VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

力戦将棋チャンネル

Career matches7,763
Career win rate54.6%
Round win rate54.1%
Peak rank34
Distinct opponents320
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun342,4751,3091,16652.9%
Lei Fei3190045844250.9%
Sarah3167136930255.0%
Brad3062633229453.0%
Jeffry3053729823955.5%
Vanessa42224617658.3%
El Blaze3138624214462.7%
Pai37820817055.0%
Wolf3035619016653.4%
Jacky292011218060.2%
Kage1971049352.8%
Jean291951158059.0%
Lau301951118456.9%
Dural30137825559.9%
Taka2979542568.3%
Akira2681712.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira63352855.6%-1.7
Aoi57342359.6%+5.3
Jacky56362064.3%+8.3
Wolf49292059.2%-1.7
Pai43331076.7%+16.0
Sarah40221855.0%-0.5
Jeffry39201951.3%-8.5
Lion32211165.6%+5.6
Goh31171454.8%-4.1
Lau30141646.7%-11.8
Jean29141548.3%-8.6
Kage27141351.9%-5.3
Shun24111345.8%-16.6
Brad2113861.9%+3.8
Eileen2113861.9%+0.2
Taka1713476.5%+11.2
El Blaze1612475.0%+15.8
Vanessa137653.9%-6.2
Lei Fei104640.0%-8.7
Dural3030.0%-46.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence84483657.1%-0.9
Half Fence75443158.7%+0.5
Full Fence67363153.7%-3.0
Open63372658.7%+0.4
Single Wall62342854.8%-5.1
Breakable Full Fence56322457.1%-2.9
Low Fence56431376.8%+17.1
Octagon52302257.7%+3.3
Rectangle44222250.0%-9.9
Full Fence and Open37241364.9%+7.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37856.1%57.7%-1.6
No walls18163.0%59.6%+3.3

Walls against open: -4.9 points (95% range -13.5 to +3.6), p 0.259 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

igyoken55 (Rank 30)72528.6%
Xiang-Ying01 (Rank 26)660100.0%
denKi_unic0o0rn3 (Rank 25)64266.7%
あをゐ (Rank 33)61516.7%
BitchesBrew (Rank 31)54180.0%
burnersan (Rank 24)54180.0%
fdjskjfsdls (Rank 28)52340.0%
fixed-star_61 (Rank 32)53260.0%
satoru5110 (Rank 33)53260.0%
striker0123 (Rank 29)51420.0%
ばねばば (Rank 32)51420.0%
DC (Rank 25)43175.0%
ER_higante (Rank 29)43175.0%
LEO (Rank 30)42250.0%
ShieldHolder (Rank 26)42250.0%
champion-244 (Rank 28)42250.0%
crazy7infinty (Rank 26)42250.0%
gonta_hawkfield (Rank 29)41325.0%
inoshikatyo1007 (Rank 30)43175.0%
juste (Rank 29)42250.0%
ma_hime1007 (Rank 31)41325.0%
nyu_necoginjo (Rank 27)440100.0%
tomochanman_03 (Rank 29)42250.0%
れもん@のびしろF (Rank 30)42250.0%
金田一の少年 (Rank 24)440100.0%

Most played opponents, most recent first

satoru5110 (Rank 33)2026/09/0553260.0%
igyoken55 (Rank 30)2026/08/2772528.6%
あをゐ (Rank 33)2026/08/2761516.7%
ばねばば (Rank 32)2026/08/1951420.0%
ER_higante (Rank 29)2026/08/1943175.0%
fdjskjfsdls (Rank 28)2026/08/0252340.0%
denKi_unic0o0rn3 (Rank 25)2026/07/2864266.7%
れもん@のびしろF (Rank 30)2026/07/2842250.0%
ma_hime1007 (Rank 31)2026/07/2841325.0%
juste (Rank 29)2026/07/2742250.0%
crazy7infinty (Rank 26)2026/07/2742250.0%
fixed-star_61 (Rank 32)2026/06/2053260.0%
Xiang-Ying01 (Rank 26)2026/06/03660100.0%
tomochanman_03 (Rank 29)2026/05/3142250.0%
gonta_hawkfield (Rank 29)2026/05/3041325.0%
nyu_necoginjo (Rank 27)2026/05/30440100.0%
LEO (Rank 30)2026/05/3042250.0%
burnersan (Rank 24)2026/05/3054180.0%
striker0123 (Rank 29)2026/05/3051420.0%
DC (Rank 25)2026/05/2943175.0%
ShieldHolder (Rank 26)2026/05/2042250.0%
金田一の少年 (Rank 24)2026/05/19440100.0%
BitchesBrew (Rank 31)2026/05/1954180.0%
champion-244 (Rank 28)2026/05/1842250.0%
inoshikatyo1007 (Rank 30)2026/04/2043175.0%

Round openings

Every character

forward movement into punchP58023.0%
punchP893.5%
guardG773.1%
crouch dash forward into guardG431.7%
kickK401.6%
backdash into evade down281.1%
backdash into guardG271.1%
evade down into guardG271.1%
evade up into guardG271.1%
guardG into evade up261.0%
evade up into crouch dash forward230.9%
forward movement into RenshouPP220.9%
forward movement into Jab Double StraightPPP210.8%
forward movement into Jab Straight210.8%
punchP into kickK210.8%

678 further openings account for the other 1,447 rounds.

Jean

forward movement into punchP13924.6%
punchP366.4%
punchP into kickK203.5%
guardG162.8%
punchP into Maegeri~InabikariKP152.6%
backdash into Konohana Sakuya43P+K122.1%
Gyaku Seikenzuki66P111.9%
backdash into Kake'uchi~Maekeri'age46PK111.9%
crouch into Chudan~Joudan Mawashigeri3KK111.9%
punchP into KounirenPP91.6%
evade up into guardG81.4%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK71.2%
Gedan Mawashigeri2K into Gedan~Joudan Mawashigeri2KK71.2%
backdash into evade down71.2%
evade up into crouch dash forward71.2%

143 further openings account for the other 249 rounds.

Lau

forward movement into punchP7517.1%
kickK347.8%
forward movement into RenshouPP225.0%
Chugeki6P173.9%
backdash into Kosoushou46P133.0%
guardG133.0%
punchP133.0%
Chugeki6P into Hou'ou Soushou6PP92.0%
Senchutai3K into Senkyaku Chushou3KP81.8%
Touku Shashou897P+K81.8%
backdash into guardG61.4%
crouch into Senkyaku Chushou3KP61.4%
forward movement into RaigekishouPPP61.4%
crouch into Chisoutai2K+G51.1%
guardG into evade up51.1%

121 further openings account for the other 198 rounds.

Jacky

forward movement into punchP13232.1%
forward movement into Jab Double StraightPPP215.1%
Middle Smash6P133.2%
backdash into evade down112.7%
Dash Hammer Kick66K102.4%
forward movement into Jab StraightPP92.2%
guardG92.2%
crouch dash forward into guardG81.9%
backdash into evade up71.7%
backdash into guardG71.7%
Slant Back Knuckle1P into Rage Kick1PK61.5%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K61.5%
Spinning Back Knuckle4P into Double Back Knuckle4PP51.2%
backdash into Spin Heel Sword4K+G51.2%
evade up into crouch dash forward51.2%

110 further openings account for the other 157 rounds.

Jeffry

forward movement into punchP6725.8%
guardG166.2%
punchP145.4%
backdash into Full Swing Double Hammer41236P+K103.9%
backdash into Toe Kick2K72.7%
forward movement into Double KnucklePP72.7%
evade down into guardG62.3%
evade up into guardG62.3%
forward movement into Double Knuckle~UpperPPP62.3%
guardG into throwP+G62.3%
punchP into Double KnucklePP51.9%
backdash into Tsunami Beat3K+G41.5%
backdash into kickK41.5%
crouch dash forward into Body CrushP+K41.5%
guardG into evade up41.5%

72 further openings account for the other 94 rounds.

Shun

forward movement into punchP2110.6%
Gyou'in Haishu3P126.1%
punchP into Gyou'in Haishu3P84.0%
Haisenchu1P73.5%
Gyou'in Haishu3P into guardG63.0%
Kasen Chugeki6P into Kasen Zenbokushou6PP63.0%
guardG63.0%
crouch dash forward into guardG52.5%
crouch into Haisenchu1P52.5%
guardG into Gyou'in Haishu3P52.5%
Getsuga Gakushu46P42.0%
forward movement into RengekiPP42.0%
guardG into Rengeki Gakushu46PPP42.0%
Gyou'in Haishu3P into Tenshin Benshu4P+K31.5%
Haisenchu1P into Haisenchu Kaikakyaku1PK31.5%

77 further openings account for the other 99 rounds.

Taka

forward movement into punchP3219.1%
Morotezuki66P106.0%
punchP95.4%
crouch dash forward into guardG84.8%
Chu Tsuppari6P+K into Chu Tsuppari 26P+KP63.6%
backdash into evade up63.6%
forward movement into Tsuppari 3PPP63.6%
punchP into Tsuppari 2PP63.6%
evade up into guardG42.4%
guardG42.4%
Morotezuki66P into Morote Tsuppari66PP31.8%
Morotezuki66P into Tsuppari 2PP31.8%
backdash into Zangeki33P31.8%
evade up into evade down31.8%
Takatsumehashi3P+K21.2%

53 further openings account for the other 63 rounds.

Brad

forward movement into punchP2617.7%
forward dash into Sharp Shoot1P1510.2%
backdash into Stop Kick4K128.2%
forward movement into Jab StraightPP96.1%
guardG74.8%
punchP64.1%
Sharp Shoot1P42.7%
backdash into offensive move42.7%
crouch dash forward into guardG42.7%
backdash into Sway Back4P+K+G32.0%
crouch dash forward into Rapid Double JabP+K32.0%
evade up into Jolt Upper3P32.0%
guardG into evade up32.0%
backdash into Turn Savate44K21.4%
backdash into guardG21.4%

41 further openings account for the other 44 rounds.

El Blaze

forward movement into punchP2927.9%
backdash into Demon Dance9P+K43.9%
backdash into Hammer Smash46P+K43.9%
crouch dash forward into guardG43.9%
backdash into Darkness Sword43K+G32.9%
backdash into Demon's Tail9P+KK21.9%
backdash into Shadow Lance66K21.9%
crouch dash back into Demon Dance9P+K21.9%
crouch dash back into Hammer Smash46P+K21.9%
crouch dash back into guardG21.9%
evade down into Volcano Upper4P+K21.9%
guardG21.9%
guardG into Darkness Sword43K+G21.9%
offensive move21.9%
punchP21.9%

40 further openings account for the other 40 rounds.

Lei Fei

forward movement into punchP2730.0%
forward movement into Renkan MahosuiPPP77.8%
backdash into offensive move44.4%
guardG into evade up44.4%
Toushou66P33.3%
backdash into guardG33.3%
guardG into evade down33.3%
guardG into punchP33.3%
Sayu ShoukenPP into Renkan MahosuiPPP22.2%
crouch dash forward into Kakushu Suigeki6P22.2%
evade down into guardG22.2%
forward movement into Sayu ShoukenPP22.2%
guardG into throwP+G22.2%
punchP22.2%
SokutankyakuK+G11.1%

23 further openings account for the other 23 rounds.

Sarah

forward movement into punchP2029.0%
backdash into Switch Kick4K57.2%
crouch dash forward into guardG34.3%
Wind Knuckle6P+KP into Storm Combination6P+KPK22.9%
backdash into Crescent Heel4K+G22.9%
backdash into evade down22.9%
evade down into guardG22.9%
forward movement into Jab StraightPP22.9%
guardG into evade up22.9%
Breeze Shot6P+K into Wind Knuckle6P+KP11.4%
Full Spin Heel Kick9K11.4%
Long Snap Side Chop3P+K11.4%
Rising Elbow6P11.4%
backdash into Back Knuckle4P11.4%
backdash into Back Knuckle Turn44P11.4%

23 further openings account for the other 23 rounds.

Dural

forward movement into punchP516.1%
crouch dash back into Dragon Smash Cannon1K26.5%
Dash Hammer Kick66K13.2%
Slant Back Knuckle1P into High Spin Kick1PK13.2%
Spine Whip4P13.2%
backdash into back, forward kick+guard46K+G13.2%
backdash into evade down13.2%
backdash into forward dash13.2%
crouch dash back into Cut Upper3P13.2%
crouch dash back into Double Upper3PP13.2%
crouch dash back into crouch13.2%
crouch dash back into crouch dash forward13.2%
crouch dash forward into Double Upper3PP13.2%
crouch dash forward into Knee Kick6K13.2%
crouch dash forward into Low Knuckle2P13.2%

11 further openings account for the other 11 rounds.

Akira

forward movement into punchP520.0%
Rimon Chouchu66P312.0%
Souka Housui3P+K into guardG28.0%
guardG28.0%
punchP28.0%
Souka Housui3P+K14.0%
backdash into Koboku214P14.0%
backdash into evade down14.0%
backward movement into Souka Housui3P+K14.0%
crouch dash forward into throwP+G14.0%
evade down into forward dash14.0%
forward dash into Souka Housui3P+K14.0%
forward punch+kick6P+K14.0%
guardG into evade down14.0%
guardG into evade up14.0%

1 further openings account for the other 1 rounds.

Wolf

forward movement into punchP215.4%
Arrow Knuckle3P17.7%
Elbow Butt4P17.7%
backdash into Screw Lariat63214PP17.7%
backdash into Toe Kick Side4K+GK17.7%
backdash into guardG17.7%
crouch dash back into Level Back CrushP+K17.7%
crouch dash back into backdash17.7%
forward movement into Jab StraightPP17.7%
forward movement into One Two UpperPPP17.7%
guardG into Low Hammer2P17.7%
guardG into evade up17.7%