VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

力戦将棋チャンネル

  • Jean
  • Lau
  • Jacky
  • Jeffry
  • Taka
  • Brad
  • El Blaze
  • Lei Fei
  • Sarah
  • Dural
  • Akira
  • Wolf
Career matches7,763
Career win rate54.6%
Round win rate54.1%
Peak rank34
Distinct opponents320
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1584 #1,454 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun342,4751,3091,16652.9%
Lei Fei3190045844250.9%
Sarah3167136930255.0%
Brad3062633229453.0%
Jeffry3053729823955.5%
Vanessa—42224617658.3%
El Blaze3138624214462.7%
Pai—37820817055.0%
Wolf3035619016653.4%
Jacky292011218060.2%
Kage—1971049352.8%
Jean291951158059.0%
Lau301951118456.9%
Dural30137825559.9%
Taka2979542568.3%
Akira2681712.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,060 of 2,516 rounds counted

5.7 inputs a second (343 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.4322565
Lau5.9355438
Jacky5.6338411
Jeffry5.5332143
Shun6.538966
Taka5.7344168
Brad5.734312
El Blaze6.3376104
Lei Fei6.136749
Sarah6.338166
Akira6.337625
Wolf6.639913

By opponent's character

Akira5.7340198
Aoi5.8346199
Jacky5.7342209
Wolf6.2370171
Pai5.8349137
Sarah5.4321152
Jeffry5.7342137
Lion5.8351107
Goh5.835194
Lau5.734392
Jean5.533081
Kage5.734078
Shun5.633561
Brad5.532766
Eileen5.834879
Taka5.432263
El Blaze5.834558
Vanessa6.035938
Lei Fei5.633829
Dural5.835111

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira63352855.6%-1.7
Aoi57342359.6%+5.3
Jacky56362064.3%+8.3
Wolf49292059.2%-1.6
Pai43331076.7%+16.0
Sarah40221855.0%-0.5
Jeffry39201951.3%-8.5
Lion32211165.6%+5.6
Goh31171454.8%-4.2
Lau30141646.7%-11.8
Jean29141548.3%-8.6
Kage27141351.9%-5.3
Shun24111345.8%-16.6
Brad2113861.9%+3.8
Eileen2113861.9%+0.2
Taka1713476.5%+11.2
El Blaze1612475.0%+15.8
Vanessa137653.9%-6.2
Lei Fei104640.0%-8.7
Dural3030.0%-46.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence84483657.1%-0.9
Half Fence75443158.7%+0.5
Full Fence67363153.7%-3.0
Open63372658.7%+0.4
Single Wall62342854.8%-5.2
Breakable Full Fence56322457.1%-2.9
Low Fence56431376.8%+17.1
Octagon52302257.7%+3.3
Rectangle44222250.0%-9.9
Full Fence and Open37241364.9%+7.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37856.1%57.7%-1.6
No walls18163.0%59.7%+3.3

Walls against open: -4.9 points (95% range -13.5 to +3.6), p 0.259 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

satoru5110 (Rank 33)2026/09/0553260.0%
igyoken55 (Rank 30)2026/08/2772528.6%
あをゐ (Rank 33)2026/08/2761516.7%
ばねばば (Rank 32)2026/08/1951420.0%
ER_higante (Rank 29)2026/08/1943175.0%
fdjskjfsdls (Rank 28)2026/08/0252340.0%
denKi_unic0o0rn3 (Rank 25)2026/07/2864266.7%
れもん@のびしろF (Rank 30)2026/07/2842250.0%
ma_hime1007 (Rank 31)2026/07/2841325.0%
juste (Rank 29)2026/07/2742250.0%
crazy7infinty (Rank 26)2026/07/2742250.0%
fixed-star_61 (Rank 32)2026/06/2053260.0%
Xiang-Ying01 (Rank 26)2026/06/03660100.0%
tomochanman_03 (Rank 29)2026/05/3142250.0%
gonta_hawkfield (Rank 29)2026/05/3041325.0%
nyu_necoginjo (Rank 27)2026/05/30440100.0%
LEO (Rank 30)2026/05/3042250.0%
burnersan (Rank 24)2026/05/3054180.0%
striker0123 (Rank 29)2026/05/3051420.0%
DC (Rank 25)2026/05/2943175.0%
ShieldHolder (Rank 26)2026/05/2042250.0%
金田一の少年 (Rank 24)2026/05/19440100.0%
BitchesBrew (Rank 31)2026/05/1954180.0%
champion-244 (Rank 28)2026/05/1842250.0%
inoshikatyo1007 (Rank 30)2026/04/2043175.0%

Round openings

Every character

forward movement into punchP58023.0%
punchP893.5%
guardG773.1%
crouch dash forward into guardG431.7%
kickK401.6%
evade down into guardG271.1%
evade up into guardG261.0%
guardG into evade up251.0%
backdash into guardG220.9%
evade up into crouch dash forward220.9%
forward movement into RenshouPP220.9%
backdash into evade down210.8%
forward movement into Jab Double StraightPPP210.8%
forward movement into Jab Straight210.8%
punchP into kickK210.8%

698 further openings account for the other 1,462 rounds.

Jean

Career
115–80 · 59.0%
This season
140 matches · 57.9%
Peak rank
29

First hit in 57.5% of 562 rounds. Won 56.7% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 40.7% of rounds, against 28.2% in their other rounds.
  • Against Akira: backs off first in 36.4% of rounds, against 15.5% against everyone else.
  • On Breakable Full Fence stages: waits first in 20.4% of rounds, against 7.6% on the other stages.
  • When ahead: backs off first in 31.4% of rounds, against 11.3% when level or behind.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 36.5% of rounds, against 19.0% after anything else.

How is this tested?

forward movement into punchP13924.6%
punchP366.4%
punchP into kickK203.5%
guardG162.8%
punchP into Maegeri~InabikariKP152.6%
backdash into Konohana Sakuya43P+K142.5%
Gyaku Seikenzuki66P111.9%
backdash into Kake'uchi~Maekeri'age46PK111.9%
crouch into Chudan~Joudan Mawashigeri3KK111.9%
punchP into KounirenPP91.6%
evade up into guardG81.4%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK71.2%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK71.2%
evade up into crouch dash forward71.2%
backdash into Gyaku Seikenzuki66P61.1%

145 further openings account for the other 248 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–1 · 88%6–3 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
111–84 · 56.9%
This season
107 matches · 58.9%
Peak rank
30

First hit in 53.9% of 436 rounds. Won 60.0% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP7517.1%
kickK347.8%
forward movement into RenshouPP225.0%
Chugeki6P173.9%
backdash into Kosoushou46P143.2%
guardG133.0%
punchP133.0%
Chugeki6P into Hou'ou Soushou6PP92.0%
Senchutai3K into Senkyaku Chushou3KP81.8%
Touku Shashou897P+K81.8%
crouch into Senkyaku Chushou3KP61.4%
forward movement into RaigekishouPPP61.4%
backdash into Souko Reppa3P+K51.1%
backdash into guardG51.1%
crouch into Chisoutai2K+G51.1%

121 further openings account for the other 198 rounds.

Jacky

Career
121–80 · 60.2%
This season
101 matches · 59.4%
Peak rank
29

First hit in 43.1% of 411 rounds. Won 54.8% of the rounds they struck first, 53.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 60.4% of rounds, against 42.9% in their other rounds.
  • On Open stages: evades first in 17.9% of rounds, against 5.1% on the other stages.

How is this tested?

forward movement into punchP13232.1%
forward movement into Jab Double StraightPPP215.1%
Middle Smash6P133.2%
Dash Hammer Kick66K102.4%
backdash into evade down102.4%
forward movement into Jab StraightPP92.2%
guardG92.2%
crouch dash forward into guardG81.9%
Slant Back Knuckle1P into Rage Kick1PK61.5%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K61.5%
backdash into Spin Heel Sword4K+G61.5%
backdash into evade up61.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP51.2%
backdash into guardG51.2%
evade up into crouch dash forward51.2%

112 further openings account for the other 160 rounds.

Jeffry

Career
298–239 · 55.5%
This season
62 matches · 54.8%
Peak rank
30

First hit in 56.9% of 260 rounds. Won 51.4% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP6725.8%
guardG166.2%
punchP145.4%
backdash into Full Swing Double Hammer41236P+K103.9%
backdash into Toe Kick2K72.7%
forward movement into Double KnucklePP72.7%
evade down into guardG62.3%
evade up into guardG62.3%
forward movement into Double Knuckle~UpperPPP62.3%
punchP into Double KnucklePP51.9%
backdash into Tsunami Beat3K+G41.5%
backdash into kickK41.5%
crouch dash forward into Body CrushP+K41.5%
guardG into throw escape41.5%
kickK into punchP41.5%

75 further openings account for the other 96 rounds.

Shun

Career
1,309–1,166 · 52.9%
This season
50 matches · 56.0%
Peak rank
34

First hit in 66.3% of 196 rounds. Won 55.4% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2110.6%
Gyou'in Haishu3P126.1%
punchP into Gyou'in Haishu3P84.0%
Haisenchu1P73.5%
Gyou'in Haishu3P into guardG63.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP63.0%
guardG63.0%
crouch dash forward into guardG52.5%
crouch into Haisenchu1P52.5%
guardG into Gyou'in Haishu3P52.5%
Getsuga Gakushu46P42.0%
forward movement into RengekiPP42.0%
guardG into Rengeki Gakushu46PPP42.0%
Gyou'in Haishu3P into Tenshin Benshu4P+K31.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK31.5%

78 further openings account for the other 99 rounds.

Taka

Career
54–25 · 68.3%
This season
41 matches · 80.5%
Peak rank
29

First hit in 53.9% of 167 rounds. Won 63.3% of the rounds they struck first, 67.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3219.1%
Morotezuki66P106.0%
punchP95.4%
crouch dash forward into guardG84.8%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP63.6%
forward movement into Tsuppari 3PPP63.6%
punchP into Tsuppari 2PP63.6%
backdash into Zangeki33P53.0%
guardG42.4%
Morotezuki66P into Morote Tsuppari66PP31.8%
Morotezuki66P into Tsuppari 2PP31.8%
backdash into evade up31.8%
evade up into evade down31.8%
evade up into guardG31.8%
Takatsumehashi3P+K21.2%

54 further openings account for the other 65 rounds.

Brad

Career
332–294 · 53.0%
This season
36 matches · 55.6%
Peak rank
30

First hit in 55.1% of 147 rounds. Won 55.6% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2617.7%
forward dash into Sharp Shoot1P1510.2%
backdash into Stop Kick4K128.2%
forward movement into Jab StraightPP96.1%
guardG74.8%
punchP64.1%
Sharp Shoot1P42.7%
crouch dash forward into guardG42.7%
backdash into Sway Back4P+K+G32.0%
backdash into offensive move32.0%
crouch dash forward into Rapid Double JabP+K32.0%
evade up into Jolt Upper3P32.0%
guardG into evade up32.0%
backdash into Turn Savate44K21.4%
backdash into punchP21.4%

42 further openings account for the other 45 rounds.

El Blaze

Career
242–144 · 62.7%
This season
26 matches · 65.4%
Peak rank
31

First hit in 57.7% of 104 rounds. Won 51.7% of the rounds they struck first, 61.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2927.9%
backdash into Demon Dance9P+K43.9%
backdash into Hammer Smash46P+K43.9%
crouch dash forward into guardG43.9%
backdash into Darkness Sword43K+G32.9%
backdash into Demon's Tail9P+KK21.9%
backdash into Shadow Lance66K21.9%
crouch dash back into Demon Dance9P+K21.9%
crouch dash back into Hammer Smash46P+K21.9%
crouch dash back into guardG21.9%
evade down into Volcano Upper4P+K21.9%
guardG21.9%
guardG into Darkness Sword43K+G21.9%
offensive move21.9%
punchP21.9%

40 further openings account for the other 40 rounds.

Lei Fei

Career
458–442 · 50.9%
This season
23 matches · 56.5%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2730.0%
forward movement into Renkan MahosuiPPP77.8%
backdash into offensive move44.4%
guardG into evade up44.4%
Toushou66P33.3%
backdash into guardG33.3%
guardG into evade down33.3%
guardG into punchP33.3%
Sayu ShoukenPP into Renkan MahosuiPPP22.2%
crouch dash forward into Kakushu Suigeki6P22.2%
evade down into guardG22.2%
forward movement into Sayu ShoukenPP22.2%
punchP22.2%
SokutankyakuK+G11.1%
backdash into Dokuritsu Shiki8P+K+G11.1%

24 further openings account for the other 24 rounds.

Sarah

Career
369–302 · 55.0%
This season
17 matches · 47.1%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2029.0%
backdash into Switch Kick4K57.2%
crouch dash forward into guardG34.3%
Wind Knuckle6P+KP into Storm Combination6P+KPK22.9%
backdash into Crescent Heel4K+G22.9%
backdash into evade down22.9%
evade down into guardG22.9%
forward movement into Jab StraightPP22.9%
guardG into evade up22.9%
Breeze Shot6P+K into Wind Knuckle6P+KP11.4%
Full Spin Heel Kick9K11.4%
Long Snap Side Chop3P+K11.4%
Rising Elbow6P11.4%
backdash into Back Knuckle4P11.4%
backdash into Back Knuckle Turn44P11.4%

23 further openings account for the other 23 rounds.

Dural

Career
82–55 · 59.9%
This season
8 matches · 50.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP516.1%
crouch dash back into Dragon Smash Cannon1K26.5%
Dash Hammer Kick66K13.2%
Slant Back Knuckle1P into High Spin Kick1PK13.2%
Spine Whip4P13.2%
backdash into back, forward kick+guard46K+G13.2%
backdash into evade down13.2%
backdash into forward punch+kick6P+K13.2%
crouch dash back into Cut Upper3P13.2%
crouch dash back into Double Upper3PP13.2%
crouch dash back into crouch13.2%
crouch dash back into crouch dash forward13.2%
crouch dash forward into Double Upper3PP13.2%
crouch dash forward into Knee Kick6K13.2%
crouch dash forward into Low Knuckle2P13.2%

11 further openings account for the other 11 rounds.

Akira

Career
1–7 · 12.5%
This season
7 matches · 14.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP520.0%
Rimon Chouchu66P312.0%
Souka Housui3P+K into guardG28.0%
guardG28.0%
punchP28.0%
Souka Housui3P+K14.0%
backdash into Koboku214P14.0%
backdash into evade down14.0%
backward movement into Souka Housui3P+K14.0%
crouch dash forward into throw escape14.0%
evade down into forward dash14.0%
forward dash into Souka Housui3P+K14.0%
forward punch+kick6P+K14.0%
guardG into evade down14.0%
guardG into evade up14.0%

1 further openings account for the other 1 rounds.

Wolf

Career
190–166 · 53.4%
This season
3 matches · 0.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP215.4%
Arrow Knuckle3P17.7%
Elbow Butt4P17.7%
backdash into Screw Lariat63214PP17.7%
backdash into Toe Kick Side4K+GK17.7%
backdash into guardG17.7%
crouch dash back into Level Back CrushP+K17.7%
crouch dash back into backdash17.7%
forward movement into Jab StraightPP17.7%
forward movement into One Two UpperPPP17.7%
guardG into Low Hammer2P17.7%
guardG into evade up17.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 5 of 15 tests hold up
  • Lau: 0 of 15 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)