VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Lei Fei

q-6211

Career matches407
Career win rate67.3%
Round win rate56.2%
Peak rank31
Distinct opponents95
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei3134123210968.0%
Vanessa2742291369.0%
Wolf26178947.1%
El Blaze2175271.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh1814477.8%+16.4
Wolf1810855.6%-8.3
Pai146842.9%-14.8
Akira129375.0%+12.2
Shun118372.7%+3.2
Aoi106460.0%-10.8
Eileen103730.0%-32.6
Lau106460.0%+5.4
Sarah96366.7%+4.8
Vanessa86275.0%+16.0
Jacky63350.0%-10.6
El Blaze53260.0%+3.8
Kage52340.0%-18.5
Jeffry43175.0%+22.2
Lei Fei440100.0%+31.6
Jean31233.3%-20.1
Dural220100.0%+33.0
Lion21150.0%-12.7
Brad110100.0%+26.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall27171063.0%+1.0
Breakable Full Fence2015575.0%+14.7
Octagon1611568.8%+4.4
Low Fence158753.3%-9.3
Open158753.3%-8.6
Breakable Half Fence136746.1%-12.6
Full Fence and Open115645.5%-12.2
Half Fence115645.5%-11.7
Rectangle1110190.9%+20.1
Full Fence98188.9%+28.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8068.8%62.6%+6.1
No walls5757.9%61.7%-3.9

Walls against open: +10.0 points (95% range -6.1 to +26.1), p 0.224 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Akishin-0313 (Rank 30)64266.7%
NIROCK (Rank 31)61516.7%
frog-23jd (Rank 25)43175.0%
きてぃ☆ (Rank 30)43175.0%
ま~く (Rank 33)41325.0%
CAT (Rank 25)330100.0%
HiHo-HiHo_daho (Rank 30)31233.3%
Tangent_arc1993 (Rank 29)32166.7%
simusimu500 (Rank 29)31233.3%
tamaneen (Rank 33)32166.7%
μ (Rank 25)32166.7%
ばねばば (Rank 32)32166.7%
影虎 (Rank 33)32166.7%
神無月夏美Vtuber (Rank 25)32166.7%
釜猫 (Rank 26)330100.0%
GC-Ajiyoshi (Rank 27)220100.0%
be-Shedded (Rank 28)220100.0%
gimoring (Rank 26)220100.0%
hibiki1030 (Rank 33)2020.0%
siesuu (Rank 27)220100.0%
takazindon (Rank 28)21150.0%
tubaki_ok (Rank 29)21150.0%
カプリッチョ (Rank 26)220100.0%
ターム (Rank 23)220100.0%
伍の人 (Rank 30)2020.0%

Most played opponents, most recent first

NIROCK (Rank 31)2026/08/0361516.7%
きてぃ☆ (Rank 30)2026/08/0343175.0%
takazindon (Rank 28)2026/08/0321150.0%
hibiki1030 (Rank 33)2026/07/282020.0%
μ (Rank 25)2026/07/2832166.7%
simusimu500 (Rank 29)2026/07/2731233.3%
GC-Ajiyoshi (Rank 27)2026/07/27220100.0%
HiHo-HiHo_daho (Rank 30)2026/07/2731233.3%
gimoring (Rank 26)2026/07/27220100.0%
tubaki_ok (Rank 29)2026/07/2721150.0%
CAT (Rank 25)2026/07/27330100.0%
tamaneen (Rank 33)2026/07/2732166.7%
ま~く (Rank 33)2026/07/2741325.0%
影虎 (Rank 33)2026/07/2732166.7%
Akishin-0313 (Rank 30)2026/07/2664266.7%
ばねばば (Rank 32)2026/07/2632166.7%
Tangent_arc1993 (Rank 29)2026/07/2632166.7%
siesuu (Rank 27)2026/07/26220100.0%
伍の人 (Rank 30)2026/07/262020.0%
be-Shedded (Rank 28)2026/07/20220100.0%
釜猫 (Rank 26)2026/07/20330100.0%
神無月夏美Vtuber (Rank 25)2026/07/2032166.7%
frog-23jd (Rank 25)2026/07/2043175.0%
カプリッチョ (Rank 26)2026/07/19220100.0%
ターム (Rank 23)2026/07/19220100.0%

Round openings

Every character

backdash into evade up7212.0%
forward movement into Renkan MahosuiPPP579.5%
crouch dash forward into guardG559.2%
backdash into evade down305.0%
evade up into crouch dash forward213.5%
backdash into offensive move122.0%
Offensive Style: backdash into evade up111.8%
Defensive Style: backdash into evade up101.7%
backward movement into evade up91.5%
crouch dash forward into Sayu ShoukenPP91.5%
forward movement into Sayu ShoukenPP91.5%
Offensive Style: backdash into evade down81.3%
backdash into Hai Shiki2P+K+G71.2%
crouch dash forward into Kakushu Suigeki6P71.2%
Defensive Style: crouch dash forward into guardG61.0%

177 further openings account for the other 278 rounds.

Lei Fei

backdash into evade up5813.3%
forward movement into Renkan MahosuiPPP5713.1%
crouch dash forward into guardG4811.0%
backdash into evade down266.0%
evade up into crouch dash forward184.1%
backdash into offensive move122.8%
crouch dash forward into Sayu ShoukenPP92.1%
forward movement into Sayu ShoukenPP92.1%
backward movement into evade up81.8%
backdash into Hai Shiki2P+K+G71.6%
crouch dash forward into Kakushu Suigeki6P71.6%
backdash into Kaisei Tento1P+K61.4%
Dantai4K40.9%
Kochouheki (Deflect)236P+K40.9%
Souryu Shukkai43P+K40.9%

105 further openings account for the other 159 rounds.

Vanessa

Offensive Style: backdash into evade up119.9%
Defensive Style: backdash into evade up109.0%
Offensive Style: backdash into evade down87.2%
Defensive Style: crouch dash forward into guardG65.4%
Defensive Style: Stinger Low Blow54.5%
Defensive Style: Bone Crush Middle43.6%
Defensive Style: backdash into Low Spin Slicer2K+G32.7%
Defensive Style: backdash into crouch dash forward32.7%
Defensive Style: Wind Elbow21.8%
Defensive Style: Wind Elbow into forward movement21.8%
Defensive Style: backdash into Wind Elbow4P+K21.8%
Defensive Style: crouch dash forward into Stinger Low Blow1P+K21.8%
Defensive Style: forward movement into punchP21.8%
Offensive Style: backdash into crouch dash forward21.8%
Offensive Style: crouch dash forward into guardG21.8%

45 further openings account for the other 47 rounds.

Wolf

backdash into evade up1427.4%
crouch dash forward into guardG611.8%
backdash into evade down35.9%
evade up into crouch dash forward35.9%
Low Drop Kick62K23.9%
backdash into Quick Shoulder66P+K23.9%
backdash into throwP+G23.9%
forward movement into punchP23.9%
backdash into Arrow Knuckle3P12.0%
backdash into Gasp Kneel Palm Bomb6P+K12.0%
backdash into Heavy Middle Kick3K+G12.0%
backdash into Kenka Kick1K+G12.0%
backdash into crouch dash forward12.0%
backward movement into evade up12.0%
crouch dash forward into Low Drop Kick62K12.0%

10 further openings account for the other 10 rounds.

El Blaze

backdash into evade down133.3%
crouch dash forward into guardG133.3%
evade up into Shadow Spear6K133.3%