VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

sg-ws777

Career matches961
Career win rate53.1%
Round win rate28.2%
Peak rank45
Distinct opponents19
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai4588750538256.9%
Brad29745696.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1621412.5%-0.6
Jacky161156.2%-8.3
Lei Fei6060.0%-6.4
Eileen51420.0%+5.7
Jean4040.0%-14.1
Lau31233.3%+28.5
Brad220100.0%+28.3
Lion21150.0%+37.2
Sarah2020.0%-9.5
Wolf2020.0%-5.9
Aoi1010.0%-12.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence100100.0%-12.3
Single Wall103730.0%+24.9
Open7070.0%-18.8
Low Fence61516.7%+7.1
Breakable Full Fence52340.0%+6.0
Full Fence and Open51420.0%-5.6
Octagon5050.0%-6.4
Rectangle51420.0%+14.2
Full Fence4040.0%-7.8
Breakable Half Fence2020.0%-18.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls319.7%13.0%-3.4
No walls2317.4%11.8%+5.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジュリエッタ紗羅 (Rank 43)2026/06/272020.0%
ミスターDOPPO 山田勝巳 (Rank 42)2026/06/213030.0%
やつき (Rank 43)2026/06/212020.0%
CLEARCARE (Rank 41)2026/06/2121150.0%
るりじゃいき (Rank 39)2026/06/218080.0%
r7ivrmmy.mikihiro0125 (Rank 15)2026/06/21330100.0%
アドリブ使い (Rank 36)2026/06/212020.0%
け ん た ろ ⇒ (Rank 42)2026/06/2051420.0%
ooosugi1202 (Rank 26)2026/06/201010.0%
syounai (Rank 27)2026/06/202020.0%
じゃんぬ (Rank 46)2026/06/121010.0%
空き缶。 (Rank 41)2026/06/0521150.0%
灘琉豪/HSA (Rank 44)2026/05/297070.0%
jinmenusagi (Rank 44)2026/05/2631233.3%
エンたん (Rank 43)2026/05/171010.0%
アヒルさんチーム (Rank 43)2026/05/1651420.0%
カメすけ (Rank 43)2026/05/112020.0%
使われジュニア。 (Rank 43)2026/05/092020.0%
堂島様 (Rank 43)2026/05/056060.0%

Round openings

Every character

punchP into RenshouPP6328.2%
Senchutai3K into Senkyaku Chushou3KP135.8%
crouch into Honshin Soukyaku1K+G125.4%
evade down into crouch dash forward125.4%
Senkyaku Chushou3KP into Renkan Soukashou3KPP104.5%
Senchuken6P into crouch dash forward94.0%
Enbu Renkyaku6K+G83.6%
evade down into crouch dash back83.6%
Hi'en Tankyaku9K into guardG52.2%
Tenshin Oushoushou46P+K into forward movement52.2%
Honshin Soukyaku1K+G41.8%
Meishouho4P+K+G into Ensei SenpukyakuK+G41.8%
Senchuken6P41.8%
evade down into Souchuken2P41.8%
punchP into Jab StraightPP41.8%

48 further openings account for the other 58 rounds.

Pai

punchP into RenshouPP6329.4%
Senchutai3K into Senkyaku Chushou3KP136.1%
crouch into Honshin Soukyaku1K+G125.6%
evade down into crouch dash forward115.1%
Senkyaku Chushou3KP into Renkan Soukashou3KPP104.7%
Senchuken6P into crouch dash forward94.2%
Enbu Renkyaku6K+G83.7%
evade down into crouch dash back83.7%
Hi'en Tankyaku9K into guardG52.3%
Tenshin Oushoushou46P+K into forward movement52.3%
Honshin Soukyaku1K+G41.9%
Meishouho4P+K+G into Ensei SenpukyakuK+G41.9%
Senchuken6P41.9%
evade down into Souchuken2P41.9%
evade down into Souanshou3P+K31.4%

43 further openings account for the other 51 rounds.

Brad

punchP into Jab StraightPP444.4%
Middle Kick3K into evade down111.1%
Sawk Klab6P+K111.1%
evade down into crouch dash forward111.1%
punchP111.1%
up-forward kick+guard9K+G into guardG111.1%