Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1584 #1,454 of 3,686 on the Elo list →
Jean1576140 matches
Lau1580107 matches
Jacky1561101 matches
Jeffry157962 matches
Shun159950 matches
Taka160441 matches
Brad158736 matches
El Blaze159926 matches
Lei Fei158323 matches
Sarah158117 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 34 | 2,475 | 1,309 | 1,166 | 52.9% |
|---|---|---|---|---|---|
| Lei Fei | 31 | 900 | 458 | 442 | 50.9% |
| Sarah | 31 | 671 | 369 | 302 | 55.0% |
| Brad | 30 | 626 | 332 | 294 | 53.0% |
| Jeffry | 30 | 537 | 298 | 239 | 55.5% |
| Vanessa | — | 422 | 246 | 176 | 58.3% |
| El Blaze | 31 | 386 | 242 | 144 | 62.7% |
| Pai | — | 378 | 208 | 170 | 55.0% |
| Wolf | 30 | 356 | 190 | 166 | 53.4% |
| Jacky | 29 | 201 | 121 | 80 | 60.2% |
| Kage | — | 197 | 104 | 93 | 52.8% |
| Jean | 29 | 195 | 115 | 80 | 59.0% |
| Lau | 30 | 195 | 111 | 84 | 56.9% |
| Dural | 30 | 137 | 82 | 55 | 59.9% |
| Taka | 29 | 79 | 54 | 25 | 68.3% |
| Akira | 26 | 8 | 1 | 7 | 12.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,060 of 2,516 rounds counted5.7 inputs a second (343 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 5.4 | 322 | 565 |
|---|---|---|---|
| Lau | 5.9 | 355 | 438 |
| Jacky | 5.6 | 338 | 411 |
| Jeffry | 5.5 | 332 | 143 |
| Shun | 6.5 | 389 | 66 |
| Taka | 5.7 | 344 | 168 |
| Brad | 5.7 | 343 | 12 |
| El Blaze | 6.3 | 376 | 104 |
| Lei Fei | 6.1 | 367 | 49 |
| Sarah | 6.3 | 381 | 66 |
| Akira | 6.3 | 376 | 25 |
| Wolf | 6.6 | 399 | 13 |
By opponent's character
| Akira | 5.7 | 340 | 198 |
|---|---|---|---|
| Aoi | 5.8 | 346 | 199 |
| Jacky | 5.7 | 342 | 209 |
| Wolf | 6.2 | 370 | 171 |
| Pai | 5.8 | 349 | 137 |
| Sarah | 5.4 | 321 | 152 |
| Jeffry | 5.7 | 342 | 137 |
| Lion | 5.8 | 351 | 107 |
| Goh | 5.8 | 351 | 94 |
| Lau | 5.7 | 343 | 92 |
| Jean | 5.5 | 330 | 81 |
| Kage | 5.7 | 340 | 78 |
| Shun | 5.6 | 335 | 61 |
| Brad | 5.5 | 327 | 66 |
| Eileen | 5.8 | 348 | 79 |
| Taka | 5.4 | 322 | 63 |
| El Blaze | 5.8 | 345 | 58 |
| Vanessa | 6.0 | 359 | 38 |
| Lei Fei | 5.6 | 338 | 29 |
| Dural | 5.8 | 351 | 11 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 63 | 35 | 28 | 55.6% | -1.7 |
|---|---|---|---|---|---|
| Aoi | 57 | 34 | 23 | 59.6% | +5.3 |
| Jacky | 56 | 36 | 20 | 64.3% | +8.3 |
| Wolf | 49 | 29 | 20 | 59.2% | -1.6 |
| Pai | 43 | 33 | 10 | 76.7% | +16.0 |
| Sarah | 40 | 22 | 18 | 55.0% | -0.5 |
| Jeffry | 39 | 20 | 19 | 51.3% | -8.5 |
| Lion | 32 | 21 | 11 | 65.6% | +5.6 |
| Goh | 31 | 17 | 14 | 54.8% | -4.2 |
| Lau | 30 | 14 | 16 | 46.7% | -11.8 |
| Jean | 29 | 14 | 15 | 48.3% | -8.6 |
| Kage | 27 | 14 | 13 | 51.9% | -5.3 |
| Shun | 24 | 11 | 13 | 45.8% | -16.6 |
| Brad | 21 | 13 | 8 | 61.9% | +3.8 |
| Eileen | 21 | 13 | 8 | 61.9% | +0.2 |
| Taka | 17 | 13 | 4 | 76.5% | +11.2 |
| El Blaze | 16 | 12 | 4 | 75.0% | +15.8 |
| Vanessa | 13 | 7 | 6 | 53.9% | -6.2 |
| Lei Fei | 10 | 4 | 6 | 40.0% | -8.7 |
| Dural | 3 | 0 | 3 | 0.0% | -46.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 84 | 48 | 36 | 57.1% | -0.9 |
|---|---|---|---|---|---|
| Half Fence | 75 | 44 | 31 | 58.7% | +0.5 |
| Full Fence | 67 | 36 | 31 | 53.7% | -3.0 |
| Open | 63 | 37 | 26 | 58.7% | +0.4 |
| Single Wall | 62 | 34 | 28 | 54.8% | -5.2 |
| Breakable Full Fence | 56 | 32 | 24 | 57.1% | -2.9 |
| Low Fence | 56 | 43 | 13 | 76.8% | +17.1 |
| Octagon | 52 | 30 | 22 | 57.7% | +3.3 |
| Rectangle | 44 | 22 | 22 | 50.0% | -9.9 |
| Full Fence and Open | 37 | 24 | 13 | 64.9% | +7.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 378 | 56.1% | 57.7% | -1.6 |
| No walls | 181 | 63.0% | 59.7% | +3.3 |
Walls against open: -4.9 points (95% range -13.5 to +3.6), p 0.259 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| igyoken55 (Rank 30) | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|
| Xiang-Ying01 (Rank 26) | 6 | 6 | 0 | 100.0% |
| denKi_unic0o0rn3 (Rank 25) | 6 | 4 | 2 | 66.7% |
| あをゐ (Rank 33) | 6 | 1 | 5 | 16.7% |
| BitchesBrew (Rank 31) | 5 | 4 | 1 | 80.0% |
| burnersan (Rank 24) | 5 | 4 | 1 | 80.0% |
| fdjskjfsdls (Rank 28) | 5 | 2 | 3 | 40.0% |
| fixed-star_61 (Rank 32) | 5 | 3 | 2 | 60.0% |
| satoru5110 (Rank 33) | 5 | 3 | 2 | 60.0% |
| striker0123 (Rank 29) | 5 | 1 | 4 | 20.0% |
| ばねばば (Rank 32) | 5 | 1 | 4 | 20.0% |
| DC (Rank 25) | 4 | 3 | 1 | 75.0% |
| ER_higante (Rank 29) | 4 | 3 | 1 | 75.0% |
| LEO (Rank 30) | 4 | 2 | 2 | 50.0% |
| ShieldHolder (Rank 26) | 4 | 2 | 2 | 50.0% |
| champion-244 (Rank 28) | 4 | 2 | 2 | 50.0% |
| crazy7infinty (Rank 26) | 4 | 2 | 2 | 50.0% |
| gonta_hawkfield (Rank 29) | 4 | 1 | 3 | 25.0% |
| inoshikatyo1007 (Rank 30) | 4 | 3 | 1 | 75.0% |
| juste (Rank 29) | 4 | 2 | 2 | 50.0% |
| ma_hime1007 (Rank 31) | 4 | 1 | 3 | 25.0% |
| nyu_necoginjo (Rank 27) | 4 | 4 | 0 | 100.0% |
| tomochanman_03 (Rank 29) | 4 | 2 | 2 | 50.0% |
| れもん@のびしろF (Rank 30) | 4 | 2 | 2 | 50.0% |
| 金田一の少年 (Rank 24) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| satoru5110 (Rank 33) | 2026/09/05 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| igyoken55 (Rank 30) | 2026/08/27 | 7 | 2 | 5 | 28.6% |
| あをゐ (Rank 33) | 2026/08/27 | 6 | 1 | 5 | 16.7% |
| ばねばば (Rank 32) | 2026/08/19 | 5 | 1 | 4 | 20.0% |
| ER_higante (Rank 29) | 2026/08/19 | 4 | 3 | 1 | 75.0% |
| fdjskjfsdls (Rank 28) | 2026/08/02 | 5 | 2 | 3 | 40.0% |
| denKi_unic0o0rn3 (Rank 25) | 2026/07/28 | 6 | 4 | 2 | 66.7% |
| れもん@のびしろF (Rank 30) | 2026/07/28 | 4 | 2 | 2 | 50.0% |
| ma_hime1007 (Rank 31) | 2026/07/28 | 4 | 1 | 3 | 25.0% |
| juste (Rank 29) | 2026/07/27 | 4 | 2 | 2 | 50.0% |
| crazy7infinty (Rank 26) | 2026/07/27 | 4 | 2 | 2 | 50.0% |
| fixed-star_61 (Rank 32) | 2026/06/20 | 5 | 3 | 2 | 60.0% |
| Xiang-Ying01 (Rank 26) | 2026/06/03 | 6 | 6 | 0 | 100.0% |
| tomochanman_03 (Rank 29) | 2026/05/31 | 4 | 2 | 2 | 50.0% |
| gonta_hawkfield (Rank 29) | 2026/05/30 | 4 | 1 | 3 | 25.0% |
| nyu_necoginjo (Rank 27) | 2026/05/30 | 4 | 4 | 0 | 100.0% |
| LEO (Rank 30) | 2026/05/30 | 4 | 2 | 2 | 50.0% |
| burnersan (Rank 24) | 2026/05/30 | 5 | 4 | 1 | 80.0% |
| striker0123 (Rank 29) | 2026/05/30 | 5 | 1 | 4 | 20.0% |
| DC (Rank 25) | 2026/05/29 | 4 | 3 | 1 | 75.0% |
| ShieldHolder (Rank 26) | 2026/05/20 | 4 | 2 | 2 | 50.0% |
| 金田一の少年 (Rank 24) | 2026/05/19 | 4 | 4 | 0 | 100.0% |
| BitchesBrew (Rank 31) | 2026/05/19 | 5 | 4 | 1 | 80.0% |
| champion-244 (Rank 28) | 2026/05/18 | 4 | 2 | 2 | 50.0% |
| inoshikatyo1007 (Rank 30) | 2026/04/20 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| forward movement into punchP | 580 | 23.0% |
|---|---|---|
| punchP | 89 | 3.5% |
| guardG | 77 | 3.1% |
| crouch dash forward into guardG | 43 | 1.7% |
| kickK | 40 | 1.6% |
| evade down into guardG | 27 | 1.1% |
| evade up into guardG | 26 | 1.0% |
| guardG into evade up | 25 | 1.0% |
| backdash into guardG | 22 | 0.9% |
| evade up into crouch dash forward | 22 | 0.9% |
| forward movement into RenshouPP | 22 | 0.9% |
| backdash into evade down | 21 | 0.8% |
| forward movement into Jab Double StraightPPP | 21 | 0.8% |
| forward movement into Jab Straight | 21 | 0.8% |
| punchP into kickK | 21 | 0.8% |
698 further openings account for the other 1,462 rounds.
Jean
- Career
- 115–80 · 59.0%
- This season
- 140 matches · 57.9%
- Peak rank
- 29
First hit in 57.5% of 562 rounds. Won 56.7% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 40.7% of rounds, against 28.2% in their other rounds.
- Against Akira: backs off first in 36.4% of rounds, against 15.5% against everyone else.
- On Breakable Full Fence stages: waits first in 20.4% of rounds, against 7.6% on the other stages.
- When ahead: backs off first in 31.4% of rounds, against 11.3% when level or behind.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 36.5% of rounds, against 19.0% after anything else.
| forward movement into punchP | 139 | 24.6% |
|---|---|---|
| punchP | 36 | 6.4% |
| punchP into kickK | 20 | 3.5% |
| guardG | 16 | 2.8% |
| punchP into Maegeri~InabikariKP | 15 | 2.6% |
| backdash into Konohana Sakuya43P+K | 14 | 2.5% |
| Gyaku Seikenzuki66P | 11 | 1.9% |
| backdash into Kake'uchi~Maekeri'age46PK | 11 | 1.9% |
| crouch into Chudan~Joudan Mawashigeri3KK | 11 | 1.9% |
| punchP into KounirenPP | 9 | 1.6% |
| evade up into guardG | 8 | 1.4% |
| Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK | 7 | 1.2% |
| Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK | 7 | 1.2% |
| evade up into crouch dash forward | 7 | 1.2% |
| backdash into Gyaku Seikenzuki66P | 6 | 1.1% |
145 further openings account for the other 248 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–1 · 88% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 111–84 · 56.9%
- This season
- 107 matches · 58.9%
- Peak rank
- 30
First hit in 53.9% of 436 rounds. Won 60.0% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 75 | 17.1% |
|---|---|---|
| kickK | 34 | 7.8% |
| forward movement into RenshouPP | 22 | 5.0% |
| Chugeki6P | 17 | 3.9% |
| backdash into Kosoushou46P | 14 | 3.2% |
| guardG | 13 | 3.0% |
| punchP | 13 | 3.0% |
| Chugeki6P into Hou'ou Soushou6PP | 9 | 2.0% |
| Senchutai3K into Senkyaku Chushou3KP | 8 | 1.8% |
| Touku Shashou897P+K | 8 | 1.8% |
| crouch into Senkyaku Chushou3KP | 6 | 1.4% |
| forward movement into RaigekishouPPP | 6 | 1.4% |
| backdash into Souko Reppa3P+K | 5 | 1.1% |
| backdash into guardG | 5 | 1.1% |
| crouch into Chisoutai2K+G | 5 | 1.1% |
121 further openings account for the other 198 rounds.
Jacky
- Career
- 121–80 · 60.2%
- This season
- 101 matches · 59.4%
- Peak rank
- 29
First hit in 43.1% of 411 rounds. Won 54.8% of the rounds they struck first, 53.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 60.4% of rounds, against 42.9% in their other rounds.
- On Open stages: evades first in 17.9% of rounds, against 5.1% on the other stages.
| forward movement into punchP | 132 | 32.1% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 21 | 5.1% |
| Middle Smash6P | 13 | 3.2% |
| Dash Hammer Kick66K | 10 | 2.4% |
| backdash into evade down | 10 | 2.4% |
| forward movement into Jab StraightPP | 9 | 2.2% |
| guardG | 9 | 2.2% |
| crouch dash forward into guardG | 8 | 1.9% |
| Slant Back Knuckle1P into Rage Kick1PK | 6 | 1.5% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 6 | 1.5% |
| backdash into Spin Heel Sword4K+G | 6 | 1.5% |
| backdash into evade up | 6 | 1.5% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 5 | 1.2% |
| backdash into guardG | 5 | 1.2% |
| evade up into crouch dash forward | 5 | 1.2% |
112 further openings account for the other 160 rounds.
Jeffry
- Career
- 298–239 · 55.5%
- This season
- 62 matches · 54.8%
- Peak rank
- 30
First hit in 56.9% of 260 rounds. Won 51.4% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 67 | 25.8% |
|---|---|---|
| guardG | 16 | 6.2% |
| punchP | 14 | 5.4% |
| backdash into Full Swing Double Hammer41236P+K | 10 | 3.9% |
| backdash into Toe Kick2K | 7 | 2.7% |
| forward movement into Double KnucklePP | 7 | 2.7% |
| evade down into guardG | 6 | 2.3% |
| evade up into guardG | 6 | 2.3% |
| forward movement into Double Knuckle~UpperPPP | 6 | 2.3% |
| punchP into Double KnucklePP | 5 | 1.9% |
| backdash into Tsunami Beat3K+G | 4 | 1.5% |
| backdash into kickK | 4 | 1.5% |
| crouch dash forward into Body CrushP+K | 4 | 1.5% |
| guardG into throw escape | 4 | 1.5% |
| kickK into punchP | 4 | 1.5% |
75 further openings account for the other 96 rounds.
Shun
- Career
- 1,309–1,166 · 52.9%
- This season
- 50 matches · 56.0%
- Peak rank
- 34
First hit in 66.3% of 196 rounds. Won 55.4% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 10.6% |
|---|---|---|
| Gyou'in Haishu3P | 12 | 6.1% |
| punchP into Gyou'in Haishu3P | 8 | 4.0% |
| Haisenchu1P | 7 | 3.5% |
| Gyou'in Haishu3P into guardG | 6 | 3.0% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 6 | 3.0% |
| guardG | 6 | 3.0% |
| crouch dash forward into guardG | 5 | 2.5% |
| crouch into Haisenchu1P | 5 | 2.5% |
| guardG into Gyou'in Haishu3P | 5 | 2.5% |
| Getsuga Gakushu46P | 4 | 2.0% |
| forward movement into RengekiPP | 4 | 2.0% |
| guardG into Rengeki Gakushu46PPP | 4 | 2.0% |
| Gyou'in Haishu3P into Tenshin Benshu4P+K | 3 | 1.5% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 3 | 1.5% |
78 further openings account for the other 99 rounds.
Taka
- Career
- 54–25 · 68.3%
- This season
- 41 matches · 80.5%
- Peak rank
- 29
First hit in 53.9% of 167 rounds. Won 63.3% of the rounds they struck first, 67.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 32 | 19.1% |
|---|---|---|
| Morotezuki66P | 10 | 6.0% |
| punchP | 9 | 5.4% |
| crouch dash forward into guardG | 8 | 4.8% |
| Chu Tsuppari6P+K into Chu Tsuppari 26P+KP | 6 | 3.6% |
| forward movement into Tsuppari 3PPP | 6 | 3.6% |
| punchP into Tsuppari 2PP | 6 | 3.6% |
| backdash into Zangeki33P | 5 | 3.0% |
| guardG | 4 | 2.4% |
| Morotezuki66P into Morote Tsuppari66PP | 3 | 1.8% |
| Morotezuki66P into Tsuppari 2PP | 3 | 1.8% |
| backdash into evade up | 3 | 1.8% |
| evade up into evade down | 3 | 1.8% |
| evade up into guardG | 3 | 1.8% |
| Takatsumehashi3P+K | 2 | 1.2% |
54 further openings account for the other 65 rounds.
Brad
- Career
- 332–294 · 53.0%
- This season
- 36 matches · 55.6%
- Peak rank
- 30
First hit in 55.1% of 147 rounds. Won 55.6% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 26 | 17.7% |
|---|---|---|
| forward dash into Sharp Shoot1P | 15 | 10.2% |
| backdash into Stop Kick4K | 12 | 8.2% |
| forward movement into Jab StraightPP | 9 | 6.1% |
| guardG | 7 | 4.8% |
| punchP | 6 | 4.1% |
| Sharp Shoot1P | 4 | 2.7% |
| crouch dash forward into guardG | 4 | 2.7% |
| backdash into Sway Back4P+K+G | 3 | 2.0% |
| backdash into offensive move | 3 | 2.0% |
| crouch dash forward into Rapid Double JabP+K | 3 | 2.0% |
| evade up into Jolt Upper3P | 3 | 2.0% |
| guardG into evade up | 3 | 2.0% |
| backdash into Turn Savate44K | 2 | 1.4% |
| backdash into punchP | 2 | 1.4% |
42 further openings account for the other 45 rounds.
El Blaze
- Career
- 242–144 · 62.7%
- This season
- 26 matches · 65.4%
- Peak rank
- 31
First hit in 57.7% of 104 rounds. Won 51.7% of the rounds they struck first, 61.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 29 | 27.9% |
|---|---|---|
| backdash into Demon Dance9P+K | 4 | 3.9% |
| backdash into Hammer Smash46P+K | 4 | 3.9% |
| crouch dash forward into guardG | 4 | 3.9% |
| backdash into Darkness Sword43K+G | 3 | 2.9% |
| backdash into Demon's Tail9P+KK | 2 | 1.9% |
| backdash into Shadow Lance66K | 2 | 1.9% |
| crouch dash back into Demon Dance9P+K | 2 | 1.9% |
| crouch dash back into Hammer Smash46P+K | 2 | 1.9% |
| crouch dash back into guardG | 2 | 1.9% |
| evade down into Volcano Upper4P+K | 2 | 1.9% |
| guardG | 2 | 1.9% |
| guardG into Darkness Sword43K+G | 2 | 1.9% |
| offensive move | 2 | 1.9% |
| punchP | 2 | 1.9% |
40 further openings account for the other 40 rounds.
Lei Fei
- Career
- 458–442 · 50.9%
- This season
- 23 matches · 56.5%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 27 | 30.0% |
|---|---|---|
| forward movement into Renkan MahosuiPPP | 7 | 7.8% |
| backdash into offensive move | 4 | 4.4% |
| guardG into evade up | 4 | 4.4% |
| Toushou66P | 3 | 3.3% |
| backdash into guardG | 3 | 3.3% |
| guardG into evade down | 3 | 3.3% |
| guardG into punchP | 3 | 3.3% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 2 | 2.2% |
| crouch dash forward into Kakushu Suigeki6P | 2 | 2.2% |
| evade down into guardG | 2 | 2.2% |
| forward movement into Sayu ShoukenPP | 2 | 2.2% |
| punchP | 2 | 2.2% |
| SokutankyakuK+G | 1 | 1.1% |
| backdash into Dokuritsu Shiki8P+K+G | 1 | 1.1% |
24 further openings account for the other 24 rounds.
Sarah
- Career
- 369–302 · 55.0%
- This season
- 17 matches · 47.1%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 20 | 29.0% |
|---|---|---|
| backdash into Switch Kick4K | 5 | 7.2% |
| crouch dash forward into guardG | 3 | 4.3% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 2 | 2.9% |
| backdash into Crescent Heel4K+G | 2 | 2.9% |
| backdash into evade down | 2 | 2.9% |
| evade down into guardG | 2 | 2.9% |
| forward movement into Jab StraightPP | 2 | 2.9% |
| guardG into evade up | 2 | 2.9% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 1 | 1.4% |
| Full Spin Heel Kick9K | 1 | 1.4% |
| Long Snap Side Chop3P+K | 1 | 1.4% |
| Rising Elbow6P | 1 | 1.4% |
| backdash into Back Knuckle4P | 1 | 1.4% |
| backdash into Back Knuckle Turn44P | 1 | 1.4% |
23 further openings account for the other 23 rounds.
Dural
- Career
- 82–55 · 59.9%
- This season
- 8 matches · 50.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 16.1% |
|---|---|---|
| crouch dash back into Dragon Smash Cannon1K | 2 | 6.5% |
| Dash Hammer Kick66K | 1 | 3.2% |
| Slant Back Knuckle1P into High Spin Kick1PK | 1 | 3.2% |
| Spine Whip4P | 1 | 3.2% |
| backdash into back, forward kick+guard46K+G | 1 | 3.2% |
| backdash into evade down | 1 | 3.2% |
| backdash into forward punch+kick6P+K | 1 | 3.2% |
| crouch dash back into Cut Upper3P | 1 | 3.2% |
| crouch dash back into Double Upper3PP | 1 | 3.2% |
| crouch dash back into crouch | 1 | 3.2% |
| crouch dash back into crouch dash forward | 1 | 3.2% |
| crouch dash forward into Double Upper3PP | 1 | 3.2% |
| crouch dash forward into Knee Kick6K | 1 | 3.2% |
| crouch dash forward into Low Knuckle2P | 1 | 3.2% |
11 further openings account for the other 11 rounds.
Akira
- Career
- 1–7 · 12.5%
- This season
- 7 matches · 14.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 20.0% |
|---|---|---|
| Rimon Chouchu66P | 3 | 12.0% |
| Souka Housui3P+K into guardG | 2 | 8.0% |
| guardG | 2 | 8.0% |
| punchP | 2 | 8.0% |
| Souka Housui3P+K | 1 | 4.0% |
| backdash into Koboku214P | 1 | 4.0% |
| backdash into evade down | 1 | 4.0% |
| backward movement into Souka Housui3P+K | 1 | 4.0% |
| crouch dash forward into throw escape | 1 | 4.0% |
| evade down into forward dash | 1 | 4.0% |
| forward dash into Souka Housui3P+K | 1 | 4.0% |
| forward punch+kick6P+K | 1 | 4.0% |
| guardG into evade down | 1 | 4.0% |
| guardG into evade up | 1 | 4.0% |
1 further openings account for the other 1 rounds.
Wolf
- Career
- 190–166 · 53.4%
- This season
- 3 matches · 0.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 15.4% |
|---|---|---|
| Arrow Knuckle3P | 1 | 7.7% |
| Elbow Butt4P | 1 | 7.7% |
| backdash into Screw Lariat63214PP | 1 | 7.7% |
| backdash into Toe Kick Side4K+GK | 1 | 7.7% |
| backdash into guardG | 1 | 7.7% |
| crouch dash back into Level Back CrushP+K | 1 | 7.7% |
| crouch dash back into backdash | 1 | 7.7% |
| forward movement into Jab StraightPP | 1 | 7.7% |
| forward movement into One Two UpperPPP | 1 | 7.7% |
| guardG into Low Hammer2P | 1 | 7.7% |
| guardG into evade up | 1 | 7.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 5 of 15 tests hold up
- Lau: 0 of 15 tests hold up
- Jacky: 2 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Wolf: not tested (too few rounds)
