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP15.9%
backdash into Dantai3K15.9%
backdash into throwP+G15.9%
kickK into Senkyutai1K15.9%
punchP into forward dash15.9%

Pai

backdash into guardG125.0%
backward movement into evade up125.0%
crouch dash forward into Souanshou3P+K125.0%
punchP into kickK125.0%